mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 486991. Convert nsMediaStream and media decoders to use TimeStamp/TimeDuration. r=doublec
This commit is contained in:
parent
7a2ad352d5
commit
642498a112
@ -45,7 +45,7 @@
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#include "gfxContext.h"
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#include "gfxRect.h"
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#include "nsITimer.h"
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#include "prinrval.h"
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#include "nsTimeStamp.h"
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#ifdef PR_LOGGING
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extern PRLogModuleInfo* gVideoDecoderLog;
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@ -61,7 +61,10 @@ class nsHTMLMediaElement;
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// called from any thread.
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class nsMediaDecoder : public nsIObserver
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{
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public:
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public:
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typedef mozilla::TimeStamp TimeStamp;
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typedef mozilla::TimeDuration TimeDuration;
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nsMediaDecoder();
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virtual ~nsMediaDecoder();
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@ -265,14 +268,14 @@ protected:
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// Time that the last progress event was fired. Read/Write from the
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// main thread only.
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PRIntervalTime mProgressTime;
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TimeStamp mProgressTime;
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// Time that data was last read from the media resource. Used for
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// computing if the download has stalled and to rate limit progress events
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// when data is arriving slower than PROGRESS_MS. A value of 0 indicates
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// when data is arriving slower than PROGRESS_MS. A value of null indicates
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// that a stall event has already fired and not to fire another one until
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// more data is received. Read/Write from the main thread only.
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PRIntervalTime mDataTime;
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TimeStamp mDataTime;
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// Lock around the video RGB, width and size data. This
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// is used in the decoder backend threads and the main thread
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@ -46,6 +46,7 @@
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#include "nsIStreamListener.h"
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#include "prlock.h"
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#include "nsMediaCache.h"
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#include "nsTimeStamp.h"
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// For HTTP seeking, if number of bytes needing to be
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// seeked forward is less than this value then a read is
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@ -64,25 +65,28 @@ class nsMediaDecoder;
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* kind of average of the data passing through over the time the
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* channel is active.
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*
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* Timestamps and time durations are measured in PRIntervalTimes, but
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* all methods take "now" as a parameter so the user of this class can
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* define what the timeline means.
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* All methods take "now" as a parameter so the user of this class can
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* control the timeline used.
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*/
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class nsChannelStatistics {
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public:
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typedef mozilla::TimeStamp TimeStamp;
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typedef mozilla::TimeDuration TimeDuration;
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nsChannelStatistics() { Reset(); }
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void Reset() {
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mLastStartTime = mAccumulatedTime = 0;
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mLastStartTime = TimeStamp();
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mAccumulatedTime = TimeDuration(0);
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mAccumulatedBytes = 0;
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mIsStarted = PR_FALSE;
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}
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void Start(PRIntervalTime aNow) {
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void Start(TimeStamp aNow) {
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if (mIsStarted)
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return;
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mLastStartTime = aNow;
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mIsStarted = PR_TRUE;
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}
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void Stop(PRIntervalTime aNow) {
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void Stop(TimeStamp aNow) {
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if (!mIsStarted)
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return;
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mAccumulatedTime += aNow - mLastStartTime;
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@ -97,25 +101,28 @@ public:
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mAccumulatedBytes += aBytes;
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}
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double GetRateAtLastStop(PRPackedBool* aReliable) {
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*aReliable = mAccumulatedTime >= PR_TicksPerSecond();
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return double(mAccumulatedBytes)*PR_TicksPerSecond()/mAccumulatedTime;
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double seconds = mAccumulatedTime.ToSeconds();
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*aReliable = seconds >= 1.0;
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if (seconds <= 0.0)
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return 0.0;
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return double(mAccumulatedBytes)/seconds;
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}
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double GetRate(PRIntervalTime aNow, PRPackedBool* aReliable) {
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PRIntervalTime time = mAccumulatedTime;
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double GetRate(TimeStamp aNow, PRPackedBool* aReliable) {
