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Bug 1130226 - Fix splay performance by continuing to pass the context to GC on a CLOSED TREE; r=sfink, a=KWierso
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@ -450,7 +450,7 @@ CheckAllocatorState(ExclusiveContext *cx, AllocKind kind)
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if (rt->hasPendingInterrupt()) {
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// Invoking the interrupt callback can fail and we can't usefully
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// handle that here. Just check in case we need to collect instead.
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rt->gc.gcIfRequested();
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rt->gc.gcIfRequested(ncx);
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}
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}
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