Bug 1083101 - Add a memory arena to Moz2D. r=jrmuizel

This commit is contained in:
Nicolas Silva 2015-09-28 13:49:33 +02:00
parent dec1c62620
commit 5b34998cb6
4 changed files with 383 additions and 0 deletions

193
gfx/2d/IterableArena.h Normal file
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@ -0,0 +1,193 @@
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_ITERABLEARENA_H_
#define MOZILLA_GFX_ITERABLEARENA_H_
#include "mozilla/Move.h"
#include "mozilla/Assertions.h"
#include "mozilla/gfx/Logging.h"
#include <string.h>
#include <vector>
#include <stdint.h>
#include <stdio.h>
namespace mozilla {
namespace gfx {
/// A simple pool allocator for plain data structures.
///
/// Beware that the pool will not attempt to run the destructors. It is the
/// responsibility of the user of this class to either use objects with no
/// destructor or to manually call the allocated objects destructors.
/// If the pool is growable, its allocated objects must be safely moveable in
/// in memory (through memcpy).
class IterableArena {
protected:
struct Header
{
size_t mBlocSize;
};
public:
enum ArenaType {
FIXED_SIZE,
GROWABLE
};
IterableArena(ArenaType aType, size_t aStorageSize)
: mSize(aStorageSize)
, mCursor(0)
, mIsGrowable(aType == GROWABLE)
{
if (mSize == 0) {
mSize = 128;
}
mStorage = (uint8_t*)malloc(mSize);
if (mStorage == nullptr) {
gfxCriticalError() << "Not enough Memory allocate a memory pool of size " << aStorageSize;
MOZ_CRASH();
}
}
~IterableArena()
{
free(mStorage);
}
/// Constructs a new item in the pool and returns a positive offset in case of
/// success.
///
/// The offset never changes even if the storage is reallocated, so users
/// of this class should prefer storing offsets rather than direct pointers
/// to the allocated objects.
/// Alloc can cause the storage to be reallocated if the pool was initialized
/// with IterableArena::GROWABLE.
/// If for any reason the pool fails to allocate enough space for the new item
/// Alloc returns a negative offset and the object's constructor is not called.
template<typename T, typename... Args>
ptrdiff_t
Alloc(Args&&... aArgs)
{
void* storage = nullptr;
auto offset = AllocRaw(sizeof(T), &storage);
if (offset < 0) {
return offset;
}
new (storage) T(Forward<Args>(aArgs)...);
return offset;
}
ptrdiff_t AllocRaw(size_t aSize, void** aOutPtr = nullptr)
{
const size_t blocSize = AlignedSize(sizeof(Header) + aSize);
if (AlignedSize(mCursor + blocSize) > mSize) {
if (!mIsGrowable) {
return -1;
}
size_t newSize = mSize * 2;
while (AlignedSize(mCursor + blocSize) > newSize) {
newSize *= 2;
}
uint8_t* newStorage = (uint8_t*)realloc(mStorage, newSize);
if (!newStorage) {
gfxCriticalError() << "Not enough Memory to grow the memory pool, size: " << newSize;
return -1;
}
mStorage = newStorage;
mSize = newSize;
}
ptrdiff_t offset = mCursor;
GetHeader(offset)->mBlocSize = blocSize;
mCursor += blocSize;
if (aOutPtr) {
*aOutPtr = GetStorage(offset);
}
return offset;
}
/// Get access to an allocated item at a given offset (only use offsets returned
/// by Alloc or AllocRaw).
///
/// If the pool is growable, the returned pointer is only valid temporarily. The
/// underlying storage can be reallocated in Alloc or AllocRaw, so do not keep
/// these pointers around and store the offset instead.
void* GetStorage(ptrdiff_t offset = 0)
{
MOZ_ASSERT(offset >= 0);
MOZ_ASSERT(offset < mCursor);
return offset >= 0 ? mStorage + offset + sizeof(Header) : nullptr;
}
/// Clears the storage without running any destructor and without deallocating it.
void Clear()
{
mCursor = 0;
}
/// Iterate over the elements allocated in this pool.
///
/// Takes a lambda or function object accepting a void* as parameter.
template<typename Func>
void ForEach(Func cb)
{
Iterator it;
while (void* ptr = it.Next(this)) {
cb(ptr);
}
}
/// A simple iterator over an arena.
class Iterator {
public:
Iterator()
: mCursor(0)
{}
void* Next(IterableArena* aArena)
{
if (mCursor >= aArena->mCursor) {
return nullptr;
}
void* result = aArena->GetStorage(mCursor);
const size_t blocSize = aArena->GetHeader(mCursor)->mBlocSize;
MOZ_ASSERT(blocSize != 0);
mCursor += blocSize;
return result;
}
private:
ptrdiff_t mCursor;
};
protected:
Header* GetHeader(ptrdiff_t offset)
{
return (Header*) (mStorage + offset);
}
size_t AlignedSize(size_t aSize) const
{
const size_t alignment = sizeof(uintptr_t);
return aSize + (alignment - (aSize % alignment)) % alignment;
}
uint8_t* mStorage;
uint32_t mSize;
ptrdiff_t mCursor;
bool mIsGrowable;
friend class Iterator;
};
} // namespace
} // namespace
#endif

