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https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 540456 - Support HTML5 canvas draw{Custom,System}FocusRing(). r=smaug
This commit is contained in:
parent
11eb90c533
commit
7f0313f389
@ -38,6 +38,7 @@
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#include "nsIDOMWindow.h"
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#include "nsPIDOMWindow.h"
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#include "nsDisplayList.h"
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#include "nsFocusManager.h"
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#include "nsTArray.h"
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@ -1712,6 +1713,90 @@ CanvasRenderingContext2D::Stroke()
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Redraw();
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}
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void CanvasRenderingContext2D::DrawSystemFocusRing(mozilla::dom::Element& aElement)
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{
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EnsureUserSpacePath();
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if (!mPath) {
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return;
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}
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if(DrawCustomFocusRing(aElement)) {
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Save();
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// set state to conforming focus state
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ContextState& state = CurrentState();
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state.globalAlpha = 1.0;
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state.shadowBlur = 0;
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state.shadowOffset.x = 0;
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state.shadowOffset.y = 0;
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state.op = mozilla::gfx::OP_OVER;
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state.lineCap = CAP_BUTT;
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state.lineJoin = mozilla::gfx::JOIN_MITER_OR_BEVEL;
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state.lineWidth = 1;
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CurrentState().dash.Clear();
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// color and style of the rings is the same as for image maps
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// set the background focus color
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CurrentState().SetColorStyle(STYLE_STROKE, NS_RGBA(255, 255, 255, 255));
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// draw the focus ring
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Stroke();
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// set dashing for foreground
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FallibleTArray<mozilla::gfx::Float>& dash = CurrentState().dash;
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dash.AppendElement(1);
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dash.AppendElement(1);
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// set the foreground focus color
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CurrentState().SetColorStyle(STYLE_STROKE, NS_RGBA(0,0,0, 255));
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// draw the focus ring
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Stroke();
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Restore();
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}
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}
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bool CanvasRenderingContext2D::DrawCustomFocusRing(mozilla::dom::Element& aElement)
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{
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EnsureUserSpacePath();
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HTMLCanvasElement* canvas = GetCanvas();
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if (!canvas|| !nsContentUtils::ContentIsDescendantOf(&aElement, canvas)) {
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return false;
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}
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nsIFocusManager* fm = nsFocusManager::GetFocusManager();
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if (fm) {
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// check that the element i focused
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nsCOMPtr<nsIDOMElement> focusedElement;
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fm->GetFocusedElement(getter_AddRefs(focusedElement));
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if (SameCOMIdentity(aElement.AsDOMNode(), focusedElement)) {
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// get the bounds of the current path
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mgfx::Rect bounds;
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bounds = mPath->GetBounds(mTarget->GetTransform());
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// and set them as the accessible area
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nsRect rect(canvas->ClientLeft() + bounds.x, canvas->ClientTop() + bounds.y,
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bounds.width, bounds.height);
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rect.x *= AppUnitsPerCSSPixel();
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rect.y *= AppUnitsPerCSSPixel();
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rect.width *= AppUnitsPerCSSPixel();
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rect.height *= AppUnitsPerCSSPixel();
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nsIFrame* frame = aElement.GetPrimaryFrame();
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if(frame) {
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frame->SetRect(rect);
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}
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return true;
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}
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}
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return false;
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}
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void
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CanvasRenderingContext2D::Clip(const CanvasWindingRule& winding)
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{
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@ -171,6 +171,8 @@ public:
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void BeginPath();
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void Fill(const CanvasWindingRule& winding);
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void Stroke();
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void DrawSystemFocusRing(mozilla::dom::Element& element);
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bool DrawCustomFocusRing(mozilla::dom::Element& element);
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void Clip(const CanvasWindingRule& winding);
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bool IsPointInPath(double x, double y, const CanvasWindingRule& winding);
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bool IsPointInStroke(double x, double y);
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@ -91,6 +91,7 @@ support-files =
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[test_bug866575.html]
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[test_bug902651.html]
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[test_canvas.html]
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[test_canvas_focusring.html]
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[test_canvas_font_setter.html]
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[test_canvas_strokeStyle_getter.html]
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[test_drawImageIncomplete.html]
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18
content/canvas/test/reftest/drawCustomFocusRing-ref.html
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18
content/canvas/test/reftest/drawCustomFocusRing-ref.html
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@ -0,0 +1,18 @@
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<!--docytpe html-->
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<html><head>
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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<meta charset="UTF-8">
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<script>
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window.onload=function(){
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var c=document.getElementById("myCanvas").getContext("2d");
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c.beginPath();
