Bug 817700 - Fix animSVGImage test. r=roc

This commit is contained in:
Stephen Pohl 2013-10-02 14:48:06 -04:00
parent 9199a26aab
commit 854d42be05

View File

@ -54,7 +54,7 @@ function takeReferenceSnapshot() {
"reference div should disappear when it becomes display:none");
}
function myOnStopFrame(aRequest) {
function myOnStopFrame() {
gOnStopFrameCounter++;
ok(true, "myOnStopFrame called");
let currentSnapshot = snapshotWindow(window, false);
@ -64,7 +64,8 @@ function myOnStopFrame(aRequest) {
"at call #" + gOnStopFrameCounter + " to onStopFrame");
cleanUpAndFinish();
}
setTimeout(function() { myOnStopFrame(0, 0); }, 1000);
else
setTimeout(myOnStopFrame, 1);
}
function failTest() {
@ -80,8 +81,6 @@ function cleanUpAndFinish() {
if (gIsTestFinished) {
return;
}
let imgLoadingContent = gImg.QueryInterface(Ci.nsIImageLoadingContent);
imgLoadingContent.removeObserver(gMyDecoderObserver);
SimpleTest.finish();
gIsTestFinished = true;
}
@ -89,19 +88,12 @@ function cleanUpAndFinish() {
function main() {
takeReferenceSnapshot();
// Create, customize & attach decoder observer
observer = new ImageDecoderObserverStub();
observer.frameComplete = myOnStopFrame;
gMyDecoderObserver =
Cc["@mozilla.org/image/tools;1"].getService(Ci.imgITools)
.createScriptedObserver(observer);
let imgLoadingContent = gImg.QueryInterface(Ci.nsIImageLoadingContent);
imgLoadingContent.addObserver(gMyDecoderObserver);
// We want to test the cold loading behavior, so clear cache in case an
// earlier test got our image in there already.
clearImageCache();
setTimeout(myOnStopFrame, 1);
// kick off image-loading! myOnStopFrame handles the rest.
gImg.setAttribute("src", "lime-anim-100x100.svg");