Bug 832231 - After a reload, breakpoints require multiple resumes to allow execution to continue; r=vporof

This commit is contained in:
Panos Astithas 2013-05-01 18:29:33 +03:00
parent c460ada8ad
commit 65928b8591
6 changed files with 224 additions and 10 deletions

View File

@ -61,6 +61,7 @@ MOCHITEST_BROWSER_TESTS = \
browser_dbg_location-changes.js \
browser_dbg_location-changes-new.js \
browser_dbg_location-changes-blank.js \
browser_dbg_location-changes-bp.js \
browser_dbg_sources-cache.js \
browser_dbg_scripts-switching.js \
browser_dbg_scripts-sorting.js \
@ -133,6 +134,8 @@ MOCHITEST_BROWSER_PAGES = \
binary_search.coffee \
binary_search.js \
binary_search.map \
test-location-changes-bp.js \
test-location-changes-bp.html \
$(NULL)
MOCHITEST_BROWSER_FILES_PARTS = MOCHITEST_BROWSER_TESTS MOCHITEST_BROWSER_PAGES

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@ -0,0 +1,163 @@
/* vim:set ts=2 sw=2 sts=2 et: */
/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Make sure that reloading a page with a breakpoint set does not cause it to
* fire more than once.
*/
const TAB_URL = EXAMPLE_URL + "test-location-changes-bp.html";
const SCRIPT_URL = EXAMPLE_URL + "test-location-changes-bp.js";
var gPane = null;
var gTab = null;
var gDebuggee = null;
var gDebugger = null;
var sourcesShown = false;
var tabNavigated = false;
function test()
{
debug_tab_pane(TAB_URL, function(aTab, aDebuggee, aPane) {
gTab = aTab;
gDebuggee = aDebuggee;
gPane = aPane;
gDebugger = gPane.panelWin;
testAddBreakpoint();
});
}
function testAddBreakpoint()
{
let controller = gDebugger.DebuggerController;
controller.activeThread.addOneTimeListener("framesadded", function() {
Services.tm.currentThread.dispatch({ run: function() {
var frames = gDebugger.DebuggerView.StackFrames._container._list;
is(controller.activeThread.state, "paused",
"The debugger statement was reached.");
is(frames.querySelectorAll(".dbg-stackframe").length, 1,
"Should have one frame.");
gPane.addBreakpoint({ url: SCRIPT_URL, line: 5 }, testResume);
}}, 0);
});
gDebuggee.runDebuggerStatement();
}
function testResume()
{
is(gDebugger.DebuggerController.activeThread.state, "paused",
"The breakpoint wasn't hit yet.");
let thread = gDebugger.DebuggerController.activeThread;
thread.addOneTimeListener("resumed", function() {
thread.addOneTimeListener("paused", function() {
executeSoon(testBreakpointHit);
});
EventUtils.sendMouseEvent({ type: "click" },
content.document.querySelector("button"));
});
thread.resume();
}
function testBreakpointHit()
{
is(gDebugger.DebuggerController.activeThread.state, "paused",
"The breakpoint was hit.");
let thread = gDebugger.DebuggerController.activeThread;
thread.addOneTimeListener("paused", function test(aEvent, aPacket) {
thread.addOneTimeListener("resumed", function() {
executeSoon(testReloadPage);
});
is(aPacket.why.type, "debuggerStatement", "Execution has advanced to the next line.");
isnot(aPacket.why.type, "breakpoint", "No ghost breakpoint was hit.");
thread.resume();
});
thread.resume();
}
function testReloadPage()
{
let controller = gDebugger.DebuggerController;
controller._target.once("navigate", function onTabNavigated(aEvent, aPacket) {
tabNavigated = true;
ok(true, "tabNavigated event was fired.");
info("Still attached to the tab.");
clickAgain();
});
gDebugger.addEventListener("Debugger:SourceShown", function onSourcesShown() {
sourcesShown = true;
gDebugger.removeEventListener("Debugger:SourceShown", onSourcesShown);
clickAgain();
});
content.location.reload();
}
function clickAgain()
{
if (!sourcesShown || !tabNavigated) {
return;
}
let controller = gDebugger.DebuggerController;
controller.activeThread.addOneTimeListener("framesadded", function() {
is(gDebugger.DebuggerController.activeThread.state, "paused",
"The breakpoint was hit.");
let thread = gDebugger.DebuggerController.activeThread;
thread.addOneTimeListener("paused", function test(aEvent, aPacket) {
thread.addOneTimeListener("resumed", function() {
executeSoon(closeDebuggerAndFinish);
});
is(aPacket.why.type, "debuggerStatement", "Execution has advanced to the next line.");
isnot(aPacket.why.type, "breakpoint", "No ghost breakpoint was hit.");
thread.resume();
});
thread.resume();
});
EventUtils.sendMouseEvent({ type: "click" },
content.document.querySelector("button"));
}
function testBreakpointHitAfterReload()
{
is(gDebugger.DebuggerController.activeThread.state, "paused",
"The breakpoint was hit.");
let thread = gDebugger.DebuggerController.activeThread;
thread.addOneTimeListener("paused", function test(aEvent, aPacket) {
thread.addOneTimeListener("resumed", function() {
executeSoon(closeDebuggerAndFinish);
});
is(aPacket.why.type, "debuggerStatement", "Execution has advanced to the next line.");
isnot(aPacket.why.type, "breakpoint", "No ghost breakpoint was hit.");
thread.resume();
});
thread.resume();
}
registerCleanupFunction(function() {
removeTab(gTab);
gPane = null;
gTab = null;
gDebuggee = null;
gDebugger = null;
});

