mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 996465 - Extract code running state machine cycles into a class. r=cpearce
This commit is contained in:
parent
e854923edc
commit
80b90738fb
@ -13,6 +13,7 @@
|
||||
#include <stdint.h>
|
||||
|
||||
#include "MediaDecoderStateMachine.h"
|
||||
#include "MediaDecoderStateMachineScheduler.h"
|
||||
#include "AudioSink.h"
|
||||
#include "nsTArray.h"
|
||||
#include "MediaDecoder.h"
|
||||
@ -168,8 +169,11 @@ MediaDecoderStateMachine::MediaDecoderStateMachine(MediaDecoder* aDecoder,
|
||||
MediaDecoderReader* aReader,
|
||||
bool aRealTime) :
|
||||
mDecoder(aDecoder),
|
||||
mScheduler(new MediaDecoderStateMachineScheduler(
|
||||
aDecoder->GetReentrantMonitor(),
|
||||
&MediaDecoderStateMachine::TimeoutExpired,
|
||||
MOZ_THIS_IN_INITIALIZER_LIST(), aRealTime)),
|
||||
mState(DECODER_STATE_DECODING_METADATA),
|
||||
mInRunningStateMachine(false),
|
||||
mSyncPointInMediaStream(-1),
|
||||
mSyncPointInDecodedStream(-1),
|
||||
mPlayDuration(0),
|
||||
@ -198,30 +202,24 @@ MediaDecoderStateMachine::MediaDecoderStateMachine(MediaDecoder* aDecoder,
|
||||
mQuickBuffering(false),
|
||||
mMinimizePreroll(false),
|
||||
mDecodeThreadWaiting(false),
|
||||
mRealTime(aRealTime),
|
||||
mDispatchedDecodeMetadataTask(false),
|
||||
mDropAudioUntilNextDiscontinuity(false),
|
||||
mDropVideoUntilNextDiscontinuity(false),
|
||||
mDecodeToSeekTarget(false),
|
||||
mCurrentTimeBeforeSeek(0),
|
||||
mLastFrameStatus(MediaDecoderOwner::NEXT_FRAME_UNINITIALIZED),
|
||||
mTimerId(0)
|
||||
mLastFrameStatus(MediaDecoderOwner::NEXT_FRAME_UNINITIALIZED)
|
||||
{
|
||||
MOZ_COUNT_CTOR(MediaDecoderStateMachine);
|
||||
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
||||
|
||||
// Only enable realtime mode when "media.realtime_decoder.enabled" is true.
|
||||
if (Preferences::GetBool("media.realtime_decoder.enabled", false) == false)
|
||||
mRealTime = false;
|
||||
|
||||
mAmpleVideoFrames =
|
||||
std::max<uint32_t>(Preferences::GetUint("media.video-queue.default-size", 10), 3);
|
||||
|
||||
mBufferingWait = mRealTime ? 0 : BUFFERING_WAIT_S;
|
||||
mLowDataThresholdUsecs = mRealTime ? 0 : LOW_DATA_THRESHOLD_USECS;
|
||||
mBufferingWait = mScheduler->IsRealTime() ? 0 : BUFFERING_WAIT_S;
|
||||
mLowDataThresholdUsecs = mScheduler->IsRealTime() ? 0 : LOW_DATA_THRESHOLD_USECS;
|
||||
|
||||
mVideoPrerollFrames = mRealTime ? 0 : mAmpleVideoFrames / 2;
|
||||
mAudioPrerollUsecs = mRealTime ? 0 : LOW_AUDIO_USECS * 2;
|
||||
mVideoPrerollFrames = mScheduler->IsRealTime() ? 0 : mAmpleVideoFrames / 2;
|
||||
mAudioPrerollUsecs = mScheduler->IsRealTime() ? 0 : LOW_AUDIO_USECS * 2;
|
||||
|
||||
#ifdef XP_WIN
|
||||
// Ensure high precision timers are enabled on Windows, otherwise the state
|
||||
@ -241,8 +239,6 @@ MediaDecoderStateMachine::~MediaDecoderStateMachine()
|
||||
"WakeDecoder should have been revoked already");
|
||||
|
||||
MOZ_ASSERT(!mDecodeTaskQueue, "Should be released in SHUTDOWN");
|
||||
// No need to cancel the timer here for we've done that in SHUTDOWN.