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TimeDuration time = mAccumulatedTime;
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if (mIsStarted) {
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time += aNow - mLastStartTime;
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}
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*aReliable = time >= PR_TicksPerSecond();
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NS_ASSERTION(time >= 0, "Time wraparound?");
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if (time <= 0)
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double seconds = time.ToSeconds();
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*aReliable = seconds >= 1.0;
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if (seconds <= 0.0)
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return 0.0;
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return double(mAccumulatedBytes)*PR_TicksPerSecond()/time;
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return double(mAccumulatedBytes)/seconds;
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}
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private:
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PRInt64 mAccumulatedBytes;
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PRIntervalTime mAccumulatedTime;
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PRIntervalTime mLastStartTime;
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PRPackedBool mIsStarted;
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PRInt64 mAccumulatedBytes;
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TimeDuration mAccumulatedTime;
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TimeStamp mLastStartTime;
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PRPackedBool mIsStarted;
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};
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/*
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@ -68,8 +68,8 @@ nsMediaDecoder::nsMediaDecoder() :
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mElement(0),
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mRGBWidth(-1),
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mRGBHeight(-1),
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mProgressTime(0),
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mDataTime(0),
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mProgressTime(),
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mDataTime(),
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mVideoUpdateLock(nsnull),
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mFramerate(0.0),
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mSizeChanged(PR_FALSE),
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@ -153,25 +153,27 @@ void nsMediaDecoder::Progress(PRBool aTimer)
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if (!mElement)
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return;
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PRIntervalTime now = PR_IntervalNow();
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TimeStamp now = TimeStamp::Now();
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if (!aTimer) {
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mDataTime = now;
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}
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PRUint32 progressDelta = PR_IntervalToMilliseconds(now - mProgressTime);
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PRUint32 networkDelta = PR_IntervalToMilliseconds(now - mDataTime);
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// If PROGRESS_MS has passed since the last progress event fired and more
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// data has arrived since then, fire another progress event.
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if (progressDelta >= PROGRESS_MS && networkDelta <= PROGRESS_MS) {
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if ((mProgressTime.IsNull() ||
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now - mProgressTime >= TimeDuration::FromMilliseconds(PROGRESS_MS)) &&
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!mDataTime.IsNull() &&
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now - mDataTime <= TimeDuration::FromMilliseconds(PROGRESS_MS)) {
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mElement->DispatchAsyncProgressEvent(NS_LITERAL_STRING("progress"));
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mProgressTime = now;
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}
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if (mDataTime != 0 && networkDelta >= STALL_MS) {
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if (!mDataTime.IsNull() &&
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now - mDataTime >= TimeDuration::FromMilliseconds(STALL_MS)) {
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mElement->DispatchAsyncProgressEvent(NS_LITERAL_STRING("stalled"));
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mDataTime = 0;
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// Null it out
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mDataTime = TimeStamp();
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}
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}
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@ -60,6 +60,8 @@
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#define HTTP_OK_CODE 200
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#define HTTP_PARTIAL_RESPONSE_CODE 206
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using mozilla::TimeStamp;
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nsMediaChannelStream::nsMediaChannelStream(nsMediaDecoder* aDecoder,
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nsIChannel* aChannel, nsIURI* aURI)
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: nsMediaStream(aDecoder, aChannel, aURI),
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@ -207,7 +209,7 @@ nsMediaChannelStream::OnStartRequest(nsIRequest* aRequest)
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{
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nsAutoLock lock(mLock);
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mChannelStatistics.Start(PR_IntervalNow());
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mChannelStatistics.Start(TimeStamp::Now());
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}
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if (mSuspendCount > 0) {
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@ -229,7 +231,7 @@ nsMediaChannelStream::OnStopRequest(nsIRequest* aRequest, nsresult aStatus)
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{
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nsAutoLock lock(mLock);
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mChannelStatistics.Stop(PR_IntervalNow());
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mChannelStatistics.Stop(TimeStamp::Now());
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}
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mCacheStream.NotifyDataEnded(aStatus);
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@ -376,7 +378,7 @@ void nsMediaChannelStream::CloseChannel()
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{
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nsAutoLock lock(mLock);
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mChannelStatistics.Stop(PR_IntervalNow());
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mChannelStatistics.Stop(TimeStamp::Now());
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}
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if (mListener) {
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@ -429,7 +431,7 @@ void nsMediaChannelStream::Suspend()
