mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 1070745 part 3 - Convert AnimationPlayer mPlayState to an mPaused bool; r=birtles
We only need to store if an animation is paused or not, hence a bool is sufficient. Furthermore, the convenience of using the same type as the specified style of animation-play-state will disappear once pausing behavior is wrapped up behind Play() and Pause() methods.
This commit is contained in:
parent
62a1aab1e3
commit
6a83000768
@ -56,7 +56,7 @@ AnimationPlayer::PlayFromJS()
|
||||
void
|
||||
AnimationPlayer::PauseFromJS()
|
||||
{
|
||||
Play();
|
||||
Pause();
|
||||
|
||||
// TODO (flush styles etc.)
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ protected:
|
||||
|
||||
public:
|
||||
explicit AnimationPlayer(AnimationTimeline* aTimeline)
|
||||
: mPlayState(NS_STYLE_ANIMATION_PLAY_STATE_RUNNING)
|
||||
: mIsPaused(false)
|
||||
, mIsRunningOnCompositor(false)
|
||||
, mTimeline(aTimeline)
|
||||
{
|
||||
@ -64,9 +64,7 @@ public:
|
||||
return mSource ? mSource->Name() : EmptyString();
|
||||
}
|
||||
|
||||
bool IsPaused() const {
|
||||
return mPlayState == NS_STYLE_ANIMATION_PLAY_STATE_PAUSED;
|
||||
}
|
||||
bool IsPaused() const { return mIsPaused; }
|
||||
|
||||
bool IsRunning() const;
|
||||
|
||||
@ -84,7 +82,7 @@ public:
|
||||
// The beginning of the delay period.
|
||||
Nullable<TimeDuration> mStartTime;
|
||||
Nullable<TimeDuration> mHoldTime;
|
||||
uint8_t mPlayState;
|
||||
bool mIsPaused;
|
||||
bool mIsRunningOnCompositor;
|
||||
|
||||
nsRefPtr<AnimationTimeline> mTimeline;
|
||||
|
@ -324,7 +324,7 @@ nsAnimationManager::CheckAnimationRule(nsStyleContext* aStyleContext,
|
||||
}
|
||||
oldPlayer->mHoldTime.SetNull();
|
||||
}
|
||||
oldPlayer->mPlayState = newPlayer->mPlayState;
|
||||
oldPlayer->mIsPaused = newPlayer->mIsPaused;
|
||||
|
||||
// Replace new animation with the (updated) old one and remove the
|
||||
// old one from the array so we don't try to match it any more.
|
||||
@ -459,7 +459,8 @@ nsAnimationManager::BuildAnimations(nsStyleContext* aStyleContext,
|
||||
dest->SetSource(destAnim);
|
||||
|
||||
dest->mStartTime = now;
|
||||
dest->mPlayState = src.GetPlayState();
|
||||
dest->mIsPaused =
|
||||
src.GetPlayState() == NS_STYLE_ANIMATION_PLAY_STATE_PAUSED;
|
||||
if (dest->IsPaused()) {
|
||||
dest->mHoldTime.SetValue(TimeDuration(0));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user