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Bug 876064 - Implement constant pools for double constants on x64. r=sstangl
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a0b2a8279e
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@ -386,27 +386,22 @@ class MacroAssemblerX86Shared : public Assembler
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bind(&done);
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}
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bool maybeInlineDouble(uint64_t u, const FloatRegister &dest) {
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// This implements parts of "13.4 Generating constants" of
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// "2. Optimizing subroutines in assembly language" by Agner Fog,
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// generalized to handle any case that can use a pcmpeqw and
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// up to two shifts.
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bool maybeInlineDouble(double d, const FloatRegister &dest) {
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uint64_t u = mozilla::BitwiseCast<uint64_t>(d);
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// Loading zero with xor is specially optimized in hardware.
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if (u == 0) {
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xorpd(dest, dest);
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return true;
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}
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int tz = js_bitscan_ctz64(u);
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int lz = js_bitscan_clz64(u);
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if (u == (~uint64_t(0) << (lz + tz) >> lz)) {
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pcmpeqw(dest, dest);
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if (tz != 0)
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psllq(Imm32(lz + tz), dest);
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if (lz != 0)
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psrlq(Imm32(lz), dest);
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return true;
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}
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// It is also possible to load several common constants using pcmpeqw
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// to get all ones and then psllq and psrlq to get zeros at the ends,
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// as described in "13.4 Generating constants" of
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// "2. Optimizing subroutines in assembly language" by Agner Fog, and as
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// previously implemented here. However, with x86 and x64 both using
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// constant pool loads for double constants, this is probably only
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// worthwhile in cases where a load is likely to be delayed.
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return false;
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}
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@ -8,12 +8,64 @@
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#include "ion/BaselineFrame.h"
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#include "ion/MoveEmitter.h"
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#include "ion/IonFrames.h"
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#include "mozilla/Casting.h"
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#include "jsscriptinlines.h"
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using namespace js;
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using namespace js::ion;
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void
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MacroAssemblerX64::loadConstantDouble(double d, const FloatRegister &dest)
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{
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if (maybeInlineDouble(d, dest))
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return;
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if (!doubleMap_.initialized()) {
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enoughMemory_ &= doubleMap_.init();
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if (!enoughMemory_)
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return;
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}
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size_t doubleIndex;
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if (DoubleMap::AddPtr p = doubleMap_.lookupForAdd(d)) {
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doubleIndex = p->value;
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} else {
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doubleIndex = doubles_.length();
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enoughMemory_ &= doubles_.append(Double(d));
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enoughMemory_ &= doubleMap_.add(p, d, doubleIndex);
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if (!enoughMemory_)
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return;
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}
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Double &dbl = doubles_[doubleIndex];
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JS_ASSERT(!dbl.uses.bound());
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// The constants will be stored in a pool appended to the text (see
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// finish()), so they will always be a fixed distance from the
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// instructions which reference them. This allows the instructions to use
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// PC-relative addressing. Use "jump" label support code, because we need
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// the same PC-relative address patching that jumps use.
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JmpSrc j = masm.movsd_ripr(dest.code());
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JmpSrc prev = JmpSrc(dbl.uses.use(j.offset()));
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masm.setNextJump(j, prev);
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}
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void
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MacroAssemblerX64::finish()
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{
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JS_STATIC_ASSERT(CodeAlignment >= sizeof(double));
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if (!doubles_.empty())
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masm.align(sizeof(double));
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for (size_t i = 0; i < doubles_.length(); i++) {
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Double &dbl = doubles_[i];
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bind(&dbl.uses);
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masm.doubleConstant(dbl.value);
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}
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MacroAssemblerX86Shared::finish();
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}
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void
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MacroAssemblerX64::setupABICall(uint32_t args)
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{
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@ -45,6 +45,19 @@ class MacroAssemblerX64 : public MacroAssemblerX86Shared
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bool dynamicAlignment_;
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bool enoughMemory_;
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// These use SystemAllocPolicy since asm.js releases memory after each
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// function is compiled, and these need to live until after all functions
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// are compiled.
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struct Double {
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double value;
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NonAssertingLabel uses;
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Double(double value) : value(value) {}
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};
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Vector<Double, 0, SystemAllocPolicy> doubles_;
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typedef HashMap<double, size_t, DefaultHasher<double>, SystemAllocPolicy> DoubleMap;
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DoubleMap doubleMap_;
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void setupABICall(uint32_t arg);
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protected:
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@ -71,6 +84,10 @@ class MacroAssemblerX64 : public MacroAssemblerX86Shared
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{
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}
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// The buffer is about to be linked, make sure any constant pools or excess
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// bookkeeping has been flushed to the instruction stream.
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void finish();
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bool oom() const {
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return MacroAssemblerX86Shared::oom() || !enoughMemory_;
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}
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@ -938,17 +955,7 @@ class MacroAssemblerX64 : public MacroAssemblerX86Shared
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cvtsi2sd(operand.valueReg(), dest);
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}
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void loadConstantDouble(double d, const FloatRegister &dest) {
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union DoublePun {
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uint64_t u;
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double d;
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} pun;
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pun.d = d;
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if (!maybeInlineDouble(pun.u, dest)) {
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mov(ImmWord(pun.u), ScratchReg);
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movqsd(ScratchReg, dest);
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}
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}
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void loadConstantDouble(double d, const FloatRegister &dest);
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void loadStaticDouble(const double *dp, const FloatRegister &dest) {
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loadConstantDouble(*dp, dest);
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}
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@ -8,6 +8,7 @@
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#include "ion/BaselineFrame.h"
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#include "ion/MoveEmitter.h"
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#include "ion/IonFrames.h"
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#include "mozilla/Casting.h"
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#include "jsscriptinlines.h"
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@ -17,12 +18,7 @@ using namespace js::ion;
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void
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MacroAssemblerX86::loadConstantDouble(double d, const FloatRegister &dest)
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{
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union DoublePun {
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uint64_t u;
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double d;
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} dpun;
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dpun.d = d;
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if (maybeInlineDouble(dpun.u, dest))
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if (maybeInlineDouble(d, dest))
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return;
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if (!doubleMap_.initialized()) {
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@ -42,10 +38,21 @@ MacroAssemblerX86::loadConstantDouble(double d, const FloatRegister &dest)
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return;
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}
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Double &dbl = doubles_[doubleIndex];
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masm.movsd_mr(reinterpret_cast<void *>(dbl.uses.prev()), dest.code());
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JS_ASSERT(!dbl.uses.bound());
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masm.movsd_mr(reinterpret_cast<const void *>(dbl.uses.prev()), dest.code());
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dbl.uses.setPrev(masm.size());
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}
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void
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MacroAssemblerX86::loadStaticDouble(const double *dp, const FloatRegister &dest) {
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if (maybeInlineDouble(*dp, dest))
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return;
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// x86 can just load from any old immediate address.
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movsd(dp, dest);
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}
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void
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MacroAssemblerX86::finish()
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{
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@ -793,9 +793,7 @@ class MacroAssemblerX86 : public MacroAssemblerX86Shared
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}
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void loadConstantDouble(double d, const FloatRegister &dest);
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void loadStaticDouble(const double *dp, const FloatRegister &dest) {
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movsd(dp, dest);
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}
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void loadStaticDouble(const double *dp, const FloatRegister &dest);
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void branchTruncateDouble(const FloatRegister &src, const Register &dest, Label *fail) {
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const uint32_t IndefiniteIntegerValue = 0x80000000;
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