Remove unused variable to fix build bustage. no bug. r=me.

--HG--
extra : rebase_source : d0540d8aa9e57358d44a68692fa15172bd7ecefc
This commit is contained in:
Jonathan Watt 2012-07-20 15:12:26 -04:00
parent c727c2d588
commit 72f6dee60e

View File

@ -446,8 +446,6 @@ nsSVGIntegrationUtils::PaintFramesWithEffects(nsRenderingContext* aCtx,
gfxContext* gfx = aCtx->ThebesContext();
gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(gfx);
PRInt32 appUnitsPerDevPixel =
aFrame->PresContext()->AppUnitsPerDevPixel();
nsPoint firstFrameOffset = GetOffsetToUserSpace(firstFrame);
nsPoint offset = aBuilder->ToReferenceFrame(firstFrame) - firstFrameOffset;
nsPoint offsetWithoutSVGGeomFramePos = offset;