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Bug 639689. Part 5: Track whether the current path in the canvas context is empty. If it is, then optimize path save/restore to not make a copy of the current path. r=joe
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6efae32538
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6880cc64d6
@ -431,6 +431,29 @@ public:
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STYLE_MAX
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};
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class PathAutoSaveRestore
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{
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public:
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PathAutoSaveRestore(nsCanvasRenderingContext2D* aCtx) :
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mContext(aCtx->mThebes)
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{
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if (aCtx->mHasPath) {
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mPath = mContext->CopyPath();
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}
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}
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~PathAutoSaveRestore()
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{
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mContext->NewPath();
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if (mPath) {
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mContext->AppendPath(mPath);
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}
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}
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private:
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gfxContext *mContext;
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nsRefPtr<gfxPath> mPath;
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};
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friend class PathAutoSaveRestore;
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protected:
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/**
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@ -512,6 +535,10 @@ protected:
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* many more Redraw calls.
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*/
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PRPackedBool mPredictManyRedrawCalls;
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/**
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* This is set whenever there's a nonempty path set by the API user.
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*/
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PRPackedBool mHasPath;
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/**
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* Number of times we've invalidated before calling redraw
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@ -830,7 +857,7 @@ nsCanvasRenderingContext2D::nsCanvasRenderingContext2D()
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, mIPC(PR_FALSE)
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, mCanvasElement(nsnull)
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, mSaveCount(0), mIsEntireFrameInvalid(PR_FALSE)
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, mPredictManyRedrawCalls(PR_FALSE), mInvalidateCount(0)
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, mPredictManyRedrawCalls(PR_FALSE), mHasPath(PR_FALSE), mInvalidateCount(0)
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, mLastStyle(STYLE_MAX), mStyleStack(20)
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{
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sNumLivingContexts++;
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@ -1953,7 +1980,7 @@ nsCanvasRenderingContext2D::ClearRect(float x, float y, float w, float h)
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if (!FloatValidate(x,y,w,h))
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return NS_ERROR_DOM_SYNTAX_ERR;
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gfxContextPathAutoSaveRestore pathSR(mThebes);
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PathAutoSaveRestore pathSR(this);
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gfxContextAutoSaveRestore autoSR(mThebes);
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mThebes->SetOperator(gfxContext::OPERATOR_CLEAR);
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@ -1970,7 +1997,7 @@ nsCanvasRenderingContext2D::DrawRect(const gfxRect& rect, Style style)
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if (!FloatValidate(rect.pos.x, rect.pos.y, rect.size.width, rect.size.height))
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return NS_ERROR_DOM_SYNTAX_ERR;
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gfxContextPathAutoSaveRestore pathSR(mThebes);
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PathAutoSaveRestore pathSR(this);
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mThebes->NewPath();
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mThebes->Rectangle(rect);
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@ -2002,6 +2029,7 @@ nsCanvasRenderingContext2D::StrokeRect(float x, float y, float w, float h)
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NS_IMETHODIMP
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nsCanvasRenderingContext2D::BeginPath()
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{
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mHasPath = PR_FALSE;
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mThebes->NewPath();
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return NS_OK;
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}
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@ -2046,6 +2074,7 @@ nsCanvasRenderingContext2D::MoveTo(float x, float y)
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if (!FloatValidate(x,y))
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return NS_ERROR_DOM_SYNTAX_ERR;
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mHasPath = PR_TRUE;
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mThebes->MoveTo(gfxPoint(x, y));
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return NS_OK;
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}
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@ -2056,6 +2085,7 @@ nsCanvasRenderingContext2D::LineTo(float x, float y)
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if (!FloatValidate(x,y))
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return NS_ERROR_DOM_SYNTAX_ERR;
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mHasPath = PR_TRUE;
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mThebes->LineTo(gfxPoint(x, y));
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return NS_OK;
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}
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@ -2072,6 +2102,7 @@ nsCanvasRenderingContext2D::QuadraticCurveTo(float cpx, float cpy, float x, floa
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gfxPoint p(x,y);
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gfxPoint cp(cpx, cpy);
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mHasPath = PR_TRUE;
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mThebes->CurveTo((c+cp*2)/3.0, (p+cp*2)/3.0, p);
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return NS_OK;
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@ -2085,6 +2116,7 @@ nsCanvasRenderingContext2D::BezierCurveTo(float cp1x, float cp1y,
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if (!FloatValidate(cp1x,cp1y,cp2x,cp2y,x,y))
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return NS_ERROR_DOM_SYNTAX_ERR;
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mHasPath = PR_TRUE;
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mThebes->CurveTo(gfxPoint(cp1x, cp1y),
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gfxPoint(cp2x, cp2y),
