mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 973408 - Set MediaDecoderReaders idle when they're not decoding. r=kinetik
This commit is contained in:
parent
fbe154216d
commit
5e594c8460
@ -78,16 +78,16 @@ public:
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int64_t aEndTime,
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int64_t aCurrentTime) = 0;
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// Called when the decode thread is started, before calling any other
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// decode, read metadata, or seek functions. Do any thread local setup
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// in this function.
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virtual void OnDecodeThreadStart() {}
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// Called when the decode thread is about to finish, after all calls to
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// any other decode, read metadata, or seek functions. Any backend specific
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// thread local tear down must be done in this function. Note that another
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// decode thread could start up and run in future.
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virtual void OnDecodeThreadFinish() {}
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// Called to move the reader into idle/active state. When the reader is
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// created it is assumed to be active (i.e. not idle). When the media
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// element is paused and we don't need to decode any more data, the state
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// machine calls SetIdle() to inform the reader that its decoder won't be
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// needed for a while. When we need to decode data again, the state machine
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// calls SetActive() to activate the decoder. The reader can use these
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// notifications to enter/exit a low power state when the decoder isn't
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// needed, if desired. This is most useful on mobile.
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virtual void SetIdle() { }
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virtual void SetActive() { }
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// Tell the reader that the data decoded are not for direct playback, so it
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// can accept more files, in particular those which have more channels than
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@ -175,6 +175,7 @@ MediaDecoderStateMachine::MediaDecoderStateMachine(MediaDecoder* aDecoder,
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mAmpleAudioThresholdUsecs(AMPLE_AUDIO_USECS),
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mDispatchedAudioDecodeTask(false),
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mDispatchedVideoDecodeTask(false),
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mIsReaderIdle(false),
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mAudioCaptured(false),
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mTransportSeekable(true),
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mMediaSeekable(true),
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@ -559,6 +560,7 @@ MediaDecoderStateMachine::DecodeVideo()
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mDispatchedVideoDecodeTask = false;
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return;
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}
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EnsureActive();
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// We don't want to consider skipping to the next keyframe if we've
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// only just started up the decode loop, so wait until we've decoded
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@ -628,6 +630,8 @@ MediaDecoderStateMachine::DecodeVideo()
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mDispatchedVideoDecodeTask = false;
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if (NeedToDecodeVideo()) {
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EnsureVideoDecodeTaskQueued();
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} else {
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UpdateIdleState();
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}
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}
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@ -651,6 +655,7 @@ MediaDecoderStateMachine::DecodeAudio()
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mDispatchedAudioDecodeTask = false;
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return;
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}
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EnsureActive();
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// We don't want to consider skipping to the next keyframe if we've
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// only just started up the decode loop, so wait until we've decoded
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@ -683,6 +688,8 @@ MediaDecoderStateMachine::DecodeAudio()
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mDispatchedAudioDecodeTask = false;
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if (NeedToDecodeAudio()) {
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EnsureAudioDecodeTaskQueued();
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} else {
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UpdateIdleState();
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}
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}
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@ -702,6 +709,7 @@ MediaDecoderStateMachine::CheckIfDecodeComplete()
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// We've finished decoding all active streams,
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// so move to COMPLETED state.
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mState = DECODER_STATE_COMPLETED;
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UpdateIdleState();
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ScheduleStateMachine();
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}
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DECODER_LOG(PR_LOG_DEBUG,
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@ -1053,6 +1061,8 @@ void MediaDecoderStateMachine::StopPlayback()
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mDecoder->GetReentrantMonitor().NotifyAll();
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NS_ASSERTION(!IsPlaying(), "Should report not playing at end of StopPlayback()");
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mDecoder->UpdateStreamBlockingForStateMachinePlaying();
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UpdateIdleState();
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}
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void MediaDecoderStateMachine::SetSyncPointForMediaStream()
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@ -1317,6 +1327,11 @@ void MediaDecoderStateMachine::StartDecoding()
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mIsVideoDecoding = HasVideo() && !mReader->VideoQueue().IsFinished();
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mIsAudioDecoding = HasAudio() && !mReader->AudioQueue().IsFinished();
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CheckIfDecodeComplete();
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if (mState == DECODER_STATE_COMPLETED) {
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return;
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}
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// Reset other state to pristine values before starting decode.
