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Backed out changeset d7a32460bb32
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@ -936,12 +936,6 @@ void nsOggDecodeStateMachine::PlayFrame() {
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time = hwtime < 0.0 ?
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(TimeStamp::Now() - mPlayStartTime - mPauseDuration).ToSeconds() :
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hwtime;
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// Resynchronize the system clock against the audio clock.
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if (hwtime >= 0.0) {
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mPlayStartTime = TimeStamp::Now();
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mPlayStartTime -= TimeDuration::FromMilliseconds(hwtime * 1000.0);
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mPauseDuration = TimeDuration(0);
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}
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// Is it time for the next frame? Using an integer here avoids f.p.
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// rounding errors that can cause multiple 0ms waits (Bug 495352)
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PRInt64 wait = PRInt64((frame->mTime - time)*1000);
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