mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 602183 - Crash [@ atioglxx.dll@0x15a1d3 ] on certain site - r=joe, a=blocking2.0-b7
This commit is contained in:
parent
a671874c70
commit
7cb3c79799
@ -451,10 +451,21 @@ WebGLContext::InitAndValidateGL()
|
||||
// specifically enabled on desktop GLSL.
|
||||
gl->fEnable(LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE);
|
||||
|
||||
// gl_PointCoord is always available in ES2 GLSL and in newer desktop GLSL versions, but apparently
|
||||
// not in OpenGL 2 and apparently not (due to a driver bug) on certain NVIDIA setups. See:
|
||||
// http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=261472
|
||||
gl->fEnable(LOCAL_GL_POINT_SPRITE);
|
||||
// we don't do the following glEnable(GL_POINT_SPRITE) on ATI cards on Windows, because bug 602183 shows that it causes
|
||||
// crashes in the ATI/Windows driver; and point sprites on ATI seem like a lost cause anyway, see
|
||||
// http://www.gamedev.net/community/forums/topic.asp?topic_id=525643
|
||||
// Also, if the ATI/Windows driver implements a recent GL spec version, this shouldn't be needed anyway.
|
||||
#ifdef XP_WIN
|
||||
if (gl->Vendor() != GLContext::VendorATI))
|
||||
#else
|
||||
if (true)
|
||||
#endif
|
||||
{
|
||||
// gl_PointCoord is always available in ES2 GLSL and in newer desktop GLSL versions, but apparently
|
||||
// not in OpenGL 2 and apparently not (due to a driver bug) on certain NVIDIA setups. See:
|
||||
// http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=261472
|
||||
gl->fEnable(LOCAL_GL_POINT_SPRITE);
|
||||
}
|
||||
}
|
||||
|
||||
// Check the shader validator pref
|
||||
|
Loading…
Reference in New Issue
Block a user