|
||||
MOZ_ASSERT(!mTimer, "Should be released in SHUTDOWN");
|
||||
mReader = nullptr;
|
||||
|
||||
#ifdef XP_WIN
|
||||
@ -1063,10 +1059,6 @@ nsresult MediaDecoderStateMachine::Init(MediaDecoderStateMachine* aCloneDonor)
|
||||
RefPtr<SharedThreadPool> decodePool(GetMediaDecodeThreadPool());
|
||||
NS_ENSURE_TRUE(decodePool, NS_ERROR_FAILURE);
|
||||
|
||||
RefPtr<SharedThreadPool> stateMachinePool(
|
||||
SharedThreadPool::Get(NS_LITERAL_CSTRING("Media State Machine"), 1));
|
||||
NS_ENSURE_TRUE(stateMachinePool, NS_ERROR_FAILURE);
|
||||
|
||||
mDecodeTaskQueue = new MediaTaskQueue(decodePool.forget());
|
||||
NS_ENSURE_TRUE(mDecodeTaskQueue, NS_ERROR_FAILURE);
|
||||
|
||||
@ -1075,12 +1067,7 @@ nsresult MediaDecoderStateMachine::Init(MediaDecoderStateMachine* aCloneDonor)
|
||||
cloneReader = aCloneDonor->mReader;
|
||||
}
|
||||
|
||||
mStateMachineThreadPool = stateMachinePool;
|
||||
|
||||
nsresult rv;
|
||||
mTimer = do_CreateInstance("@mozilla.org/timer;1", &rv);
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
rv = mTimer->SetTarget(GetStateMachineThread());
|
||||
nsresult rv = mScheduler->Init();
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
|
||||
// Note: This creates a cycle, broken in shutdown.
|
||||
@ -1342,8 +1329,8 @@ void MediaDecoderStateMachine::Shutdown()
|
||||
// Change state before issuing shutdown request to threads so those
|
||||
// threads can start exiting cleanly during the Shutdown call.
|
||||
DECODER_LOG(PR_LOG_DEBUG, "Changed state to SHUTDOWN");
|
||||
ScheduleStateMachine();
|
||||
mState = DECODER_STATE_SHUTDOWN;
|
||||
mScheduler->ScheduleAndShutdown();
|
||||
if (mAudioSink) {
|
||||
mAudioSink->PrepareToShutdown();
|
||||
}
|
||||
@ -1753,6 +1740,7 @@ MediaDecoderStateMachine::StartAudioThread()
|
||||
if (NS_FAILED(rv)) {
|
||||
DECODER_LOG(PR_LOG_WARNING, "Changed state to SHUTDOWN because audio sink initialization failed");
|
||||
mState = DECODER_STATE_SHUTDOWN;
|
||||
mScheduler->ScheduleAndShutdown();
|
||||
return rv;
|
||||
}
|
||||
|
||||
@ -1830,8 +1818,8 @@ MediaDecoderStateMachine::DecodeError()
|
||||
// and the HTMLMediaElement, so that our pipeline can start exiting
|
||||
// cleanly during the sync dispatch below.