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gfxPoint(x, y));
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@ -2101,6 +2133,8 @@ nsCanvasRenderingContext2D::ArcTo(float x1, float y1, float x2, float y2, float
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if (radius < 0)
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return NS_ERROR_DOM_INDEX_SIZE_ERR;
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mHasPath = PR_TRUE;
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gfxPoint p0 = mThebes->CurrentPoint();
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double dir, a2, b2, c2, cosx, sinx, d, anx, any, bnx, bny, x3, y3, x4, y4, cx, cy, angle0, angle1;
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@ -2160,6 +2194,7 @@ nsCanvasRenderingContext2D::Arc(float x, float y, float r, float startAngle, flo
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gfxPoint p(x,y);
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mHasPath = PR_TRUE;
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if (ccw)
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mThebes->NegativeArc(p, r, startAngle, endAngle);
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else
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@ -2173,6 +2208,7 @@ nsCanvasRenderingContext2D::Rect(float x, float y, float w, float h)
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if (!FloatValidate(x,y,w,h))
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return NS_ERROR_DOM_SYNTAX_ERR;
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mHasPath = PR_TRUE;
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mThebes->Rectangle(gfxRect(x, y, w, h));
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return NS_OK;
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}
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@ -3331,8 +3367,6 @@ nsCanvasRenderingContext2D::DrawImage(nsIDOMElement *imgElt, float a1,
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{
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NS_ENSURE_ARG(imgElt);
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nsresult rv;
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double sx,sy,sw,sh;
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double dx,dy,dw,dh;
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@ -3378,10 +3412,6 @@ nsCanvasRenderingContext2D::DrawImage(nsIDOMElement *imgElt, float a1,
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}
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}
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gfxContextPathAutoSaveRestore pathSR(mThebes, PR_FALSE);
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rv = NS_OK;
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if (optional_argc == 0) {
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dx = a1;
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dy = a2;
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@ -3407,20 +3437,17 @@ nsCanvasRenderingContext2D::DrawImage(nsIDOMElement *imgElt, float a1,
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dh = a8;
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} else {
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// XXX ERRMSG we need to report an error to developers here! (bug 329026)
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rv = NS_ERROR_INVALID_ARG;
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goto FINISH;
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return NS_ERROR_INVALID_ARG;
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}
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if (dw == 0.0 || dh == 0.0) {
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rv = NS_OK;
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// not really failure, but nothing to do --
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// and noone likes a divide-by-zero
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goto FINISH;
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return NS_OK;
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}
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if (!FloatValidate(sx, sy, sw, sh) || !FloatValidate(dx, dy, dw, dh)) {
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rv = NS_ERROR_DOM_SYNTAX_ERR;
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goto FINISH;
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return NS_ERROR_DOM_SYNTAX_ERR;
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}
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// check args
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@ -3430,8 +3457,7 @@ nsCanvasRenderingContext2D::DrawImage(nsIDOMElement *imgElt, float a1,
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dw < 0.0 || dh < 0.0)
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{
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// XXX ERRMSG we need to report an error to developers here! (bug 329026)
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rv = NS_ERROR_DOM_INDEX_SIZE_ERR;
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goto FINISH;
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return NS_ERROR_DOM_INDEX_SIZE_ERR;
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}
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matrix.Translate(gfxPoint(sx, sy));
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@ -3458,8 +3484,7 @@ nsCanvasRenderingContext2D::DrawImage(nsIDOMElement *imgElt, float a1,
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if (opaque && unscaled) {
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bitblt(surf, sx, sy, sw, sh, dx, dy);
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rv = NS_OK;
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goto FINISH;
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return NS_OK;
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}
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}
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}
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@ -3474,7 +3499,7 @@ nsCanvasRenderingContext2D::DrawImage(nsIDOMElement *imgElt, float a1,
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else
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pattern->SetFilter(gfxPattern::FILTER_NEAREST);
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pathSR.Save();
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PathAutoSaveRestore pathSR(this);
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// Clear the surface if we need to simulate unbounded SOURCE operator
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ClearSurfaceForUnboundedSource();
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@ -3535,8 +3560,7 @@ nsCanvasRenderingContext2D::DrawImage(nsIDOMElement *imgElt, float a1,
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RedrawUser(clip);
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}
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FINISH:
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return rv;
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return NS_OK;
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}
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NS_IMETHODIMP
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@ -4018,7 +4042,7 @@ nsCanvasRenderingContext2D::PutImageData_explicit(PRInt32 x, PRInt32 y, PRUint32
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}
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}
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gfxContextPathAutoSaveRestore pathSR(mThebes);
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PathAutoSaveRestore pathSR(this);
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gfxContextAutoSaveRestore autoSR(mThebes);
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// ignore clipping region, as per spec
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