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https://gitlab.winehq.org/wine/wine-gecko.git
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Bug 721467 - Add an optional codepath (currently enabled only for Adreno 200 GPUs) to only use glTexImage2D for texture uploads as glTexSubImage2D can be slow and/or buggy r=joe,BenWa
--HG-- extra : rebase_source : 0f2903fe23edf3b191ae5dcfa7df6d9066d1d952
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parent
24e53f97aa
commit
841e24a315
@ -382,6 +382,7 @@ GLContext::InitWithPrefix(const char *prefix, bool trygl)
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}
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const char *glVendorString;
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const char *glRendererString;
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if (mInitialized) {
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glVendorString = (const char *)fGetString(LOCAL_GL_VENDOR);
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@ -393,11 +394,23 @@ GLContext::InitWithPrefix(const char *prefix, bool trygl)
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};
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mVendor = VendorOther;
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for (int i = 0; i < VendorOther; ++i) {
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if (DoesVendorStringMatch(glVendorString, vendorMatchStrings[i])) {
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if (DoesStringMatch(glVendorString, vendorMatchStrings[i])) {
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mVendor = i;
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break;
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}
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}
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glRendererString = (const char *)fGetString(LOCAL_GL_RENDERER);
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const char *rendererMatchStrings[RendererOther] = {
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"Adreno 200"
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};
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mRenderer = RendererOther;
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for (int i = 0; i < RendererOther; ++i) {
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if (DoesStringMatch(glRendererString, rendererMatchStrings[i])) {
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mRenderer = i;
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break;
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}
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}
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}
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if (mInitialized) {
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@ -590,6 +603,15 @@ GLContext::IsExtensionSupported(const char *extension)
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return ListHasExtension(fGetString(LOCAL_GL_EXTENSIONS), extension);
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}
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bool
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GLContext::CanUploadSubTextures()
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{
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// There are certain GPUs that we don't want to use glTexSubImage2D on
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// because that function can be very slow and/or buggy
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return !(Renderer() == RendererAdreno200);
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}
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// Common code for checking for both GL extensions and GLX extensions.
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bool
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GLContext::ListHasExtension(const GLubyte *extensions, const char *extension)
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@ -688,7 +710,12 @@ BasicTextureImage::BeginUpdate(nsIntRegion& aRegion)
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NS_ASSERTION(!mUpdateSurface, "BeginUpdate() without EndUpdate()?");
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// determine the region the client will need to repaint
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GetUpdateRegion(aRegion);
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if (!mGLContext->CanUploadSubTextures()) {
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aRegion = nsIntRect(nsIntPoint(0, 0), mSize);
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} else {
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GetUpdateRegion(aRegion);
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}
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mUpdateRegion = aRegion;
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nsIntRect rgnSize = mUpdateRegion.GetBounds();
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@ -740,6 +767,7 @@ BasicTextureImage::EndUpdate()
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mGLContext->UploadSurfaceToTexture(mUpdateSurface,
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mUpdateRegion,
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mTexture,
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mSize,
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mTextureState == Created,
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mUpdateOffset,
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relative);
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@ -798,6 +826,7 @@ BasicTextureImage::DirectUpdate(gfxASurface* aSurf, const nsIntRegion& aRegion,
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mGLContext->UploadSurfaceToTexture(aSurf,
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region,
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mTexture,
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mSize,
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mTextureState == Created,
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bounds.TopLeft() + aFrom,
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false);
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@ -851,7 +880,8 @@ bool
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TiledTextureImage::DirectUpdate(gfxASurface* aSurf, const nsIntRegion& aRegion, const nsIntPoint& aFrom /* = nsIntPoint(0, 0) */)
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{
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nsIntRegion region;
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if (mTextureState != Valid) {
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if (mTextureState != Valid || !mGL->CanUploadSubTextures()) {
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nsIntRect bounds = nsIntRect(0, 0, mSize.width, mSize.height);
