Bug 879883 - Split common selection code out into a prototype. r=mbrubeck

This commit is contained in:
Jim Mathies 2013-06-17 07:46:52 -05:00
parent 69ef4de422
commit 686bb00322
5 changed files with 958 additions and 873 deletions

View File

@ -109,6 +109,7 @@ let ScriptContexts = {};
["OfflineApps", "chrome://browser/content/helperui/OfflineApps.js"],
["SelectHelperUI", "chrome://browser/content/helperui/SelectHelperUI.js"],
["SelectionHelperUI", "chrome://browser/content/helperui/SelectionHelperUI.js"],
["SelectionPrototype", "chrome://browser/content/library/SelectionPrototype.js"],
["AnimatedZoom", "chrome://browser/content/AnimatedZoom.js"],
["CommandUpdater", "chrome://browser/content/commandUtil.js"],
["ContextCommands", "chrome://browser/content/ContextCommands.js"],

View File

@ -44,6 +44,7 @@ var Browser = {
messageManager.loadFrameScript("chrome://browser/content/Util.js", true);
messageManager.loadFrameScript("chrome://browser/content/contenthandlers/Content.js", true);
messageManager.loadFrameScript("chrome://browser/content/contenthandlers/FormHelper.js", true);
messageManager.loadFrameScript("chrome://browser/content/library/SelectionPrototype.js", true);
messageManager.loadFrameScript("chrome://browser/content/contenthandlers/SelectionHandler.js", true);
messageManager.loadFrameScript("chrome://browser/content/contenthandlers/ContextMenuHandler.js", true);
messageManager.loadFrameScript("chrome://browser/content/contenthandlers/FindHandler.js", true);

View File

@ -4,51 +4,10 @@
dump("### SelectionHandler.js loaded\n");
/*
http://mxr.mozilla.org/mozilla-central/source/docshell/base/nsIDocShell.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionDisplay.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionListener.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionPrivate.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionController.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelection.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMDocument.idl#372
rangeCount
getRangeAt
containsNode
http://www.w3.org/TR/DOM-Level-2-Traversal-Range/ranges.html
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/range/nsIDOMRange.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMDocument.idl#80
content.document.createRange()
getBoundingClientRect
isPointInRange
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMNode.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/base/nsIDOMWindowUtils.idl
setSelectionAtPoint
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMElement.idl
getClientRect
http://mxr.mozilla.org/mozilla-central/source/layout/generic/nsFrameSelection.h
http://mxr.mozilla.org/mozilla-central/source/editor/idl/nsIEditor.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/base/nsIFocusManager.idl
*/
// selection node parameters for various apis
const kSelectionNodeAnchor = 1;
const kSelectionNodeFocus = 2;
var SelectionHandler = {
_debugEvents: false,
_cache: {},
_targetElement: null,
_targetIsEditable: false,
_contentWindow: null,
_contentOffset: { x:0, y:0 },
_domWinUtils: null,
_selectionMoveActive: false,
_debugOptions: { dumpRanges: false, displayRanges: false },
_snap: true,
init: function init() {
this.type = kContentSelector;
this.snap = true;
addMessageListener("Browser:SelectionStart", this);
addMessageListener("Browser:SelectionAttach", this);
addMessageListener("Browser:SelectionEnd", this);
@ -86,25 +45,8 @@ var SelectionHandler = {
removeMessageListener("Browser:SelectionHandlerPing", this);
},
/*************************************************
* Properties
*/
get isActive() {
return !!this._targetElement;
},
get targetIsEditable() {
return this._targetIsEditable || false;
},
/*
* snap - enable or disable word snap for the active marker when a
* SelectionMoveEnd event is received. Typically you would disable
* snap when zoom is < 1.0 for precision selection.
*/
get snap() {
return this._snap;
sendAsync: function sendAsync(aMsg, aJson) {
sendAsyncMessage(aMsg, aJson);
},
/*************************************************
@ -298,44 +240,6 @@ var SelectionHandler = {
this._updateSelectionUI("caret", false, false, true);
},
/*
* _onCaretPositionUpdate - sets the current caret location based on
* a client coordinates. Messages back with updated monocle position
* information.
*
* @param aX, aY drag location in client coordinates.
*/
_onCaretPositionUpdate: function _onCaretPositionUpdate(aX, aY) {
this._onCaretMove(aX, aY);
// Update the position of our selection monocles
this._updateSelectionUI("caret", false, false, true);
},
/*
* _onCaretMove - updates the current caret location based on a client
* coordinates.
*
* @param aX, aY drag location in client coordinates.
*/
_onCaretMove: function _onCaretMove(aX, aY) {
if (!this._targetIsEditable) {
this._onFail("Unexpected, caret position isn't supported with non-inputs.");
return;
}
// SelectionHelperUI sends text input tap coordinates and a caret move
// event at the start of a monocle drag. caretPositionFromPoint isn't
// going to give us correct info if the coord is outside the edit bounds,
// so restrict the coordinates before we call cpfp.
let containedCoords = this._restrictCoordinateToEditBounds(aX, aY);
let cp = this._contentWindow.document.caretPositionFromPoint(containedCoords.xPos,
containedCoords.yPos);
let input = cp.offsetNode;
let offset = cp.offset;
input.selectionStart = input.selectionEnd = offset;
},
/*
* Selection copy event handler
*
@ -401,19 +305,11 @@ var SelectionHandler = {
_onFail: function _onFail(aDbgMessage) {
if (aDbgMessage && aDbgMessage.length > 0)
Util.dumpLn(aDbgMessage);
sendAsyncMessage("Content:SelectionFail");
this.sendAsync("Content:SelectionFail");
this._clearSelection();
this._closeSelection();
},
/*
* Turning on or off various debug featues.
*/
_onSelectionDebug: function _onSelectionDebug(aMsg) {
this._debugOptions = aMsg;
this._debugEvents = aMsg.dumpEvents;
},
/*
* _repositionInfoRequest - fired at us by ContentAreaObserver when the
* soft keyboard is being displayed. CAO wants to make a decision about
@ -422,31 +318,31 @@ var SelectionHandler = {
_repositionInfoRequest: function _repositionInfoRequest(aJsonMsg) {
if (!this.isActive) {
Util.dumpLn("unexpected: repositionInfoRequest but selection isn't active.");
sendAsyncMessage("Content:RepositionInfoResponse", { reposition: false });
this.sendAsync("Content:RepositionInfoResponse", { reposition: false });
return;
}
if (!this.targetIsEditable) {
Util.dumpLn("unexpected: repositionInfoRequest but targetIsEditable is false.");
sendAsyncMessage("Content:RepositionInfoResponse", { reposition: false });
this.sendAsync("Content:RepositionInfoResponse", { reposition: false });
}
let result = this._calcNewContentPosition(aJsonMsg.viewHeight);
// no repositioning needed
if (result == 0) {
sendAsyncMessage("Content:RepositionInfoResponse", { reposition: false });
this.sendAsync("Content:RepositionInfoResponse", { reposition: false });
return;
}
sendAsyncMessage("Content:RepositionInfoResponse", {
this.sendAsync("Content:RepositionInfoResponse", {
reposition: true,
raiseContent: result,
});
},
_onPing: function _onPing(aId) {
sendAsyncMessage("Content:SelectionHandlerPong", { id: aId });
this.sendAsync("Content:SelectionHandlerPong", { id: aId });
},
/*************************************************
@ -469,7 +365,6 @@ var SelectionHandler = {
if (selection)
selection.removeAllRanges();
}
this.selectedText = "";
},
/*
@ -482,7 +377,6 @@ var SelectionHandler = {
this._cache = null;
this._contentWindow = null;
this._targetElement = null;
this.selectedText = "";
this._selectionMoveActive = false;
this._contentOffset = null;
this._domWinUtils = null;
@ -490,49 +384,6 @@ var SelectionHandler = {
sendSyncMessage("Content:HandlerShutdown", {});
},
/*
* _updateSelectionUI
*
* Informs SelectionHelperUI about selection marker position
* so that our selection monocles can be positioned properly.
*
* @param aSrcMsg string the message type that triggered this update.
* @param aUpdateStart bool update start marker position
* @param aUpdateEnd bool update end marker position
* @param aUpdateCaret bool update caret marker position, can be
* undefined, defaults to false.