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if (mSuspendCount == 0 && mChannel) {
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{
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nsAutoLock lock(mLock);
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mChannelStatistics.Stop(PR_IntervalNow());
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mChannelStatistics.Stop(TimeStamp::Now());
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}
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mChannel->Suspend();
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}
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@ -444,7 +446,7 @@ void nsMediaChannelStream::Resume()
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if (mSuspendCount == 0 && mChannel) {
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{
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nsAutoLock lock(mLock);
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mChannelStatistics.Start(PR_IntervalNow());
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mChannelStatistics.Start(TimeStamp::Now());
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}
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mChannel->Resume();
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// XXX need to do something fancier here because we often won't
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@ -586,7 +588,7 @@ double
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nsMediaChannelStream::GetDownloadRate(PRPackedBool* aIsReliable)
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{
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nsAutoLock lock(mLock);
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return mChannelStatistics.GetRate(PR_IntervalNow(), aIsReliable);
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return mChannelStatistics.GetRate(TimeStamp::Now(), aIsReliable);
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}
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PRInt64
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@ -53,6 +53,9 @@
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#include "nsNetUtil.h"
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#include "nsOggDecoder.h"
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using mozilla::TimeDuration;
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using mozilla::TimeStamp;
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/*
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The maximum height and width of the video. Used for
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sanitizing the memory allocation of the RGB buffer
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@ -395,18 +398,18 @@ private:
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// for synchronising frames. It is reset after a seek as the mTime member
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// of FrameData is reset to start at 0 from the first frame after a seek.
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// Accessed only via the decoder thread.
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PRIntervalTime mPlayStartTime;
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TimeStamp mPlayStartTime;
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// The time that playback was most recently paused, either via
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// buffering or pause. This is used to compute mPauseDuration for
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// a/v sync adjustments. Accessed only via the decoder thread.
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PRIntervalTime mPauseStartTime;
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TimeStamp mPauseStartTime;
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// The total time that has been spent in completed pauses (via
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// 'pause' or buffering). This is used to adjust for these
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// pauses when computing a/v synchronisation. Accessed only via the
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// decoder thread.
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PRIntervalTime mPauseDuration;
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TimeDuration mPauseDuration;
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// PR_TRUE if the media is playing and the decoder has started
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// the sound and adjusted the sync time for pauses. PR_FALSE
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@ -432,7 +435,7 @@ private:
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// Time that buffering started. Used for buffering timeout and only
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// accessed in the decoder thread.
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PRIntervalTime mBufferingStart;
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TimeStamp mBufferingStart;
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// Download position where we should stop buffering. Only
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// accessed in the decoder thread.
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@ -497,8 +500,8 @@ private:
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nsOggDecodeStateMachine::nsOggDecodeStateMachine(nsOggDecoder* aDecoder) :
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mDecoder(aDecoder),
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mPlayer(0),
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mPlayStartTime(0),
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mPauseStartTime(0),
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mPlayStartTime(),
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mPauseStartTime(),
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mPauseDuration(0),
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mPlaying(PR_FALSE),
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mCallbackPeriod(1.0),
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@ -507,7 +510,7 @@ nsOggDecodeStateMachine::nsOggDecodeStateMachine(nsOggDecoder* aDecoder) :
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mAudioRate(0),
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mAudioChannels(0),
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mAudioTrack(-1),
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mBufferingStart(0),
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mBufferingStart(),
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mBufferingEndOffset(0),
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mLastFrameTime(0),
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mLastFramePosition(-1),
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@ -554,9 +557,17 @@ nsOggDecodeStateMachine::FrameData* nsOggDecodeStateMachine::NextFrame()
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if (mLastFramePosition >= 0) {
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NS_ASSERTION(frame->mEndStreamPosition >= mLastFramePosition,
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"Playback positions must not decrease without an intervening reset");
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mDecoder->mPlaybackStatistics.Start(frame->mTime*PR_TicksPerSecond());
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TimeStamp base = mPlayStartTime;
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if (base.IsNull()) {
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// It doesn't really matter what 'base' is, so just use 'now' if
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// we haven't started playback.
