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Remove unused variable to fix build bustage. no bug. r=me.
--HG-- extra : rebase_source : d0540d8aa9e57358d44a68692fa15172bd7ecefc
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@ -446,8 +446,6 @@ nsSVGIntegrationUtils::PaintFramesWithEffects(nsRenderingContext* aCtx,
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gfxContext* gfx = aCtx->ThebesContext();
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gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(gfx);
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PRInt32 appUnitsPerDevPixel =
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aFrame->PresContext()->AppUnitsPerDevPixel();
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nsPoint firstFrameOffset = GetOffsetToUserSpace(firstFrame);
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nsPoint offset = aBuilder->ToReferenceFrame(firstFrame) - firstFrameOffset;
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nsPoint offsetWithoutSVGGeomFramePos = offset;
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