*/
_updateSelectionUI: function _updateSelectionUI(aSrcMsg, aUpdateStart, aUpdateEnd,
aUpdateCaret) {
let selection = this._getSelection();
// If the range didn't have any text, let's bail
if (!selection) {
this._onFail("no selection was present");
return;
}
// Updates this._cache content selection position data which we send over
// to SelectionHelperUI. Note updateUIMarkerRects will fail if there isn't
// any selection in the page. This can happen when we start a monocle drag
// but haven't dragged enough to create selection. Just return.
try {
this._updateUIMarkerRects(selection);
} catch (ex) {
Util.dumpLn("_updateUIMarkerRects:", ex.message);
return;
}
this._cache.src = aSrcMsg;
this._cache.updateStart = aUpdateStart;
this._cache.updateEnd = aUpdateEnd;
this._cache.updateCaret = aUpdateCaret || false;
this._cache.targetIsEditable = this._targetIsEditable;
// Get monocles positioned correctly
sendAsyncMessage("Content:SelectionRange", this._cache);
},
/*
* Find content within frames - cache the target nsIDOMWindow,
* client coordinate offset, target element, and dom utils interface.
@ -555,557 +406,6 @@ var SelectionHandler = {
return true;
},
/*
* _updateUIMarkerRects(aSelection)
*
* Extracts the rects of the current selection, clips them to any text
* input bounds, and stores them in the cache table we send over to
* SelectionHelperUI.
*/
_updateUIMarkerRects: function _updateUIMarkerRects(aSelection) {
this._cache = this._extractUIRects(aSelection.getRangeAt(0));
if (this. _debugOptions.dumpRanges) {
Util.dumpLn("start:", "(" + this._cache.start.xPos + "," +
this._cache.start.yPos + ")");
Util.dumpLn("end:", "(" + this._cache.end.xPos + "," +
this._cache.end.yPos + ")");
Util.dumpLn("caret:", "(" + this._cache.caret.xPos + "," +
this._cache.caret.yPos + ")");
}
this._restrictSelectionRectToEditBounds();
},
/*
* Selection bounds will fall outside the bound of a control if the control
* can scroll. Clip UI cache data to the bounds of the target so monocles
* don't draw outside the control.
*/
_restrictSelectionRectToEditBounds: function _restrictSelectionRectToEditBounds() {
if (!this._targetIsEditable)
return;
let bounds = this._getTargetBrowserRect();
if (this._cache.start.xPos < bounds.left)
this._cache.start.xPos = bounds.left;
if (this._cache.end.xPos < bounds.left)
this._cache.end.xPos = bounds.left;
if (this._cache.caret.xPos < bounds.left)
this._cache.caret.xPos = bounds.left;
if (this._cache.start.xPos > bounds.right)
this._cache.start.xPos = bounds.right;
if (this._cache.end.xPos > bounds.right)
this._cache.end.xPos = bounds.right;
if (this._cache.caret.xPos > bounds.right)
this._cache.caret.xPos = bounds.right;
if (this._cache.start.yPos < bounds.top)
this._cache.start.yPos = bounds.top;
if (this._cache.end.yPos < bounds.top)
this._cache.end.yPos = bounds.top;
if (this._cache.caret.yPos < bounds.top)
this._cache.caret.yPos = bounds.top;
if (this._cache.start.yPos > bounds.bottom)
this._cache.start.yPos = bounds.bottom;
if (this._cache.end.yPos > bounds.bottom)
this._cache.end.yPos = bounds.bottom;
if (this._cache.caret.yPos > bounds.bottom)
this._cache.caret.yPos = bounds.bottom;
},
_restrictCoordinateToEditBounds: function _restrictCoordinateToEditBounds(aX, aY) {
let result = {
xPos: aX,
yPos: aY
};
if (!this._targetIsEditable)
return result;
let bounds = this._getTargetBrowserRect();
if (aX <= bounds.left)
result.xPos = bounds.left + 1;
if (aX >= bounds.right)
result.xPos = bounds.right - 1;
if (aY <= bounds.top)
result.yPos = bounds.top + 1;
if (aY >= bounds.bottom)
result.yPos = bounds.bottom - 1;
},
/*
* _handleSelectionPoint(aMarker, aPoint, aEndOfSelection)
*
* After a monocle moves to a new point in the document, determines
* what the target is and acts on its selection accordingly. If the
* monocle is within the bounds of the target, adds or subtracts selection
* at the monocle coordinates appropriately and then merges selection ranges
* into a single continuous selection. If the monocle is outside the bounds
* of the target and the underlying target is editable, uses the selection
* controller to advance selection and visibility within the control.
*/
_handleSelectionPoint: function _handleSelectionPoint(aMarker, aClientPoint,
aEndOfSelection) {
let selection = this._getSelection();
let clientPoint = { xPos: aClientPoint.xPos, yPos: aClientPoint.yPos };
if (selection.rangeCount == 0) {
this._onFail("selection.rangeCount == 0");
return;
}
// We expect continuous selection ranges.
if (selection.rangeCount > 1) {
this._setContinuousSelection();
}
// Adjust our y position up such that we are sending coordinates on
// the text line vs. below it where the monocle is positioned.
let halfLineHeight = this._queryHalfLineHeight(aMarker, selection);
clientPoint.yPos -= halfLineHeight;
// Modify selection based on monocle movement
if (this._targetIsEditable) {
this._adjustEditableSelection(aMarker, clientPoint, aEndOfSelection);
} else {
this._adjustSelection(aMarker, clientPoint, aEndOfSelection);
}
},
/*
* _handleSelectionPoint helper methods
*/
/*
* _adjustEditableSelection
*
* Based on a monocle marker and position, adds or subtracts from the
* existing selection in editable controls. Handles auto-scroll as well.
*
* @param the marker currently being manipulated
* @param aAdjustedClientPoint client point adjusted for line height.
* @param aEndOfSelection indicates if this is the end of a selection
* move, in which case we may want to snap to the end of a word or
* sentence.
*/
_adjustEditableSelection: function _adjustEditableSelection(aMarker,
aAdjustedClientPoint,
aEndOfSelection) {
// Test to see if we need to handle auto-scroll in cases where the
// monocle is outside the bounds of the control. This also handles
// adjusting selection if out-of-bounds is true.
let result = this.updateTextEditSelection(aAdjustedClientPoint);
// If result.trigger is true, the monocle is outside the bounds of the
// control.
if (result.trigger) {
// _handleSelectionPoint is triggered by input movement, so if we've
// tested positive for out-of-bounds scrolling here, we need to set a
// recurring timer to keep the expected selection behavior going as
// long as the user keeps the monocle out of bounds.
this._setTextEditUpdateInterval(result.speed);
// Smooth the selection
this._setContinuousSelection();
// Update the other monocle's position if we've dragged off to one side
this._updateSelectionUI("update", result.start, result.end);
} else {
// If we aren't out-of-bounds, clear the scroll timer if it exists.
this._clearTimers();
// Restrict the client point to the interior of the control.
let constrainedPoint =
this._constrainPointWithinControl(aAdjustedClientPoint);
// Add or subtract selection
let cp = this._contentWindow.document.caretPositionFromPoint(constrainedPoint.xPos,
constrainedPoint.yPos);
if (cp.offsetNode != this._targetElement) {
return;
}
if (aMarker == "start") {
this._targetElement.selectionStart = cp.offset;
} else {
this._targetElement.selectionEnd = cp.offset;
}
}
},
/*
* _adjustSelection
*
* Based on a monocle marker and position, adds or subtracts from the
* existing selection.
*
* @param the marker currently being manipulated
* @param aClientPoint the point designating the new start or end
* position for the selection.
* @param aEndOfSelection indicates if this is the end of a selection
* move, in which case we may want to snap to the end of a word or
* sentence.
*/
_adjustSelection: function _adjustSelection(aMarker, aClientPoint,
aEndOfSelection) {
// Make a copy of the existing range, we may need to reset it.
this._backupRangeList();
// shrinkSelectionFromPoint takes sub-frame relative coordinates.
let framePoint = this._clientPointToFramePoint(aClientPoint);
// Tests to see if the user is trying to shrink the selection, and if so
// collapses it down to the appropriate side such that our calls below
// will reset the selection to the proper range.
let shrunk = this._shrinkSelectionFromPoint(aMarker, framePoint);
let selectResult = false;
try {
// If we're at the end of a selection (touchend) snap to the word.
let type = ((aEndOfSelection && this._snap) ?
