Bug 1154615 part 1 - Rename AnimationPlayer to Animation in WebIDL; r=smaug

This patch is a fairly minimal rename of the AnimationPlayer interface. It
leaves a bunch of local variables and helper classes still using the word
"player". These will be addressed in subsequent patches that don't require DOM
peer review.
This commit is contained in:
Brian Birtles 2015-04-21 10:22:09 +09:00
parent 99e9a55aac
commit 6033b2c86d
33 changed files with 175 additions and 176 deletions

View File

@ -3,9 +3,9 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AnimationPlayer.h"
#include "Animation.h"
#include "AnimationUtils.h"
#include "mozilla/dom/AnimationPlayerBinding.h"
#include "mozilla/dom/AnimationBinding.h"
#include "mozilla/AutoRestore.h"
#include "AnimationCommon.h" // For AnimationPlayerCollection,
// CommonAnimationManager
@ -17,23 +17,23 @@
namespace mozilla {
namespace dom {
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(AnimationPlayer, mTimeline,
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(Animation, mTimeline,
mEffect, mReady, mFinished)
NS_IMPL_CYCLE_COLLECTING_ADDREF(AnimationPlayer)
NS_IMPL_CYCLE_COLLECTING_RELEASE(AnimationPlayer)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(AnimationPlayer)
NS_IMPL_CYCLE_COLLECTING_ADDREF(Animation)
NS_IMPL_CYCLE_COLLECTING_RELEASE(Animation)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(Animation)
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_END
JSObject*
AnimationPlayer::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
Animation::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
{
return dom::AnimationPlayerBinding::Wrap(aCx, this, aGivenProto);
return dom::AnimationBinding::Wrap(aCx, this, aGivenProto);
}
void
AnimationPlayer::SetStartTime(const Nullable<TimeDuration>& aNewStartTime)
Animation::SetStartTime(const Nullable<TimeDuration>& aNewStartTime)
{
#if 1
// Bug 1096776: once we support inactive/missing timelines we'll want to take
@ -74,7 +74,7 @@ AnimationPlayer::SetStartTime(const Nullable<TimeDuration>& aNewStartTime)
}
Nullable<TimeDuration>
AnimationPlayer::GetCurrentTime() const
Animation::GetCurrentTime() const
{
Nullable<TimeDuration> result;
if (!mHoldTime.IsNull()) {
@ -94,7 +94,7 @@ AnimationPlayer::GetCurrentTime() const
// Implements http://w3c.github.io/web-animations/#silently-set-the-current-time
void
AnimationPlayer::SilentlySetCurrentTime(const TimeDuration& aSeekTime)
Animation::SilentlySetCurrentTime(const TimeDuration& aSeekTime)
{
if (!mHoldTime.IsNull() ||
!mTimeline ||
@ -115,7 +115,7 @@ AnimationPlayer::SilentlySetCurrentTime(const TimeDuration& aSeekTime)
// Implements http://w3c.github.io/web-animations/#set-the-current-time
void
AnimationPlayer::SetCurrentTime(const TimeDuration& aSeekTime)
Animation::SetCurrentTime(const TimeDuration& aSeekTime)
{
SilentlySetCurrentTime(aSeekTime);
@ -132,7 +132,7 @@ AnimationPlayer::SetCurrentTime(const TimeDuration& aSeekTime)
}
void
AnimationPlayer::SetPlaybackRate(double aPlaybackRate)
Animation::SetPlaybackRate(double aPlaybackRate)
{
Nullable<TimeDuration> previousTime = GetCurrentTime();
mPlaybackRate = aPlaybackRate;
@ -144,7 +144,7 @@ AnimationPlayer::SetPlaybackRate(double aPlaybackRate)
}
void
AnimationPlayer::SilentlySetPlaybackRate(double aPlaybackRate)
Animation::SilentlySetPlaybackRate(double aPlaybackRate)
{
Nullable<TimeDuration> previousTime = GetCurrentTime();
mPlaybackRate = aPlaybackRate;
@ -156,7 +156,7 @@ AnimationPlayer::SilentlySetPlaybackRate(double aPlaybackRate)
}
AnimationPlayState
AnimationPlayer::PlayState() const
Animation::PlayState() const
{
if (mPendingState != PendingState::NotPending) {
return AnimationPlayState::Pending;
@ -190,7 +190,7 @@ CreatePromise(DocumentTimeline* aTimeline, ErrorResult& aRv)
}
Promise*
AnimationPlayer::GetReady(ErrorResult& aRv)
Animation::GetReady(ErrorResult& aRv)
{
if (!mReady) {
mReady = CreatePromise(mTimeline, aRv); // Lazily create on demand
@ -204,7 +204,7 @@ AnimationPlayer::GetReady(ErrorResult& aRv)
}
Promise*
AnimationPlayer::GetFinished(ErrorResult& aRv)
Animation::GetFinished(ErrorResult& aRv)
{
if (!mFinished) {
mFinished = CreatePromise(mTimeline, aRv); // Lazily create on demand
@ -218,14 +218,14 @@ AnimationPlayer::GetFinished(ErrorResult& aRv)
}
void
AnimationPlayer::Play(LimitBehavior aLimitBehavior)
Animation::Play(LimitBehavior aLimitBehavior)
{
DoPlay(aLimitBehavior);
PostUpdate();
}
void
AnimationPlayer::Pause()
Animation::Pause()
{
// TODO: The DoPause() call should not be synchronous (bug 1109390). See
// http://w3c.github.io/web-animations/#pausing-an-animation-section
@ -234,25 +234,25 @@ AnimationPlayer::Pause()
}
Nullable<double>
AnimationPlayer::GetStartTimeAsDouble() const
Animation::GetStartTimeAsDouble() const
{
return AnimationUtils::TimeDurationToDouble(mStartTime);
}
void
AnimationPlayer::SetStartTimeAsDouble(const Nullable<double>& aStartTime)
Animation::SetStartTimeAsDouble(const Nullable<double>& aStartTime)
{
return SetStartTime(AnimationUtils::DoubleToTimeDuration(aStartTime));
}
Nullable<double>
AnimationPlayer::GetCurrentTimeAsDouble() const
Animation::GetCurrentTimeAsDouble() const
{
return AnimationUtils::TimeDurationToDouble(GetCurrentTime());
}
void
AnimationPlayer::SetCurrentTimeAsDouble(const Nullable<double>& aCurrentTime,
Animation::SetCurrentTimeAsDouble(const Nullable<double>& aCurrentTime,
ErrorResult& aRv)
{
if (aCurrentTime.IsNull()) {
@ -266,7 +266,7 @@ AnimationPlayer::SetCurrentTimeAsDouble(const Nullable<double>& aCurrentTime,
}
void
AnimationPlayer::SetEffect(KeyframeEffectReadonly* aEffect)
Animation::SetEffect(KeyframeEffectReadonly* aEffect)
{
if (mEffect) {
mEffect->SetParentTime(Nullable<TimeDuration>());
