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Bug 1041149 - Remove unused variable in generateScreenshotFor in canvas.js, r=past
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@ -156,8 +156,6 @@ let FrameSnapshotActor = protocol.ActorClass({
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last: index
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});
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// To keep things fast, generate an image that's relatively small.
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let dimensions = Math.min(CanvasFront.SCREENSHOT_HEIGHT_MAX, canvas.height);
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let screenshot;
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// Depending on the canvas' context, generating a screenshot is done
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