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Bug 1205511 - Use nsPresContext::DevToCSSPixelScale() where appropriate. r=kats
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@ -7838,9 +7838,7 @@ nsDocument::GetViewportInfo(const ScreenIntSize& aDisplaySize)
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// pixel an integer, and we want the adjusted value.
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float fullZoom = context ? context->DeviceContext()->GetFullZoom() : 1.0;
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fullZoom = (fullZoom == 0.0) ? 1.0 : fullZoom;
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CSSToLayoutDeviceScale layoutDeviceScale(
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(float)nsPresContext::AppUnitsPerCSSPixel() /
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context->AppUnitsPerDevPixel());
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CSSToLayoutDeviceScale layoutDeviceScale = context->CSSToDevPixelScale();
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CSSToScreenScale defaultScale = layoutDeviceScale
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* LayoutDeviceToScreenScale(1.0);
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@ -118,8 +118,8 @@ MobileViewportManager::UpdateResolution(const nsViewportInfo& aViewportInfo,
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const CSSSize& aViewport,
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const Maybe<float>& aDisplayWidthChangeRatio)
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{
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CSSToLayoutDeviceScale cssToDev((float)nsPresContext::AppUnitsPerCSSPixel()
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/ mPresShell->GetPresContext()->AppUnitsPerDevPixel());
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CSSToLayoutDeviceScale cssToDev =
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mPresShell->GetPresContext()->CSSToDevPixelScale();
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LayoutDeviceToLayerScale res(nsLayoutUtils::GetResolution(mPresShell));
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if (mIsFirstPaint) {
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@ -207,9 +207,8 @@ ZoomConstraintsClient::RefreshZoomConstraints()
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if (zoomConstraints.mAllowDoubleTapZoom) {
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// If the CSS viewport is narrower than the screen (i.e. width <= device-width)
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// then we disable double-tap-to-zoom behaviour.
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int32_t auPerDevPixel = mPresShell->GetPresContext()->AppUnitsPerDevPixel();
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CSSToLayoutDeviceScale scale(
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(float)nsPresContext::AppUnitsPerCSSPixel() / auPerDevPixel);
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CSSToLayoutDeviceScale scale =
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mPresShell->GetPresContext()->CSSToDevPixelScale();
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if ((viewportInfo.GetSize() * scale).width <= screenSize.width) {
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zoomConstraints.mAllowDoubleTapZoom = false;
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}
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@ -2486,12 +2486,10 @@ nsLayoutUtils::TransformPoints(nsIFrame* aFromFrame, nsIFrame* aToFrame,
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}
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downToDest.Invert();
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Matrix4x4 upToAncestor = GetTransformToAncestor(aFromFrame, nearestCommonAncestor);
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CSSToLayoutDeviceScale devPixelsPerCSSPixelFromFrame(
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double(nsPresContext::AppUnitsPerCSSPixel())/
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aFromFrame->PresContext()->AppUnitsPerDevPixel());
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CSSToLayoutDeviceScale devPixelsPerCSSPixelToFrame(
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double(nsPresContext::AppUnitsPerCSSPixel())/
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aToFrame->PresContext()->AppUnitsPerDevPixel());
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CSSToLayoutDeviceScale devPixelsPerCSSPixelFromFrame =
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aFromFrame->PresContext()->CSSToDevPixelScale();
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CSSToLayoutDeviceScale devPixelsPerCSSPixelToFrame =
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aToFrame->PresContext()->CSSToDevPixelScale();
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for (uint32_t i = 0; i < aPointCount; ++i) {
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LayoutDevicePoint devPixels = aPoints[i] * devPixelsPerCSSPixelFromFrame;
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// What should the behaviour be if some of the points aren't invertible
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@ -2970,8 +2968,7 @@ nsLayoutUtils::CalculateBasicFrameMetrics(nsIScrollableFrame* aScrollFrame) {
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FrameMetrics metrics;
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nsPresContext* presContext = frame->PresContext();
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nsIPresShell* presShell = presContext->PresShell();
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CSSToLayoutDeviceScale deviceScale(float(nsPresContext::AppUnitsPerCSSPixel())
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/ presContext->AppUnitsPerDevPixel());
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CSSToLayoutDeviceScale deviceScale = presContext->CSSToDevPixelScale();
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float resolution = 1.0f;
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if (frame == presShell->GetRootScrollFrame()) {
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// Only the root scrollable frame for a given presShell should pick up
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@ -8399,8 +8396,7 @@ nsLayoutUtils::ComputeFrameMetrics(nsIFrame* aForFrame,
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* nsLayoutUtils::GetTransformToAncestorScale(aScrollFrame ? aScrollFrame : aForFrame));
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metrics.SetExtraResolution(metrics.GetCumulativeResolution() / resolutionToScreen);
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metrics.SetDevPixelsPerCSSPixel(CSSToLayoutDeviceScale(
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(float)nsPresContext::AppUnitsPerCSSPixel() / auPerDevPixel));
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metrics.SetDevPixelsPerCSSPixel(presContext->CSSToDevPixelScale());
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// Initially, AsyncPanZoomController should render the content to the screen
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// at the painted resolution.
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