@ -279,7 +279,7 @@ AnimationPlayer::SetEffect(KeyframeEffectReadonly* aEffect)
}
void
AnimationPlayer::Tick()
Animation::Tick()
{
// Since we are not guaranteed to get only one call per refresh driver tick,
// it's possible that mPendingReadyTime is set to a time in the future.
@ -302,7 +302,7 @@ AnimationPlayer::Tick()
}
void
AnimationPlayer::TriggerOnNextTick(const Nullable<TimeDuration>& aReadyTime)
Animation::TriggerOnNextTick(const Nullable<TimeDuration>& aReadyTime)
{
// Normally we expect the play state to be pending but it's possible that,
// due to the handling of possibly orphaned players in Tick(), this player got
@ -317,7 +317,7 @@ AnimationPlayer::TriggerOnNextTick(const Nullable<TimeDuration>& aReadyTime)
}
void
AnimationPlayer::TriggerNow()
Animation::TriggerNow()
{
MOZ_ASSERT(PlayState() == AnimationPlayState::Pending,
"Expected to start a pending player");
@ -328,7 +328,7 @@ AnimationPlayer::TriggerNow()
}
Nullable<TimeDuration>
AnimationPlayer::GetCurrentOrPendingStartTime() const
Animation::GetCurrentOrPendingStartTime() const
{
Nullable<TimeDuration> result;
@ -349,7 +349,7 @@ AnimationPlayer::GetCurrentOrPendingStartTime() const
}
void
AnimationPlayer::Cancel()
Animation::Cancel()
{
if (mPendingState != PendingState::NotPending) {
CancelPendingTasks();
@ -371,7 +371,7 @@ AnimationPlayer::Cancel()
}
void
AnimationPlayer::UpdateRelevance()
Animation::UpdateRelevance()
{
bool wasRelevant = mIsRelevant;
mIsRelevant = HasCurrentEffect() || IsInEffect();
@ -385,7 +385,7 @@ AnimationPlayer::UpdateRelevance()
}
bool
AnimationPlayer::CanThrottle() const
Animation::CanThrottle() const
{
if (!mEffect ||
mEffect->IsFinishedTransition() ||
@ -410,7 +410,7 @@ AnimationPlayer::CanThrottle() const
}
void
AnimationPlayer::ComposeStyle(nsRefPtr<css::AnimValuesStyleRule>& aStyleRule,
Animation::ComposeStyle(nsRefPtr<css::AnimValuesStyleRule>& aStyleRule,
nsCSSPropertySet& aSetProperties,
bool& aNeedsRefreshes)
{
@ -493,7 +493,7 @@ AnimationPlayer::ComposeStyle(nsRefPtr<css::AnimValuesStyleRule>& aStyleRule,
}
void
AnimationPlayer::DoPlay(LimitBehavior aLimitBehavior)
Animation::DoPlay(LimitBehavior aLimitBehavior)
{
bool abortedPause = mPendingState == PendingState::PausePending;
@ -556,7 +556,7 @@ AnimationPlayer::DoPlay(LimitBehavior aLimitBehavior)
}
void
AnimationPlayer::DoPause()
Animation::DoPause()
{
if (IsPausedOrPausing()) {
return;
@ -593,7 +593,7 @@ AnimationPlayer::DoPause()
}
void
AnimationPlayer::ResumeAt(const TimeDuration& aReadyTime)
Animation::ResumeAt(const TimeDuration& aReadyTime)
{
// This method is only expected to be called for a player that is
// waiting to play. We can easily adapt it to handle other states
@ -625,7 +625,7 @@ AnimationPlayer::ResumeAt(const TimeDuration& aReadyTime)
}
void
AnimationPlayer::PauseAt(const TimeDuration& aReadyTime)
Animation::PauseAt(const TimeDuration& aReadyTime)
{
MOZ_ASSERT(mPendingState == PendingState::PausePending,
"Expected to pause a pause-pending player");
@ -645,7 +645,7 @@ AnimationPlayer::PauseAt(const TimeDuration& aReadyTime)
}
void
AnimationPlayer::UpdateTiming()
Animation::UpdateTiming()
{
// We call UpdateFinishedState before UpdateEffect because the former
// can change the current time, which is used by the latter.
@ -654,7 +654,7 @@ AnimationPlayer::UpdateTiming()
}
void
AnimationPlayer::UpdateFinishedState(bool aSeekFlag)
Animation::UpdateFinishedState(bool aSeekFlag)
{
Nullable<TimeDuration> currentTime = GetCurrentTime();
TimeDuration effectEnd = TimeDuration(EffectEnd());
@ -708,7 +708,7 @@ AnimationPlayer::UpdateFinishedState(bool aSeekFlag)
}
void
AnimationPlayer::UpdateEffect()
Animation::UpdateEffect()
{
if (mEffect) {
mEffect->SetParentTime(GetCurrentTime());
@ -717,7 +717,7 @@ AnimationPlayer::UpdateEffect()
}
void
AnimationPlayer::FlushStyle() const
Animation::FlushStyle() const
{
nsIDocument* doc = GetRenderedDocument();
if (doc) {
@ -726,7 +726,7 @@ AnimationPlayer::FlushStyle() const
}
void
AnimationPlayer::PostUpdate()
Animation::PostUpdate()
{
AnimationPlayerCollection* collection = GetCollection();
if (collection) {
@ -735,7 +735,7 @@ AnimationPlayer::PostUpdate()
}
void
AnimationPlayer::CancelPendingTasks()
Animation::CancelPendingTasks()
{
if (mPendingState == PendingState::NotPending) {
return;
@ -758,7 +758,7 @@ AnimationPlayer::CancelPendingTasks()
}
bool
AnimationPlayer::IsFinished() const
Animation::IsFinished() const
{
// Unfortunately there's some weirdness in the spec at the moment where if
// you're finished and paused, the playState is paused. This prevents us
@ -771,7 +771,7 @@ AnimationPlayer::IsFinished() const
}
bool
AnimationPlayer::IsPossiblyOrphanedPendingPlayer() const
Animation::IsPossiblyOrphanedPendingPlayer() const
{
// Check if we are pending but might never start because we are not being
// tracked.
@ -825,7 +825,7 @@ AnimationPlayer::IsPossiblyOrphanedPendingPlayer() const
}
StickyTimeDuration
AnimationPlayer::EffectEnd() const
Animation::EffectEnd() const
{
if (!mEffect) {
return StickyTimeDuration(0);
@ -836,7 +836,7 @@ AnimationPlayer::EffectEnd() const
}
nsIDocument*
AnimationPlayer::GetRenderedDocument() const
Animation::GetRenderedDocument() const
{
if (!mEffect) {
return nullptr;
@ -853,7 +853,7 @@ AnimationPlayer::GetRenderedDocument() const
}
nsPresContext*
AnimationPlayer::GetPresContext() const
Animation::GetPresContext() const
{
nsIDocument* doc = GetRenderedDocument();
if (!doc) {
@ -867,7 +867,7 @@ AnimationPlayer::GetPresContext() const
}
AnimationPlayerCollection*
AnimationPlayer::GetCollection() const
Animation::GetCollection() const
{
css::CommonAnimationManager* manager = GetAnimationManager();
if (!manager) {