Ci.nsIDOMWindowUtils.SELECT_WORD :
Ci.nsIDOMWindowUtils.SELECT_CHARACTER);
// Select a character at the point.
selectResult =
this._domWinUtils.selectAtPoint(framePoint.xPos,
framePoint.yPos,
type);
} catch (ex) {
}
// If selectAtPoint failed (which can happen if there's nothing to select)
// reset our range back before we shrunk it.
if (!selectResult) {
this._restoreRangeList();
}
this._freeRangeList();
// Smooth over the selection between all existing ranges.
this._setContinuousSelection();
// Update the other monocle's position. We do this because the dragging
// monocle may reset the static monocle to a new position if the dragging
// monocle drags ahead or behind the other.
this._updateSelectionUI("update", aMarker == "start", aMarker == "start");
},
/*
* _backupRangeList, _restoreRangeList, and _freeRangeList
*
* Utilities that manage a cloned copy of the existing selection.
*/
_backupRangeList: function _backupRangeList() {
this._rangeBackup = new Array();
for (let idx = 0; idx < this._getSelection().rangeCount; idx++) {
this._rangeBackup.push(this._getSelection().getRangeAt(idx).cloneRange());
}
},
_restoreRangeList: function _restoreRangeList() {
if (this._rangeBackup == null)
return;
for (let idx = 0; idx < this._rangeBackup.length; idx++) {
this._getSelection().addRange(this._rangeBackup[idx]);
}
this._freeRangeList();
},
_freeRangeList: function _restoreRangeList() {
this._rangeBackup = null;
},
/*
* Constrains a selection point within a text input control bounds.
*
* @param aPoint - client coordinate point
* @return new constrained point struct
*/
_constrainPointWithinControl: function _cpwc(aPoint) {
let bounds = this._getTargetBrowserRect();
let point = { xPos: aPoint.xPos, yPos: aPoint.yPos };
if (point.xPos <= bounds.left)
point.xPos = bounds.left + 2;
if (point.xPos >= bounds.right)
point.xPos = bounds.right - 2;
if (point.yPos <= bounds.top)
point.yPos = bounds.top + 2;
if (point.yPos >= bounds.bottom)
point.yPos = bounds.bottom - 2;
return point;
},
/*
* _pointOrientationToRect(aPoint, aRect)
*
* Returns a table representing which sides of target aPoint is offset
* from: { left: offset, top: offset, right: offset, bottom: offset }
* Works on client coordinates.
*/
_pointOrientationToRect: function _pointOrientationToRect(aPoint) {
let bounds = this._getTargetBrowserRect();
let result = { left: 0, right: 0, top: 0, bottom: 0 };
if (aPoint.xPos <= bounds.left)
result.left = bounds.left - aPoint.xPos;
if (aPoint.xPos >= bounds.right)
result.right = aPoint.xPos - bounds.right;
if (aPoint.yPos <= bounds.top)
result.top = bounds.top - aPoint.yPos;
if (aPoint.yPos >= bounds.bottom)
result.bottom = aPoint.yPos - bounds.bottom;
return result;
},
/*
* updateTextEditSelection(aPoint, aClientPoint)
*
* Checks to see if the monocle point is outside the bounds of the target
* edit. If so, use the selection controller to select and scroll the edit
* appropriately.
*
* @param aClientPoint raw pointer position
* @return { speed: 0.0 -> 1.0,
* trigger: true/false if out of bounds,
* start: true/false if updated position,
* end: true/false if updated position }
*/
updateTextEditSelection: function updateTextEditSelection(aClientPoint) {
if (aClientPoint == undefined) {
aClientPoint = this._rawSelectionPoint;
}
this._rawSelectionPoint = aClientPoint;
let orientation = this._pointOrientationToRect(aClientPoint);
let result = { speed: 1, trigger: false, start: false, end: false };
let ml = Util.isMultilineInput(this._targetElement);
// This could be improved such that we only select to the beginning of
// the line when dragging left but not up.
if (orientation.left || (ml && orientation.top)) {
this._addEditSelection(kSelectionNodeAnchor);
result.speed = orientation.left + orientation.top;
result.trigger = true;
result.end = true;
} else if (orientation.right || (ml && orientation.bottom)) {
this._addEditSelection(kSelectionNodeFocus);
result.speed = orientation.right + orientation.bottom;
result.trigger = true;
result.start = true;
}
// 'speed' is just total pixels offset, so clamp it to something
// reasonable callers can work with.
if (result.speed > 100)
result.speed = 100;
if (result.speed < 1)
result.speed = 1;
result.speed /= 100;
return result;
},
_setTextEditUpdateInterval: function _setTextEditUpdateInterval(aSpeedValue) {
let timeout = (75 - (aSpeedValue * 75));
if (!this._scrollTimer)
this._scrollTimer = new Util.Timeout();
this._scrollTimer.interval(timeout, this.scrollTimerCallback);
},
_clearTimers: function _clearTimers() {
if (this._scrollTimer) {
this._scrollTimer.clear();
}
},
/*
* _addEditSelection - selection control call wrapper for text inputs.
* Adds selection on the anchor or focus side of selection in a text
* input. Scrolls the location into view as well.
*
* @param const selection node identifier
*/
_addEditSelection: function _addEditSelection(aLocation) {
let selCtrl = this._getSelectController();
try {
if (aLocation == kSelectionNodeAnchor) {
let start = Math.max(this._targetElement.selectionStart - 1, 0);
this._targetElement.setSelectionRange(start, this._targetElement.selectionEnd,
"backward");
} else {
let end = Math.min(this._targetElement.selectionEnd + 1,
this._targetElement.textLength);
this._targetElement.setSelectionRange(this._targetElement.selectionStart,
end,
"forward");
}
selCtrl.scrollSelectionIntoView(Ci.nsISelectionController.SELECTION_NORMAL,
Ci.nsISelectionController.SELECTION_FOCUS_REGION,
Ci.nsISelectionController.SCROLL_SYNCHRONOUS);
} catch (ex) { Util.dumpLn(ex);}
},
_updateInputFocus: function _updateInputFocus(aMarker) {
try {
let selCtrl = this._getSelectController();
this._targetElement.setSelectionRange(this._targetElement.selectionStart,
this._targetElement.selectionEnd,
aMarker == "start" ?
"backward" : "forward");
selCtrl.scrollSelectionIntoView(Ci.nsISelectionController.SELECTION_NORMAL,
Ci.nsISelectionController.SELECTION_FOCUS_REGION,
Ci.nsISelectionController.SCROLL_SYNCHRONOUS);
} catch (ex) {}
},
/*
* _queryHalfLineHeight(aMarker, aSelection)
*
* Y offset applied to the coordinates of the selection position we send
* to dom utils. The selection marker sits below text, but we want the
* selection position to be on the text above the monocle. Since text
* height can vary across the entire selection range, we need the correct
* height based on the line the marker in question is moving on.
*/
_queryHalfLineHeight: function _queryHalfLineHeight(aMarker, aSelection) {
let rects = aSelection.getRangeAt(0).getClientRects();
if (!rects.length) {
return 0;
}
// We are assuming here that these rects are ordered correctly.
// From looking at the range code it appears they will be.
let height = 0;
if (aMarker == "start") {
// height of the first rect corresponding to the start marker:
height = rects[0].bottom - rects[0].top;
} else {
// height of the last rect corresponding to the end marker:
let len = rects.length - 1;
height = rects[len].bottom - rects[len].top;
}
return height / 2;
},
/*
* _setContinuousSelection()
*
* Smooths a selection with multiple ranges into a single
* continuous range.