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base = TimeStamp::Now();
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}
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mDecoder->mPlaybackStatistics.Start(
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base + TimeDuration::FromMilliseconds(NS_round(frame->mTime*1000)));
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mDecoder->mPlaybackStatistics.AddBytes(frame->mEndStreamPosition - mLastFramePosition);
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mDecoder->mPlaybackStatistics.Stop(mLastFrameTime*PR_TicksPerSecond());
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mDecoder->mPlaybackStatistics.Stop(
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base + TimeDuration::FromMilliseconds(NS_round(mLastFrameTime*1000)));
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mDecoder->UpdatePlaybackRate();
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}
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mLastFramePosition = frame->mEndStreamPosition;
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@ -653,16 +664,17 @@ void nsOggDecodeStateMachine::PlayFrame() {
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if (!mDecodedFrames.IsEmpty()) {
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FrameData* frame = mDecodedFrames.Peek();
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TimeStamp now = TimeStamp::Now();
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if (frame->mState == OGGPLAY_STREAM_JUST_SEEKED) {
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// After returning from a seek all mTime members of
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// FrameData start again from a time position of 0.
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// Reset the play start time.
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mPlayStartTime = PR_IntervalNow();
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mPauseDuration = 0;
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mPlayStartTime = now;
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mPauseDuration = TimeDuration(0);
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frame->mState = OGGPLAY_STREAM_INITIALISED;
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}
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double time = (PR_IntervalToMilliseconds(PR_IntervalNow()-mPlayStartTime-mPauseDuration)/1000.0);
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double time = (now - mPlayStartTime - mPauseDuration).ToSeconds();
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if (time >= frame->mTime) {
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// Audio for the current frame is played, but video for the next frame
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// is displayed, to account for lag from the time the audio is written
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@ -786,13 +798,15 @@ void nsOggDecodeStateMachine::StartPlayback()
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mPlaying = PR_TRUE;
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// If this is the very first play, then set the initial start time
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if (mPlayStartTime == 0) {
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mPlayStartTime = PR_IntervalNow();
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if (mPlayStartTime.IsNull()) {
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mPlayStartTime = TimeStamp::Now();
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}
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// If we have been paused previously, then compute duration spent paused
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if (mPauseStartTime != 0) {
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mPauseDuration += PR_IntervalNow() - mPauseStartTime;
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if (!mPauseStartTime.IsNull()) {
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mPauseDuration += TimeStamp::Now() - mPauseStartTime;
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// Null out mPauseStartTime
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mPauseStartTime = TimeStamp();
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}
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}
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@ -801,7 +815,7 @@ void nsOggDecodeStateMachine::StopPlayback()
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// NS_ASSERTION(PR_InMonitor(mDecoder->GetMonitor()), "StopPlayback() called without acquiring decoder monitor");
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StopAudio();
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mPlaying = PR_FALSE;
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mPauseStartTime = PR_IntervalNow();
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mPauseStartTime = TimeStamp::Now();
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}
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void nsOggDecodeStateMachine::UpdatePlaybackPosition(float aTime)