View File

@ -3,14 +3,14 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_AnimationPlayer_h
#define mozilla_dom_AnimationPlayer_h
#ifndef mozilla_dom_Animation_h
#define mozilla_dom_Animation_h
#include "nsWrapperCache.h"
#include "nsCycleCollectionParticipant.h"
#include "mozilla/Attributes.h"
#include "mozilla/TimeStamp.h" // for TimeStamp, TimeDuration
#include "mozilla/dom/AnimationPlayerBinding.h" // for AnimationPlayState
#include "mozilla/dom/AnimationBinding.h" // for AnimationPlayState
#include "mozilla/dom/DocumentTimeline.h" // for DocumentTimeline
#include "mozilla/dom/KeyframeEffect.h" // for KeyframeEffectReadonly
#include "mozilla/dom/Promise.h" // for Promise
@ -44,14 +44,15 @@ class CSSTransitionPlayer;
namespace dom {
class AnimationPlayer : public nsISupports,
public nsWrapperCache
class Animation
: public nsISupports
, public nsWrapperCache
{
protected:
virtual ~AnimationPlayer() {}
virtual ~Animation() {}
public:
explicit AnimationPlayer(DocumentTimeline* aTimeline)
explicit Animation(DocumentTimeline* aTimeline)
: mTimeline(aTimeline)
, mPlaybackRate(1.0)
, mPendingState(PendingState::NotPending)
@ -63,7 +64,7 @@ public:
}
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(AnimationPlayer)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(Animation)
DocumentTimeline* GetParentObject() const { return mTimeline; }
virtual JSObject* WrapObject(JSContext* aCx,
@ -79,7 +80,7 @@ public:
Continue = 1
};
// AnimationPlayer methods
// Animation methods
KeyframeEffectReadonly* GetEffect() const { return mEffect; }
DocumentTimeline* Timeline() const { return mTimeline; }
Nullable<TimeDuration> GetStartTime() const { return mStartTime; }
@ -97,7 +98,7 @@ public:
virtual void Pause();
bool IsRunningOnCompositor() const { return mIsRunningOnCompositor; }
// Wrapper functions for AnimationPlayer DOM methods when called
// Wrapper functions for Animation DOM methods when called
// from script. We often use the same methods internally and from
// script but when called from script we (or one of our subclasses) perform
// extra steps such as flushing style or converting the return type.
@ -346,4 +347,4 @@ protected:
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_AnimationPlayer_h
#endif // mozilla_dom_Animation_h

View File

@ -234,7 +234,7 @@ KeyframeEffectReadonly::ActiveDuration(const AnimationTiming& aTiming)
// http://w3c.github.io/web-animations/#in-play
bool
KeyframeEffectReadonly::IsInPlay(const AnimationPlayer& aPlayer) const
KeyframeEffectReadonly::IsInPlay(const Animation& aPlayer) const
{
if (IsFinishedTransition() ||
aPlayer.PlayState() == AnimationPlayState::Finished) {
@ -246,7 +246,7 @@ KeyframeEffectReadonly::IsInPlay(const AnimationPlayer& aPlayer) const
// http://w3c.github.io/web-animations/#current
bool
KeyframeEffectReadonly::IsCurrent(const AnimationPlayer& aPlayer) const
KeyframeEffectReadonly::IsCurrent(const Animation& aPlayer) const
{
if (IsFinishedTransition() ||
aPlayer.PlayState() == AnimationPlayState::Finished) {

View File

@ -306,8 +306,8 @@ public:
mIsFinishedTransition = aIsFinished;
}
bool IsInPlay(const AnimationPlayer& aPlayer) const;
bool IsCurrent(const AnimationPlayer& aPlayer) const;
bool IsInPlay(const Animation& aPlayer) const;
bool IsCurrent(const Animation& aPlayer) const;
bool IsInEffect() const;
const AnimationProperty*

View File

@ -22,7 +22,7 @@ NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(PendingPlayerTracker, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(PendingPlayerTracker, Release)
void
PendingPlayerTracker::AddPending(dom::AnimationPlayer& aPlayer,
PendingPlayerTracker::AddPending(dom::Animation& aPlayer,
AnimationPlayerSet& aSet)
{
aSet.PutEntry(&aPlayer);
@ -34,24 +34,24 @@ PendingPlayerTracker::AddPending(dom::AnimationPlayer& aPlayer,
}
void
PendingPlayerTracker::RemovePending(dom::AnimationPlayer& aPlayer,
PendingPlayerTracker::RemovePending(dom::Animation& aPlayer,
AnimationPlayerSet& aSet)
{
aSet.RemoveEntry(&aPlayer);
}
bool
PendingPlayerTracker::IsWaiting(const dom::AnimationPlayer& aPlayer,
PendingPlayerTracker::IsWaiting(const dom::Animation& aPlayer,
const AnimationPlayerSet& aSet) const
{
return aSet.Contains(const_cast<dom::AnimationPlayer*>(&aPlayer));
return aSet.Contains(const_cast<dom::Animation*>(&aPlayer));
}
PLDHashOperator
TriggerPlayerAtTime(nsRefPtrHashKey<dom::AnimationPlayer>* aKey,
TriggerPlayerAtTime(nsRefPtrHashKey<dom::Animation>* aKey,
void* aReadyTime)
{
dom::AnimationPlayer* player = aKey->GetKey();
dom::Animation* player = aKey->GetKey();
dom::DocumentTimeline* timeline = player->Timeline();
// When the timeline's refresh driver is under test control, its values
@ -81,7 +81,7 @@ PendingPlayerTracker::TriggerPendingPlayersOnNextTick(const TimeStamp&
}
PLDHashOperator
TriggerPlayerNow(nsRefPtrHashKey<dom::AnimationPlayer>* aKey, void*)
TriggerPlayerNow(nsRefPtrHashKey<dom::Animation>* aKey, void*)
{
aKey->GetKey()->TriggerNow();
return PL_DHASH_NEXT;