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region = nsIntRegion(bounds);
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} else {
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@ -1922,6 +1952,7 @@ ShaderProgramType
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GLContext::UploadSurfaceToTexture(gfxASurface *aSurface,
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const nsIntRegion& aDstRegion,
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GLuint& aTexture,
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const nsIntSize& aTextureSize,
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bool aOverwrite,
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const nsIntPoint& aSrcPoint,
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bool aPixelBuffer)
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@ -1985,6 +2016,7 @@ GLContext::UploadSurfaceToTexture(gfxASurface *aSurface,
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if (!aPixelBuffer) {
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data = imageSurface->Data();
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}
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data += DataOffset(imageSurface, aSrcPoint);
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}
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@ -2049,7 +2081,20 @@ GLContext::UploadSurfaceToTexture(gfxASurface *aSurface,
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NS_ASSERTION(textureInited || (iterRect->x == 0 && iterRect->y == 0),
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"Must be uploading to the origin when we don't have an existing texture");
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if (textureInited) {
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bool useTexSubImage2D = true;
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nsIntRect bounds = aDstRegion.GetBounds();
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// Only use glTexSubImage2D when we aren't rendering
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// the entire texture
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if (iterRect->x == 0 &&
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iterRect->y == 0 &&
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iterRect->width >= aTextureSize.width &&
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iterRect->height >= aTextureSize.height) {
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useTexSubImage2D = false;
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}
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if (textureInited && useTexSubImage2D) {
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TexSubImage2D(LOCAL_GL_TEXTURE_2D,
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0,
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iterRect->x,
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@ -2100,6 +2145,10 @@ GLContext::TexImage2D(GLenum target, GLint level, GLint internalformat,
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GLenum type, const GLvoid *pixels)
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{
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#ifdef USE_GLES2
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NS_ASSERTION(format == internalformat,
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"format and internalformat not the same for glTexImage2D on GLES2");
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// Use GLES-specific workarounds for GL_UNPACK_ROW_LENGTH; these are
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// implemented in TexSubImage2D.
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fTexImage2D(target,
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@ -545,6 +545,7 @@ public:
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mHasRobustness(false),
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mContextLost(false),
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mVendor(-1),
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mRenderer(-1),
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mDebugMode(0),
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mCreationFormat(aFormat),
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mSharedContext(aSharedContext),
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@ -688,10 +689,21 @@ public:
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VendorOther
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};
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enum {
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RendererAdreno200,
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RendererOther
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};
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int Vendor() const {
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return mVendor;
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}
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int Renderer() const {
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return mRenderer;
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}
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bool CanUploadSubTextures();
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/**
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* If this context wraps a double-buffered target, swap the back
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* and front buffers. It should be assumed that after a swap, the
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@ -767,6 +779,7 @@ protected:
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bool mFlushGuaranteesResolve;
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public:
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void SetFlushGuaranteesResolve(bool aFlushGuaranteesResolve) {
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mFlushGuaranteesResolve = aFlushGuaranteesResolve;
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}
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@ -1188,6 +1201,7 @@ public:
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* \param aSurface Surface to upload.
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* \param aDstRegion Region of texture to upload to.
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* \param aTexture Texture to use, or 0 to have one created for you.
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* \param aTextureSize The size of the texture to use.
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* \param aOverwrite Over an existing texture with a new one.
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* \param aSrcPoint Offset into aSrc where the region's bound's
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* TopLeft() sits.