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@ -1010,7 +1024,7 @@ nsresult nsOggDecodeStateMachine::Run()
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NS_NEW_RUNNABLE_METHOD(nsOggDecoder, mDecoder, UpdateReadyStateForData);
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NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
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mBufferingStart = PR_IntervalNow();
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mBufferingStart = TimeStamp::Now();
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PRPackedBool reliable;
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double playbackRate = mDecoder->ComputePlaybackRate(&reliable);
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mBufferingEndOffset = mDecoder->mDecoderPosition +
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@ -1100,15 +1114,15 @@ nsresult nsOggDecodeStateMachine::Run()
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case DECODER_STATE_BUFFERING:
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{
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PRIntervalTime now = PR_IntervalNow();
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if ((PR_IntervalToMilliseconds(now - mBufferingStart) < BUFFERING_WAIT*1000) &&
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TimeStamp now = TimeStamp::Now();
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if (now - mBufferingStart < TimeDuration::FromSeconds(BUFFERING_WAIT) &&
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mDecoder->mReader->Stream()->GetCachedDataEnd(mDecoder->mDecoderPosition) < mBufferingEndOffset &&
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!mDecoder->mReader->Stream()->IsDataCachedToEndOfStream(mDecoder->mDecoderPosition) &&
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!mDecoder->mReader->Stream()->IsSuspendedByCache()) {
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LOG(PR_LOG_DEBUG,
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("In buffering: buffering data until %d bytes available or %d milliseconds",
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("In buffering: buffering data until %d bytes available or %f seconds",
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PRUint32(mBufferingEndOffset - mDecoder->mReader->Stream()->GetCachedDataEnd(mDecoder->mDecoderPosition)),
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BUFFERING_WAIT*1000 - (PR_IntervalToMilliseconds(now - mBufferingStart))));
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BUFFERING_WAIT - (now - mBufferingStart).ToSeconds()));
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mon.Wait(PR_MillisecondsToInterval(1000));
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if (mState == DECODER_STATE_SHUTDOWN)
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continue;
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@ -51,6 +51,9 @@
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#include "nsThreadUtils.h"
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#include "nsWaveDecoder.h"
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using mozilla::TimeDuration;
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using mozilla::TimeStamp;
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// Maximum number of seconds to wait when buffering.
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#define BUFFERING_TIMEOUT 3
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@ -114,7 +117,7 @@ class nsWaveStateMachine : public nsRunnable
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{
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public:
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nsWaveStateMachine(nsWaveDecoder* aDecoder,
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PRUint32 aBufferWaitTime, float aInitialVolume);
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TimeDuration aBufferWaitTime, float aInitialVolume);
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~nsWaveStateMachine();
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void SetStream(nsMediaStream* aStream) { mStream = aStream; }
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@ -257,12 +260,12 @@ private:
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// playback resumes, so it is possible for this to be null.
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nsAutoPtr<nsAudioStream> mAudioStream;
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// Maximum time in milliseconds to spend waiting for data during buffering.
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PRUint32 mBufferingWait;
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// Maximum time to spend waiting for data during buffering.
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TimeDuration mBufferingWait;
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// Machine time that buffering began, used with mBufferingWait to time out
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// buffering.
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PRIntervalTime mBufferingStart;
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TimeStamp mBufferingStart;