|
||||
DECODER_LOG(PR_LOG_WARNING, "Decode error, changed state to SHUTDOWN due to error");
|
||||
ScheduleStateMachine();
|
||||
mState = DECODER_STATE_SHUTDOWN;
|
||||
mScheduler->ScheduleAndShutdown();
|
||||
mDecoder->GetReentrantMonitor().NotifyAll();
|
||||
|
||||
// Dispatch the event to call DecodeError synchronously. This ensures
|
||||
@ -1911,7 +1899,7 @@ nsresult MediaDecoderStateMachine::DecodeMetadata()
|
||||
VideoQueue().AddPopListener(decodeTask, mDecodeTaskQueue);
|
||||
}
|
||||
|
||||
if (mRealTime) {
|
||||
if (mScheduler->IsRealTime()) {
|
||||
SetStartTime(0);
|
||||
res = FinishDecodeMetadata();
|
||||
NS_ENSURE_SUCCESS(res, res);
|
||||
@ -1940,7 +1928,7 @@ MediaDecoderStateMachine::FinishDecodeMetadata()
|
||||
return NS_ERROR_FAILURE;
|
||||
}
|
||||
|
||||
if (!mRealTime) {
|
||||
if (!mScheduler->IsRealTime()) {
|
||||
|
||||
const VideoData* v = VideoQueue().PeekFront();
|
||||
const AudioData* a = AudioQueue().PeekFront();
|
||||
@ -2292,8 +2280,6 @@ nsresult MediaDecoderStateMachine::RunStateMachine()
|
||||
GetStateMachineThread()->Dispatch(
|
||||
new nsDispatchDisposeEvent(mDecoder, this), NS_DISPATCH_NORMAL);
|
||||
|
||||
mTimer->Cancel();
|
||||
mTimer = nullptr;
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
@ -2589,7 +2575,7 @@ void MediaDecoderStateMachine::AdvanceFrame()
|
||||
#endif
|
||||
if (VideoQueue().GetSize() > 0) {
|
||||
VideoData* frame = VideoQueue().PeekFront();
|
||||
while (mRealTime || clock_time >= frame->mTime) {
|
||||
while (mScheduler->IsRealTime() || clock_time >= frame->mTime) {
|
||||
mVideoFrameEndTime = frame->GetEndTime();
|
||||
currentFrame = frame;
|
||||
#ifdef PR_LOGGING
|
||||
@ -2929,24 +2915,13 @@ nsresult MediaDecoderStateMachine::CallRunStateMachine()
|
||||
StopAudioThread();
|
||||
}
|
||||
|
||||
MOZ_ASSERT(!mInRunningStateMachine, "State machine cycles must run in sequence!");
|
||||
mTimeout = TimeStamp();
|
||||
mInRunningStateMachine = true;
|
||||
nsresult res = RunStateMachine();
|
||||
mInRunningStateMachine = false;
|
||||
return res;
|
||||
return RunStateMachine();
|
||||
}
|
||||
|
||||
nsresult MediaDecoderStateMachine::TimeoutExpired(int aTimerId)
|
||||
nsresult MediaDecoderStateMachine::TimeoutExpired(void* aClosure)
|
||||
{
|
||||
ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
|
||||
NS_ASSERTION(OnStateMachineThread(), "Must be on state machine thread");
|
||||
mTimer->Cancel();
|
||||
if (mTimerId == aTimerId) {
|
||||
return CallRunStateMachine();
|
||||
} else {
|
||||
return NS_OK;
|
||||
}
|
||||
MediaDecoderStateMachine* p = static_cast<MediaDecoderStateMachine*>(aClosure);
|
||||
return p->CallRunStateMachine();
|
||||
}
|
||||
|
||||
void MediaDecoderStateMachine::ScheduleStateMachineWithLockAndWakeDecoder() {
|
||||
@ -2955,75 +2930,8 @@ void MediaDecoderStateMachine::ScheduleStateMachineWithLockAndWakeDecoder() {
|
||||
DispatchVideoDecodeTaskIfNeeded();
|
||||
}
|
||||
|
||||
class TimerEvent : public nsITimerCallback, public nsRunnable {
|
||||
NS_DECL_THREADSAFE_ISUPPORTS
|
||||
public:
|
||||
TimerEvent(MediaDecoderStateMachine* aStateMachine, int aTimerId)
|
||||
: mStateMachine(aStateMachine), mTimerId(aTimerId) {}
|
||||
|
||||
NS_IMETHOD Run() MOZ_OVERRIDE {
|
||||
return mStateMachine->TimeoutExpired(mTimerId);
|
||||
}
|
||||
|
||||
NS_IMETHOD Notify(nsITimer* aTimer) {
|
||||
return mStateMachine->TimeoutExpired(mTimerId);
|
||||
}
|
||||
private:
|
||||
~TimerEvent() {}
|
||||
|
||||
const nsRefPtr<MediaDecoderStateMachine> mStateMachine;
|
||||
int mTimerId;
|
||||
};
|
||||
|
||||
NS_IMPL_ISUPPORTS(TimerEvent, nsITimerCallback, nsIRunnable);
|
||||
|
||||
nsresult MediaDecoderStateMachine::ScheduleStateMachine(int64_t aUsecs) {
|
||||
AssertCurrentThreadInMonitor();
|
||||
NS_ABORT_IF_FALSE(GetStateMachineThread(),
|
||||
"Must have a state machine thread to schedule");
|
||||
|
||||
if (mState == DECODER_STATE_SHUTDOWN) {
|
||||
return NS_ERROR_FAILURE;
|
||||
}
|
||||
aUsecs = std::max<int64_t>(aUsecs, 0);
|
||||
|
||||
TimeStamp timeout = TimeStamp::Now() + UsecsToDuration(aUsecs);
|
||||
if (!mTimeout.IsNull() && timeout >= mTimeout) {
|
||||
// We've already scheduled a timer set to expire at or before this time,
|
||||
// or have an event dispatched to run the state machine.