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@ -1199,6 +1213,7 @@ public:
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ShaderProgramType UploadSurfaceToTexture(gfxASurface *aSurface,
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const nsIntRegion& aDstRegion,
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GLuint& aTexture,
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const nsIntSize& aTextureSize,
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bool aOverwrite = false,
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const nsIntPoint& aSrcPoint = nsIntPoint(0, 0),
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bool aPixelBuffer = false);
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@ -1381,6 +1396,7 @@ protected:
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bool mContextLost;
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PRInt32 mVendor;
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PRInt32 mRenderer;
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enum {
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DebugEnabled = 1 << 0,
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@ -2683,23 +2699,23 @@ public:
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};
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inline bool
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DoesVendorStringMatch(const char* aVendorString, const char *aWantedVendor)
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DoesStringMatch(const char* aString, const char *aWantedString)
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{
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if (!aVendorString || !aWantedVendor)
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if (!aString || !aWantedString)
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return false;
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const char *occurrence = strstr(aVendorString, aWantedVendor);
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const char *occurrence = strstr(aString, aWantedString);
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// aWantedVendor not found
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// aWanted not found
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if (!occurrence)
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return false;
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// aWantedVendor preceded by alpha character
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if (occurrence != aVendorString && isalpha(*(occurrence-1)))
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// aWantedString preceded by alpha character
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if (occurrence != aString && isalpha(*(occurrence-1)))
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return false;
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// aWantedVendor followed by alpha character
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const char *afterOccurrence = occurrence + strlen(aWantedVendor);
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const char *afterOccurrence = occurrence + strlen(aWantedString);
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if (isalpha(*afterOccurrence))
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return false;
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@ -1474,6 +1474,7 @@ public:
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mGLContext->UploadSurfaceToTexture(aSurf,
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region,
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mTexture,
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mSize,
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mTextureState == Created,
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bounds.TopLeft() + aFrom,
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false);
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@ -261,11 +261,11 @@ GLXLibrary::EnsureInitialized()
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mHasRobustness = true;
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}
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gIsATI = serverVendor && DoesVendorStringMatch(serverVendor, "ATI");
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gIsATI = serverVendor && DoesStringMatch(serverVendor, "ATI");
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gIsChromium = (serverVendor &&
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DoesVendorStringMatch(serverVendor, "Chromium")) ||
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DoesStringMatch(serverVendor, "Chromium")) ||
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(serverVersionStr &&
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DoesVendorStringMatch(serverVersionStr, "Chromium"));
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DoesStringMatch(serverVersionStr, "Chromium"));
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mInitialized = true;
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return true;
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@ -212,6 +212,7 @@ CanvasLayerOGL::UpdateSurface()
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gl()->UploadSurfaceToTexture(updatedAreaSurface,
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mBounds,
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mTexture,
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nsIntSize(mBounds.width, mBounds.height),
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false,
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nsIntPoint(0, 0));
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}
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@ -260,6 +261,7 @@ CanvasLayerOGL::RenderLayer(int aPreviousDestination,
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gl()->UploadSurfaceToTexture(surf,
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nsIntRect(0, 0, drawRect.width, drawRect.height),
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mTexture,
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nsIntSize(mBounds.width, mBounds.height),
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true,
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drawRect.TopLeft());
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}
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@ -727,7 +727,7 @@ UploadYUVToTexture(GLContext* gl, const PlanarYCbCrImage::Data& aData,
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aData.mYSize,
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aData.mYStride,
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gfxASurface::ImageFormatA8);
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gl->UploadSurfaceToTexture(surf, size, texture, true);
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gl->UploadSurfaceToTexture(surf, size, texture, aData.mYSize, true);
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size = nsIntRect(0, 0, aData.mCbCrSize.width, aData.mCbCrSize.height);
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texture = aUTexture->GetTextureID();
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@ -735,14 +735,14 @@ UploadYUVToTexture(GLContext* gl, const PlanarYCbCrImage::Data& aData,
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aData.mCbCrSize,
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aData.mCbCrStride,
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gfxASurface::ImageFormatA8);
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gl->UploadSurfaceToTexture(surf, size, texture, true);
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gl->UploadSurfaceToTexture(surf, size, texture, aData.mCbCrSize, true);
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texture = aVTexture->GetTextureID();
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surf = new gfxImageSurface(aData.mCrChannel,
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aData.mCbCrSize,
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aData.mCbCrStride,
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gfxASurface::ImageFormatA8);
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gl->UploadSurfaceToTexture(surf, size, texture, true);
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gl->UploadSurfaceToTexture(surf, size, texture, aData.mCbCrSize, true);
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}
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void
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@ -797,7 +797,7 @@ CairoImageOGL::SetData(const CairoImage::Data &aData)
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mLayerProgram =
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gl->UploadSurfaceToTexture(aData.mSurface,
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nsIntRect(0,0, mSize.width, mSize.height),
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tex, true);
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tex, mSize, true);
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}
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void CairoImageOGL::SetTiling(bool aTiling)
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