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c.strokeRect(10, 10, 200, 200);
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}
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</script>
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</head>
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<body>
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<canvas id="myCanvas" height="500" width="500" style="border:1px solid black">
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</canvas>
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</body></html>
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32
content/canvas/test/reftest/drawCustomFocusRing.html
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32
content/canvas/test/reftest/drawCustomFocusRing.html
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@ -0,0 +1,32 @@
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<!--docytpe html-->
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<html><head>
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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<meta charset="UTF-8">
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<script>
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window.onload=function(){
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var c=document.getElementById("myCanvas").getContext("2d");
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var in1=document.getElementById("in1");
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var in2=document.getElementById("in2");
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in1.onfocus=function(){
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c.beginPath();
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c.rect(10, 10, 200, 200);
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if(c.drawCustomFocusRing(in1)) {
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c.stroke();
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}
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c.beginPath();
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c.rect(10, 220, 200, 200);
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if(c.drawCustomFocusRing(in2)) {
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c.stroke();
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}
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}
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in1.focus();
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}
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</script>
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</head>
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<body>
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<canvas id="myCanvas" height="500" width="500" style="border:1px solid black">
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<input id="in1" type="range" min="1" max="12">
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<input id="in2" type="range" min="1" max="12">
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</canvas>
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</body></html>
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18
content/canvas/test/reftest/drawSystemFocusRing-ref.html
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18
content/canvas/test/reftest/drawSystemFocusRing-ref.html
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<!--docytpe html-->
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<html><head>
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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<meta charset="UTF-8">
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<script>
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window.onload=function(){
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var c=document.getElementById("myCanvas").getContext("2d");
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c.beginPath();
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c.mozDash = [1,1];
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c.strokeRect(10, 10, 200, 200);
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}
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</script>
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</head>
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<body>
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<canvas id="myCanvas" height="500" width="500" style="border:1px solid black">
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</canvas>
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</body></html>
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28
content/canvas/test/reftest/drawSystemFocusRing.html
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28
content/canvas/test/reftest/drawSystemFocusRing.html
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<!--docytpe html-->
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<html><head>
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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<meta charset="UTF-8">
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<script>
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window.onload=function(){
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var c=document.getElementById("myCanvas").getContext("2d");
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var in1=document.getElementById("in1");
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var in2=document.getElementById("in2");
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in1.onfocus=function(){
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c.beginPath();
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c.rect(10, 10, 200, 200);
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c.drawSystemFocusRing(in1);
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c.beginPath();
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c.rect(10, 220, 200, 200);
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c.drawSystemFocusRing(in2);
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}
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in1.focus();
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}
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</script>
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</head>
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<body>
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<canvas id="myCanvas" height="500" width="500" style="border:1px solid black">
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<input id="in1" type="range" min="1" max="12">
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<input id="in2" type="range" min="1" max="12">
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</canvas>
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</body></html>
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@ -188,3 +188,7 @@ skip-if(!winWidget) pref(webgl.prefer-native-gl,true) pref(webgl.prefer-16bpp,tr
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# Bug 815648
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== stroketext-shadow.html stroketext-shadow-ref.html
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# focus rings
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pref(canvas.focusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawSystemFocusRing.html drawSystemFocusRing-ref.html
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pref(canvas.focusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawCustomFocusRing.html drawCustomFocusRing-ref.html
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98
content/canvas/test/test_canvas_focusring.html
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98
content/canvas/test/test_canvas_focusring.html
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<!DOCTYPE HTML>
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<title>Canvas Tests</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" href="/tests/SimpleTest/test.css">
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<body>
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<script>
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SimpleTest.waitForExplicitFinish();
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const Cc = SpecialPowers.Cc;
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const Cr = SpecialPowers.Cr;
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SpecialPowers.setBoolPref("canvas.focusring.enabled", true);
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</script>
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<p>Canvas test: drawCustomFocusRing</p>
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<canvas id="c688" class="output" width="100" height="50">+
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<input id="button1" type="range" min="1" max="12"></input>
