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Bug 732756 - Fix layers with a mask appearing squashed. r=pcwalton
If a mask was set on a layer, each sub-rectangle would end up drawing with the full texture extents.
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@ -83,7 +83,6 @@ public class SingleTileLayer extends TileLayer {
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return;
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RectF bounds;
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int[] cropRect;
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Rect position = getPosition();
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RectF viewport = context.viewport;
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@ -91,10 +90,8 @@ public class SingleTileLayer extends TileLayer {
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bounds = new RectF(0.0f, 0.0f, viewport.width(), viewport.height());
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int width = Math.round(viewport.width());
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int height = Math.round(viewport.height());
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cropRect = new int[] { 0, 0, width, height };
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} else {
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bounds = getBounds(context);
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cropRect = new int[] { 0, 0, position.width(), position.height() };
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}
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Rect intBounds = new Rect();
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@ -117,6 +114,11 @@ public class SingleTileLayer extends TileLayer {
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Math.min(bounds.right, (float)subRect.right),
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Math.min(bounds.bottom, (float)subRect.bottom));
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int[] cropRect = new int[] { Math.round(subRectF.left - bounds.left),
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Math.round(subRectF.bottom - bounds.top),
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Math.round(subRectF.right - bounds.left),
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Math.round(subRectF.top - bounds.top) };
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float height = subRectF.height();
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float left = subRectF.left - viewport.left;
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float top = viewport.height() - (subRectF.top + height - viewport.top);
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