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
uint32_t ms = static_cast<uint32_t>((aUsecs / USECS_PER_MS) & 0xFFFFFFFF);
|
||||
if (mRealTime && ms > 40) {
|
||||
ms = 40;
|
||||
}
|
||||
|
||||
// Don't cancel the timer here for this function will be called from
|
||||
// different threads.
|
||||
|
||||
nsresult rv = NS_ERROR_FAILURE;
|
||||
nsRefPtr<TimerEvent> event = new TimerEvent(this, mTimerId+1);
|
||||
|
||||
if (ms == 0) {
|
||||
// Dispatch a runnable to the state machine thread when delay is 0.
|
||||
// It will has less latency than dispatching a runnable to the state
|
||||
// machine thread which will then schedule a zero-delay timer.
|
||||
rv = GetStateMachineThread()->Dispatch(event, NS_DISPATCH_NORMAL);
|
||||
} else if (OnStateMachineThread()) {
|
||||
rv = mTimer->InitWithCallback(event, ms, nsITimer::TYPE_ONE_SHOT);
|
||||
} else {
|
||||
MOZ_ASSERT(false, "non-zero delay timer should be only scheduled in state machine thread");
|
||||
}
|
||||
|
||||
if (NS_SUCCEEDED(rv)) {
|
||||
mTimeout = timeout;
|
||||
++mTimerId;
|
||||
} else {
|
||||
NS_WARNING("Failed to schedule state machine");
|
||||
}
|
||||
|
||||
return rv;
|
||||
return mScheduler->Schedule(aUsecs);
|
||||
}
|
||||
|
||||
bool MediaDecoderStateMachine::OnDecodeThread() const
|
||||
@ -3033,14 +2941,17 @@ bool MediaDecoderStateMachine::OnDecodeThread() const
|
||||
|
||||
bool MediaDecoderStateMachine::OnStateMachineThread() const
|
||||
{
|
||||
bool rv = false;
|
||||
mStateMachineThreadPool->IsOnCurrentThread(&rv);
|
||||
return rv;
|
||||
return mScheduler->OnStateMachineThread();
|
||||
}
|
||||
|
||||
nsIEventTarget* MediaDecoderStateMachine::GetStateMachineThread()
|
||||
nsIEventTarget* MediaDecoderStateMachine::GetStateMachineThread() const
|
||||
{
|
||||
return mStateMachineThreadPool->GetEventTarget();
|
||||
return mScheduler->GetStateMachineThread();
|
||||
}
|
||||
|
||||
bool MediaDecoderStateMachine::IsStateMachineScheduled() const
|
||||
{
|
||||
return mScheduler->IsScheduled();
|
||||
}
|
||||
|
||||
void MediaDecoderStateMachine::SetPlaybackRate(double aPlaybackRate)
|
||||
|
@ -100,6 +100,7 @@ class VideoSegment;
|
||||
class MediaTaskQueue;
|
||||
class SharedThreadPool;
|
||||
class AudioSink;
|
||||
class MediaDecoderStateMachineScheduler;
|
||||
|
||||
// GetCurrentTime is defined in winbase.h as zero argument macro forwarding to
|
||||
// GetTickCount() and conflicts with MediaDecoderStateMachine::GetCurrentTime
|
||||
@ -279,7 +280,7 @@ public:
|
||||
}
|
||||
|
||||
// Returns the shared state machine thread.