View File

@ -6,7 +6,7 @@
#ifndef mozilla_dom_PendingPlayerTracker_h
#define mozilla_dom_PendingPlayerTracker_h
#include "mozilla/dom/AnimationPlayer.h"
#include "mozilla/dom/Animation.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIDocument.h"
#include "nsTHashtable.h"
@ -25,32 +25,32 @@ public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(PendingPlayerTracker)
NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(PendingPlayerTracker)
void AddPlayPending(dom::AnimationPlayer& aPlayer)
void AddPlayPending(dom::Animation& aPlayer)
{
MOZ_ASSERT(!IsWaitingToPause(aPlayer),
"Player is already waiting to pause");
AddPending(aPlayer, mPlayPendingSet);
}
void RemovePlayPending(dom::AnimationPlayer& aPlayer)
void RemovePlayPending(dom::Animation& aPlayer)
{
RemovePending(aPlayer, mPlayPendingSet);
}
bool IsWaitingToPlay(const dom::AnimationPlayer& aPlayer) const
bool IsWaitingToPlay(const dom::Animation& aPlayer) const
{
return IsWaiting(aPlayer, mPlayPendingSet);
}
void AddPausePending(dom::AnimationPlayer& aPlayer)
void AddPausePending(dom::Animation& aPlayer)
{
MOZ_ASSERT(!IsWaitingToPlay(aPlayer),
"Player is already waiting to play");
AddPending(aPlayer, mPausePendingSet);
}
void RemovePausePending(dom::AnimationPlayer& aPlayer)
void RemovePausePending(dom::Animation& aPlayer)
{
RemovePending(aPlayer, mPausePendingSet);
}
bool IsWaitingToPause(const dom::AnimationPlayer& aPlayer) const
bool IsWaitingToPause(const dom::Animation& aPlayer) const
{
return IsWaiting(aPlayer, mPausePendingSet);
}
@ -66,14 +66,14 @@ private:
void EnsurePaintIsScheduled();
typedef nsTHashtable<nsRefPtrHashKey<dom::AnimationPlayer>>
typedef nsTHashtable<nsRefPtrHashKey<dom::Animation>>
AnimationPlayerSet;
void AddPending(dom::AnimationPlayer& aPlayer,
void AddPending(dom::Animation& aPlayer,
AnimationPlayerSet& aSet);
void RemovePending(dom::AnimationPlayer& aPlayer,
void RemovePending(dom::Animation& aPlayer,
AnimationPlayerSet& aSet);
bool IsWaiting(const dom::AnimationPlayer& aPlayer,
bool IsWaiting(const dom::Animation& aPlayer,
const AnimationPlayerSet& aSet) const;
AnimationPlayerSet mPlayPendingSet;

View File

@ -8,8 +8,8 @@ MOCHITEST_MANIFESTS += ['test/mochitest.ini']
MOCHITEST_CHROME_MANIFESTS += ['test/chrome.ini']
EXPORTS.mozilla.dom += [
'Animation.h',
'AnimationEffectReadonly.h',
'AnimationPlayer.h',
'AnimationTimeline.h',
'DocumentTimeline.h',
'KeyframeEffect.h',
@ -21,8 +21,8 @@ EXPORTS.mozilla += [
]
UNIFIED_SOURCES += [
'Animation.cpp',
'AnimationEffectReadonly.cpp',
'AnimationPlayer.cpp',
'AnimationTimeline.cpp',
'DocumentTimeline.cpp',
'KeyframeEffect.cpp',

View File

@ -14,7 +14,7 @@
#include "AnimationCommon.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/dom/AnimationPlayer.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/Attr.h"
#include "nsDOMAttributeMap.h"
#include "nsIAtom.h"
@ -3186,7 +3186,7 @@ Element::MozRequestPointerLock()
}
void
Element::GetAnimations(nsTArray<nsRefPtr<AnimationPlayer> >& aAnimations)
Element::GetAnimations(nsTArray<nsRefPtr<Animation>>& aAnimations)
{
nsIDocument* doc = GetComposedDoc();
if (doc) {
@ -3206,7 +3206,7 @@ Element::GetAnimations(nsTArray<nsRefPtr<AnimationPlayer> >& aAnimations)
for (size_t playerIdx = 0;
playerIdx < collection->mPlayers.Length();
playerIdx++) {
AnimationPlayer* player = collection->mPlayers[playerIdx];
Animation* player = collection->mPlayers[playerIdx];
if (player->IsRelevant()) {
aAnimations.AppendElement(player);
}

View File

@ -121,7 +121,7 @@ class EventStateManager;
namespace dom {
class AnimationPlayer;
class Animation;
class Link;
class UndoManager;
class DOMRect;
@ -808,7 +808,7 @@ public:
{
}
void GetAnimations(nsTArray<nsRefPtr<AnimationPlayer> >& aAnimations);
void GetAnimations(nsTArray<nsRefPtr<Animation>>& aAnimations);
NS_IMETHOD GetInnerHTML(nsAString& aInnerHTML);
virtual void SetInnerHTML(const nsAString& aInnerHTML, ErrorResult& aError);

