mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 579191; crash in WebGLContext::CompileShader; r=vladimir
This commit is contained in:
parent
697625d979
commit
725da75b5b
@ -2848,7 +2848,7 @@ WebGLContext::CompileShader(nsIWebGLShader *sobj)
|
||||
WebGLShader *shader;
|
||||
WebGLuint shadername;
|
||||
|
||||
if (!GetGLName<WebGLShader>("compileShader", sobj, &shadername))
|
||||
if (!GetConcreteObjectAndGLName("compileShader", sobj, &shader, &shadername))
|
||||
return NS_OK;
|
||||
MakeContextCurrent();
|
||||
|
||||
@ -2905,7 +2905,7 @@ WebGLContext::GetShaderParameter(nsIWebGLShader *sobj, WebGLenum pname, nsIVaria
|
||||
{
|
||||
WebGLShader *shader;
|
||||
WebGLuint shadername;
|
||||
if (!GetGLName<WebGLShader>("getShaderParameter: shader", sobj, &shadername))
|
||||
if (!GetConcreteObjectAndGLName("getShaderParameter: shader", sobj, &shader, &shadername))
|
||||
return NS_OK;
|
||||
|
||||
nsCOMPtr<nsIWritableVariant> wrval = do_CreateInstance("@mozilla.org/variant;1");
|
||||
@ -2950,7 +2950,7 @@ WebGLContext::GetShaderInfoLog(nsIWebGLShader *sobj, nsAString& retval)
|
||||
{
|
||||
WebGLShader *shader;
|
||||
WebGLuint shadername;
|
||||
if (!GetGLName<WebGLShader>("getShaderInfoLog: shader", sobj, &shadername))
|
||||
if (!GetConcreteObjectAndGLName("getShaderInfoLog: shader", sobj, &shader, &shadername))
|
||||
return NS_OK;
|
||||
|
||||
const nsCString& tlog = shader->TranslationLog();
|
||||
@ -2988,7 +2988,7 @@ WebGLContext::GetShaderSource(nsIWebGLShader *sobj, nsAString& retval)
|
||||
{
|
||||
WebGLShader *shader;
|
||||
WebGLuint shadername;
|
||||
if (!GetGLName<WebGLShader>("getShaderSource: shader", sobj, &shadername))
|
||||
if (!GetConcreteObjectAndGLName("getShaderSource: shader", sobj, &shader, &shadername))
|
||||
return NS_OK;
|
||||
|
||||
CopyASCIItoUTF16(shader->Source(), retval);
|
||||
@ -3001,7 +3001,7 @@ WebGLContext::ShaderSource(nsIWebGLShader *sobj, const nsAString& source)
|
||||
{
|
||||
WebGLShader *shader;
|
||||
WebGLuint shadername;
|
||||
if (!GetGLName<WebGLShader>("shaderSource: shader", sobj, &shadername))
|
||||
if (!GetConcreteObjectAndGLName("shaderSource: shader", sobj, &shader, &shadername))
|
||||
return NS_OK;
|
||||
|
||||
shader->SetSource(NS_LossyConvertUTF16toASCII(source));
|
||||
|
Loading…
Reference in New Issue
Block a user