|
||||
nsIEventTarget* GetStateMachineThread();
|
||||
nsIEventTarget* GetStateMachineThread() const;
|
||||
|
||||
// Calls ScheduleStateMachine() after taking the decoder lock. Also
|
||||
// notifies the decoder thread in case it's waiting on the decoder lock.
|
||||
@ -290,8 +291,9 @@ public:
|
||||
// earlier, in which case the request is discarded.
|
||||
nsresult ScheduleStateMachine(int64_t aUsecs = 0);
|
||||
|
||||
// Timer function to implement ScheduleStateMachine(aUsecs).
|
||||
nsresult TimeoutExpired(int aGeneration);
|
||||
// Callback function registered with MediaDecoderStateMachineScheduler
|
||||
// to run state machine cycles.
|
||||
static nsresult TimeoutExpired(void* aClosure);
|
||||
|
||||
// Set the media fragment end time. aEndTime is in microseconds.
|
||||
void SetFragmentEndTime(int64_t aEndTime);
|
||||
@ -610,10 +612,7 @@ protected:
|
||||
// periodically via timer to ensure the video stays in sync.
|
||||
nsresult RunStateMachine();
|
||||
|
||||
bool IsStateMachineScheduled() const {
|
||||
AssertCurrentThreadInMonitor();
|
||||
return !mTimeout.IsNull();
|
||||
}
|
||||
bool IsStateMachineScheduled() const;
|
||||
|
||||
// Returns true if we're not playing and the decode thread has filled its
|
||||
// decode buffers and is waiting. We can shut the decode thread down in this
|
||||
@ -650,6 +649,10 @@ protected:
|
||||
// state machine, audio and main threads.
|
||||
nsRefPtr<MediaDecoder> mDecoder;
|
||||
|
||||
// Used to schedule state machine cycles. This should never outlive
|
||||
// the life cycle of the state machine.
|
||||
const nsAutoPtr<MediaDecoderStateMachineScheduler> mScheduler;
|
||||
|
||||
// Time at which the last video sample was requested. If it takes too long
|
||||
// before the sample arrives, we will increase the amount of audio we buffer.
|
||||
// This is necessary for legacy synchronous decoders to prevent underruns.
|
||||
@ -674,19 +677,6 @@ protected:
|
||||
// thread every time they're called.
|
||||
RefPtr<MediaTaskQueue> mDecodeTaskQueue;
|
||||
|
||||
RefPtr<SharedThreadPool> mStateMachineThreadPool;
|
||||
|
||||
// Timer to run the state machine cycles. Used by
|
||||
// ScheduleStateMachine(). Access protected by decoder monitor.
|
||||
nsCOMPtr<nsITimer> mTimer;
|
||||
|
||||
// Timestamp at which the next state machine cycle will run.
|
||||
// Access protected by decoder monitor.
|
||||
TimeStamp mTimeout;
|
||||
|
||||
// Used to check if there are state machine cycles are running in sequence.
|
||||
DebugOnly<bool> mInRunningStateMachine;
|
||||
|
||||
// The time that playback started from the system clock. This is used for
|
||||
// timing the presentation of video frames when there's no audio.
|
||||
// Accessed only via the state machine thread. Must be set via SetPlayStartTime.
|
||||
@ -911,9 +901,6 @@ protected:
|
||||
// by the decoder monitor.
|
||||
bool mDecodeThreadWaiting;
|
||||
|
||||
// True is we are decoding a realtime stream, like a camera stream
|
||||
bool mRealTime;
|
||||
|
||||
// True if we've dispatched a task to the decode task queue to call
|
||||
// ReadMetadata on the reader. We maintain a flag to ensure that we don't
|
||||
// dispatch multiple tasks to re-do the metadata loading.
|
||||
@ -942,9 +929,6 @@ protected:
|
||||
mozilla::MediaMetadataManager mMetadataManager;
|
||||
|
||||
MediaDecoderOwner::NextFrameStatus mLastFrameStatus;
|
||||
|
||||
// The id of timer tasks, used to ignore tasks that are scheduled previously.
