Bug 1166832 - Add test for canvas capture on multiple streams. r=bwc

This commit is contained in:
Michael Froman 2016-01-14 10:56:17 -06:00
parent 696b4f524b
commit 8655a8b01a
3 changed files with 103 additions and 0 deletions

View File

@ -28,6 +28,7 @@ CaptureStreamTestHelper.prototype = {
blackTransparent: { data: [0, 0, 0, 0], name: "blackTransparent" },
green: { data: [0, 255, 0, 255], name: "green" },
red: { data: [255, 0, 0, 255], name: "red" },
blue: { data: [0, 0, 255, 255], name: "blue"},
grey: { data: [128, 128, 128, 255], name: "grey" },
/* Default element size for createAndAppendElement() */

View File

@ -112,6 +112,8 @@ tags=capturestream
skip-if = toolkit == 'gonk' || buildapp == 'mulet' || android_version == '18' # b2g(Bug 960442, video support for WebRTC is disabled on b2g), android(Bug 1189784, timeouts on 4.3 emulator)
[test_peerConnection_captureStream_canvas_2d.html]
skip-if = toolkit == 'gonk' || buildapp == 'mulet' || (android_version == '18' && debug) # b2g(Bug 960442, video support for WebRTC is disabled on b2g), android(Bug 1189784, timeouts on 4.3 emulator)
[test_peerConnection_multiple_captureStream_canvas_2d.html]
skip-if = toolkit == 'gonk' || buildapp == 'mulet' || (android_version == '18' && debug) # b2g(Bug 960442, video support for WebRTC is disabled on b2g), android(Bug 1189784, timeouts on 4.3 emulator)
[test_peerConnection_captureStream_canvas_webgl.html]
skip-if = toolkit == 'gonk' || buildapp == 'mulet' # b2g(Bug 960442, video support for WebRTC is disabled on b2g)
# [test_peerConnection_certificates.html] # bug 1180968

View File

@ -0,0 +1,100 @@
<!DOCTYPE HTML>
<html>
<head>
<script type="application/javascript" src="pc.js"></script>
<script type="application/javascript" src="/tests/dom/canvas/test/captureStream_common.js"></script>
</head>
<body>
<pre id="test">
<script type="application/javascript">
createHTML({
bug: "1166832",
title: "Canvas(2D)::Multiple CaptureStream as video-only input to peerconnection",
visible: true
});
/**
* Test to verify using multiple capture streams concurrently.
*/
runNetworkTest(() => {
var test = new PeerConnectionTest();
var h = new CaptureStreamTestHelper2D(50, 50);
var vremote1;
var stream1;
var canvas1 = h.createAndAppendElement('canvas', 'source_canvas1');
var vremote2;
var stream2;
var canvas2 = h.createAndAppendElement('canvas', 'source_canvas2');
test.setMediaConstraints([{video: true}, {video: true}], []);
test.chain.replace("PC_LOCAL_GUM", [
function DRAW_INITIAL_LOCAL1_GREEN(test) {
h.drawColor(canvas1, h.green);
},
function DRAW_INITIAL_LOCAL2_BLUE(test) {
h.drawColor(canvas2, h.blue);
},
function PC_LOCAL_CANVAS_CAPTURESTREAM(test) {
stream1 = canvas1.captureStream(0); // fps = 0 to capture single frame
test.pcLocal.attachMedia(stream1, 'video', 'local');
stream2 = canvas2.captureStream(0); // fps = 0 to capture single frame
test.pcLocal.attachMedia(stream2, 'video', 'local');
}
]);
test.chain.append([
function CHECK_REMOTE_VIDEO() {
var testremote = document.getElementById('pcRemote_remote3_video');
ok(!testremote, "Should not have remote3 video element for pcRemote");
vremote1 = document.getElementById('pcRemote_remote1_video');
vremote2 = document.getElementById('pcRemote_remote2_video');
// since we don't know which remote video is created first, we don't know
// which should be blue or green, but this will make sure that one is
// green and one is blue
return Promise.race([
Promise.all([
h.waitForPixelColor(vremote1, h.green, 128,
"pcRemote's remote1 should become green"),
h.waitForPixelColor(vremote2, h.blue, 128,
"pcRemote's remote2 should become blue")
]),
Promise.all([
h.waitForPixelColor(vremote2, h.green, 128,
"pcRemote's remote2 should become green"),
h.waitForPixelColor(vremote1, h.blue, 128,
"pcRemote's remote1 should become blue")
])
]);
},
function DRAW_LOCAL1_RED() {
// After requesting a frame it will be captured at the time of next render.
// Next render will happen at next stable state, at the earliest,
// i.e., this order of `requestFrame(); draw();` should work.
stream1.requestFrame();
h.drawColor(canvas1, h.red);
},
function DRAW_LOCAL2_RED() {
// After requesting a frame it will be captured at the time of next render.
// Next render will happen at next stable state, at the earliest,
// i.e., this order of `requestFrame(); draw();` should work.
stream2.requestFrame();
h.drawColor(canvas2, h.red);
},
function WAIT_FOR_REMOTE1_RED() {
return h.waitForPixelColor(vremote1, h.red, 128,
"pcRemote's remote1 should become red");
},
function WAIT_FOR_REMOTE2_RED() {
return h.waitForPixelColor(vremote2, h.red, 128,
"pcRemote's remote2 should become red");
}
]);
test.run();
});
</script>
</pre>
</body>
</html>