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Bug 923351. Make layers borders more visible. r=nical
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@ -39,15 +39,23 @@ Compositor::DrawDiagnostics(DiagnosticFlags aFlags,
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const gfx::Matrix4x4& aTransform,
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const gfx::Point& aOffset)
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{
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if (!(mDiagnosticTypes & DIAGNOSTIC_TILE_BORDERS) && (aFlags & DIAGNOSTIC_TILE)) {
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return;
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}
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if (!(mDiagnosticTypes & DIAGNOSTIC_LAYER_BORDERS)) {
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if ((aFlags & DIAGNOSTIC_TILE) && !(mDiagnosticTypes & DIAGNOSTIC_TILE_BORDERS)) {
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return;
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}
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if ((aFlags & DIAGNOSTIC_BIGIMAGE) && !(mDiagnosticTypes & DIAGNOSTIC_BIGIMAGE_BORDERS)) {
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return;
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}
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if (!mDiagnosticTypes) {
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return;
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}
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#ifdef MOZ_B2G
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int lWidth = 4;
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#elif defined(ANDROID)
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int lWidth = 10;
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#else
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int lWidth = 2;
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#endif
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float opacity = 0.7;
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gfx::Color color;
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@ -57,7 +65,7 @@ Compositor::DrawDiagnostics(DiagnosticFlags aFlags,
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color = gfx::Color(0.0, 1.0, 1.0, 1.0); // greenish blue
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}
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} else if (aFlags & DIAGNOSTIC_IMAGE) {
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color = gfx::Color(0.5, 0.0, 0.0, 1.0); // red
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color = gfx::Color(1.0, 0.0, 0.0, 1.0); // red
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} else if (aFlags & DIAGNOSTIC_COLOR) {
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color = gfx::Color(0.0, 0.0, 1.0, 1.0); // blue
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} else if (aFlags & DIAGNOSTIC_CONTAINER) {
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