*/
_setContinuousSelection: function _setContinuousSelection() {
let selection = this._getSelection();
try {
if (selection.rangeCount > 1) {
let startRange = selection.getRangeAt(0);
if (this. _debugOptions.displayRanges) {
let clientRect = startRange.getBoundingClientRect();
this._setDebugRect(clientRect, "red", false);
}
let newStartNode = null;
let newStartOffset = 0;
let newEndNode = null;
let newEndOffset = 0;
for (let idx = 1; idx < selection.rangeCount; idx++) {
let range = selection.getRangeAt(idx);
switch (startRange.compareBoundaryPoints(Ci.nsIDOMRange.START_TO_START, range)) {
case -1: // startRange is before
newStartNode = startRange.startContainer;
newStartOffset = startRange.startOffset;
break;
case 0: // startRange is equal
newStartNode = startRange.startContainer;
newStartOffset = startRange.startOffset;
break;
case 1: // startRange is after
newStartNode = range.startContainer;
newStartOffset = range.startOffset;
break;
}
switch (startRange.compareBoundaryPoints(Ci.nsIDOMRange.END_TO_END, range)) {
case -1: // startRange is before
newEndNode = range.endContainer;
newEndOffset = range.endOffset;
break;
case 0: // startRange is equal
newEndNode = range.endContainer;
newEndOffset = range.endOffset;
break;
case 1: // startRange is after
newEndNode = startRange.endContainer;
newEndOffset = startRange.endOffset;
break;
}
if (this. _debugOptions.displayRanges) {
let clientRect = range.getBoundingClientRect();
this._setDebugRect(clientRect, "orange", false);
}
}
let range = content.document.createRange();
range.setStart(newStartNode, newStartOffset);
range.setEnd(newEndNode, newEndOffset);
selection.addRange(range);
}
} catch (ex) {
Util.dumpLn("exception while modifying selection:", ex.message);
this._onFail("_handleSelectionPoint failed.");
return false;
}
return true;
},
/*
* _shrinkSelectionFromPoint(aMarker, aFramePoint)
*
* Tests to see if aFramePoint intersects the current selection and if so,
* collapses selection down to the opposite start or end point leaving a
* character of selection at the collapse point.
*
* @param aMarker the marker that is being relocated. ("start" or "end")
* @param aFramePoint position of the marker.
*/
_shrinkSelectionFromPoint: function _shrinkSelectionFromPoint(aMarker, aFramePoint) {
let result = false;
try {
let selection = this._getSelection();
for (let range = 0; range < selection.rangeCount; range++) {
// relative to frame
let rects = selection.getRangeAt(range).getClientRects();
for (let idx = 0; idx < rects.length; idx++) {
// Util.dumpLn("[" + idx + "]", aFramePoint.xPos, aFramePoint.yPos, rects[idx].left,
// rects[idx].top, rects[idx].right, rects[idx].bottom);
if (Util.pointWithinDOMRect(aFramePoint.xPos, aFramePoint.yPos, rects[idx])) {
result = true;
if (aMarker == "start") {
selection.collapseToEnd();
} else {
selection.collapseToStart();
}
// collapseToStart and collapseToEnd leave an empty range in the
// selection at the collapse point. Therefore we need to add some
// selection such that the selection added by selectAtPoint and
// the current empty range will get merged properly when we smooth
// the selection ranges out.
let selCtrl = this._getSelectController();
// Expand the collapsed range such that it occupies a little space.
if (aMarker == "start") {
// State: focus = anchor (collapseToEnd does this)
selCtrl.characterMove(false, true);
// State: focus = (anchor - 1)
selection.collapseToStart();
// State: focus = anchor and both are -1 from the original offset
selCtrl.characterMove(true, true);
// State: focus = anchor + 1, both have been moved back one char
} else {
selCtrl.characterMove(true, true);
}
break;
}
}
}
} catch (ex) {
Util.dumpLn("error shrinking selection:", ex.message);
}
return result;
},
/*
* _calcNewContentPosition - calculates the distance the browser should be
* raised to move the focused form input out of the way of the soft
@ -1175,7 +475,7 @@ var SelectionHandler = {
return caretLocation - aNewViewHeight;
},
/*
/*************************************************
* Events
*/
@ -1259,97 +559,10 @@ var SelectionHandler = {
}
},
/*
/*************************************************
* Utilities
*/
/*
* _extractUIRects - Extracts selection and target element information
* used by SelectionHelperUI. Returns client relative coordinates.
*
* @return table containing various ui rects and information
*/
_extractUIRects: function _extractUIRects(aRange) {
let seldata = {
start: {}, end: {}, caret: {},
selection: { left: 0, top: 0, right: 0, bottom: 0 },
element: { left: 0, top: 0, right: 0, bottom: 0 }
};
// When in an iframe, aRange coordinates are relative to the frame origin.
let rects = aRange.getClientRects();
if (rects && rects.length) {
let startSet = false;
for (let idx = 0; idx < rects.length; idx++) {
if (this. _debugOptions.dumpRanges) Util.dumpDOMRect(idx, rects[idx]);
if (!startSet && !Util.isEmptyDOMRect(rects[idx])) {
seldata.start.xPos = rects[idx].left + this._contentOffset.x;
seldata.start.yPos = rects[idx].bottom + this._contentOffset.y;
seldata.caret = seldata.start;
startSet = true;
if (this. _debugOptions.dumpRanges) Util.dumpLn("start set");
}
if (!Util.isEmptyDOMRect(rects[idx])) {
seldata.end.xPos = rects[idx].right + this._contentOffset.x;
seldata.end.yPos = rects[idx].bottom + this._contentOffset.y;
if (this. _debugOptions.dumpRanges) Util.dumpLn("end set");
}
}
// Store the client rect of selection
let r = aRange.getBoundingClientRect();
seldata.selection.left = r.left + this._contentOffset.x;
seldata.selection.top = r.top + this._contentOffset.y;
seldata.selection.right = r.right + this._contentOffset.x;
seldata.selection.bottom = r.bottom + this._contentOffset.y;
}
// Store the client rect of target element
r = this._getTargetClientRect();
seldata.element.left = r.left + this._contentOffset.x;
seldata.element.top = r.top + this._contentOffset.y;
seldata.element.right = r.right + this._contentOffset.x;
seldata.element.bottom = r.bottom + this._contentOffset.y;
// If we don't have a range we can attach to let SelectionHelperUI know.
seldata.selectionRangeFound = !!rects.length;
return seldata;
},
/*
* Returns bounds of the element relative to the inner sub frame it sits
* in.
*/
_getTargetClientRect: function _getTargetClientRect() {
return this._targetElement.getBoundingClientRect();
},
/*
* Returns bounds of the element relative to the top level browser.
*/
_getTargetBrowserRect: function _getTargetBrowserRect() {
let client = this._getTargetClientRect();
return {
left: client.left + this._contentOffset.x,
top: client.top + this._contentOffset.y,
right: client.right + this._contentOffset.x,
bottom: client.bottom + this._contentOffset.y
};
},
/*
* Translate a top level client point to frame relative client point.
*/
_clientPointToFramePoint: function _clientPointToFramePoint(aClientPoint) {
let point = {
xPos: aClientPoint.xPos - this._contentOffset.x,
yPos: aClientPoint.yPos - this._contentOffset.y
};
return point;
},
/*
* Retrieve the total offset from the window's origin to the sub frame
* element including frame and scroll offsets. The resulting offset is
@ -1450,79 +663,8 @@ var SelectionHandler = {
.QueryInterface(Ci.nsISelectionController);
}
},
/*
* Debug routines
*/
_debugDumpSelection: function _debugDumpSelection(aNote, aSel) {
Util.dumpLn("--" + aNote + "--");
Util.dumpLn("anchor:", aSel.anchorNode, aSel.anchorOffset);
Util.dumpLn("focus:", aSel.focusNode, aSel.focusOffset);
},
_debugDumpChildNodes: function _dumpChildNodes(aNode, aSpacing) {
for (let idx = 0; idx < aNode.childNodes.length; idx++) {
let node = aNode.childNodes.item(idx);
for (let spaceIdx = 0; spaceIdx < aSpacing; spaceIdx++) dump(" ");
Util.dumpLn("[" + idx + "]", node);
this._debugDumpChildNodes(node, aSpacing + 1);
}
},
_setDebugElementRect: function _setDebugElementRect(e, aScrollOffset, aColor) {
try {
if (e == null) {
Util.dumpLn("SelectionHandler _setDebugElementRect(): passed in null element");
return;
}
if (e.offsetWidth == 0 || e.offsetHeight== 0) {
Util.dumpLn("SelectionHandler _setDebugElementRect(): passed in flat rect");
return;
}
// e.offset values are positioned relative to the view.
sendAsyncMessage("Content:SelectionDebugRect",
{ left:e.offsetLeft - aScrollOffset.x,
top:e.offsetTop - aScrollOffset.y,
right:e.offsetLeft + e.offsetWidth - aScrollOffset.x,
bottom:e.offsetTop + e.offsetHeight - aScrollOffset.y,
color:aColor, id: e.id });
} catch(ex) {
Util.dumpLn("SelectionHandler _setDebugElementRect():", ex.message);
}
},
/*
* Adds a debug rect to the selection overlay, useful in identifying
* locations for points and rects. Params are in client coordinates.