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@ -0,0 +1,17 @@
<!DOCTYPE html>
<html>
<head>
<meta charset='utf-8'/>
<script type="text/javascript" src="test-location-changes-bp.js"></script>
<script type="text/javascript">
function runDebuggerStatement() {
debugger;
}
</script>
</head>
<body>
<button type="button" onclick="myFunction()">Run</button>
</body>
</html>

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@ -0,0 +1,7 @@
/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
function myFunction() {
var a = 1;
debugger;
}

View File

@ -668,9 +668,6 @@ DebuggerProgressListener.prototype = {
}
if (isStart && aRequest instanceof Ci.nsIChannel) {
// If the request is about to happen in a new window, we are not concerned
// about the request.
// Proceed normally only if the debuggee is not paused.
if (this._tabActor.threadActor.state == "paused") {
aRequest.suspend();
@ -679,6 +676,7 @@ DebuggerProgressListener.prototype = {
this._tabActor._pendingNavigation = aRequest;
}
this._tabActor.threadActor.disableAllBreakpoints();
this._tabActor.conn.send({
from: this._tabActor.actorID,
type: "tabNavigated",

View File

@ -740,6 +740,22 @@ ThreadActor.prototype = {
});
},
/**
* Disassociate all breakpoint actors from their scripts and clear the
* breakpoint handlers. This method can be used when the thread actor intends
* to keep the breakpoint store, but needs to clear any actual breakpoints,
* e.g. due to a page navigation. This way the breakpoint actors' script
* caches won't hold on to the Debugger.Script objects leaking memory.
*/
disableAllBreakpoints: function () {
for (let url in this._breakpointStore) {
for (let line in this._breakpointStore[url]) {
let bp = this._breakpointStore[url][line];
bp.actor.removeScripts();
}
}
},
/**
* Handle a protocol request to pause the debuggee.
*/
@ -1268,8 +1284,11 @@ ThreadActor.prototype = {
// affect the loop.
for (let line = existing.length - 1; line >= 0; line--) {
let bp = existing[line];
// Limit search to the line numbers contained in the new script.
if (bp && line >= aScript.startLine && line <= endLine) {
// Only consider breakpoints that are not already associated with
// scripts, and limit search to the line numbers contained in the new
// script.
if (bp && !bp.actor.scripts.length &&
line >= aScript.startLine && line <= endLine) {
this._setBreakpoint(bp);
}
}
@ -2050,6 +2069,16 @@ BreakpointActor.prototype = {
this.scripts.push(aScript);
},
/**
* Remove the breakpoints from associated scripts and clear the script cache.
*/
removeScripts: function () {
for (let script of this.scripts) {
script.clearBreakpoint(this);
}
this.scripts = [];
},
/**
* A function that the engine calls when a breakpoint has been hit.
*
@ -2079,12 +2108,9 @@ BreakpointActor.prototype = {
// Remove from the breakpoint store.
let scriptBreakpoints = this.threadActor._breakpointStore[this.location.url];
delete scriptBreakpoints[this.location.line];
// Remove the actual breakpoint.
this.threadActor._hooks.removeFromParentPool(this);
for (let script of this.scripts) {
script.clearBreakpoint(this);
}
this.scripts = null;
// Remove the actual breakpoint from the associated scripts.
this.removeScripts();
return { from: this.actorID };
}