View File

@ -14,7 +14,7 @@
#include "nsIDOMMutationEvent.h"
#include "nsTextFragment.h"
#include "nsServiceManagerUtils.h"
#include "mozilla/dom/AnimationPlayer.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/KeyframeEffect.h"
nsAutoTArray<nsRefPtr<nsDOMMutationObserver>, 4>*
@ -325,7 +325,7 @@ void nsMutationReceiver::NodeWillBeDestroyed(const nsINode *aNode)
}
void
nsAnimationReceiver::RecordAnimationMutation(AnimationPlayer* aPlayer,
nsAnimationReceiver::RecordAnimationMutation(Animation* aPlayer,
AnimationMutation aMutationType)
{
KeyframeEffectReadonly* effect = aPlayer->GetEffect();
@ -385,19 +385,19 @@ nsAnimationReceiver::RecordAnimationMutation(AnimationPlayer* aPlayer,
}
void
nsAnimationReceiver::AnimationAdded(AnimationPlayer* aPlayer)
nsAnimationReceiver::AnimationAdded(Animation* aPlayer)
{
RecordAnimationMutation(aPlayer, eAnimationMutation_Added);
}
void
nsAnimationReceiver::AnimationChanged(AnimationPlayer* aPlayer)
nsAnimationReceiver::AnimationChanged(Animation* aPlayer)
{
RecordAnimationMutation(aPlayer, eAnimationMutation_Changed);
}
void
nsAnimationReceiver::AnimationRemoved(AnimationPlayer* aPlayer)
nsAnimationReceiver::AnimationRemoved(Animation* aPlayer)
{
RecordAnimationMutation(aPlayer, eAnimationMutation_Removed);
}

View File

@ -24,7 +24,7 @@
#include "nsWrapperCache.h"
#include "mozilla/dom/MutationObserverBinding.h"
#include "nsIDocument.h"
#include "mozilla/dom/AnimationPlayer.h"
#include "mozilla/dom/Animation.h"
#include "nsIAnimationObserver.h"
class nsDOMMutationObserver;
@ -36,7 +36,7 @@ class nsDOMMutationRecord final : public nsISupports,
virtual ~nsDOMMutationRecord() {}
public:
typedef nsTArray<nsRefPtr<mozilla::dom::AnimationPlayer>> AnimationPlayerArray;
typedef nsTArray<nsRefPtr<mozilla::dom::Animation>> AnimationPlayerArray;
nsDOMMutationRecord(nsIAtom* aType, nsISupports* aOwner)
: mType(aType), mAttrNamespace(NullString()), mPrevValue(NullString()), mOwner(aOwner)
@ -434,7 +434,7 @@ private:
eAnimationMutation_Removed
};
void RecordAnimationMutation(mozilla::dom::AnimationPlayer* aPlayer,
void RecordAnimationMutation(mozilla::dom::Animation* aPlayer,
AnimationMutation aMutationType);
};
@ -756,7 +756,7 @@ public:
return sCurrentBatch->mBatchTarget;
}
static void AnimationAdded(mozilla::dom::AnimationPlayer* aPlayer)
static void AnimationAdded(mozilla::dom::Animation* aPlayer)
{
if (!IsBatching()) {
return;
@ -783,7 +783,7 @@ public:
}
}
static void AnimationChanged(mozilla::dom::AnimationPlayer* aPlayer)
static void AnimationChanged(mozilla::dom::Animation* aPlayer)
{
Entry* entry = sCurrentBatch->FindEntry(aPlayer);
if (entry) {
@ -800,7 +800,7 @@ public:
}
}
static void AnimationRemoved(mozilla::dom::AnimationPlayer* aPlayer)
static void AnimationRemoved(mozilla::dom::Animation* aPlayer)
{
Entry* entry = sCurrentBatch->FindEntry(aPlayer);
if (entry) {
@ -824,7 +824,7 @@ public:
}
private:
Entry* FindEntry(mozilla::dom::AnimationPlayer* aPlayer)
Entry* FindEntry(mozilla::dom::Animation* aPlayer)
{
for (Entry& e : mEntries) {
if (e.mPlayer == aPlayer) {
@ -843,7 +843,7 @@ private:
struct Entry
{
nsRefPtr<mozilla::dom::AnimationPlayer> mPlayer;
nsRefPtr<mozilla::dom::Animation> mPlayer;
State mState;
bool mChanged;
};

View File

@ -9,7 +9,7 @@
namespace mozilla {
namespace dom {
class AnimationPlayer;
class Animation;
}
}
@ -22,36 +22,36 @@ class nsIAnimationObserver : public nsIMutationObserver
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IANIMATION_OBSERVER_IID)
virtual void AnimationAdded(mozilla::dom::AnimationPlayer* aPlayer) = 0;
virtual void AnimationChanged(mozilla::dom::AnimationPlayer* aPlayer) = 0;
virtual void AnimationRemoved(mozilla::dom::AnimationPlayer* aPlayer) = 0;
virtual void AnimationAdded(mozilla::dom::Animation* aPlayer) = 0;
virtual void AnimationChanged(mozilla::dom::Animation* aPlayer) = 0;
virtual void AnimationRemoved(mozilla::dom::Animation* aPlayer) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIAnimationObserver, NS_IANIMATION_OBSERVER_IID)
#define NS_DECL_NSIANIMATIONOBSERVER_ANIMATIONADDED \
virtual void AnimationAdded(mozilla::dom::AnimationPlayer* aPlayer) \
virtual void AnimationAdded(mozilla::dom::Animation* aPlayer) \
override;
#define NS_DECL_NSIANIMATIONOBSERVER_ANIMATIONCHANGED \
virtual void AnimationChanged(mozilla::dom::AnimationPlayer* aPlayer) \
virtual void AnimationChanged(mozilla::dom::Animation* aPlayer) \
override;
#define NS_DECL_NSIANIMATIONOBSERVER_ANIMATIONREMOVED \
virtual void AnimationRemoved(mozilla::dom::AnimationPlayer* aPlayer) \
virtual void AnimationRemoved(mozilla::dom::Animation* aPlayer) \
override;
#define NS_IMPL_NSIANIMATIONOBSERVER_STUB(class_) \
void \
class_::AnimationAdded(mozilla::dom::AnimationPlayer* aPlayer) \
class_::AnimationAdded(mozilla::dom::Animation* aPlayer) \
{ \
} \
void \
class_::AnimationChanged(mozilla::dom::AnimationPlayer* aPlayer) \
class_::AnimationChanged(mozilla::dom::Animation* aPlayer) \
{ \
} \
void \
class_::AnimationRemoved(mozilla::dom::AnimationPlayer* aPlayer) \
class_::AnimationRemoved(mozilla::dom::Animation* aPlayer) \
{ \
} \
NS_IMPL_NSIMUTATIONOBSERVER_CORE_STUB(class_) \