*
* Example:
* let rect = { left: aPoint.xPos - 1, top: aPoint.yPos - 1,
* right: aPoint.xPos + 1, bottom: aPoint.yPos + 1 };
* this._setDebugRect(rect, "red");
*
* In SelectionHelperUI, you'll need to turn on displayDebugLayer
* in init().
*/
_setDebugRect: function _setDebugRect(aRect, aColor, aFill, aId) {
sendAsyncMessage("Content:SelectionDebugRect",
{ left:aRect.left, top:aRect.top,
right:aRect.right, bottom:aRect.bottom,
color:aColor, fill: aFill, id: aId });
},
/*
* Adds a small debug rect at the point specified. Params are in
* client coordinates.
*
* In SelectionHelperUI, you'll need to turn on displayDebugLayer
* in init().
*/
_setDebugPoint: function _setDebugPoint(aX, aY, aColor) {
let rect = { left: aX - 2, top: aY - 2,
right: aX + 2, bottom: aY + 2 };
this._setDebugRect(rect, aColor, true);
},
};
SelectionHandler.init();
SelectionHandler.__proto__ = new SelectionPrototype();
SelectionHandler.init();

View File

@ -0,0 +1,939 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* SelectionPrototype - common base class used by both chrome and content selection logic.
*/
// selection node parameters for various apis
const kSelectionNodeAnchor = 1;
const kSelectionNodeFocus = 2;
// selection type property constants
const kChromeSelector = 1;
const kContentSelector = 2;
dump("### SelectionPrototype.js loaded\n");
/*
http://mxr.mozilla.org/mozilla-central/source/docshell/base/nsIDocShell.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionDisplay.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionListener.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionPrivate.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionController.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelection.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMDocument.idl#372
rangeCount
getRangeAt
containsNode
http://www.w3.org/TR/DOM-Level-2-Traversal-Range/ranges.html
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/range/nsIDOMRange.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMDocument.idl#80
content.document.createRange()
getBoundingClientRect
isPointInRange
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMNode.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/base/nsIDOMWindowUtils.idl
setSelectionAtPoint
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMElement.idl
getClientRect
http://mxr.mozilla.org/mozilla-central/source/layout/generic/nsFrameSelection.h
http://mxr.mozilla.org/mozilla-central/source/editor/idl/nsIEditor.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/base/nsIFocusManager.idl
http://mxr.mozilla.org/mozilla-central/source/toolkit/content/widgets/textbox.xml
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/xul/nsIDOMXULTextboxElement.idl
mEditor
*/
var SelectionPrototype = function() { }
SelectionPrototype.prototype = {
_debugEvents: true,
_cache: {},
_targetElement: null,
_targetIsEditable: true,
_contentOffset: { x: 0, y: 0 },
_contentWindow: null,
_debugOptions: { dumpRanges: false, displayRanges: false },
_domWinUtils: null,
_selectionMoveActive: false,
_snap: false,
_type: 0,
/*************************************************
* Properties
*/
get isActive() {
return !!this._targetElement;
},
get targetIsEditable() {
return this._targetIsEditable || false;
},
/*
* snap - enable or disable word snap for the active marker when a
* SelectionMoveEnd event is received. Typically you would disable
* snap when zoom is < 1.0 for precision selection. defaults to off.
*/
get snap() {
return this._snap;
},
set snap(aValue) {
this._snap = aValue;
},
/*
* type - returns a constant indicating which module we're
* loaded into - chrome or content.
*/
set type(aValue) {
this._type = aValue;
},
get type() {
return this._type;
},
/*************************************************
* Messaging wrapper
*/
/*
* sendAsync
*
* Wrapper over sendAsyncMessage in content, waps direct invocation on
* SelectionHelperUI in chrome. Should be overriden by objects that inherit
* our behavior.
*/
sendAsync: function sendAsync(aMsg, aJson) {
Util.dumpLn("Base sendAsync called on SelectionPrototype. This is a no-op.");
},
/*************************************************
* Common browser event handlers
*/
/*
* _onCaretPositionUpdate - sets the current caret location based on
* a client coordinates. Messages back with updated monocle position
* information.
*
* @param aX, aY drag location in client coordinates.
*/
_onCaretPositionUpdate: function _onCaretPositionUpdate(aX, aY) {
this._onCaretMove(aX, aY);
// Update the position of our selection monocles
this._updateSelectionUI("caret", false, false, true);
},
/*
* _onCaretMove - updates the current caret location based on a client
* coordinates.
*
* @param aX, aY drag location in client coordinates.
*/
_onCaretMove: function _onCaretMove(aX, aY) {
if (!this._targetIsEditable) {
this._onFail("Unexpected, caret position isn't supported with non-inputs.");
return;
}
// SelectionHelperUI sends text input tap coordinates and a caret move
// event at the start of a monocle drag. caretPositionFromPoint isn't
// going to give us correct info if the coord is outside the edit bounds,
// so restrict the coordinates before we call cpfp.
let containedCoords = this._restrictCoordinateToEditBounds(aX, aY);
let cp = this._contentWindow.document.caretPositionFromPoint(containedCoords.xPos,
containedCoords.yPos);
let input = cp.offsetNode;
let offset = cp.offset;
input.selectionStart = input.selectionEnd = offset;
},
/*
* Turning on or off various debug features.
*/
_onSelectionDebug: function _onSelectionDebug(aMsg) {
this._debugOptions = aMsg;
this._debugEvents = aMsg.dumpEvents;
},
/*************************************************
* Selection api
*/
/*
* _updateSelectionUI
*
* Informs SelectionHelperUI about selection marker position
* so that our selection monocles can be positioned properly.
*
* @param aSrcMsg string the message type that triggered this update.
* @param aUpdateStart bool update start marker position
* @param aUpdateEnd bool update end marker position
* @param aUpdateCaret bool update caret marker position, can be
* undefined, defaults to false.
*/
_updateSelectionUI: function _updateSelectionUI(aSrcMsg, aUpdateStart, aUpdateEnd,
aUpdateCaret) {
let selection = this._getSelection();
// If the range didn't have any text, let's bail
if (!selection) {
this._onFail("no selection was present");
return;
}
// Updates this._cache content selection position data which we send over
// to SelectionHelperUI. Note updateUIMarkerRects will fail if there isn't
// any selection in the page. This can happen when we start a monocle drag
// but haven't dragged enough to create selection. Just return.
try {
this._updateUIMarkerRects(selection);
} catch (ex) {
Util.dumpLn("_updateUIMarkerRects:", ex.message);
return;
}
this._cache.src = aSrcMsg;
this._cache.updateStart = aUpdateStart;
this._cache.updateEnd = aUpdateEnd;
this._cache.updateCaret = aUpdateCaret || false;
this._cache.targetIsEditable = this._targetIsEditable;
// Get monocles positioned correctly
this.sendAsync("Content:SelectionRange", this._cache);
},
/*
* _handleSelectionPoint(aMarker, aPoint, aEndOfSelection)
*
* After a monocle moves to a new point in the document, determines
* what the target is and acts on its selection accordingly. If the
* monocle is within the bounds of the target, adds or subtracts selection
* at the monocle coordinates appropriately and then merges selection ranges
* into a single continuous selection. If the monocle is outside the bounds
* of the target and the underlying target is editable, uses the selection
* controller to advance selection and visibility within the control.
