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synced 2024-09-13 09:24:08 -07:00
Clean up the compositor's transformation calculations.
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@ -184,10 +184,8 @@ CompositorParent::Composite()
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#ifdef MOZ_WIDGET_ANDROID
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RequestViewTransform();
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Layer* layer = GetPrimaryScrollableLayer();
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printf_stderr("Correcting for position fixed %i, %i\n", -mScrollOffset.x, -mScrollOffset.y);
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ViewTransform v(mScrollOffset, mXScale, mYScale);
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TransformShadowTree(layer, v);
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TransformShadowTree();
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#endif
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mLayerManager->EndEmptyTransaction();
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@ -259,67 +257,32 @@ static double GetYScale(const gfx3DMatrix& aTransform)
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return aTransform._22;
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}
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static void ReverseTranslate(gfx3DMatrix& aTransform, ViewTransform& aViewTransform)
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{
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aTransform._41 -= aViewTransform.mTranslation.x / aViewTransform.mXScale;
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aTransform._42 -= aViewTransform.mTranslation.y / aViewTransform.mYScale;
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}
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void
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CompositorParent::TransformShadowTree(Layer* aLayer, const ViewTransform& aTransform,
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float aTempScaleDiffX, float aTempScaleDiffY)
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CompositorParent::TransformShadowTree()
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{
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ShadowLayer* shadow = aLayer->AsShadowLayer();
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Layer* layer = GetPrimaryScrollableLayer();
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ShadowLayer* shadow = layer->AsShadowLayer();
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gfx3DMatrix shadowTransform = aLayer->GetTransform();
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ViewTransform layerTransform = aTransform;
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gfx3DMatrix shadowTransform = layer->GetTransform();
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ContainerLayer* container = aLayer->AsContainerLayer();
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ContainerLayer* container = layer->AsContainerLayer();
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if (container && container->GetFrameMetrics().IsScrollable()) {
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const FrameMetrics* metrics = &container->GetFrameMetrics();
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const gfx3DMatrix& currentTransform = aLayer->GetTransform();
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const gfx3DMatrix& currentTransform = layer->GetTransform();
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aTempScaleDiffX *= GetXScale(mLayerManager->GetRoot()->GetTransform()) * mXScale;
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aTempScaleDiffY *= GetYScale(mLayerManager->GetRoot()->GetTransform()) * mYScale;
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float tempScaleDiffX = GetXScale(mLayerManager->GetRoot()->GetTransform()) * mXScale;
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float tempScaleDiffY = GetYScale(mLayerManager->GetRoot()->GetTransform()) * mYScale;
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nsIntPoint metricsScrollOffset = metrics->mViewportScrollOffset;
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nsIntPoint scrollCompensation(
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(mScrollOffset.x / aTempScaleDiffX - metricsScrollOffset.x) * mXScale,
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(mScrollOffset.y / aTempScaleDiffY - metricsScrollOffset.y) * mYScale);
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(mScrollOffset.x / tempScaleDiffX - metricsScrollOffset.x) * mXScale,
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(mScrollOffset.y / tempScaleDiffY - metricsScrollOffset.y) * mYScale);
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ViewTransform treeTransform(-scrollCompensation, mXScale,
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mYScale);
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shadowTransform = gfx3DMatrix(treeTransform) * currentTransform;
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layerTransform = treeTransform;
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}
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// Uncomment to deal with position:fixed.
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/*
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if (aLayer->GetIsFixedPosition() &&
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!aLayer->GetParent()->GetIsFixedPosition()) {
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printf_stderr("Correcting for position fixed\n");
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ReverseTranslate(shadowTransform, layerTransform);
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const nsIntRect* clipRect = shadow->GetShadowClipRect();
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if (clipRect) {
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nsIntRect transformedClipRect(*clipRect);
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transformedClipRect.MoveBy(shadowTransform._41, shadowTransform._42);
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shadow->SetShadowClipRect(&transformedClipRect);
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}
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}*/
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shadow->SetShadowTransform(shadowTransform);
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// Uncomment the following when we want to deal with position:fixed.
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// Note that we need to modify other code to ensure that position:fixed
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// things get their own layer. See Bug 607417.
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/*
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for (Layer* child = aLayer->GetFirstChild(); child;
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child = child->GetNextSibling()) {
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TransformShadowTree(child, layerTransform, aTempScaleDiffX,
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aTempScaleDiffY);
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}*/
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}
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void
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@ -114,9 +114,7 @@ private:
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void Composite();
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void ScheduleComposition();
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void TransformShadowTree(Layer* aLayer, const ViewTransform& aTransform,
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float aTempScaleDiffX = 1.0,
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float aTempScaleDiffY = 1.0);
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void TransformShadowTree();
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// Platform specific functions
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#ifdef MOZ_WIDGET_ANDROID
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