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Backout ffcdd896a1fa (bug 787947) for reftest failures
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@ -2283,7 +2283,6 @@ nsCSSRendering::PaintGradient(nsPresContext* aPresContext,
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gfxRect areaToFill =
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nsLayoutUtils::RectToGfxRect(aFillArea, appUnitsPerPixel);
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gfxMatrix ctm = ctx->CurrentMatrix();
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bool isCTMPreservingAxisAlignedRectangles = ctm.PreservesAxisAlignedRectangles();
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// xStart/yStart are the top-left corner of the top-left tile.
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nscoord xStart = FindTileStart(dirty.x, aOneCellArea.x, aOneCellArea.width);
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@ -2303,30 +2302,27 @@ nsCSSRendering::PaintGradient(nsPresContext* aPresContext,
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gfxRect fillRect =
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pattern->mCoversTile ? areaToFill : tileRect.Intersect(areaToFill);
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ctx->NewPath();
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// Try snapping the fill rect. Snap its top-left and bottom-right
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// independently to preserve the orientation.
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gfxPoint snappedFillRectTopLeft = fillRect.TopLeft();
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gfxPoint snappedFillRectBottomRight = fillRect.BottomRight();
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if (isCTMPreservingAxisAlignedRectangles &&
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ctx->UserToDevicePixelSnapped(snappedFillRectTopLeft, true) &&
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ctx->UserToDevicePixelSnapped(snappedFillRectBottomRight, true)) {
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if (snappedFillRectTopLeft.x == snappedFillRectBottomRight.x ||
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snappedFillRectTopLeft.y == snappedFillRectBottomRight.y) {
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// Nothing to draw; avoid scaling by zero and other weirdness that
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// could put the context in an error state.
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continue;
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}
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// Set the context's transform to the transform that maps fillRect to
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// snappedFillRect. The part of the gradient that was going to
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// exactly fill fillRect will fill snappedFillRect instead.
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// If we can snap the gradient tile and fill rects, do so, but make sure
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// that the gradient is scaled precisely to the tile rect.
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gfxRect fillRectSnapped = fillRect;
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// Don't snap the tileRect directly since that would lose information
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// about the orientation of the current transform (i.e. vertical or
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// horizontal flipping). Instead snap the corners independently so if
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// the CTM has a flip, our Scale() below preserves the flip.
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gfxPoint tileRectSnappedTopLeft = tileRect.TopLeft();
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gfxPoint tileRectSnappedBottomRight = tileRect.BottomRight();
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if (ctx->UserToDevicePixelSnapped(fillRectSnapped, true) &&
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ctx->UserToDevicePixelSnapped(tileRectSnappedTopLeft, true) &&
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ctx->UserToDevicePixelSnapped(tileRectSnappedBottomRight, true)) {
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ctx->IdentityMatrix();
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ctx->Translate(snappedFillRectTopLeft);
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ctx->Scale((snappedFillRectBottomRight.x - snappedFillRectTopLeft.x)/fillRect.width,
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(snappedFillRectBottomRight.y - snappedFillRectTopLeft.y)/fillRect.height);
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ctx->Translate(-fillRect.TopLeft());
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ctx->Rectangle(fillRectSnapped);
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ctx->Translate(tileRectSnappedTopLeft);
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ctx->Scale((tileRectSnappedBottomRight.x - tileRectSnappedTopLeft.x)/tileRect.width,
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(tileRectSnappedBottomRight.y - tileRectSnappedTopLeft.y)/tileRect.height);
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} else {
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ctx->Rectangle(fillRect);
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ctx->Translate(tileRect.TopLeft());
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}
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ctx->Rectangle(fillRect);
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ctx->Translate(tileRect.TopLeft());
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ctx->SetPattern(pattern->mPattern);
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ctx->Fill();
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ctx->SetMatrix(ctm);
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@ -1,3 +0,0 @@
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<!DOCTYPE HTML>
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<div style="position:absolute; left:10px; top:10px; width:100px; height:100px; border:1px solid black; background-image:linear-gradient(white, black);"></div>
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<p style="position:absolute; left:10px; z-index:2">Hello
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@ -1,3 +0,0 @@
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<!DOCTYPE HTML>
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<div style="position:absolute; left:10px; top:10px; width:100px; height:100px; border:1px solid black; background-image:linear-gradient(white, black); background-size:0.3px 100px;"></div>
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<p style="position:absolute; left:10px; z-index:2">Hello
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@ -1719,4 +1719,3 @@ fuzzy-if(true,17,5859) == 759036-2.html 759036-2-ref.html
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== 776265-2b.html 776265-2-ref.html
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== 776265-2c.html 776265-2-ref.html
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== 776265-2d.html 776265-2-ref.html
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== 787947-1.html 787947-1-ref.html
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