*/
_handleSelectionPoint: function _handleSelectionPoint(aMarker, aClientPoint,
aEndOfSelection) {
let selection = this._getSelection();
let clientPoint = { xPos: aClientPoint.xPos, yPos: aClientPoint.yPos };
if (selection.rangeCount == 0) {
this._onFail("selection.rangeCount == 0");
return;
}
// We expect continuous selection ranges.
if (selection.rangeCount > 1) {
this._setContinuousSelection();
}
// Adjust our y position up such that we are sending coordinates on
// the text line vs. below it where the monocle is positioned.
let halfLineHeight = this._queryHalfLineHeight(aMarker, selection);
clientPoint.yPos -= halfLineHeight;
// Modify selection based on monocle movement
if (this._targetIsEditable) {
this._adjustEditableSelection(aMarker, clientPoint, aEndOfSelection);
} else {
this._adjustSelectionAtPoint(aMarker, clientPoint, aEndOfSelection);
}
},
/*
* _handleSelectionPoint helper methods
*/
/*
* _adjustEditableSelection
*
* Based on a monocle marker and position, adds or subtracts from the
* existing selection in editable controls. Handles auto-scroll as well.
*
* @param the marker currently being manipulated
* @param aAdjustedClientPoint client point adjusted for line height.
* @param aEndOfSelection indicates if this is the end of a selection
* move, in which case we may want to snap to the end of a word or
* sentence.
*/
_adjustEditableSelection: function _adjustEditableSelection(aMarker,
aAdjustedClientPoint,
aEndOfSelection) {
// Test to see if we need to handle auto-scroll in cases where the
// monocle is outside the bounds of the control. This also handles
// adjusting selection if out-of-bounds is true.
let result = this.updateTextEditSelection(aAdjustedClientPoint);
// If result.trigger is true, the monocle is outside the bounds of the
// control.
if (result.trigger) {
// _handleSelectionPoint is triggered by input movement, so if we've
// tested positive for out-of-bounds scrolling here, we need to set a
// recurring timer to keep the expected selection behavior going as
// long as the user keeps the monocle out of bounds.
this._setTextEditUpdateInterval(result.speed);
// Smooth the selection
this._setContinuousSelection();
// Update the other monocle's position if we've dragged off to one side
this._updateSelectionUI("update", result.start, result.end);
} else {
// If we aren't out-of-bounds, clear the scroll timer if it exists.
this._clearTimers();
// Restrict the client point to the interior of the control.
let constrainedPoint =
this._constrainPointWithinControl(aAdjustedClientPoint);
// For textareas we fall back on the selectAtPoint logic due to various
// issues with caretPositionFromPoint (bug 882149).
if (Util.isMultilineInput(this._targetElement)) {
this._adjustSelectionAtPoint(aMarker, constrainedPoint, aEndOfSelection);
return;
}
// Add or subtract selection
let cp =
this._contentWindow.document.caretPositionFromPoint(constrainedPoint.xPos,
constrainedPoint.yPos);
if (!cp || cp.offsetNode != this._targetElement) {
return;
}
if (aMarker == "start") {
this._targetElement.selectionStart = cp.offset;
} else {
this._targetElement.selectionEnd = cp.offset;
}
}
},
/*
* _adjustSelectionAtPoint
*
* Based on a monocle marker and position, adds or subtracts from the
* existing selection at a point.
*
* Note: we are trying to move away from this api due to the overhead.
*
* @param the marker currently being manipulated
* @param aClientPoint the point designating the new start or end
* position for the selection.
* @param aEndOfSelection indicates if this is the end of a selection
* move, in which case we may want to snap to the end of a word or
* sentence.
*/
_adjustSelectionAtPoint: function _adjustSelectionAtPoint(aMarker, aClientPoint,
aEndOfSelection) {
// Make a copy of the existing range, we may need to reset it.
this._backupRangeList();
// shrinkSelectionFromPoint takes sub-frame relative coordinates.
let framePoint = this._clientPointToFramePoint(aClientPoint);
// Tests to see if the user is trying to shrink the selection, and if so
// collapses it down to the appropriate side such that our calls below
// will reset the selection to the proper range.
let shrunk = this._shrinkSelectionFromPoint(aMarker, framePoint);
let selectResult = false;
try {
// If we're at the end of a selection (touchend) snap to the word.
let type = ((aEndOfSelection && this._snap) ?
Ci.nsIDOMWindowUtils.SELECT_WORD :
Ci.nsIDOMWindowUtils.SELECT_CHARACTER);
// Select a character at the point.
selectResult =
this._domWinUtils.selectAtPoint(framePoint.xPos,
framePoint.yPos,
type);
} catch (ex) {
}
// If selectAtPoint failed (which can happen if there's nothing to select)
// reset our range back before we shrunk it.
if (!selectResult) {
this._restoreRangeList();
}
this._freeRangeList();
// Smooth over the selection between all existing ranges.
this._setContinuousSelection();
// Update the other monocle's position. We do this because the dragging
// monocle may reset the static monocle to a new position if the dragging
// monocle drags ahead or behind the other.
this._updateSelectionUI("update", aMarker == "end", aMarker == "start");
},
/*
* _backupRangeList, _restoreRangeList, and _freeRangeList
*
* Utilities that manage a cloned copy of the existing selection.
*/
_backupRangeList: function _backupRangeList() {
this._rangeBackup = new Array();
for (let idx = 0; idx < this._getSelection().rangeCount; idx++) {
this._rangeBackup.push(this._getSelection().getRangeAt(idx).cloneRange());
}
},
_restoreRangeList: function _restoreRangeList() {
if (this._rangeBackup == null)
return;
for (let idx = 0; idx < this._rangeBackup.length; idx++) {
this._getSelection().addRange(this._rangeBackup[idx]);
}
this._freeRangeList();
},
_freeRangeList: function _restoreRangeList() {
this._rangeBackup = null;
},
/*
* Constrains a selection point within a text input control bounds.
*
* @param aPoint - client coordinate point
* @param aMargin - added inner margin to respect, defaults to 0.
* @param aOffset - amount to push the resulting point inward, defaults to 0.
* @return new constrained point struct
*/
_constrainPointWithinControl: function _cpwc(aPoint, aMargin, aOffset) {
let margin = aMargin || 0;
let offset = aOffset || 0;
let bounds = this._getTargetBrowserRect();
let point = { xPos: aPoint.xPos, yPos: aPoint.yPos };
if (point.xPos <= (bounds.left + margin))
point.xPos = bounds.left + offset;
if (point.xPos >= (bounds.right - margin))
point.xPos = bounds.right - offset;
if (point.yPos <= (bounds.top + margin))
point.yPos = bounds.top + offset;
if (point.yPos >= (bounds.bottom - margin))
point.yPos = bounds.bottom - offset;
return point;
},
/*
* _pointOrientationToRect(aPoint, aRect)
*
* Returns a table representing which sides of target aPoint is offset
* from: { left: offset, top: offset, right: offset, bottom: offset }
* Works on client coordinates.
*/
_pointOrientationToRect: function _pointOrientationToRect(aPoint) {
let bounds = this._getTargetBrowserRect();
let result = { left: 0, right: 0, top: 0, bottom: 0 };
if (aPoint.xPos <= bounds.left)
result.left = bounds.left - aPoint.xPos;
if (aPoint.xPos >= bounds.right)
result.right = aPoint.xPos - bounds.right;
if (aPoint.yPos <= bounds.top)
result.top = bounds.top - aPoint.yPos;
if (aPoint.yPos >= bounds.bottom)
result.bottom = aPoint.yPos - bounds.bottom;
return result;
},
/*
* updateTextEditSelection(aPoint, aClientPoint)
*
* Checks to see if the monocle point is outside the bounds of the target
* edit. If so, use the selection controller to select and scroll the edit
* appropriately.