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// Download position where we should stop buffering. Only accessed
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// in the decoder thread.
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@ -334,11 +337,12 @@ private:
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};
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nsWaveStateMachine::nsWaveStateMachine(nsWaveDecoder* aDecoder,
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PRUint32 aBufferWaitTime, float aInitialVolume)
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TimeDuration aBufferWaitTime,
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float aInitialVolume)
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: mDecoder(aDecoder),
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mStream(nsnull),
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mBufferingWait(aBufferWaitTime),
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mBufferingStart(0),
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mBufferingStart(),
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mBufferingEndOffset(0),
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mSampleRate(0),
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mChannels(0),
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@ -512,15 +516,15 @@ nsWaveStateMachine::Run()
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break;
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||||
|
||||
case STATE_BUFFERING: {
|
||||
PRIntervalTime now = PR_IntervalNow();
|
||||
if ((PR_IntervalToMilliseconds(now - mBufferingStart) < mBufferingWait) &&
|
||||
TimeStamp now = TimeStamp::Now();
|
||||
if (now - mBufferingStart < mBufferingWait &&
|
||||
mStream->GetCachedDataEnd(mPlaybackPosition) < mBufferingEndOffset &&
|
||||
!mStream->IsDataCachedToEndOfStream(mPlaybackPosition) &&
|
||||
!mStream->IsSuspendedByCache()) {
|
||||
LOG(PR_LOG_DEBUG,
|
||||
("In buffering: buffering data until %d bytes available or %d milliseconds\n",
|
||||
("In buffering: buffering data until %d bytes available or %f seconds\n",
|
||||
PRUint32(mBufferingEndOffset - mStream->GetCachedDataEnd(mPlaybackPosition)),
|
||||
mBufferingWait - (PR_IntervalToMilliseconds(now - mBufferingStart))));
|
||||
(mBufferingWait - (now - mBufferingStart)).ToSeconds()));
|
||||
monitor.Wait(PR_MillisecondsToInterval(1000));
|
||||
} else {
|
||||
ChangeState(mNextState);
|
||||
@ -541,13 +545,12 @@ nsWaveStateMachine::Run()
|
||||
}
|
||||
}
|
||||
|
||||
PRUint32 startTime = PR_IntervalToMilliseconds(PR_IntervalNow());
|
||||
startTime -= AUDIO_BUFFER_LENGTH;
|
||||
PRIntervalTime lastWakeup = PR_MillisecondsToInterval(startTime);
|
||||
TimeStamp now = TimeStamp::Now();
|
||||
TimeStamp lastWakeup = now -
|
||||
TimeDuration::FromMilliseconds(AUDIO_BUFFER_LENGTH);
|
||||
|
||||
do {
|
||||
PRIntervalTime now = PR_IntervalNow();
|
||||
PRInt32 sleepTime = PR_IntervalToMilliseconds(now - lastWakeup);
|
||||
TimeDuration sleepTime = now - lastWakeup;
|
||||
lastWakeup = now;
|
||||
|
||||
// We aim to have AUDIO_BUFFER_LENGTH milliseconds of audio
|
||||
@ -556,12 +559,13 @@ nsWaveStateMachine::Run()
|
||||
// wake early, we only buffer sleepTime milliseconds of audio since
|
||||
// there is still AUDIO_BUFFER_LENGTH - sleepTime milliseconds of
|
||||
// audio buffered.
|
||||
PRInt32 targetTime = AUDIO_BUFFER_LENGTH;
|
||||
TimeDuration targetTime =
|
||||
TimeDuration::FromMilliseconds(AUDIO_BUFFER_LENGTH);
|
||||
if (sleepTime < targetTime) {
|
||||
targetTime = sleepTime;
|
||||
}
|
||||
|
||||
PRInt64 len = TimeToBytes(float(targetTime) / 1000.0f);
|
||||
PRInt64 len = TimeToBytes(targetTime.ToSeconds());
|
||||
|
||||
PRInt64 leftToPlay =
|
||||
GetDataLength() - (mPlaybackPosition - mWavePCMOffset);
|
||||
@ -578,9 +582,9 @@ nsWaveStateMachine::Run()
|
||||
// we need to advance playback to free up cache space)
|
||||
if (mState != STATE_ENDED && available < len &&
|
||||
!mStream->IsSuspendedByCache()) {
|
||||
mBufferingStart = PR_IntervalNow();
|
||||
mBufferingStart = now;
|
||||
mBufferingEndOffset = mPlaybackPosition +
|
||||
TimeToBytes(float(mBufferingWait) / 1000.0f);
|
||||
TimeToBytes(mBufferingWait.ToSeconds());
|
||||
mNextState = mState;
|
||||
ChangeState(STATE_BUFFERING);
|
||||
|
||||
@ -633,6 +637,7 @@ nsWaveStateMachine::Run()
|
||||
|
||||
if (mState == STATE_PLAYING) {
|
||||
monitor.Wait(PR_MillisecondsToInterval(AUDIO_BUFFER_WAKEUP));
|
||||
now = TimeStamp::Now();
|
||||
}
|
||||
} while (mState == STATE_PLAYING);
|
||||
break;
|
||||
@ -1295,8 +1300,8 @@ nsWaveDecoder::Load(nsIURI* aURI, nsIChannel* aChannel, nsIStreamListener** aStr
|
||||
RegisterShutdownObserver();
|
||||
|
||||
mPlaybackStateMachine = new nsWaveStateMachine(this,
|
||||
BUFFERING_TIMEOUT * 1000,
|
||||
mInitialVolume);
|
||||
TimeDuration::FromMilliseconds(BUFFERING_TIMEOUT),
|
||||
mInitialVolume);
|
||||
NS_ENSURE_TRUE(mPlaybackStateMachine, NS_ERROR_OUT_OF_MEMORY);
|
||||
|
||||
// Open the stream *after* setting mPlaybackStateMachine, to ensure
|
||||
|
Loading…
Reference in New Issue
Block a user