|
||||
int mTimerId;
|
||||
};
|
||||
|
||||
} // namespace mozilla;
|
||||
|
194
content/media/MediaDecoderStateMachineScheduler.cpp
Normal file
194
content/media/MediaDecoderStateMachineScheduler.cpp
Normal file
@ -0,0 +1,194 @@
|
||||
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
#include "MediaDecoderStateMachineScheduler.h"
|
||||
#include "SharedThreadPool.h"
|
||||
#include "mozilla/Preferences.h"
|
||||
#include "mozilla/ReentrantMonitor.h"
|
||||
#include "nsITimer.h"
|
||||
#include "nsComponentManagerUtils.h"
|
||||
#include "VideoUtils.h"
|
||||
|
||||
namespace {
|
||||
class TimerEvent : public nsITimerCallback, public nsRunnable {
|
||||
typedef mozilla::MediaDecoderStateMachineScheduler Scheduler;
|
||||
NS_DECL_THREADSAFE_ISUPPORTS
|
||||
public:
|
||||
TimerEvent(Scheduler* aScheduler, int aTimerId)
|
||||
: mScheduler(aScheduler), mTimerId(aTimerId) {}
|
||||
|
||||
NS_IMETHOD Run() MOZ_OVERRIDE {
|
||||
return mScheduler->TimeoutExpired(mTimerId);
|
||||
}
|
||||
|
||||
NS_IMETHOD Notify(nsITimer* aTimer) MOZ_OVERRIDE {
|
||||
return mScheduler->TimeoutExpired(mTimerId);
|
||||
}
|
||||
private:
|
||||
~TimerEvent() {}
|
||||
Scheduler* const mScheduler;
|
||||
const int mTimerId;
|
||||
};
|
||||
|
||||
NS_IMPL_ISUPPORTS(TimerEvent, nsITimerCallback, nsIRunnable);
|
||||
} // anonymous namespace
|
||||
|
||||
static already_AddRefed<nsIEventTarget>
|
||||
CreateStateMachineThread()
|
||||
{
|
||||
using mozilla::SharedThreadPool;
|
||||
using mozilla::RefPtr;
|
||||
RefPtr<SharedThreadPool> threadPool(
|
||||
SharedThreadPool::Get(NS_LITERAL_CSTRING("Media State Machine"), 1));
|
||||
nsCOMPtr<nsIEventTarget> rv = threadPool.get();
|
||||
return rv.forget();
|
||||
}
|
||||
|
||||
namespace mozilla {
|
||||
|
||||
MediaDecoderStateMachineScheduler::MediaDecoderStateMachineScheduler(
|
||||
ReentrantMonitor& aMonitor,
|
||||
nsresult (*aTimeoutCallback)(void*),
|
||||
void* aClosure, bool aRealTime)
|
||||
: mTimeoutCallback(aTimeoutCallback)
|
||||
, mClosure(aClosure)
|
||||
// Only enable realtime mode when "media.realtime_decoder.enabled" is true.
|
||||
, mRealTime(aRealTime &&
|
||||
Preferences::GetBool("media.realtime_decoder.enabled", false))
|
||||
, mMonitor(aMonitor)
|
||||
, mEventTarget(CreateStateMachineThread())
|
||||
, mTimer(do_CreateInstance("@mozilla.org/timer;1"))
|
||||
, mTimerId(0)
|
||||
, mState(SCHEDULER_STATE_NONE)
|
||||
, mInRunningStateMachine(false)
|
||||
{
|
||||
MOZ_ASSERT(NS_IsMainThread());
|
||||
MOZ_COUNT_CTOR(MediaDecoderStateMachineScheduler);
|
||||
}
|
||||
|
||||
MediaDecoderStateMachineScheduler::~MediaDecoderStateMachineScheduler()
|
||||
{
|
||||
MOZ_ASSERT(NS_IsMainThread());
|
||||
MOZ_COUNT_DTOR(MediaDecoderStateMachineScheduler);
|
||||
}
|
||||
|
||||
nsresult
|
||||
MediaDecoderStateMachineScheduler::Init()
|
||||
{
|
||||
MOZ_ASSERT(NS_IsMainThread());
|
||||
NS_ENSURE_TRUE(mEventTarget, NS_ERROR_FAILURE);
|
||||
nsresult rv = mTimer->SetTarget(mEventTarget);
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
nsresult
|
||||
MediaDecoderStateMachineScheduler::Schedule(int64_t aUsecs)
|
||||
{
|
||||
mMonitor.AssertCurrentThreadIn();
|
||||
|
||||
if (mState == SCHEDULER_STATE_SHUTDOWN) {
|
||||
return NS_ERROR_FAILURE;
|
||||
}
|
||||
|
||||
aUsecs = std::max<int64_t>(aUsecs, 0);
|
||||
|
||||
TimeStamp timeout = TimeStamp::Now() +
|
||||
TimeDuration::FromMilliseconds(static_cast<double>(aUsecs) / USECS_PER_MS);
|
||||
|
||||
if (!mTimeout.IsNull() && timeout >= mTimeout) {
|
||||
// We've already scheduled a timer set to expire at or before this time,
|
||||
// or have an event dispatched to run the state machine.