View File

@ -24,7 +24,7 @@
#include "nsBindingManager.h"
#include "nsGenericHTMLElement.h"
#include "mozilla/Assertions.h"
#include "mozilla/dom/AnimationPlayer.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/HTMLImageElement.h"
#include "mozilla/dom/HTMLMediaElement.h"
#include "mozilla/dom/KeyframeEffect.h"
@ -216,7 +216,7 @@ nsNodeUtils::ContentRemoved(nsINode* aContainer,
}
static inline Element*
GetTarget(AnimationPlayer* aPlayer)
GetTarget(Animation* aPlayer)
{
KeyframeEffectReadonly* effect = aPlayer->GetEffect();
if (!effect) {
@ -238,7 +238,7 @@ GetTarget(AnimationPlayer* aPlayer)
}
void
nsNodeUtils::AnimationAdded(AnimationPlayer* aPlayer)
nsNodeUtils::AnimationAdded(Animation* aPlayer)
{
Element* target = GetTarget(aPlayer);
if (!target) {
@ -252,7 +252,7 @@ nsNodeUtils::AnimationAdded(AnimationPlayer* aPlayer)
}
void
nsNodeUtils::AnimationChanged(AnimationPlayer* aPlayer)
nsNodeUtils::AnimationChanged(Animation* aPlayer)
{
Element* target = GetTarget(aPlayer);
if (!target) {
@ -266,7 +266,7 @@ nsNodeUtils::AnimationChanged(AnimationPlayer* aPlayer)
}
void
nsNodeUtils::AnimationRemoved(AnimationPlayer* aPlayer)
nsNodeUtils::AnimationRemoved(Animation* aPlayer)
{
Element* target = GetTarget(aPlayer);
if (!target) {

View File

@ -18,7 +18,7 @@ template<class E> class nsCOMArray;
class nsCycleCollectionTraversalCallback;
namespace mozilla {
namespace dom {
class AnimationPlayer;
class Animation;
}
}
@ -127,9 +127,9 @@ public:
}
}
static void AnimationAdded(mozilla::dom::AnimationPlayer* aPlayer);
static void AnimationChanged(mozilla::dom::AnimationPlayer* aPlayer);
static void AnimationRemoved(mozilla::dom::AnimationPlayer* aPlayer);
static void AnimationAdded(mozilla::dom::Animation* aPlayer);
static void AnimationChanged(mozilla::dom::Animation* aPlayer);
static void AnimationRemoved(mozilla::dom::Animation* aPlayer);
/**
* To be called when reference count of aNode drops to zero.

View File

@ -129,12 +129,12 @@ var interfaceNamesInGlobalScope =
{name: "AlarmsManager", pref: "dom.mozAlarms.enabled"},
// IMPORTANT: Do not change this list without review from a DOM peer!
"AnalyserNode",
// IMPORTANT: Do not change this list without review from a DOM peer!
{name: "Animation", pref: "dom.animations-api.core.enabled"},
// IMPORTANT: Do not change this list without review from a DOM peer!
{name: "AnimationEffectReadonly", pref: "dom.animations-api.core.enabled"},
// IMPORTANT: Do not change this list without review from a DOM peer!
"AnimationEvent",
// IMPORTANT: Do not change this list without review from a DOM peer!
{name: "AnimationPlayer", pref: "dom.animations-api.core.enabled"},
// IMPORTANT: Do not change this list without review from a DOM peer!
{name: "AnimationTimeline", pref: "dom.animations-api.core.enabled"},
// IMPORTANT: Do not change this list without review from a DOM peer!

View File

@ -13,5 +13,5 @@
[NoInterfaceObject]
interface Animatable {
[Func="nsDocument::IsWebAnimationsEnabled"]
sequence<AnimationPlayer> getAnimations();
sequence<Animation> getAnimations();
};

View File

@ -4,16 +4,16 @@
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* http://dev.w3.org/fxtf/web-animations/#idl-def-AnimationPlayer
* http://w3c.github.io/web-animations/#the-animation-interface
*
* Copyright © 2014 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
* Copyright © 2015 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
* liability, trademark and document use rules apply.
*/
enum AnimationPlayState { "idle", "pending", "running", "paused", "finished" };
[Func="nsDocument::IsWebAnimationsEnabled"]
interface AnimationPlayer {
interface Animation {
// Bug 1049975: Make 'effect' writeable
[Pure]
readonly attribute AnimationEffectReadonly? effect;
@ -27,9 +27,9 @@ interface AnimationPlayer {
[BinaryName="playStateFromJS"]
readonly attribute AnimationPlayState playState;
[Throws]
readonly attribute Promise<AnimationPlayer> ready;
readonly attribute Promise<Animation> ready;
[Throws]
readonly attribute Promise<AnimationPlayer> finished;
readonly attribute Promise<Animation> finished;
/*
void cancel ();
void finish ();
@ -44,6 +44,6 @@ interface AnimationPlayer {
};
// Non-standard extensions
partial interface AnimationPlayer {
partial interface Animation {
[ChromeOnly] readonly attribute boolean isRunningOnCompositor;
};

View File

@ -15,6 +15,6 @@ interface AnimationTimeline {
[BinaryName="currentTimeAsDouble"]
readonly attribute double? currentTime;
// Not yet implemented:
// AnimationPlayer play (optional TimedItem? source = null);
// sequence<AnimationPlayer> getAnimations ();
// Animation play (optional TimedItem? source = null);
// sequence<Animation> getAnimations ();
};

View File

@ -29,11 +29,11 @@ interface MutationRecord {
[Constant]
readonly attribute DOMString? oldValue;
[Constant,Cached,ChromeOnly]
readonly attribute sequence<AnimationPlayer> addedAnimations;
readonly attribute sequence<Animation> addedAnimations;
[Constant,Cached,ChromeOnly]
readonly attribute sequence<AnimationPlayer> changedAnimations;
readonly attribute sequence<Animation> changedAnimations;
[Constant,Cached,ChromeOnly]
readonly attribute sequence<AnimationPlayer> removedAnimations;
readonly attribute sequence<Animation> removedAnimations;
};
[Constructor(MutationCallback mutationCallback)]

View File

@ -22,9 +22,9 @@ WEBIDL_FILES = [
'AlarmsManager.webidl',
'AnalyserNode.webidl',
'Animatable.webidl',
'Animation.webidl',
'AnimationEffectReadonly.webidl',
'AnimationEvent.webidl',
'AnimationPlayer.webidl',
'AnimationTimeline.webidl',
'AnonymousContent.webidl',
'AppInfo.webidl',

