Bug 978948 - Add animation generator support for setTimeout in the canvas debugger. r=vp

This commit is contained in:
Jordan Santell 2015-02-23 17:26:56 -08:00
parent 48cade9743
commit 7b80fe4f7d
5 changed files with 195 additions and 7 deletions

View File

@ -2,6 +2,7 @@
subsuite = devtools
support-files =
doc_raf-begin.html
doc_settimeout.html
doc_simple-canvas.html
doc_simple-canvas-bitmasks.html
doc_simple-canvas-deep-stack.html
@ -20,6 +21,7 @@ support-files =
[browser_canvas-actor-test-08.js]
[browser_canvas-actor-test-09.js]
[browser_canvas-actor-test-10.js]
[browser_canvas-actor-test-11.js]
[browser_canvas-frontend-call-highlight.js]
[browser_canvas-frontend-call-list.js]
[browser_canvas-frontend-call-search.js]

View File

@ -0,0 +1,138 @@
/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Tests that loops using setTimeout are recorded and stored
* for a canvas context, and that the generated screenshots are correct.
*/
function ifTestingSupported() {
let { target, front } = yield initCanvasDebuggerBackend(SET_TIMEOUT_URL);
let navigated = once(target, "navigate");
yield front.setup({ reload: true });
ok(true, "The front was setup up successfully.");
yield navigated;
ok(true, "Target automatically navigated when the front was set up.");
let snapshotActor = yield front.recordAnimationFrame();
ok(snapshotActor,
"A snapshot actor was sent after recording.");
let animationOverview = yield snapshotActor.getOverview();
ok(snapshotActor,
"An animation overview could be retrieved after recording.");
let functionCalls = animationOverview.calls;
ok(functionCalls,
"An array of function call actors was sent after recording.");
is(functionCalls.length, 8,
"The number of function call actors is correct.");
is(functionCalls[0].type, CallWatcherFront.METHOD_FUNCTION,
"The first called function is correctly identified as a method.");
is(functionCalls[0].name, "clearRect",
"The first called function's name is correct.");
is(functionCalls[0].file, SET_TIMEOUT_URL,
"The first called function's file is correct.");
is(functionCalls[0].line, 25,
"The first called function's line is correct.");
is(functionCalls[0].argsPreview, "0, 0, 128, 128",
"The first called function's args preview is correct.");
is(functionCalls[0].callerPreview, "ctx",
"The first called function's caller preview is correct.");
is(functionCalls[6].type, CallWatcherFront.METHOD_FUNCTION,
"The penultimate called function is correctly identified as a method.");
is(functionCalls[6].name, "fillRect",
"The penultimate called function's name is correct.");
is(functionCalls[6].file, SET_TIMEOUT_URL,
"The penultimate called function's file is correct.");
is(functionCalls[6].line, 21,
"The penultimate called function's line is correct.");
is(functionCalls[6].argsPreview, "10, 10, 55, 50",
"The penultimate called function's args preview is correct.");
is(functionCalls[6].callerPreview, "ctx",
"The penultimate called function's caller preview is correct.");
is(functionCalls[7].type, CallWatcherFront.METHOD_FUNCTION,
"The last called function is correctly identified as a method.");
is(functionCalls[7].name, "setTimeout",
"The last called function's name is correct.");
