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Bug 1186426. Avoid using D3D11 ANGLE on systems that require recreating the rendertargetview. r=jgilbert
It turns out I accidentally landed https://bug1109718.bmoattachments.org/attachment.cgi?id=8630177 as part of another change. This should avoid the brokeness that was caused by that and allow us to simplify our changes to ANGLE.
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@ -1793,6 +1793,7 @@ void CheckIfRenderTargetViewNeedsRecreating(ID3D11Device *device)
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// match the clear
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if (resultColor != 0xffffff00) {
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gfxCriticalNote << "RenderTargetViewNeedsRecreating";
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gANGLESupportsD3D11 = false;
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}
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keyedMutex->ReleaseSync(0);
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