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Bug 902505 - Adjust the hit-test and input transformations in APZCTreeManager to be more correct. r=botond
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@ -638,27 +638,32 @@ APZCTreeManager::GetAPZCAtPoint(AsyncPanZoomController* aApzc, const gfxPoint& a
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// comments explain what values are stored in the variables at these two levels. All the comments
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// use standard matrix notation where the leftmost matrix in a multiplication is applied first.
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// ancestorUntransform takes points from aApzc's parent APZC's screen coordinates
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// ancestorUntransform takes points from aApzc's parent APZC's layer coordinates
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// to aApzc's screen coordinates.
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// It is OC.Inverse() * NC.Inverse() * MC.Inverse() at recursion level for L,
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// and RC.Inverse() * QC.Inverse() at recursion level for P.
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gfx3DMatrix ancestorUntransform = aApzc->GetAncestorTransform().Inverse();
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// Hit testing for this layer is performed in aApzc's screen coordinates.
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gfxPoint hitTestPointForThisLayer = ancestorUntransform.ProjectPoint(aHitTestPoint);
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APZC_LOG("Untransformed %f %f to screen coordinates %f %f for hit-testing APZC %p\n",
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// hitTestTransform takes points from aApzc's parent APZC's layer coordinates to
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// the hit test space (which is aApzc's transient coordinates).
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// It is OC.Inverse() * NC.Inverse() * MC.Inverse() * LC.Inverse() * LN.Inverse() at L,
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// and RC.Inverse() * QC.Inverse() * PC.Inverse() * PN.Inverse() at P.
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gfx3DMatrix hitTestTransform = ancestorUntransform
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* aApzc->GetCSSTransform().Inverse()
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* aApzc->GetNontransientAsyncTransform().Inverse();
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gfxPoint hitTestPointForThisLayer = hitTestTransform.ProjectPoint(aHitTestPoint);
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APZC_LOG("Untransformed %f %f to transient coordinates %f %f for hit-testing APZC %p\n",
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aHitTestPoint.x, aHitTestPoint.y,
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hitTestPointForThisLayer.x, hitTestPointForThisLayer.y, aApzc);
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// myUntransform takes points from aApzc's screen coordinates
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// childUntransform takes points from aApzc's parent APZC's layer coordinates
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// to aApzc's layer coordinates (which are aApzc's children's screen coordinates).
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// It is LA.Inverse() * LC.Inverse() at L
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// and PA.Inverse() * PC.Inverse() at P.
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gfx3DMatrix myUntransform = gfx3DMatrix(aApzc->GetCurrentAsyncTransform()).Inverse()
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* aApzc->GetCSSTransform().Inverse();
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// Hit testing for child layers is performed in aApzc's layer coordinates.
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gfxPoint hitTestPointForChildLayers = myUntransform.ProjectPoint(hitTestPointForThisLayer);
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// It is OC.Inverse() * NC.Inverse() * MC.Inverse() * LC.Inverse() * LA.Inverse() at L
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// and RC.Inverse() * QC.Inverse() * PC.Inverse() * PA.Inverse() at P.
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gfx3DMatrix childUntransform = ancestorUntransform
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* aApzc->GetCSSTransform().Inverse()
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* gfx3DMatrix(aApzc->GetCurrentAsyncTransform()).Inverse();
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gfxPoint hitTestPointForChildLayers = childUntransform.ProjectPoint(aHitTestPoint);
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APZC_LOG("Untransformed %f %f to layer coordinates %f %f for APZC %p\n",
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aHitTestPoint.x, aHitTestPoint.y,
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hitTestPointForChildLayers.x, hitTestPointForChildLayers.y, aApzc);
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@ -687,22 +692,34 @@ APZCTreeManager::GetAPZCAtPoint(AsyncPanZoomController* aApzc, const gfxPoint& a
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When layer L is displayed to the screen by the compositor, the set of transforms that
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are applied to L are (in order from top to bottom):
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L's CSS transform (hereafter referred to as transform matrix LC)
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L's async transform (hereafter referred to as transform matrix LA)
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M's CSS transform (hereafter referred to as transform matrix MC)
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M's async transform (hereafter referred to as transform matrix MA)
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L's transient async transform (hereafter referred to as transform matrix LT)
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L's nontransient async transform (hereafter referred to as transform matrix LN)
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L's CSS transform (hereafter referred to as transform matrix LC)
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M's transient async transform (hereafter referred to as transform matrix MT)
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M's nontransient async transform (hereafter referred to as transform matrix MN)
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M's CSS transform (hereafter referred to as transform matrix MC)
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...