*
* @param aClientPoint raw pointer position
* @return { speed: 0.0 -> 1.0,
* trigger: true/false if out of bounds,
* start: true/false if updated position,
* end: true/false if updated position }
*/
updateTextEditSelection: function updateTextEditSelection(aClientPoint) {
if (aClientPoint == undefined) {
aClientPoint = this._rawSelectionPoint;
}
this._rawSelectionPoint = aClientPoint;
let orientation = this._pointOrientationToRect(aClientPoint);
let result = { speed: 1, trigger: false, start: false, end: false };
let ml = Util.isMultilineInput(this._targetElement);
// This could be improved such that we only select to the beginning of
// the line when dragging left but not up.
if (orientation.left || (ml && orientation.top)) {
this._addEditSelection(kSelectionNodeAnchor);
result.speed = orientation.left + orientation.top;
result.trigger = true;
result.end = true;
} else if (orientation.right || (ml && orientation.bottom)) {
this._addEditSelection(kSelectionNodeFocus);
result.speed = orientation.right + orientation.bottom;
result.trigger = true;
result.start = true;
}
// 'speed' is just total pixels offset, so clamp it to something
// reasonable callers can work with.
if (result.speed > 100)
result.speed = 100;
if (result.speed < 1)
result.speed = 1;
result.speed /= 100;
return result;
},
_setTextEditUpdateInterval: function _setTextEditUpdateInterval(aSpeedValue) {
let timeout = (75 - (aSpeedValue * 75));
if (!this._scrollTimer)
this._scrollTimer = new Util.Timeout();
this._scrollTimer.interval(timeout, this.scrollTimerCallback);
},
_clearTimers: function _clearTimers() {
if (this._scrollTimer) {
this._scrollTimer.clear();
}
},
/*
* _addEditSelection - selection control call wrapper for text inputs.
* Adds selection on the anchor or focus side of selection in a text
* input. Scrolls the location into view as well.
*
* @param const selection node identifier
*/
_addEditSelection: function _addEditSelection(aLocation) {
let selCtrl = this._getSelectController();
try {
if (aLocation == kSelectionNodeAnchor) {
let start = Math.max(this._targetElement.selectionStart - 1, 0);
this._targetElement.setSelectionRange(start, this._targetElement.selectionEnd,
"backward");
} else {
let end = Math.min(this._targetElement.selectionEnd + 1,
this._targetElement.textLength);
this._targetElement.setSelectionRange(this._targetElement.selectionStart,
end,
"forward");
}
selCtrl.scrollSelectionIntoView(Ci.nsISelectionController.SELECTION_NORMAL,
Ci.nsISelectionController.SELECTION_FOCUS_REGION,
Ci.nsISelectionController.SCROLL_SYNCHRONOUS);
} catch (ex) { Util.dumpLn(ex);}
},
_updateInputFocus: function _updateInputFocus(aMarker) {
try {
let selCtrl = this._getSelectController();
this._targetElement.setSelectionRange(this._targetElement.selectionStart,
this._targetElement.selectionEnd,
aMarker == "start" ?
"backward" : "forward");
selCtrl.scrollSelectionIntoView(Ci.nsISelectionController.SELECTION_NORMAL,
Ci.nsISelectionController.SELECTION_FOCUS_REGION,
Ci.nsISelectionController.SCROLL_SYNCHRONOUS);
} catch (ex) {}
},
/*
* _queryHalfLineHeight(aMarker, aSelection)
*
* Y offset applied to the coordinates of the selection position we send
* to dom utils. The selection marker sits below text, but we want the
* selection position to be on the text above the monocle. Since text
* height can vary across the entire selection range, we need the correct
* height based on the line the marker in question is moving on.
*/
_queryHalfLineHeight: function _queryHalfLineHeight(aMarker, aSelection) {
let rects = aSelection.getRangeAt(0).getClientRects();
if (!rects.length) {
return 0;
}
// We are assuming here that these rects are ordered correctly.
// From looking at the range code it appears they will be.
let height = 0;
if (aMarker == "start") {
// height of the first rect corresponding to the start marker:
height = rects[0].bottom - rects[0].top;
} else {
// height of the last rect corresponding to the end marker:
let len = rects.length - 1;
height = rects[len].bottom - rects[len].top;
}
return height / 2;
},
/*
* _setContinuousSelection()
*
* Smooths a selection with multiple ranges into a single
* continuous range.
*/
_setContinuousSelection: function _setContinuousSelection() {
let selection = this._getSelection();
try {
if (selection.rangeCount > 1) {
let startRange = selection.getRangeAt(0);
if (this. _debugOptions.displayRanges) {
let clientRect = startRange.getBoundingClientRect();
this._setDebugRect(clientRect, "red", false);
}
let newStartNode = null;
let newStartOffset = 0;
let newEndNode = null;
let newEndOffset = 0;
for (let idx = 1; idx < selection.rangeCount; idx++) {
let range = selection.getRangeAt(idx);
switch (startRange.compareBoundaryPoints(Ci.nsIDOMRange.START_TO_START, range)) {
case -1: // startRange is before
newStartNode = startRange.startContainer;
newStartOffset = startRange.startOffset;
break;
case 0: // startRange is equal
newStartNode = startRange.startContainer;
newStartOffset = startRange.startOffset;
break;
case 1: // startRange is after
newStartNode = range.startContainer;
newStartOffset = range.startOffset;
break;
}
switch (startRange.compareBoundaryPoints(Ci.nsIDOMRange.END_TO_END, range)) {
case -1: // startRange is before
newEndNode = range.endContainer;
newEndOffset = range.endOffset;
break;
case 0: // startRange is equal
newEndNode = range.endContainer;
newEndOffset = range.endOffset;
break;
case 1: // startRange is after
newEndNode = startRange.endContainer;
newEndOffset = startRange.endOffset;
break;
}
if (this. _debugOptions.displayRanges) {
let clientRect = range.getBoundingClientRect();
this._setDebugRect(clientRect, "orange", false);
}
}
let range = content.document.createRange();
range.setStart(newStartNode, newStartOffset);
range.setEnd(newEndNode, newEndOffset);
selection.addRange(range);
}
} catch (ex) {
Util.dumpLn("exception while modifying selection:", ex.message);
this._onFail("_handleSelectionPoint failed.");
return false;
}
return true;
},
/*
* _shrinkSelectionFromPoint(aMarker, aFramePoint)
*
* Tests to see if aFramePoint intersects the current selection and if so,
* collapses selection down to the opposite start or end point leaving a
* character of selection at the collapse point.
*
* @param aMarker the marker that is being relocated. ("start" or "end")
* @param aFramePoint position of the marker.
*/
_shrinkSelectionFromPoint: function _shrinkSelectionFromPoint(aMarker, aFramePoint) {
let result = false;
try {
let selection = this._getSelection();
for (let range = 0; range < selection.rangeCount; range++) {
// relative to frame
let rects = selection.getRangeAt(range).getClientRects();
for (let idx = 0; idx < rects.length; idx++) {
// Util.dumpLn("[" + idx + "]", aFramePoint.xPos, aFramePoint.yPos, rects[idx].left,
// rects[idx].top, rects[idx].right, rects[idx].bottom);
if (Util.pointWithinDOMRect(aFramePoint.xPos, aFramePoint.yPos, rects[idx])) {
result = true;
if (aMarker == "start") {
selection.collapseToEnd();
} else {
selection.collapseToStart();
}
// collapseToStart and collapseToEnd leave an empty range in the
// selection at the collapse point. Therefore we need to add some
// selection such that the selection added by selectAtPoint and
// the current empty range will get merged properly when we smooth
// the selection ranges out.
let selCtrl = this._getSelectController();
// Expand the collapsed range such that it occupies a little space.
if (aMarker == "start") {
// State: focus = anchor (collapseToEnd does this)
selCtrl.characterMove(false, true);
// State: focus = (anchor - 1)
selection.collapseToStart();
// State: focus = anchor and both are -1 from the original offset
selCtrl.characterMove(true, true);
// State: focus = anchor + 1, both have been moved back one char
} else {
selCtrl.characterMove(true, true);
}
break;
}
}
}
} catch (ex) {
Util.dumpLn("error shrinking selection:", ex.message);
}
return result;
},
/*
* _updateUIMarkerRects(aSelection)
*
* Extracts the rects of the current selection, clips them to any text
* input bounds, and stores them in the cache table we send over to
* SelectionHelperUI.
*/
_updateUIMarkerRects: function _updateUIMarkerRects(aSelection) {
this._cache = this._extractUIRects(aSelection.getRangeAt(0));
if (this. _debugOptions.dumpRanges) {
Util.dumpLn("start:", "(" + this._cache.start.xPos + "," +
this._cache.start.yPos + ")");
Util.dumpLn("end:", "(" + this._cache.end.xPos + "," +
this._cache.end.yPos + ")");
Util.dumpLn("caret:", "(" + this._cache.caret.xPos + "," +
this._cache.caret.yPos + ")");
}
this._restrictSelectionRectToEditBounds();
},
/*
* _extractUIRects - Extracts selection and target element information
* used by SelectionHelperUI. Returns client relative coordinates.
