mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Backed out changeset d5607eeaa106 (bug 1036654) for Windows build bustage on a CLOSED TREE
This commit is contained in:
parent
a54650428d
commit
625bb4e56d
@ -12,8 +12,7 @@ using namespace mozilla::gl;
|
||||
|
||||
NS_IMPL_ISUPPORTS(GfxTexturesReporter, nsIMemoryReporter)
|
||||
|
||||
Atomic<size_t> GfxTexturesReporter::sAmount(0);
|
||||
Atomic<size_t> GfxTexturesReporter::sTileWasteAmount(0);
|
||||
int64_t GfxTexturesReporter::sAmount = 0;
|
||||
|
||||
static uint32_t
|
||||
GetBitsPerTexel(GLenum format, GLenum type)
|
||||
|
@ -7,7 +7,6 @@
|
||||
#ifndef GFXTEXTURESREPORTER_H_
|
||||
#define GFXTEXTURESREPORTER_H_
|
||||
|
||||
#include "mozilla/Atomics.h"
|
||||
#include "nsIMemoryReporter.h"
|
||||
#include "GLTypes.h"
|
||||
|
||||
@ -44,49 +43,16 @@ public:
|
||||
static void UpdateAmount(MemoryUse action, GLenum format, GLenum type,
|
||||
int32_t tileWidth, int32_t tileHeight);
|
||||
|
||||
static void UpdateWasteAmount(int delta) {
|
||||
sTileWasteAmount += delta;
|
||||
}
|
||||
|
||||
NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
|
||||
nsISupports* aData, bool aAnonymize)
|
||||
{
|
||||
MOZ_COLLECT_REPORT("gfx-tiles-waste", KIND_OTHER, UNITS_BYTES,
|
||||
sTileWasteAmount,
|
||||
"Memory lost due to tiles extending past content boundaries");
|
||||
return MOZ_COLLECT_REPORT(
|
||||
"gfx-textures", KIND_OTHER, UNITS_BYTES, sAmount,
|
||||
"Memory used for storing GL textures.");
|
||||
}
|
||||
|
||||
private:
|
||||
static Atomic<size_t> sAmount;
|
||||
// Count the amount of memory lost to tile waste
|
||||
static Atomic<size_t> sTileWasteAmount;
|
||||
};
|
||||
|
||||
class GfxTextureWasteTracker {
|
||||
public:
|
||||
GfxTextureWasteTracker()
|
||||
: mBytes(0)
|
||||
{
|
||||
MOZ_COUNT_CTOR(GfxTextureWasteTracker);
|
||||
}
|
||||
|
||||
void Update(size_t aPixelArea, size_t aBytesPerPixel) {
|
||||
GfxTexturesReporter::UpdateWasteAmount(-mBytes);
|
||||
mBytes = aPixelArea * aBytesPerPixel;
|
||||
GfxTexturesReporter::UpdateWasteAmount(mBytes);
|
||||
}
|
||||
|
||||
~GfxTextureWasteTracker() {
|
||||
GfxTexturesReporter::UpdateWasteAmount(-mBytes);
|
||||
MOZ_COUNT_DTOR(GfxTextureWasteTracker);
|
||||
}
|
||||
private:
|
||||
GfxTextureWasteTracker(const GfxTextureWasteTracker& aRef);
|
||||
|
||||
size_t mBytes;
|
||||
static int64_t sAmount;
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -26,7 +26,6 @@
|
||||
#include "nsAutoPtr.h" // for nsRefPtr
|
||||
#include "nsCOMPtr.h" // for already_AddRefed
|
||||
#include "nsISupportsImpl.h" // for TextureImage::AddRef, etc
|
||||
#include "GfxTexturesReporter.h"
|
||||
|
||||
class gfxReusableSurfaceWrapper;
|
||||
class gfxImageSurface;
|
||||
@ -352,14 +351,6 @@ public:
|
||||
*/
|
||||
virtual void WaitForBufferOwnership() {}
|
||||
|
||||
/**
|
||||
* Track how much of this texture is wasted.
|
||||
* For example we might allocate a 256x256 tile but only use 10x10.
|
||||
*/
|
||||
void SetWaste(int aWasteArea) {
|
||||
mWasteTracker.Update(aWasteArea, BytesPerPixel(GetFormat()));
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* Called once, just before the destructor.
|
||||
@ -402,11 +393,10 @@ protected:
|
||||
RefPtr<TextureChild> mActor;
|
||||
RefPtr<ISurfaceAllocator> mAllocator;
|
||||
TextureFlags mFlags;
|
||||
FenceHandle mReleaseFenceHandle;
|
||||
FenceHandle mAcquireFenceHandle;
|
||||
gl::GfxTextureWasteTracker mWasteTracker;
|
||||
bool mShared;
|
||||
bool mValid;
|
||||
FenceHandle mReleaseFenceHandle;
|
||||
FenceHandle mAcquireFenceHandle;
|
||||
|
||||
friend class TextureChild;
|
||||
friend class RemoveTextureFromCompositableTracker;
|
||||
|
@ -950,14 +950,6 @@ ClientTiledLayerBuffer::ValidateTile(TileClient aTile,
|
||||
ctxt = nullptr;
|
||||
drawTarget = nullptr;
|
||||
|
||||
nsIntRegion tileRegion =
|
||||
nsIntRect(aTileOrigin.x, aTileOrigin.y,
|
||||
GetScaledTileSize().width, GetScaledTileSize().height);
|
||||
// Intersect this area with the portion that's invalid.
|
||||
tileRegion = tileRegion.Sub(tileRegion, GetValidRegion());
|
||||
tileRegion = tileRegion.Sub(tileRegion, aDirtyRegion); // Has now been validated
|
||||
|
||||
backBuffer->SetWaste(tileRegion.Area() * mResolution * mResolution);
|
||||
backBuffer->Unlock();
|
||||
|
||||
if (createdTextureClient) {
|
||||
|
Loading…
Reference in New Issue
Block a user