is(functionCalls[7].file, SET_TIMEOUT_URL,
"The last called function's file is correct.");
is(functionCalls[7].line, 30,
"The last called function's line is correct.");
ok(functionCalls[7].argsPreview.contains("Function"),
"The last called function's args preview is correct.");
is(functionCalls[7].callerPreview, "",
"The last called function's caller preview is correct.");
let firstNonDrawCall = yield functionCalls[1].getDetails();
let secondNonDrawCall = yield functionCalls[3].getDetails();
let lastNonDrawCall = yield functionCalls[7].getDetails();
is(firstNonDrawCall.name, "fillStyle",
"The first non-draw function's name is correct.");
is(secondNonDrawCall.name, "fillStyle",
"The second non-draw function's name is correct.");
is(lastNonDrawCall.name, "setTimeout",
"The last non-draw function's name is correct.");
let firstScreenshot = yield snapshotActor.generateScreenshotFor(functionCalls[1]);
let secondScreenshot = yield snapshotActor.generateScreenshotFor(functionCalls[3]);
let lastScreenshot = yield snapshotActor.generateScreenshotFor(functionCalls[7]);
ok(firstScreenshot,
"A screenshot was successfully retrieved for the first non-draw function.");
ok(secondScreenshot,
"A screenshot was successfully retrieved for the second non-draw function.");
ok(lastScreenshot,
"A screenshot was successfully retrieved for the last non-draw function.");
let firstActualScreenshot = yield snapshotActor.generateScreenshotFor(functionCalls[0]);
ok(sameArray(firstScreenshot.pixels, firstActualScreenshot.pixels),
"The screenshot for the first non-draw function is correct.");
is(firstScreenshot.width, 128,
"The screenshot for the first non-draw function has the correct width.");
is(firstScreenshot.height, 128,
"The screenshot for the first non-draw function has the correct height.");
let secondActualScreenshot = yield snapshotActor.generateScreenshotFor(functionCalls[2]);
ok(sameArray(secondScreenshot.pixels, secondActualScreenshot.pixels),
"The screenshot for the second non-draw function is correct.");
is(secondScreenshot.width, 128,
"The screenshot for the second non-draw function has the correct width.");
is(secondScreenshot.height, 128,
"The screenshot for the second non-draw function has the correct height.");
let lastActualScreenshot = yield snapshotActor.generateScreenshotFor(functionCalls[6]);
ok(sameArray(lastScreenshot.pixels, lastActualScreenshot.pixels),
"The screenshot for the last non-draw function is correct.");
is(lastScreenshot.width, 128,
"The screenshot for the last non-draw function has the correct width.");
is(lastScreenshot.height, 128,
"The screenshot for the last non-draw function has the correct height.");
ok(!sameArray(firstScreenshot.pixels, secondScreenshot.pixels),
"The screenshots taken on consecutive draw calls are different (1).");
ok(!sameArray(secondScreenshot.pixels, lastScreenshot.pixels),
"The screenshots taken on consecutive draw calls are different (2).");
yield removeTab(target.tab);
finish();
}
function sameArray(a, b) {
if (a.length != b.length) {
return false;
}
for (let i = 0; i < a.length; i++) {
if (a[i] !== b[i]) {
return false;
}
}
return true;
}

