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Bug 1088488 - During GMP loading, zero stack memory after binding origin salt with device id. r=dmajor
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@ -15,6 +15,9 @@
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#if defined(XP_WIN) && defined(MOZ_SANDBOX)
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#include "mozilla/sandboxTarget.h"
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#include "windows.h"
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#include <intrin.h>
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#include <assert.h>
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#endif
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#if defined(HASH_NODE_ID_WITH_DEVICE_ID)
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@ -69,6 +72,43 @@ GMPLoader* CreateGMPLoader(SandboxStarter* aStarter) {
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return static_cast<GMPLoader*>(new GMPLoaderImpl(aStarter));
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}
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#if defined(XP_WIN)
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MOZ_NEVER_INLINE
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static bool
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GetStackAfterCurrentFrame(uint8_t** aOutTop, uint8_t** aOutBottom)
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{
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// "Top" of the free space on the stack is directly after the memory
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// holding our return address.
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uint8_t* top = (uint8_t*)_AddressOfReturnAddress();
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// Look down the stack until we find the guard page...
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MEMORY_BASIC_INFORMATION memInfo = {0};
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uint8_t* bottom = top;
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while (1) {
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if (!VirtualQuery(bottom, &memInfo, sizeof(memInfo))) {
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return false;
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}
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if ((memInfo.Protect & PAGE_GUARD) == PAGE_GUARD) {
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bottom = (uint8_t*)memInfo.BaseAddress + memInfo.RegionSize;
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#ifdef DEBUG
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if (!VirtualQuery(bottom, &memInfo, sizeof(memInfo))) {
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return false;
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}
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assert(!(memInfo.Protect & PAGE_GUARD)); // Should have found boundary.
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#endif
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break;
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} else if (memInfo.State != MEM_COMMIT ||
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(memInfo.AllocationProtect & PAGE_READWRITE) != PAGE_READWRITE) {
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return false;
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}
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bottom = (uint8_t*)memInfo.BaseAddress - 1;
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}
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*aOutTop = top;
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*aOutBottom = bottom;
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return true;
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}
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#endif
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bool
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GMPLoaderImpl::Load(const char* aLibPath,
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uint32_t aLibPathLen,
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@ -106,6 +146,17 @@ GMPLoaderImpl::Load(const char* aLibPath,
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if (!rlz_lib::BytesToString(digest, SHA256_LENGTH, &nodeId)) {
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return false;
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}
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// We've successfully bound the origin salt to node id.
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// rlz_lib::GetRawMachineId and/or the system functions it
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// called could have left user identifiable data on the stack,
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// so carefully zero the stack down to the guard page.
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uint8_t* top;
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uint8_t* bottom;
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if (!GetStackAfterCurrentFrame(&top, &bottom)) {
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return false;
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}
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assert(top >= bottom);
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SecureZeroMemory(bottom, (top - bottom));
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} else
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#endif
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{
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