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
uint32_t ms = static_cast<uint32_t>((aUsecs / USECS_PER_MS) & 0xFFFFFFFF);
|
||||
if (IsRealTime() && ms > 40) {
|
||||
ms = 40;
|
||||
}
|
||||
|
||||
// Don't cancel the timer here for this function will be called from
|
||||
// different threads.
|
||||
|
||||
nsresult rv = NS_ERROR_FAILURE;
|
||||
nsRefPtr<TimerEvent> event = new TimerEvent(this, mTimerId+1);
|
||||
|
||||
if (ms == 0) {
|
||||
// Dispatch a runnable to the state machine thread when delay is 0.
|
||||
// It will has less latency than dispatching a runnable to the state
|
||||
// machine thread which will then schedule a zero-delay timer.
|
||||
rv = mEventTarget->Dispatch(event, NS_DISPATCH_NORMAL);
|
||||
} else if (OnStateMachineThread()) {
|
||||
rv = mTimer->InitWithCallback(event, ms, nsITimer::TYPE_ONE_SHOT);
|
||||
} else {
|
||||
MOZ_ASSERT(false, "non-zero delay timer should be only "
|
||||
"scheduled in state machine thread");
|
||||
}
|
||||
|
||||
if (NS_SUCCEEDED(rv)) {
|
||||
mTimeout = timeout;
|
||||
++mTimerId;
|
||||
} else {
|
||||
NS_WARNING("Failed to schedule state machine");
|
||||
}
|
||||
|
||||
return rv;
|
||||
}
|
||||
|
||||
nsresult
|
||||
MediaDecoderStateMachineScheduler::TimeoutExpired(int aTimerId)
|
||||
{
|
||||
ReentrantMonitorAutoEnter mon(mMonitor);
|
||||
MOZ_ASSERT(OnStateMachineThread());
|
||||
MOZ_ASSERT(!mInRunningStateMachine,
|
||||
"State machine cycles must run in sequence!");
|
||||
|
||||
mInRunningStateMachine = true;
|
||||
// Only run state machine cycles when id matches.
|
||||
nsresult rv = NS_OK;
|
||||
if (mTimerId == aTimerId) {
|
||||
ResetTimer();
|
||||
rv = mTimeoutCallback(mClosure);
|
||||
}
|
||||
mInRunningStateMachine = false;
|
||||
|
||||
return rv;
|
||||
}
|
||||
|
||||
void
|
||||
MediaDecoderStateMachineScheduler::ScheduleAndShutdown()
|
||||
{
|
||||
mMonitor.AssertCurrentThreadIn();
|
||||
// Schedule next cycle to handle SHUTDOWN in state machine thread.
|
||||
Schedule();
|
||||
// This must be set after calling Schedule()
|
||||
// which does nothing in shutdown state.
