mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 1195180 part 7 - Store animations in an array; r=heycam
Currently AnimationTimeline stores animations in a hashmap which means that when we go to iterate over those animations to tick them we will visit them in an order that is non-deterministic. Although many of the observable effects of ticking an animation (e.g. CSS animation/transition events, mutation observer events) are later sorted so that the result does not depend on the order in which animations are ticked, this is not true for in all cases. In particular, the order in which Animation.finished promises are resolved will vary depending on the order in which animations are ticked. Likewise, for Animation finish events. Furthermore, it seems generally desirable to have a deterministic order for visiting animations in order to aid reproducing bugs. To achieve this, this patch switches the storage of animations in AnimationTimeline to use an array instead. However, when adding animations we need to determine if the animation to add already exists. To this end we also maintain a hashmap of the animations so we can quickly determine if the animation to add is a duplicate or not.
This commit is contained in:
parent
fc7aec7e33
commit
62b28f9716
@ -10,7 +10,8 @@
|
||||
namespace mozilla {
|
||||
namespace dom {
|
||||
|
||||
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(AnimationTimeline, mWindow, mAnimations)
|
||||
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(AnimationTimeline, mWindow,
|
||||
mAnimationOrder)
|
||||
|
||||
NS_IMPL_CYCLE_COLLECTING_ADDREF(AnimationTimeline)
|
||||
NS_IMPL_CYCLE_COLLECTING_RELEASE(AnimationTimeline)
|
||||
@ -31,8 +32,9 @@ AnimationTimeline::GetAnimations(AnimationSequence& aAnimations)
|
||||
}
|
||||
}
|
||||
|
||||
for (auto iter = mAnimations.Iter(); !iter.Done(); iter.Next()) {
|
||||
Animation* animation = iter.Get()->GetKey();
|
||||
aAnimations.SetCapacity(mAnimationOrder.Length());
|
||||
|
||||
for (Animation* animation : mAnimationOrder) {
|
||||
|
||||
// Skip animations which are no longer relevant or which have been
|
||||
// associated with another timeline. These animations will be removed
|
||||
@ -63,7 +65,12 @@ AnimationTimeline::GetAnimations(AnimationSequence& aAnimations)
|
||||
void
|
||||
AnimationTimeline::NotifyAnimationUpdated(Animation& aAnimation)
|
||||
{
|
||||
if (mAnimations.Contains(&aAnimation)) {
|
||||
return;
|
||||
}
|
||||
|
||||
mAnimations.PutEntry(&aAnimation);
|
||||
mAnimationOrder.AppendElement(&aAnimation);
|
||||
}
|
||||
|
||||
} // namespace dom
|
||||
|
@ -95,8 +95,17 @@ protected:
|
||||
nsCOMPtr<nsIGlobalObject> mWindow;
|
||||
|
||||
// Animations observing this timeline
|
||||
typedef nsTHashtable<nsRefPtrHashKey<dom::Animation>> AnimationSet;
|
||||
AnimationSet mAnimations;
|
||||
//
|
||||
// We store them in (a) a hashset for quick lookup, and (b) an array
|
||||
// to maintain a fixed sampling order.
|
||||
//
|
||||
// The array keeps a strong reference to each animation in order
|
||||
// to save some addref/release traffic and because we never dereference
|
||||
// the pointers in the hashset.
|
||||
typedef nsTHashtable<nsPtrHashKey<dom::Animation>> AnimationSet;
|
||||
typedef nsTArray<nsRefPtr<dom::Animation>> AnimationArray;
|
||||
AnimationSet mAnimations;
|
||||
AnimationArray mAnimationOrder;
|
||||
};
|
||||
|
||||
} // namespace dom
|
||||
|
@ -111,20 +111,21 @@ DocumentTimeline::WillRefresh(mozilla::TimeStamp aTime)
|
||||
MOZ_ASSERT(mIsObservingRefreshDriver);
|
||||
|
||||
bool needsTicks = false;
|
||||
AnimationArray animationsToKeep(mAnimationOrder.Length());
|
||||
|
||||
for (auto iter = mAnimations.Iter(); !iter.Done(); iter.Next()) {
|
||||
Animation* animation = iter.Get()->GetKey();
|
||||
|
||||
// Drop any animations which no longer need to be tracked by this timeline.
|
||||
for (Animation* animation : mAnimationOrder) {
|
||||
if (animation->GetTimeline() != this ||
|
||||
(!animation->IsRelevant() && !animation->NeedsTicks())) {
|
||||
iter.Remove();
|
||||
mAnimations.RemoveEntry(animation);
|
||||
continue;
|
||||
}
|
||||
|
||||
needsTicks |= animation->NeedsTicks();
|
||||
animationsToKeep.AppendElement(animation);
|
||||
}
|
||||
|
||||
mAnimationOrder.SwapElements(animationsToKeep);
|
||||
|
||||
if (!needsTicks) {
|
||||
// If another refresh driver observer destroys the nsPresContext,
|
||||
// nsRefreshDriver will detect it and we won't be called.
|
||||
@ -142,7 +143,7 @@ DocumentTimeline::NotifyRefreshDriverCreated(nsRefreshDriver* aDriver)
|
||||
"Timeline should not be observing the refresh driver before"
|
||||
" it is created");
|
||||
|
||||
if (mAnimations.Count()) {
|
||||
if (!mAnimationOrder.IsEmpty()) {
|
||||
aDriver->AddRefreshObserver(this, Flush_Style);
|
||||
mIsObservingRefreshDriver = true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user