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Bug 867758 - Test to ensure we don't return to the event loop while changing the frame of two images with the same FPS. r=seth
--HG-- extra : rebase_source : f91bfad7e8c984553808acf00ae5fc1d92965b24
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@ -108,6 +108,9 @@ MOCHITEST_CHROME_FILES = imgutils.js \
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rillybad.jpg \
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red.png \
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lime100x100.svg \
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test_synchronized_animation.html \
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animated1.gif \
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animated2.gif \
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$(NULL)
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include $(topsrcdir)/config/rules.mk
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BIN
image/test/mochitest/animated1.gif
Normal file
BIN
image/test/mochitest/animated1.gif
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Binary file not shown.
After Width: | Height: | Size: 4.5 KiB |
BIN
image/test/mochitest/animated2.gif
Normal file
BIN
image/test/mochitest/animated2.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.5 KiB |
110
image/test/mochitest/test_synchronized_animation.html
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110
image/test/mochitest/test_synchronized_animation.html
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@ -0,0 +1,110 @@
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<!DOCTYPE HTML>
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<html>
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<!--
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https://bugzilla.mozilla.org/show_bug.cgi?id=867758
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-->
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<head>
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<title>Test for Bug 867758</title>
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<script type="application/javascript" src="chrome://mochikit/content/tests/SimpleTest/SimpleTest.js"></script>
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<script type="application/javascript" src="chrome://mochikit/content/tests/SimpleTest/WindowSnapshot.js"></script>
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<script type="application/javascript" src="imgutils.js"></script>
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<link rel="stylesheet" type="text/css" href="chrome://mochikit/content/tests/SimpleTest/test.css" />
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</head>
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<body>
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<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=867758">Mozilla Bug 867758</a>
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<p id="display"></p>
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<div id="content">
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</div>
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<pre id="test">
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<script type="application/javascript;version=1.8">
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/** Test for Bug 867758**/
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SimpleTest.waitForExplicitFinish();
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const FAILURE_TIMEOUT = 120000; // Fail early after 120 seconds (2 minutes)
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const Cc = Components.classes;
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const Ci = Components.interfaces;
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const Cu = Components.utils;
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const gContent = document.getElementById("content");
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var gDispatched = false;
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var gRanEvent = false;
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var gObserver;
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var gImg1;
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var gImg2;
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var gOuter;
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var gFinished = false;
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var gFirstRequest = null;
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function cleanUpAndFinish() {
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if (gFinished) {
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return;
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}
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var imgLoadingContent = gImg1.QueryInterface(Ci.nsIImageLoadingContent);
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imgLoadingContent.removeObserver(gOuter);
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imgLoadingContent = gImg2.QueryInterface(Ci.nsIImageLoadingContent);
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imgLoadingContent.removeObserver(gOuter);
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SimpleTest.finish();
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gFinished = true;
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}
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function frameUpdate(aRequest) {
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if (!gDispatched) {
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var util = window.getInterface(Ci.nsIDOMWindowUtils);
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util.runBeforeNextEvent(function() {
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gRanEvent = true;
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});
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gDispatched = true;
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gFirstRequest = aRequest;
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} else if (aRequest != gFirstRequest) {
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ok(!gRanEvent, "Should not have run event before all frame update events occurred!");
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cleanUpAndFinish();
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}
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}
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function failTest() {
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ok(false, "timing out after " + FAILURE_TIMEOUT + "ms. ");
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cleanUpAndFinish();
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}
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function main() {
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gImg1 = new Image();
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gImg2 = new Image();
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// Create, customize & attach decoder observer
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var obs = new ImageDecoderObserverStub();
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obs.frameUpdate = frameUpdate;
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gOuter = Cc["@mozilla.org/image/tools;1"].getService(Ci.imgITools).createScriptedObserver(obs);
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var imgLoadingContent = gImg1.QueryInterface(Ci.nsIImageLoadingContent);
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imgLoadingContent.addObserver(gOuter);
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imgLoadingContent = gImg2.QueryInterface(Ci.nsIImageLoadingContent);
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imgLoadingContent.addObserver(gOuter);
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// We want to test the cold loading behavior, so clear cache in case an
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// earlier test got our image in there already.
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clearImageCache();
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// These are two copies of the same image; hence, they have the same frame rate.
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gImg1.src = "animated1.gif";
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gImg2.src = "animated2.gif";
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gContent.appendChild(gImg1);
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gContent.appendChild(gImg2);
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// In case something goes wrong, fail earlier than mochitest timeout,
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// and with more information.
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setTimeout(failTest, FAILURE_TIMEOUT);
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}
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window.onload = main;
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</script>
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</pre>
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</body>
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</html>
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