View File

@ -21,7 +21,7 @@
#include "gfx2DGlue.h"
#include "mozilla/DebugOnly.h" // for DebugOnly
#include "mozilla/Telemetry.h" // for Accumulate
#include "mozilla/dom/AnimationPlayer.h" // for ComputedTimingFunction
#include "mozilla/dom/Animation.h" // for ComputedTimingFunction
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/gfx/Matrix.h" // for Matrix4x4

View File

@ -34,7 +34,7 @@
#include "mozilla/ReentrantMonitor.h" // for ReentrantMonitorAutoEnter, etc
#include "mozilla/StaticPtr.h" // for StaticAutoPtr
#include "mozilla/TimeStamp.h" // for TimeDuration, TimeStamp
#include "mozilla/dom/AnimationPlayer.h" // for ComputedTimingFunction
#include "mozilla/dom/KeyframeEffect.h" // for ComputedTimingFunction
#include "mozilla/dom/Touch.h" // for Touch
#include "mozilla/gfx/BasePoint.h" // for BasePoint
#include "mozilla/gfx/BaseRect.h" // for BaseRect

View File

@ -8,7 +8,7 @@
#include <math.h> // for fabsf, pow, powf
#include <algorithm> // for max
#include "AsyncPanZoomController.h" // for AsyncPanZoomController
#include "mozilla/dom/AnimationPlayer.h" // for ComputedTimingFunction
#include "mozilla/dom/KeyframeEffect.h" // for ComputedTimingFunction
#include "mozilla/layers/APZCTreeManager.h" // for APZCTreeManager
#include "mozilla/layers/APZThreadUtils.h" // for AssertOnControllerThread
#include "FrameMetrics.h" // for FrameMetrics

View File

@ -17,6 +17,7 @@
#include "nsIContent.h"
#include "nsIDocument.h"
#include "nsIDOMWindow.h"
#include "nsRefreshDriver.h"
#define APZCCH_LOG(...)
// #define APZCCH_LOG(...) printf_stderr("APZCCH: " __VA_ARGS__)

View File

@ -13,7 +13,6 @@
#include "gfxPoint.h" // for gfxPoint, gfxSize
#include "mozilla/StyleAnimationValue.h" // for StyleAnimationValue, etc
#include "mozilla/WidgetUtils.h" // for ComputeTransformForRotation
#include "mozilla/dom/AnimationPlayer.h" // for AnimationPlayer
#include "mozilla/dom/KeyframeEffect.h" // for KeyframeEffectReadonly
#include "mozilla/gfx/BaseRect.h" // for BaseRect
#include "mozilla/gfx/Point.h" // for RoundedToInt, PointTyped

View File

@ -348,7 +348,7 @@ ToTimingFunction(const ComputedTimingFunction& aCTF)
static void
AddAnimationForProperty(nsIFrame* aFrame, const AnimationProperty& aProperty,
AnimationPlayer* aPlayer, Layer* aLayer,
dom::Animation* aPlayer, Layer* aLayer,
AnimationData& aData, bool aPending)
{
MOZ_ASSERT(aLayer->AsContainerLayer(), "Should only animate ContainerLayer");
@ -417,7 +417,7 @@ AddAnimationsForProperty(nsIFrame* aFrame, nsCSSProperty aProperty,
// Add from first to last (since last overrides)
for (size_t playerIdx = 0; playerIdx < aPlayers.Length(); playerIdx++) {
AnimationPlayer* player = aPlayers[playerIdx];
dom::Animation* player = aPlayers[playerIdx];
if (!player->IsPlaying()) {
continue;
}

View File

@ -501,7 +501,7 @@ GetMinAndMaxScaleForAnimationProperty(nsIContent* aContent,
gfxSize& aMinScale)
{
for (size_t playerIdx = aPlayers->mPlayers.Length(); playerIdx-- != 0; ) {
AnimationPlayer* player = aPlayers->mPlayers[playerIdx];
dom::Animation* player = aPlayers->mPlayers[playerIdx];
if (!player->GetEffect() || player->GetEffect()->IsFinishedTransition()) {
continue;
}

View File

@ -29,7 +29,7 @@
using mozilla::layers::Layer;
using mozilla::dom::AnimationPlayer;
using mozilla::dom::Animation;
using mozilla::dom::KeyframeEffectReadonly;
namespace mozilla {
@ -601,7 +601,7 @@ AnimationPlayerCollection::CanPerformOnCompositorThread(
}
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
const AnimationPlayer* player = mPlayers[playerIdx];
const Animation* player = mPlayers[playerIdx];
if (!player->IsPlaying()) {
continue;
}
@ -620,7 +620,7 @@ AnimationPlayerCollection::CanPerformOnCompositorThread(
bool existsProperty = false;
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
const AnimationPlayer* player = mPlayers[playerIdx];
const Animation* player = mPlayers[playerIdx];
if (!player->IsPlaying()) {
continue;
}
@ -928,7 +928,7 @@ AnimationPlayerCollection::HasCurrentAnimationsForProperties(
size_t aPropertyCount) const
{
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
const AnimationPlayer& player = *mPlayers[playerIdx];
const Animation& player = *mPlayers[playerIdx];
const KeyframeEffectReadonly* effect = player.GetEffect();
if (effect &&
effect->IsCurrent(player) &&

View File

@ -15,7 +15,7 @@
#include "nsDisplayList.h" // For nsDisplayItem::Type
#include "mozilla/MemoryReporting.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/dom/AnimationPlayer.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/Nullable.h"
#include "nsStyleStruct.h"
@ -223,8 +223,7 @@ private:
} /* end css sub-namespace */
typedef InfallibleTArray<nsRefPtr<dom::AnimationPlayer> >
AnimationPlayerPtrArray;
typedef InfallibleTArray<nsRefPtr<dom::Animation>> AnimationPlayerPtrArray;
enum EnsureStyleRuleFlags {
EnsureStyleRule_IsThrottled,

