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Bug 1105870 - Fix -Wunused-function warnings-as-errors in nonunified build of dom/canvas. r=jgilbert
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@ -223,25 +223,6 @@ WebGLFramebuffer::Attachment::RectangleObject() const
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// The following IsValidFBOTextureXXX functions check the internal format that
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// is used by GL or GL ES texture formats. This corresponds to the state that
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// is stored in WebGLTexture::ImageInfo::InternalFormat()
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static inline bool
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IsValidFBOTextureColorFormat(TexInternalFormat internalformat)
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{
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/* These formats are internal formats for each texture -- the actual low
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* level format, which we might have to do conversions for when running
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* against desktop GL (e.g. GL_RGBA + GL_FLOAT -> GL_RGBA32F).
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*
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* This function just handles all of them whether desktop GL or ES.
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*/
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TexInternalFormat unsizedformat = UnsizedInternalFormatFromInternalFormat(internalformat);
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return unsizedformat == LOCAL_GL_ALPHA ||
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unsizedformat == LOCAL_GL_LUMINANCE ||
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unsizedformat == LOCAL_GL_LUMINANCE_ALPHA ||
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unsizedformat == LOCAL_GL_RGB ||
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unsizedformat == LOCAL_GL_RGBA ||
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unsizedformat == LOCAL_GL_SRGB ||
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unsizedformat == LOCAL_GL_SRGB_ALPHA;
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}
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static inline bool
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IsValidFBOTextureDepthFormat(GLenum internalformat)
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@ -258,14 +239,6 @@ IsValidFBOTextureDepthStencilFormat(GLenum internalformat)
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// The following IsValidFBORenderbufferXXX functions check the internal format
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// that is stored by WebGLRenderbuffer::InternalFormat(). Valid values can be
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// found in WebGLContext::RenderbufferStorage.
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static inline bool
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IsValidFBORenderbufferColorFormat(GLenum internalFormat)
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{
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return internalFormat == LOCAL_GL_RGB565 ||
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internalFormat == LOCAL_GL_RGB5_A1 ||
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internalFormat == LOCAL_GL_RGBA4 ||
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internalFormat == LOCAL_GL_SRGB8_ALPHA8_EXT;
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}
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static inline bool
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IsValidFBORenderbufferDepthFormat(GLenum internalFormat)
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@ -702,7 +675,6 @@ WebGLFramebuffer::HasDefinedAttachments() const
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return hasAttachments;
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}
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static bool
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IsIncomplete(const WebGLFramebuffer::Attachment& cur)
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{
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@ -782,7 +754,6 @@ WebGLFramebuffer::AllImageRectsMatch() const
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return imageRectsMatch;
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}
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const WebGLRectangleObject&
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WebGLFramebuffer::RectangleObject() const
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{
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