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Bug 949682 part 2. Make gamepad use frozen sequences. r=ted
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@ -37,13 +37,13 @@ interface Gamepad {
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* The current state of all buttons on the device, an
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* array of GamepadButton.
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*/
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[Pure, Cached]
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[Pure, Cached, Frozen]
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readonly attribute sequence<GamepadButton> buttons;
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/**
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* The current position of all axes on the device, an
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* array of doubles.
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*/
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[Pure, Cached]
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[Pure, Cached, Frozen]
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readonly attribute sequence<double> axes;
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};
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