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<input id="button2" type="range" min="1" max="12"></input>
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</canvas>
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<script type="text/javascript">
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function test_drawCustomFocusRing_canvas() {
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var c = document.getElementById("c688");
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var ctx = c.getContext("2d");
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ctx.beginPath();
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var b1 = document.getElementById('button1');
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var b2 = document.getElementById('button2');
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ok(!ctx.drawCustomFocusRing(b1), "button 1 is focused");
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ok(!ctx.drawCustomFocusRing(b2), "button 2 is focused");
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b1.focus();
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ok(ctx.drawCustomFocusRing(b1), "button 1 should not be focused");
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}
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</script>
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<p>Canvas test: drawSystemFocusRing</p>
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<canvas id="c689" class="output" width="50" height="25">
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<input id="button3" type="range" min="1" max="12"></input>
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<input id="button4" type="range" min="1" max="12"></input>
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</canvas>
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<script type="text/javascript">
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function isEmptyCanvas(ctx, w, h) {
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var imgdata = ctx.getImageData(0, 0, w, h);
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for(var x = 0; x < w*h*4; x++)
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if(imgdata.data[x] != 0)
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return false;
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return true;
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}
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function test_drawSystemFocusRing_canvas() {
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var c = document.getElementById("c689");
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var ctx = c.getContext("2d");
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var b1 = document.getElementById('button3');
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var b2 = document.getElementById('button4');
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.beginPath();
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ctx.rect(10, 10, 30, 30);
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ctx.drawSystemFocusRing(b1);
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ok(isEmptyCanvas(ctx, ctx.canvas.width, ctx.canvas.height), "focus of button 1 is drawn");
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.beginPath();
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ctx.rect(50, 10, 30, 30);
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ctx.drawSystemFocusRing(b2);
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ctx.rect(50, 10, 30, 30);
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ctx.drawSystemFocusRing(b2);
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ok(isEmptyCanvas(ctx, ctx.canvas.width, ctx.canvas.height), "focus of button 2 is drawn");
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b1.focus();
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.beginPath();
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ctx.rect(10, 10, 30, 30);
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ctx.drawSystemFocusRing(b1);
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ok(!isEmptyCanvas(ctx, ctx.canvas.width, ctx.canvas.height) , "focus of button 1 is not drawn");
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}
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</script>
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<script>
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function runTests() {
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try {
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test_drawCustomFocusRing_canvas();
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} catch(e) {
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throw e;
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ok(false, "unexpected exception thrown in: test_drawCustomFocusRing_canvas");
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}
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try {
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test_drawSystemFocusRing_canvas();
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} catch(e) {
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throw e;
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ok(false, "unexpected exception thrown in: test_drawSystemFocusRing_canvas");
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}
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SpecialPowers.setBoolPref("canvas.focusring.enabled", false);
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SimpleTest.finish();
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}
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addLoadEvent(runTests);
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</script>
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@ -77,10 +77,10 @@ interface CanvasRenderingContext2D {
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// NOT IMPLEMENTED void fill(Path path);
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void stroke();
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// NOT IMPLEMENTED void stroke(Path path);
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// NOT IMPLEMENTED void drawSystemFocusRing(Element element);
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// NOT IMPLEMENTED void drawSystemFocusRing(Path path, Element element);
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// NOT IMPLEMENTED boolean drawCustomFocusRing(Element element);
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// NOT IMPLEMENTED boolean drawCustomFocusRing(Path path, Element element);
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[Pref="canvas.focusring.enabled"] void drawSystemFocusRing(Element element);
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// NOT IMPLEMENTED void drawSystemFocusRing(Path path, HTMLElement element);
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[Pref="canvas.focusring.enabled"] boolean drawCustomFocusRing(Element element);
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// NOT IMPLEMENTED boolean drawCustomFocusRing(Path path, HTMLElement element);
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// NOT IMPLEMENTED void scrollPathIntoView();
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// NOT IMPLEMENTED void scrollPathIntoView(Path path);
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void clip(optional CanvasWindingRule winding = "nonzero");
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@ -421,6 +421,9 @@ pref("ui.scrollToClick", 0);
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pref("accessibility.tabfocus_applies_to_xul", true);
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#endif
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// provide ability to turn on support for canvas focus rings
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pref("canvas.focusring.enabled", false);
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// We want the ability to forcibly disable platform a11y, because
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// some non-a11y-related components attempt to bring it up. See bug
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// 538530 for details about Windows; we have a pref here that allows it
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@ -100,6 +100,7 @@
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"content/base/test/test_child_process_shutdown_message.html":"specialpowers.wrap issue, NS_ERROR_XPC_GS_RETURNED_FAILURE",
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"content/base/test/test_messagemanager_assertpermission.html":"specialpowers.wrap issue, NS_ERROR_XPC_GS_RETURNED_FAILURE",
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"content/canvas/test/test_canvas_focusring.html":"specialpowers.wrap",
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"content/html/content/test/test_formSubmission.html":"NS_ERROR_FILE_TARGET_DOES_NOT_EXIST",
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