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mSkipToNextKeyFrame = false;
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mIsAudioPrerolling = true;
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@ -1482,6 +1497,64 @@ MediaDecoderStateMachine::EnqueueDecodeMetadataTask()
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return NS_OK;
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}
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void
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MediaDecoderStateMachine::EnsureActive()
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{
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AssertCurrentThreadInMonitor();
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MOZ_ASSERT(OnDecodeThread());
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if (!mIsReaderIdle) {
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return;
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}
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mIsReaderIdle = false;
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SetReaderActive();
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}
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void
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MediaDecoderStateMachine::SetReaderIdle()
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{
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DECODER_LOG(PR_LOG_DEBUG, ("%p SetReaderIdle()", mDecoder.get()));
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MOZ_ASSERT(OnDecodeThread());
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mReader->SetIdle();
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}
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void
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MediaDecoderStateMachine::SetReaderActive()
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{
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DECODER_LOG(PR_LOG_DEBUG, ("%p SetReaderActive()", mDecoder.get()));
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MOZ_ASSERT(OnDecodeThread());
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mReader->SetActive();
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}
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void
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MediaDecoderStateMachine::UpdateIdleState()
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{
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AssertCurrentThreadInMonitor();
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// If we're in completed state, we should not need to decode anything else.
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MOZ_ASSERT(mState != DECODER_STATE_COMPLETED ||
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(!NeedToDecodeAudio() && !NeedToDecodeVideo()));
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bool needIdle = mDecoder->GetState() == MediaDecoder::PLAY_STATE_PAUSED &&
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!NeedToDecodeAudio() &&
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!NeedToDecodeVideo() &&
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!IsPlaying();
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if (mIsReaderIdle == needIdle) {
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return;
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}
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mIsReaderIdle = needIdle;
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nsRefPtr<nsIRunnable> event;
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if (mIsReaderIdle) {
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event = NS_NewRunnableMethod(this, &MediaDecoderStateMachine::SetReaderIdle);
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} else {
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event = NS_NewRunnableMethod(this, &MediaDecoderStateMachine::SetReaderActive);
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}
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if (NS_FAILED(mDecodeTaskQueue->Dispatch(event)) &&
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mState != DECODER_STATE_SHUTDOWN) {
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NS_WARNING("Failed to dispatch event to set decoder idle state");
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}
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}
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nsresult
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MediaDecoderStateMachine::EnqueueDecodeSeekTask()
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{
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@ -1698,6 +1771,7 @@ nsresult MediaDecoderStateMachine::DecodeMetadata()
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if (mState != DECODER_STATE_DECODING_METADATA) {
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return NS_ERROR_FAILURE;
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}
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EnsureActive();
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nsresult res;
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MediaInfo info;
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@ -1803,6 +1877,7 @@ void MediaDecoderStateMachine::DecodeSeek()
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if (mState != DECODER_STATE_SEEKING) {
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return;
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}
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EnsureActive();
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// During the seek, don't have a lock on the decoder state,
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// otherwise long seek operations can block the main thread.
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@ -1905,7 +1980,12 @@ void MediaDecoderStateMachine::DecodeSeek()
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DECODER_LOG(PR_LOG_DEBUG, ("%p Changed state from SEEKING (to %lld) to COMPLETED",
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mDecoder.get(), seekTime));
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stopEvent = NS_NewRunnableMethod(mDecoder, &MediaDecoder::SeekingStoppedAtEnd);
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// Explicitly set our state so we don't decode further, and so
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// we report playback ended to the media element.
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mState = DECODER_STATE_COMPLETED;
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mIsAudioDecoding = false;
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mIsVideoDecoding = false;
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UpdateIdleState();
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} else {
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DECODER_LOG(PR_LOG_DEBUG, ("%p Changed state from SEEKING (to %lld) to DECODING",
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mDecoder.get(), seekTime));
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@ -2508,11 +2588,11 @@ void MediaDecoderStateMachine::StartBuffering()
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mDecoder.get(), decodeDuration.ToSeconds()));
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#ifdef PR_LOGGING
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MediaDecoder::Statistics stats = mDecoder->GetStatistics();
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#endif
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DECODER_LOG(PR_LOG_DEBUG, ("%p Playback rate: %.1lfKB/s%s download rate: %.1lfKB/s%s",
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mDecoder.get(),
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stats.mPlaybackRate/1024, stats.mPlaybackRateReliable ? "" : " (unreliable)",
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stats.mDownloadRate/1024, stats.mDownloadRateReliable ? "" : " (unreliable)"));
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#endif
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}
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nsresult MediaDecoderStateMachine::GetBuffered(dom::TimeRanges* aBuffered) {
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@ -564,6 +564,22 @@ private:
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// The decoder monitor must be held.
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nsresult EnqueueDecodeSeekTask();
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// Calls the reader's SetIdle(), with aIsIdle as parameter. This is only
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// called in a task dispatched to the decode task queue, don't call it
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// directly.
