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Bug 900020 - fix compilation - no review, bustage
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@ -41,11 +41,13 @@ CompositingRenderTargetOGL::BindRenderTarget()
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result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
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}
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if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
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NS_WARNING("Framebuffer not complete -- CheckFramebufferStatus returned 0x%x, "
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"GLContext=%p, IsOffscreen()=%d, mFBO=%d, aFBOTextureTarget=0x%x, "
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"aRect.width=%d, aRect.height=%d",
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result, mGL, mGL->IsOffscreen(), mFBO, mInitParams.mFBOTextureTarget,
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mInitParams.mSize.width, mInitParams.mSize.height);
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nsAutoCString msg;
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msg.AppendPrintf("Framebuffer not complete -- CheckFramebufferStatus returned 0x%x, "
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"GLContext=%p, IsOffscreen()=%d, mFBO=%d, aFBOTextureTarget=0x%x, "
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"aRect.width=%d, aRect.height=%d",
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result, mGL, mGL->IsOffscreen(), mFBO, mInitParams.mFBOTextureTarget,
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mInitParams.mSize.width, mInitParams.mSize.height);
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NS_WARNING(msg.get());
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}
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}
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