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Bug 820617 - Add a hook to make NetworkManager not manage offline status and use it in Marionette for B2G CI. r=jgriffin
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@ -591,6 +591,13 @@ pref("browser.prompt.allowNative", false);
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// a restart is required to enable a new value.
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pref("network.activity.blipIntervalMilliseconds", 250);
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// By default we want the NetworkManager service to manage Gecko's offline
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// status for us according to the state of Wifi/cellular data connections.
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// In some environments, such as the emulator or hardware with other network
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// connectivity, this is not desireable, however, in which case this pref
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// can be flipped to false.
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pref("network.gonk.manage-offline-status", true);
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pref("jsloader.reuseGlobal", true);
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// Enable font inflation for browser tab content.
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@ -27,7 +27,9 @@ const TOPIC_INTERFACE_REGISTERED = "network-interface-registered";
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const TOPIC_INTERFACE_UNREGISTERED = "network-interface-unregistered";
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const TOPIC_DEFAULT_ROUTE_CHANGED = "network-default-route-changed";
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const TOPIC_MOZSETTINGS_CHANGED = "mozsettings-changed";
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const TOPIC_PREF_CHANGED = "nsPref:changed";
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const TOPIC_XPCOM_SHUTDOWN = "xpcom-shutdown";
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const PREF_MANAGE_OFFLINE_STATUS = "network.gonk.manage-offline-status";
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// TODO, get USB RNDIS interface name automatically.(see Bug 776212)
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const DEFAULT_USB_INTERFACE_NAME = "rndis0";
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@ -109,9 +111,7 @@ function NetworkManager() {
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debug("Starting worker.");
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this.worker = new ChromeWorker("resource://gre/modules/net_worker.js");
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this.worker.onmessage = function onmessage(event) {
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this.handleWorkerMessage(event);
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}.bind(this);
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this.worker.onmessage = this.handleWorkerMessage.bind(this);
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this.worker.onerror = function onerror(event) {
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debug("Received error from worker: " + event.filename +
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":" + event.lineno + ": " + event.message + "\n");
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@ -122,6 +122,14 @@ function NetworkManager() {
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// Callbacks to invoke when a reply arrives from the net_worker.
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this.controlCallbacks = Object.create(null);
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try {
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this._manageOfflineStatus =
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Services.prefs.getBoolPref(PREF_MANAGE_OFFLINE_STATUS);
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} catch(ex) {
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// Ignore.
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}
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Services.prefs.addObserver(PREF_MANAGE_OFFLINE_STATUS, this, false);
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// Default values for internal and external interfaces.
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this._tetheringInterface = Object.create(null);
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this._tetheringInterface[TETHERING_TYPE_USB] = {externalInterface: DEFAULT_3G_INTERFACE_NAME,
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@ -224,6 +232,11 @@ NetworkManager.prototype = {
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let setting = JSON.parse(data);
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this.handle(setting.key, setting.value);
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break;
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case TOPIC_PREF_CHANGED:
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this._manageOfflineStatus =
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Services.prefs.getBoolPref(PREF_MANAGE_OFFLINE_STATUS);
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debug(PREF_MANAGE_OFFLINE_STATUS + " has changed to " + this._manageOfflineStatus);
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break;
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case TOPIC_XPCOM_SHUTDOWN:
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Services.obs.removeObserver(this, TOPIC_XPCOM_SHUTDOWN);
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Services.obs.removeObserver(this, TOPIC_MOZSETTINGS_CHANGED);
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@ -279,6 +292,8 @@ NetworkManager.prototype = {
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debug("Network '" + network.name + "' unregistered.");
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},
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_manageOfflineStatus: true,
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networkInterfaces: null,
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_preferredNetworkType: DEFAULT_PREFERRED_NETWORK_TYPE,
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@ -342,13 +357,13 @@ NetworkManager.prototype = {
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},
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handleWorkerMessage: function handleWorkerMessage(e) {
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debug("NetworkManager received message from worker: " + JSON.stringify(e.data));
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let response = e.data;
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let id = response.id;
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let callback = this.controlCallbacks[id];
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if (callback) {
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callback.call(this, response);
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}
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debug("NetworkManager received message from worker: " + JSON.stringify(e));
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},
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/**
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@ -405,7 +420,10 @@ NetworkManager.prototype = {
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}
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this.setDefaultRouteAndDNS(oldActive);
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}
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Services.io.offline = !this.active;
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if (this._manageOfflineStatus) {
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Services.io.offline = !this.active;
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}
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},
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setDefaultRouteAndDNS: function setDefaultRouteAndDNS(oldInterface) {
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@ -41,6 +41,10 @@ Cu.import("resource://gre/modules/services-common/log4moz.js");
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let logger = Log4Moz.repository.getLogger("Marionette");
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logger.info('marionette-actors.js loaded');
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Services.prefs.setBoolPref("network.gonk.manage-offline-status", false);
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Services.io.manageOfflineStatus = false;
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Services.io.offline = false;
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// This is used to prevent newSession from returning before the telephony
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// API's are ready; see bug 792647. This assumes that marionette-actors.js
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// will be loaded before the 'system-message-listener-ready' message
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@ -60,8 +60,6 @@ let checkTimer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
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* If the actor returns an ID, we start the listeners. Otherwise, nothing happens.
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*/
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function registerSelf() {
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Services.io.manageOfflineStatus = false;
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Services.io.offline = false;
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let msg = {value: winUtil.outerWindowID, href: content.location.href};
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let register = sendSyncMessage("Marionette:register", msg);
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