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R's CSS transform (hereafter referred to as transform matrix RC)
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R's async transform (hereafter referred to as transform matrix RA)
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R's transient async transform (hereafter referred to as transform matrix RT)
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R's nontransient async transform (hereafter referred to as transform matrix RN)
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R's CSS transform (hereafter referred to as transform matrix RC)
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Therefore, if we want user input to modify L's async transform, we have to first convert
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user input from screen space to the coordinate space of L's async transform. Doing this
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involves applying the following transforms (in order from top to bottom):
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RA.Inverse()
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Also, for any layer, the async transform is the combination of its transient and non-transient
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parts. That is, for any layer L:
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LA === LT * LN
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LA.Inverse() === LN.Inverse() * LT.Inverse()
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If we want user input to modify L's transient async transform, we have to first convert
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user input from screen space to the coordinate space of L's transient async transform. Doing
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this involves applying the following transforms (in order from top to bottom):
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RC.Inverse()
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RN.Inverse()
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RT.Inverse()
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...
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MA.Inverse()
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MC.Inverse()
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MN.Inverse()
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MT.Inverse()
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LC.Inverse()
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LN.Inverse()
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This combined transformation is returned in the aTransformToApzcOut out-parameter.
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Next, if we want user inputs sent to gecko for event-dispatching, we will need to strip
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@ -710,34 +727,39 @@ APZCTreeManager::GetAPZCAtPoint(AsyncPanZoomController* aApzc, const gfxPoint& a
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transforms are stored only in the compositor and gecko does not account for them when
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doing display-list-based hit-testing for event dispatching. Therefore, given a user input
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in screen space, the following transforms need to be applied (in order from top to bottom):
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RA.Inverse()
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RC.Inverse()
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RN.Inverse()
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RT.Inverse()
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...
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MA.Inverse()
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MC.Inverse()
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LA.Inverse()
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MN.Inverse()
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MT.Inverse()
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LC.Inverse()
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LN.Inverse()
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LT.Inverse()
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LC
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MC
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...
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RC
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This sequence can be simplified and refactored to the following:
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aTransformToApzcOut
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LA.Inverse()
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LT.Inverse()
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LC
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MC
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...
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RC
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Since aTransformToApzcOut is already one of the out-parameters, we set aTransformToGeckoOut
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to the remaining transforms (LA.Inverse() * MC * ... * RC), so that the caller code can
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to the remaining transforms (LT.Inverse() * LC * ... * RC), so that the caller code can
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combine it with aTransformToApzcOut to get the final transform required in this case.
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Note that for many of these layers, there will be no AsyncPanZoomController attached, and
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so the async transform will be the identity transform. So, in the example above, if layers
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L and P have APZC instances attached, MA, NA, OA, QA, and RA will be identity transforms.
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Additionally, for space-saving purposes, each APZC instance stores its layers individual
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L and P have APZC instances attached, MT, MN, NT, NN, OT, ON, QT, QN, RT and RN will be
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identity transforms.
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Additionally, for space-saving purposes, each APZC instance stores its layer's individual
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CSS transform and the accumulation of CSS transforms to its parent APZC. So the APZC for
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layer L would store LC and (MC * NC * OC), and the layer P would store PC and (QC * RC).
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The APZCs also obviously have LA and PA, so all of the above transformation combinations
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The APZCs also obviously have LT, LN, PT, and PN, so all of the above transformation combinations
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required can be generated.