View File

@ -0,0 +1,37 @@
<!-- Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ -->
<!doctype html>
<html>
<head>
<meta charset="utf-8"/>
<title>Canvas inspector test page</title>
</head>
<body>
<canvas width="128" height="128"></canvas>
<script type="text/javascript;version=1.8">
"use strict";
var ctx = document.querySelector("canvas").getContext("2d");
function drawRect(fill, size) {
ctx.fillStyle = fill;
ctx.fillRect(size[0], size[1], size[2], size[3]);
}
function drawScene() {
ctx.clearRect(0, 0, 128, 128);
drawRect("rgb(192, 192, 192)", [0, 0, 128, 128]);
drawRect("rgba(0, 0, 192, 0.5)", [30, 30, 55, 50]);
drawRect("rgba(192, 0, 0, 0.5)", [10, 10, 55, 50]);
window.setTimeout(drawScene, 50);
}
drawScene();
</script>
</body>
</html>

View File

@ -28,6 +28,7 @@ let mm = null
const FRAME_SCRIPT_UTILS_URL = "chrome://browser/content/devtools/frame-script-utils.js";
const EXAMPLE_URL = "http://example.com/browser/browser/devtools/canvasdebugger/test/";
const SET_TIMEOUT_URL = EXAMPLE_URL + "doc_settimeout.html";
const SIMPLE_CANVAS_URL = EXAMPLE_URL + "doc_simple-canvas.html";
const SIMPLE_BITMASKS_URL = EXAMPLE_URL + "doc_simple-canvas-bitmasks.html";
const SIMPLE_CANVAS_TRANSPARENT_URL = EXAMPLE_URL + "doc_simple-canvas-transparent.html";

View File

@ -23,6 +23,10 @@ const ANIMATION_GENERATORS = [
"mozRequestAnimationFrame"
];
const LOOP_GENERATORS = [
"setTimeout"
];
const DRAW_CALLS = [
// 2D canvas
"fill",
@ -208,7 +212,8 @@ let FrameSnapshotFront = protocol.FrontClass(FrameSnapshotActor, {
* was already generated and retrieved once.
*/
generateScreenshotFor: custom(function(functionCall) {
if (CanvasFront.ANIMATION_GENERATORS.has(functionCall.name)) {
if (CanvasFront.ANIMATION_GENERATORS.has(functionCall.name) ||
CanvasFront.LOOP_GENERATORS.has(functionCall.name)) {
return promise.resolve(this._animationFrameEndScreenshot);
}
let cachedScreenshot = this._cachedScreenshots.get(functionCall);
@ -257,7 +262,7 @@ let CanvasActor = exports.CanvasActor = protocol.ActorClass({
this._callWatcher.onCall = this._onContentFunctionCall;
this._callWatcher.setup({
tracedGlobals: CANVAS_CONTEXTS,
tracedFunctions: ANIMATION_GENERATORS,
tracedFunctions: [...ANIMATION_GENERATORS, ...LOOP_GENERATORS],
performReload: reload,
storeCalls: true
});
@ -303,11 +308,7 @@ let CanvasActor = exports.CanvasActor = protocol.ActorClass({
/**
* Records a snapshot of all the calls made during the next animation frame.
* The animation should be implemented via the de-facto requestAnimationFrame
* utility, not inside a `setInterval` or recursive `setTimeout`.
*
* XXX: Currently only supporting requestAnimationFrame. When this isn't used,
* it'd be a good idea to display a huge red flashing banner telling people to
* STOP USING `setInterval` OR `setTimeout` FOR ANIMATION. Bug 978948.
* utility, or inside recursive `setTimeout`s. `setInterval` at this time are not supported.
*/
recordAnimationFrame: method(function() {
if (this._callWatcher.isRecording()) {
@ -339,10 +340,18 @@ let CanvasActor = exports.CanvasActor = protocol.ActorClass({
// They need to be cloned.
inplaceShallowCloneArrays(args, window);
// Handle animations generated using requestAnimationFrame
if (CanvasFront.ANIMATION_GENERATORS.has(name)) {
this._handleAnimationFrame(functionCall);
return;
}
// Handle animations generated using setTimeout. While using
// those timers is considered extremely poor practice, they're still widely
// used on the web, especially for old demos; it's nice to support them as well.
if (CanvasFront.LOOP_GENERATORS.has(name)) {
this._handleAnimationFrame(functionCall);
return;
}
if (CanvasFront.DRAW_CALLS.has(name) && this._animationStarted) {
this._handleDrawCall(functionCall);
return;
@ -812,6 +821,7 @@ let CanvasFront = exports.CanvasFront = protocol.FrontClass(CanvasActor, {
*/
CanvasFront.CANVAS_CONTEXTS = new Set(CANVAS_CONTEXTS);
CanvasFront.ANIMATION_GENERATORS = new Set(ANIMATION_GENERATORS);
CanvasFront.LOOP_GENERATORS = new Set(LOOP_GENERATORS);
CanvasFront.DRAW_CALLS = new Set(DRAW_CALLS);
CanvasFront.INTERESTING_CALLS = new Set(INTERESTING_CALLS);
CanvasFront.THUMBNAIL_SIZE = 50; // px