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Bug 844362 - Don't invoke various interfaces during shutdown if GetActivationFactory for a interface fails (crashfix). r=tabraldes DONTBUILD CLOSED TREE
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@ -284,6 +284,20 @@ MetroInput::MetroInput(MetroWidget* aWidget,
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NS_ASSERTION(aWidget, "Attempted to create MetroInput for null widget!");
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NS_ASSERTION(aWindow, "Attempted to create MetroInput for null window!");
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mTokenPointerPressed.value = 0;
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mTokenPointerReleased.value = 0;
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mTokenPointerMoved.value = 0;
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mTokenPointerEntered.value = 0;
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mTokenPointerExited.value = 0;
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mTokenPointerWheelChanged.value = 0;
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mTokenAcceleratorKeyActivated.value = 0;
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mTokenEdgeGesture.value = 0;
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mTokenManipulationStarted.value = 0;
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mTokenManipulationUpdated.value = 0;
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mTokenManipulationCompleted.value = 0;
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mTokenTapped.value = 0;
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mTokenRightTapped.value = 0;
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mTouches.Init();
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// Note that this is not thread-safe.
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@ -1335,19 +1349,22 @@ void
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MetroInput::UnregisterInputEvents() {
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// Unregister ourselves for the edge swipe event
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WRL::ComPtr<UI::Input::IEdgeGestureStatics> edgeStatics;
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Foundation::GetActivationFactory(
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if (SUCCEEDED(Foundation::GetActivationFactory(
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WRL::Wrappers::HStringReference(
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RuntimeClass_Windows_UI_Input_EdgeGesture).Get(),
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edgeStatics.GetAddressOf());
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WRL::ComPtr<UI::Input::IEdgeGesture> edge;
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edgeStatics->GetForCurrentView(edge.GetAddressOf());
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edge->remove_Completed(mTokenEdgeGesture);
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edgeStatics.GetAddressOf()))) {
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WRL::ComPtr<UI::Input::IEdgeGesture> edge;
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if (SUCCEEDED(edgeStatics->GetForCurrentView(edge.GetAddressOf()))) {
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edge->remove_Completed(mTokenEdgeGesture);
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}
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}
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// Unregister ourselves from the AcceleratorKeyActivated event
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WRL::ComPtr<ICoreAcceleratorKeys> coreAcceleratorKeys;
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mDispatcher.As<ICoreAcceleratorKeys>(&coreAcceleratorKeys);
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coreAcceleratorKeys->remove_AcceleratorKeyActivated(
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mTokenAcceleratorKeyActivated);
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if (SUCCEEDED(mDispatcher.As<ICoreAcceleratorKeys>(&coreAcceleratorKeys))) {
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coreAcceleratorKeys->remove_AcceleratorKeyActivated(
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mTokenAcceleratorKeyActivated);
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}
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// Unregister ourselves from the window events. This is extremely important;
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// once this object is destroyed we don't want Windows to try to send events
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