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*/
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void
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@ -754,23 +776,27 @@ APZCTreeManager::GetInputTransforms(AsyncPanZoomController *aApzc, gfx3DMatrix&
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gfx3DMatrix ancestorUntransform = aApzc->GetAncestorTransform().Inverse();
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// asyncUntransform is LA.Inverse()
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gfx3DMatrix asyncUntransform = gfx3DMatrix(aApzc->GetCurrentAsyncTransform()).Inverse();
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// nontransientAsyncTransform is LN
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gfx3DMatrix nontransientAsyncTransform = aApzc->GetNontransientAsyncTransform();
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// transientAsyncUntransform is LT.Inverse()
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gfx3DMatrix transientAsyncUntransform = nontransientAsyncTransform * asyncUntransform;
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// aTransformToApzcOut is initialized to OC.Inverse() * NC.Inverse() * MC.Inverse()
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aTransformToApzcOut = ancestorUntransform;
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// aTransformToGeckoOut is initialized to LA.Inverse() * MC * NC * OC
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aTransformToGeckoOut = asyncUntransform * aApzc->GetAncestorTransform();
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// aTransformToApzcOut is initialized to OC.Inverse() * NC.Inverse() * MC.Inverse() * LC.Inverse() * LN.Inverse()
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aTransformToApzcOut = ancestorUntransform * aApzc->GetCSSTransform().Inverse() * nontransientAsyncTransform.Inverse();
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// aTransformToGeckoOut is initialized to LT.Inverse() * LC * MC * NC * OC
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aTransformToGeckoOut = transientAsyncUntransform * aApzc->GetCSSTransform() * aApzc->GetAncestorTransform();
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for (AsyncPanZoomController* parent = aApzc->GetParent(); parent; parent = parent->GetParent()) {
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// ancestorUntransform is updated to RC.Inverse() * QC.Inverse() when parent == P
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ancestorUntransform = parent->GetAncestorTransform().Inverse();
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// asyncUntransform is updated to PA.Inverse() when parent == P
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asyncUntransform = gfx3DMatrix(parent->GetCurrentAsyncTransform()).Inverse();
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// untransformSinceLastApzc is RC.Inverse() * QC.Inverse() * PA.Inverse() * PC.Inverse()
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gfx3DMatrix untransformSinceLastApzc = ancestorUntransform * asyncUntransform * parent->GetCSSTransform().Inverse();
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// untransformSinceLastApzc is RC.Inverse() * QC.Inverse() * PC.Inverse() * PA.Inverse()
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gfx3DMatrix untransformSinceLastApzc = ancestorUntransform * parent->GetCSSTransform().Inverse() * asyncUntransform;
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// aTransformToApzcOut is RC.Inverse() * QC.Inverse() * PA.Inverse() * PC.Inverse() * OC.Inverse() * NC.Inverse() * MC.Inverse()
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// aTransformToApzcOut is RC.Inverse() * QC.Inverse() * PC.Inverse() * PA.Inverse() * OC.Inverse() * NC.Inverse() * MC.Inverse() * LC.Inverse() * LN.Inverse()
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aTransformToApzcOut = untransformSinceLastApzc * aTransformToApzcOut;
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// aTransformToGeckoOut is LA.Inverse() * MC * NC * OC * PC * QC * RC
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// aTransformToGeckoOut is LT.Inverse() * LC * MC * NC * OC * PC * QC * RC
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aTransformToGeckoOut = aTransformToGeckoOut * parent->GetCSSTransform() * parent->GetAncestorTransform();
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// The above values for aTransformToApzcOut and aTransformToGeckoOut when parent == P match
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@ -1262,6 +1262,13 @@ ViewTransform AsyncPanZoomController::GetCurrentAsyncTransform() {
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/ mFrameMetrics.GetParentResolution());
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}
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gfx3DMatrix AsyncPanZoomController::GetNontransientAsyncTransform() {
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ReentrantMonitorAutoEnter lock(mMonitor);
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return gfx3DMatrix::ScalingMatrix(mLastContentPaintMetrics.mResolution.scale,
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mLastContentPaintMetrics.mResolution.scale,
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1.0f);
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}
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void AsyncPanZoomController::NotifyLayersUpdated(const FrameMetrics& aLayerMetrics, bool aIsFirstPaint) {
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ReentrantMonitorAutoEnter lock(mMonitor);
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@ -200,6 +200,13 @@ public:
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*/
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ViewTransform GetCurrentAsyncTransform();
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/**
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* Returns the part of the async transform that will remain once Gecko does a
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* repaint at the desired metrics. That is, in the steady state:
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* gfx3DMatrix(GetCurrentAsyncTransform()) === GetNontransientAsyncTransform()
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*/
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gfx3DMatrix GetNontransientAsyncTransform();
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/**
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* Recalculates the displayport. Ideally, this should paint an area bigger
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* than the composite-to dimensions so that when you scroll down, you don't
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