|
||||
mState = SCHEDULER_STATE_SHUTDOWN;
|
||||
}
|
||||
|
||||
bool
|
||||
MediaDecoderStateMachineScheduler::OnStateMachineThread() const
|
||||
{
|
||||
bool rv = false;
|
||||
mEventTarget->IsOnCurrentThread(&rv);
|
||||
return rv;
|
||||
}
|
||||
|
||||
bool
|
||||
MediaDecoderStateMachineScheduler::IsScheduled() const
|
||||
{
|
||||
mMonitor.AssertCurrentThreadIn();
|
||||
return !mTimeout.IsNull();
|
||||
}
|
||||
|
||||
void
|
||||
MediaDecoderStateMachineScheduler::ResetTimer()
|
||||
{
|
||||
mMonitor.AssertCurrentThreadIn();
|
||||
mTimer->Cancel();
|
||||
mTimeout = TimeStamp();
|
||||
}
|
||||
|
||||
} // namespace mozilla
|
77
content/media/MediaDecoderStateMachineScheduler.h
Normal file
77
content/media/MediaDecoderStateMachineScheduler.h
Normal file
@ -0,0 +1,77 @@
|
||||
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
#ifndef MediaDecoderStateMachineScheduler_h__
|
||||
#define MediaDecoderStateMachineScheduler_h__
|
||||
|
||||
#include "nsCOMPtr.h"
|
||||
#include "mozilla/TimeStamp.h"
|
||||
#include "mozilla/DebugOnly.h"
|
||||
|
||||
class nsITimer;
|
||||
class nsIEventTarget;
|
||||
|
||||
namespace mozilla {
|
||||
|
||||
class ReentrantMonitor;
|
||||
|
||||
class MediaDecoderStateMachineScheduler {
|
||||
enum State {
|
||||
SCHEDULER_STATE_NONE,
|
||||
SCHEDULER_STATE_SHUTDOWN
|
||||
};
|
||||
public:
|
||||
MediaDecoderStateMachineScheduler(ReentrantMonitor& aMonitor,
|
||||
nsresult (*aTimeoutCallback)(void*),
|
||||
void* aClosure, bool aRealTime);
|
||||
~MediaDecoderStateMachineScheduler();
|
||||
nsresult Init();
|
||||
nsresult Schedule(int64_t aUsecs = 0);
|
||||
void ScheduleAndShutdown();
|
||||
nsresult TimeoutExpired(int aTimerId);
|
||||
|
||||
bool OnStateMachineThread() const;
|
||||
bool IsScheduled() const;
|
||||
|
||||
bool IsRealTime() const {
|
||||
return mRealTime;
|
||||
}
|
||||
|
||||
nsIEventTarget* GetStateMachineThread() const {
|
||||
return mEventTarget;
|
||||
}
|
||||
|
||||
private:
|
||||
void ResetTimer();
|
||||
|
||||
// Callback function provided by MediaDecoderStateMachine to run
|
||||
// state machine cycles.
|
||||
nsresult (*const mTimeoutCallback)(void*);
|
||||
// Since StateMachineScheduler will never outlive the state machine,
|
||||
// it is safe to keep a raw pointer only to avoid reference cycles.
|
||||
void* const mClosure;
|
||||
// True is we are decoding a realtime stream, like a camera stream
|
||||
const bool mRealTime;
|
||||
// Monitor of the decoder
|
||||
ReentrantMonitor& mMonitor;
|
||||
// State machine thread
|
||||
const nsCOMPtr<nsIEventTarget> mEventTarget;
|
||||
// Timer to schedule callbacks to run the state machine cycles.
|
||||
nsCOMPtr<nsITimer> mTimer;
|
||||
// Timestamp at which the next state machine cycle will run.
|
||||
TimeStamp mTimeout;
|
||||
// The id of timer tasks, timer callback will only run if id matches.
|
||||
int mTimerId;
|
||||
// No more state machine cycles in shutdown state.
|
||||
State mState;
|
||||
|
||||
// Used to check if state machine cycles are running in sequence.
|
||||
DebugOnly<bool> mInRunningStateMachine;
|
||||
};
|
||||
|
||||
} // namespace mozilla
|
||||
|
||||
#endif // MediaDecoderStateMachineScheduler_h__
|
@ -144,6 +144,7 @@ UNIFIED_SOURCES += [
|
||||
'MediaDecoder.cpp',
|
||||
'MediaDecoderReader.cpp',
|
||||
'MediaDecoderStateMachine.cpp',
|
||||
'MediaDecoderStateMachineScheduler.cpp',
|
||||
'MediaRecorder.cpp',
|
||||
'MediaResource.cpp',
|
||||
'MediaShutdownManager.cpp',
|
||||
|
Loading…
Reference in New Issue
Block a user