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Bug 717302: Make sure to mark transform dirty after resetting to push clip. r=jrmuizel
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@ -1024,6 +1024,7 @@ DrawTargetD2D::PushClipRect(const Rect &aRect)
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mPushedClips.push_back(clip);
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mRT->SetTransform(D2D1::IdentityMatrix());
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mTransformDirty = true;
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if (mClipsArePushed) {
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mRT->PushAxisAlignedClip(clip.mBounds, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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}
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