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void SetReaderIdle();
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void SetReaderActive();
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// Re-evaluates the state and determines whether we should set the reader
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// to idle mode. This is threadsafe, and can be called from any thread.
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// The decoder monitor must be held.
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void UpdateIdleState();
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// Called before we do anything on the decode task queue to set the reader
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// as not idle if it was idle. This is called before we decode, seek, or
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// decode metadata (in case we were dormant or awaiting resources).
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void EnsureActive();
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// Queries our state to see whether the decode has finished for all streams.
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// If so, we move into DECODER_STATE_COMPLETED and schedule the state machine
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// to run.
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@ -831,6 +847,12 @@ private:
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// the video decode.
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bool mDispatchedVideoDecodeTask;
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// True when the reader is initialized, but has been ordered "idle" by the
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// state machine. This happens when the MediaQueue's of decoded data are
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// "full" and playback is paused. The reader may choose to use the idle
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// notification to enter a low power state.
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bool mIsReaderIdle;
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// If the video decode is falling behind the audio, we'll start dropping the
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// inter-frames up until the next keyframe which is at or before the current
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// playback position. skipToNextKeyframe is true if we're currently
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@ -393,21 +393,6 @@ DirectShowReader::Seek(int64_t aTargetUs,
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return DecodeToTarget(aTargetUs);
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}
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void
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DirectShowReader::OnDecodeThreadStart()
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{
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MOZ_ASSERT(mDecoder->OnDecodeThread(), "Should be on decode thread.");
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HRESULT hr = CoInitializeEx(0, COINIT_MULTITHREADED);
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NS_ENSURE_TRUE_VOID(SUCCEEDED(hr));
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}
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void
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DirectShowReader::OnDecodeThreadFinish()
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{
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NS_ASSERTION(mDecoder->OnDecodeThread(), "Should be on decode thread.");
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CoUninitialize();
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}
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void
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DirectShowReader::NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset)
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{
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@ -65,9 +65,6 @@ public:
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int64_t aEndTime,
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int64_t aCurrentTime) MOZ_OVERRIDE;
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void OnDecodeThreadStart() MOZ_OVERRIDE;
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void OnDecodeThreadFinish() MOZ_OVERRIDE;
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void NotifyDataArrived(const char* aBuffer,
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uint32_t aLength,
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int64_t aOffset) MOZ_OVERRIDE;
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@ -361,17 +361,19 @@ static uint64_t BytesToTime(int64_t offset, uint64_t length, uint64_t durationUs
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return uint64_t(double(durationUs) * perc);
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}
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void MediaOmxReader::OnDecodeThreadFinish() {
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if (mOmxDecoder.get()) {
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mOmxDecoder->Pause();
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void MediaOmxReader::SetIdle() {
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if (!mOmxDecoder.get()) {
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return;
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}
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mOmxDecoder->Pause();
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}
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void MediaOmxReader::OnDecodeThreadStart() {
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if (mOmxDecoder.get()) {
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DebugOnly<nsresult> result = mOmxDecoder->Play();
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NS_ASSERTION(result == NS_OK, "OmxDecoder should be in play state to continue decoding");
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void MediaOmxReader::SetActive() {
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if (!mOmxDecoder.get()) {
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return;
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}
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DebugOnly<nsresult> result = mOmxDecoder->Play();
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NS_ASSERTION(result == NS_OK, "OmxDecoder should be in play state to continue decoding");
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}
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} // namespace mozilla
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@ -79,9 +79,9 @@ public:
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MetadataTags** aTags);
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virtual nsresult Seek(int64_t aTime, int64_t aStartTime, int64_t aEndTime, int64_t aCurrentTime);
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virtual void OnDecodeThreadStart() MOZ_OVERRIDE;
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virtual void SetIdle() MOZ_OVERRIDE;
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virtual void SetActive() MOZ_OVERRIDE;
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virtual void OnDecodeThreadFinish() MOZ_OVERRIDE;
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};
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} // namespace mozilla
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@ -299,37 +299,8 @@ nsresult RtspOmxReader::Seek(int64_t aTime, int64_t aStartTime,
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return MediaOmxReader::Seek(aTime, aStartTime, aEndTime, aCurrentTime);
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}
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void RtspOmxReader::OnDecodeThreadStart() {
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// Start RTSP streaming right after starting the decoding thread in
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// MediaDecoderStateMachine and before starting OMXCodec decoding.
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if (mRtspResource) {
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nsIStreamingProtocolController* controller =
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mRtspResource->GetMediaStreamController();
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if (controller) {
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controller->Play();
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}
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}
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// Call parent class to start OMXCodec decoding.
