diff --git a/layout/generic/nsGfxScrollFrame.cpp b/layout/generic/nsGfxScrollFrame.cpp index d0bd22adf7c..bb25c129625 100644 --- a/layout/generic/nsGfxScrollFrame.cpp +++ b/layout/generic/nsGfxScrollFrame.cpp @@ -2311,6 +2311,22 @@ ScrollFrameHelper::BuildDisplayList(nsDisplayListBuilder* aBuilder, if (usingDisplayport) { nsRect clip = displayPort + aBuilder->ToReferenceFrame(mOuter); + + // If we are using a display port, then ignore any pre-existing clip + // passed down from our parents, and use only the clip computed here + // based on the display port. The pre-existing clip would just defeat + // the purpose of a display port which is to paint regions that are not + // currently visible so that they can be brought into view asynchronously. + // Notes: + // - The pre-existing clip state will be restored when the + // AutoSaveRestore goes out of scope, so there is no permanent change + // to this clip state. + // - We still set a clip to the scroll port further below where we + // build the scroll wrapper. This doesn't prevent us from painting + // the entire displayport, but it lets the compositor know to + // clip to the scroll port after compositing. + clipState.Clear(); + if (mClipAllDescendants) { clipState.ClipContentDescendants(clip); } else {