View File

@ -24,7 +24,7 @@
using namespace mozilla;
using namespace mozilla::css;
using mozilla::dom::AnimationPlayer;
using mozilla::dom::Animation;
using mozilla::dom::KeyframeEffectReadonly;
using mozilla::CSSAnimationPlayer;
@ -32,21 +32,21 @@ mozilla::dom::Promise*
CSSAnimationPlayer::GetReady(ErrorResult& aRv)
{
FlushStyle();
return AnimationPlayer::GetReady(aRv);
return Animation::GetReady(aRv);
}
void
CSSAnimationPlayer::Play(LimitBehavior aLimitBehavior)
{
mPauseShouldStick = false;
AnimationPlayer::Play(aLimitBehavior);
Animation::Play(aLimitBehavior);
}
void
CSSAnimationPlayer::Pause()
{
mPauseShouldStick = true;
AnimationPlayer::Pause();
Animation::Pause();
}
mozilla::dom::AnimationPlayState
@ -55,7 +55,7 @@ CSSAnimationPlayer::PlayStateFromJS() const
// Flush style to ensure that any properties controlling animation state
// (e.g. animation-play-state) are fully updated.
FlushStyle();
return AnimationPlayer::PlayStateFromJS();
return Animation::PlayStateFromJS();
}
void
@ -64,7 +64,7 @@ CSSAnimationPlayer::PlayFromJS()
// Note that flushing style below might trigger calls to
// PlayFromStyle()/PauseFromStyle() on this object.
FlushStyle();
AnimationPlayer::PlayFromJS();
Animation::PlayFromJS();
}
void
@ -72,7 +72,7 @@ CSSAnimationPlayer::PlayFromStyle()
{
mIsStylePaused = false;
if (!mPauseShouldStick) {
DoPlay(AnimationPlayer::LimitBehavior::Continue);
DoPlay(Animation::LimitBehavior::Continue);
}
}
@ -327,7 +327,7 @@ nsAnimationManager::CheckAnimationRule(nsStyleContext* aStyleContext,
if (!collection->mPlayers.IsEmpty()) {
for (size_t newIdx = newPlayers.Length(); newIdx-- != 0;) {
AnimationPlayer* newPlayer = newPlayers[newIdx];
Animation* newPlayer = newPlayers[newIdx];
// Find the matching animation with this name in the old list
// of animations. We iterate through both lists in a backwards
@ -507,7 +507,7 @@ nsAnimationManager::BuildAnimations(nsStyleContext* aStyleContext,
// not generate animation events. This includes when the animation-name is
// "none" which is represented by an empty name in the StyleAnimation.
// Since such animations neither affect style nor dispatch events, we do
// not generate a corresponding AnimationPlayer for them.
// not generate a corresponding Animation for them.
nsCSSKeyframesRule* rule =
src.GetName().IsEmpty()
? nullptr
@ -753,7 +753,7 @@ nsAnimationManager::UpdateCascadeResults(
for (size_t playerIdx = aElementAnimations->mPlayers.Length();
playerIdx-- != 0; ) {
const AnimationPlayer* player = aElementAnimations->mPlayers[playerIdx];
const Animation* player = aElementAnimations->mPlayers[playerIdx];
const KeyframeEffectReadonly* effect = player->GetEffect();
if (!effect) {
continue;

View File

@ -9,7 +9,7 @@
#include "mozilla/ContentEvents.h"
#include "AnimationCommon.h"
#include "nsCSSPseudoElements.h"
#include "mozilla/dom/AnimationPlayer.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/TimeStamp.h"
@ -52,11 +52,11 @@ struct AnimationEventInfo {
typedef InfallibleTArray<AnimationEventInfo> EventArray;
class CSSAnimationPlayer final : public dom::AnimationPlayer
class CSSAnimationPlayer final : public dom::Animation
{
public:
explicit CSSAnimationPlayer(dom::DocumentTimeline* aTimeline)
: dom::AnimationPlayer(aTimeline)
: dom::Animation(aTimeline)
, mIsStylePaused(false)
, mPauseShouldStick(false)
, mPreviousPhaseOrIteration(PREVIOUS_PHASE_BEFORE)
@ -125,7 +125,7 @@ protected:
// 'running' A | A | C | C | A
// 'paused' E | B | D | D | E
//
// The base class, AnimationPlayer already provides a boolean value,
// The base class, Animation already provides a boolean value,
// mIsPaused which gives us two states. To this we add a further two booleans
// to represent the states as follows.
//

View File

@ -33,11 +33,10 @@
using mozilla::TimeStamp;
using mozilla::TimeDuration;
using mozilla::dom::AnimationPlayer;
using mozilla::dom::Animation;
using mozilla::dom::KeyframeEffectReadonly;
using namespace mozilla;
using namespace mozilla::layers;
using namespace mozilla::css;
const nsString&
@ -90,14 +89,14 @@ mozilla::dom::AnimationPlayState
CSSTransitionPlayer::PlayStateFromJS() const
{
FlushStyle();
return AnimationPlayer::PlayStateFromJS();
return Animation::PlayStateFromJS();
}
void
CSSTransitionPlayer::PlayFromJS()
{
FlushStyle();
AnimationPlayer::PlayFromJS();
Animation::PlayFromJS();
}
CommonAnimationManager*
@ -320,7 +319,7 @@ nsTransitionManager::StyleContextChanged(dom::Element *aElement,
StyleAnimationValue currentValue;
do {
--i;
AnimationPlayer* player = players[i];
Animation* player = players[i];
dom::KeyframeEffectReadonly* effect = player->GetEffect();
MOZ_ASSERT(effect && effect->Properties().Length() == 1,
"Should have one animation property for a transition");
@ -808,7 +807,7 @@ nsTransitionManager::FlushTransitions(FlushFlags aFlags)
bool transitionStartedOrEnded = false;
do {
--i;
AnimationPlayer* player = collection->mPlayers[i];
Animation* player = collection->mPlayers[i];
if (!player->GetEffect()->IsFinishedTransition()) {
MOZ_ASSERT(player->GetEffect(),
"Transitions should have an effect");

View File

@ -10,7 +10,7 @@
#include "mozilla/Attributes.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/dom/AnimationPlayer.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/KeyframeEffect.h"
#include "AnimationCommon.h"
#include "nsCSSPseudoElements.h"
@ -75,11 +75,11 @@ struct ElementPropertyTransition : public dom::KeyframeEffectReadonly
double CurrentValuePortion() const;
};
class CSSTransitionPlayer final : public dom::AnimationPlayer
class CSSTransitionPlayer final : public dom::Animation
{
public:
explicit CSSTransitionPlayer(dom::DocumentTimeline* aTimeline)
: dom::AnimationPlayer(aTimeline)
: dom::Animation(aTimeline)
{
}
@ -91,7 +91,7 @@ public:
// A variant of Play() that avoids posting style updates since this method
// is expected to be called whilst already updating style.
void PlayFromStyle() { DoPlay(AnimationPlayer::LimitBehavior::Continue); }
void PlayFromStyle() { DoPlay(Animation::LimitBehavior::Continue); }
protected:
virtual ~CSSTransitionPlayer() { }