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MediaOmxReader::OnDecodeThreadStart();
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}
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void RtspOmxReader::OnDecodeThreadFinish() {
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// Call parent class to pause OMXCodec decoding.
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MediaOmxReader::OnDecodeThreadFinish();
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// Stop RTSP streaming right before destroying the decoding thread in
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// MediaDecoderStateMachine and after pausing OMXCodec decoding.
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// RTSP streaming should not be paused until OMXCodec has been paused and
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// until the decoding thread in MediaDecoderStateMachine is about to be
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// destroyed. Otherwise, RtspMediaSource::read() would block the binder
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// thread of OMXCodecObserver::onMessage() --> OMXCodec::on_message() -->
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// OMXCodec::drainInputBuffer() due to network data starvation. Because
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// OMXCodec::mLock is held by the binder thread in this case, all other
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// threads would be blocked when they try to lock this mutex. As a result, the
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// decoding thread in MediaDecoderStateMachine would be blocked forever in
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// OMXCodec::read() if there is no enough data for RtspMediaSource::read() to
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// return.
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void RtspOmxReader::SetIdle() {
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// Need to pause RTSP streaming OMXCodec decoding.
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if (mRtspResource) {
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nsIStreamingProtocolController* controller =
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mRtspResource->GetMediaStreamController();
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@ -337,6 +308,23 @@ void RtspOmxReader::OnDecodeThreadFinish() {
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controller->Pause();
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}
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}
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// Call parent class to set OMXCodec idle.
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MediaOmxReader::SetIdle();
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}
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void RtspOmxReader::SetActive() {
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// Need to start RTSP streaming OMXCodec decoding.
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if (mRtspResource) {
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nsIStreamingProtocolController* controller =
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mRtspResource->GetMediaStreamController();
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if (controller) {
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controller->Play();
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}
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}
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// Call parent class to set OMXCodec active.
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MediaOmxReader::SetActive();
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}
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} // namespace mozilla
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@ -71,9 +71,8 @@ public:
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return nullptr;
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}
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virtual void OnDecodeThreadStart() MOZ_OVERRIDE;
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virtual void OnDecodeThreadFinish() MOZ_OVERRIDE;
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virtual void SetIdle() MOZ_OVERRIDE;
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virtual void SetActive() MOZ_OVERRIDE;
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private:
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// A pointer to RtspMediaResource for calling the Rtsp specific function.
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@ -269,8 +269,6 @@ MediaDecodeTask::Decode()
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// bakend support.
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mDecoderReader->SetIgnoreAudioOutputFormat();
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mDecoderReader->OnDecodeThreadStart();
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MediaInfo mediaInfo;
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nsAutoPtr<MetadataTags> tags;
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nsresult rv = mDecoderReader->ReadMetadata(&mediaInfo, getter_Transfers(tags));
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@ -289,8 +287,6 @@ MediaDecodeTask::Decode()
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continue;
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}
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mDecoderReader->OnDecodeThreadFinish();
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MediaQueue<AudioData>& audioQueue = mDecoderReader->AudioQueue();
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uint32_t frameCount = audioQueue.FrameCount();
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uint32_t channelCount = mediaInfo.mAudio.mChannels;
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@ -80,28 +80,6 @@ WMFReader::~WMFReader()
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MOZ_COUNT_DTOR(WMFReader);
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}
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void
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WMFReader::OnDecodeThreadStart()
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{
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NS_ASSERTION(mDecoder->OnDecodeThread(), "Should be on decode thread.");
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// XXX WebAudio will call this on the main thread so CoInit will definitely
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// fail. You cannot change the concurrency model once already set.
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// The main thread will continue to be STA, which seems to work, but MSDN
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// recommends that MTA be used.
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mCOMInitialized = SUCCEEDED(CoInitializeEx(0, COINIT_MULTITHREADED));
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NS_ENSURE_TRUE_VOID(mCOMInitialized);
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}
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void
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WMFReader::OnDecodeThreadFinish()
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{
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NS_ASSERTION(mDecoder->OnDecodeThread(), "Should be on decode thread.");
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if (mCOMInitialized) {
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CoUninitialize();
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}
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}
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bool
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WMFReader::InitializeDXVA()
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{
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@ -47,10 +47,6 @@ public:
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int64_t aStartTime,
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int64_t aEndTime,
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int64_t aCurrentTime) MOZ_OVERRIDE;
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void OnDecodeThreadStart() MOZ_OVERRIDE;
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void OnDecodeThreadFinish() MOZ_OVERRIDE;
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private:
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HRESULT ConfigureAudioDecoder();
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