*
* @return table containing various ui rects and information
*/
_extractUIRects: function _extractUIRects(aRange) {
let seldata = {
start: {}, end: {}, caret: {},
selection: { left: 0, top: 0, right: 0, bottom: 0 },
element: { left: 0, top: 0, right: 0, bottom: 0 }
};
// When in an iframe, aRange coordinates are relative to the frame origin.
let rects = aRange.getClientRects();
if (rects && rects.length) {
let startSet = false;
for (let idx = 0; idx < rects.length; idx++) {
if (this. _debugOptions.dumpRanges) Util.dumpDOMRect(idx, rects[idx]);
if (!startSet && !Util.isEmptyDOMRect(rects[idx])) {
seldata.start.xPos = rects[idx].left + this._contentOffset.x;
seldata.start.yPos = rects[idx].bottom + this._contentOffset.y;
seldata.caret = seldata.start;
startSet = true;
if (this. _debugOptions.dumpRanges) Util.dumpLn("start set");
}
if (!Util.isEmptyDOMRect(rects[idx])) {
seldata.end.xPos = rects[idx].right + this._contentOffset.x;
seldata.end.yPos = rects[idx].bottom + this._contentOffset.y;
if (this. _debugOptions.dumpRanges) Util.dumpLn("end set");
}
}
// Store the client rect of selection
let r = aRange.getBoundingClientRect();
seldata.selection.left = r.left + this._contentOffset.x;
seldata.selection.top = r.top + this._contentOffset.y;
seldata.selection.right = r.right + this._contentOffset.x;
seldata.selection.bottom = r.bottom + this._contentOffset.y;
}
// Store the client rect of target element
r = this._getTargetClientRect();
seldata.element.left = r.left + this._contentOffset.x;
seldata.element.top = r.top + this._contentOffset.y;
seldata.element.right = r.right + this._contentOffset.x;
seldata.element.bottom = r.bottom + this._contentOffset.y;
// If we don't have a range we can attach to let SelectionHelperUI know.
seldata.selectionRangeFound = !!rects.length;
return seldata;
},
/*
* Selection bounds will fall outside the bound of a control if the control
* can scroll. Clip UI cache data to the bounds of the target so monocles
* don't draw outside the control.
*/
_restrictSelectionRectToEditBounds: function _restrictSelectionRectToEditBounds() {
if (!this._targetIsEditable)
return;
let bounds = this._getTargetBrowserRect();
if (this._cache.start.xPos < bounds.left)
this._cache.start.xPos = bounds.left;
if (this._cache.end.xPos < bounds.left)
this._cache.end.xPos = bounds.left;
if (this._cache.caret.xPos < bounds.left)
this._cache.caret.xPos = bounds.left;
if (this._cache.start.xPos > bounds.right)
this._cache.start.xPos = bounds.right;
if (this._cache.end.xPos > bounds.right)
this._cache.end.xPos = bounds.right;
if (this._cache.caret.xPos > bounds.right)
this._cache.caret.xPos = bounds.right;
if (this._cache.start.yPos < bounds.top)
this._cache.start.yPos = bounds.top;
if (this._cache.end.yPos < bounds.top)
this._cache.end.yPos = bounds.top;
if (this._cache.caret.yPos < bounds.top)
this._cache.caret.yPos = bounds.top;
if (this._cache.start.yPos > bounds.bottom)
this._cache.start.yPos = bounds.bottom;
if (this._cache.end.yPos > bounds.bottom)
this._cache.end.yPos = bounds.bottom;
if (this._cache.caret.yPos > bounds.bottom)
this._cache.caret.yPos = bounds.bottom;
},
_restrictCoordinateToEditBounds: function _restrictCoordinateToEditBounds(aX, aY) {
let result = {
xPos: aX,
yPos: aY
};
if (!this._targetIsEditable)
return result;
let bounds = this._getTargetBrowserRect();
if (aX <= bounds.left)
result.xPos = bounds.left + 1;
if (aX >= bounds.right)
result.xPos = bounds.right - 1;
if (aY <= bounds.top)
result.yPos = bounds.top + 1;
if (aY >= bounds.bottom)
result.yPos = bounds.bottom - 1;
return result;
},
/*************************************************
* Utilities
*/
/*
* Returns bounds of the element relative to the inner sub frame it sits
* in.
*/
_getTargetClientRect: function _getTargetClientRect() {
return this._targetElement.getBoundingClientRect();
},
/*
* Returns bounds of the element relative to the top level browser.
*/
_getTargetBrowserRect: function _getTargetBrowserRect() {
let client = this._getTargetClientRect();
return {
left: client.left + this._contentOffset.x,
top: client.top + this._contentOffset.y,
right: client.right + this._contentOffset.x,
bottom: client.bottom + this._contentOffset.y
};
},
_clientPointToFramePoint: function _clientPointToFramePoint(aClientPoint) {
let point = {
xPos: aClientPoint.xPos - this._contentOffset.x,
yPos: aClientPoint.yPos - this._contentOffset.y
};
return point;
},
/*************************************************
* Debug routines
*/
_debugDumpSelection: function _debugDumpSelection(aNote, aSel) {
Util.dumpLn("--" + aNote + "--");
Util.dumpLn("anchor:", aSel.anchorNode, aSel.anchorOffset);
Util.dumpLn("focus:", aSel.focusNode, aSel.focusOffset);
},
_debugDumpChildNodes: function _dumpChildNodes(aNode, aSpacing) {
for (let idx = 0; idx < aNode.childNodes.length; idx++) {
let node = aNode.childNodes.item(idx);
for (let spaceIdx = 0; spaceIdx < aSpacing; spaceIdx++) dump(" ");
Util.dumpLn("[" + idx + "]", node);
this._debugDumpChildNodes(node, aSpacing + 1);
}
},
_setDebugElementRect: function _setDebugElementRect(e, aScrollOffset, aColor) {
try {
if (e == null) {
Util.dumpLn("_setDebugElementRect(): passed in null element");
return;
}
if (e.offsetWidth == 0 || e.offsetHeight== 0) {
Util.dumpLn("_setDebugElementRect(): passed in flat rect");
return;
}
// e.offset values are positioned relative to the view.
this.sendAsync("Content:SelectionDebugRect",
{ left:e.offsetLeft - aScrollOffset.x,
top:e.offsetTop - aScrollOffset.y,
right:e.offsetLeft + e.offsetWidth - aScrollOffset.x,
bottom:e.offsetTop + e.offsetHeight - aScrollOffset.y,
color:aColor, id: e.id });
} catch(ex) {
Util.dumpLn("_setDebugElementRect():", ex.message);
}
},
/*
* Adds a debug rect to the selection overlay, useful in identifying
* locations for points and rects. Params are in client coordinates.
*
* Example:
* let rect = { left: aPoint.xPos - 1, top: aPoint.yPos - 1,
* right: aPoint.xPos + 1, bottom: aPoint.yPos + 1 };
* this._setDebugRect(rect, "red");
*
* In SelectionHelperUI, you'll need to turn on displayDebugLayer
* in init().
*/
_setDebugRect: function _setDebugRect(aRect, aColor, aFill, aId) {
this.sendAsync("Content:SelectionDebugRect",
{ left:aRect.left, top:aRect.top,
right:aRect.right, bottom:aRect.bottom,
color:aColor, fill: aFill, id: aId });
},
/*
* Adds a small debug rect at the point specified. Params are in
* client coordinates.
*
* In SelectionHelperUI, you'll need to turn on displayDebugLayer
* in init().
*/
_setDebugPoint: function _setDebugPoint(aX, aY, aColor) {
let rect = { left: aX - 2, top: aY - 2,
right: aX + 2, bottom: aY + 2 };
this._setDebugRect(rect, aColor, true);
},
};

View File

@ -55,6 +55,8 @@ chrome.jar:
content/contenthandlers/ConsoleAPIObserver.js (content/contenthandlers/ConsoleAPIObserver.js)
content/contenthandlers/Content.js (content/contenthandlers/Content.js)
content/library/SelectionPrototype.js (content/library/SelectionPrototype.js)
content/ContentAreaObserver.js (content/ContentAreaObserver.js)
content/BrowserTouchHandler.js (content/BrowserTouchHandler.js)
* content/WebProgress.js (content/WebProgress.js)