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@ -25,6 +25,7 @@ EXPORTS.mozilla.gfx += [
'Filters.h',
'Helpers.h',
'HelpersCairo.h',
'IterableArena.h',
'Logging.h',
'Matrix.h',
'NumericTools.h',

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@ -0,0 +1,188 @@
/* vim:set ts=2 sw=2 sts=2 et: */
/* Any copyright is dedicated to the Public Domain.
* http://creativecommons.org/publicdomain/zero/1.0/
*/
#include "gtest/gtest.h"
#include "gmock/gmock.h"
#include "mozilla/gfx/IterableArena.h"
#include <string>
using namespace mozilla;
using namespace mozilla::gfx;
#ifdef A
#undef A
#endif
#ifdef B
#undef B
#endif
// to avoid having symbols that collide easily like A and B in the global namespace
namespace test_arena {
class A;
class B;
class Base {
public:
virtual ~Base() {}
virtual A* AsA() { return nullptr; }
virtual B* AsB() { return nullptr; }
};
static int sDtorItemA = 0;
static int sDtorItemB = 0;
class A : public Base {
public:
virtual A* AsA() override { return this; }
explicit A(uint64_t val) : mVal(val) {}
~A() { ++sDtorItemA; }
uint64_t mVal;
};
class B : public Base {
public:
virtual B* AsB() override { return this; }
explicit B(const string& str) : mVal(str) {}
~B() { ++sDtorItemB; }
std::string mVal;
};
struct BigStruct {
uint64_t mVal;
uint8_t data[120];
explicit BigStruct(uint64_t val) : mVal(val) {}
};
void TestArenaAlloc(IterableArena::ArenaType aType)
{
sDtorItemA = 0;
sDtorItemB = 0;
IterableArena arena(aType, 256);
// An empty arena has no items to iterate over.
{
int iterations = 0;
arena.ForEach([&](void* item){
iterations++;
});
ASSERT_EQ(iterations, 0);
}
auto a1 = arena.Alloc<A>(42);
auto b1 = arena.Alloc<B>("Obladi oblada");
auto a2 = arena.Alloc<A>(1337);
auto b2 = arena.Alloc<B>("Yellow submarine");
auto b3 = arena.Alloc<B>("She's got a ticket to ride");
// Alloc returns a non-negative offset if the allocation succeeded.
ASSERT_TRUE(a1 >= 0);
ASSERT_TRUE(a2 >= 0);
ASSERT_TRUE(b1 >= 0);
ASSERT_TRUE(b2 >= 0);
ASSERT_TRUE(b3 >= 0);
ASSERT_TRUE(arena.GetStorage(a1) != nullptr);
ASSERT_TRUE(arena.GetStorage(a2) != nullptr);
ASSERT_TRUE(arena.GetStorage(b1) != nullptr);
ASSERT_TRUE(arena.GetStorage(b2) != nullptr);
ASSERT_TRUE(arena.GetStorage(b3) != nullptr);
ASSERT_TRUE(((Base*)arena.GetStorage(a1))->AsA() != nullptr);
ASSERT_TRUE(((Base*)arena.GetStorage(a2))->AsA() != nullptr);
ASSERT_TRUE(((Base*)arena.GetStorage(b1))->AsB() != nullptr);
ASSERT_TRUE(((Base*)arena.GetStorage(b2))->AsB() != nullptr);
ASSERT_TRUE(((Base*)arena.GetStorage(b3))->AsB() != nullptr);
ASSERT_EQ(((Base*)arena.GetStorage(a1))->AsA()->mVal, (uint64_t)42);
ASSERT_EQ(((Base*)arena.GetStorage(a2))->AsA()->mVal, (uint64_t)1337);
ASSERT_EQ(((Base*)arena.GetStorage(b1))->AsB()->mVal, std::string("Obladi oblada"));
ASSERT_EQ(((Base*)arena.GetStorage(b2))->AsB()->mVal, std::string("Yellow submarine"));
ASSERT_EQ(((Base*)arena.GetStorage(b3))->AsB()->mVal, std::string("She's got a ticket to ride"));
{
int iterations = 0;
arena.ForEach([&](void* item){
iterations++;
});
ASSERT_EQ(iterations, 5);
}
// Typically, running the destructors of the elements in the arena will is done
// manually like this:
arena.ForEach([](void* item){
((Base*)item)->~Base();
});
arena.Clear();
ASSERT_EQ(sDtorItemA, 2);
ASSERT_EQ(sDtorItemB, 3);
// An empty arena has no items to iterate over (we just cleared it).
{
int iterations = 0;
arena.ForEach([&](void* item){
iterations++;
});
ASSERT_EQ(iterations, 0);
}
}
void TestArenaLimit(IterableArena::ArenaType aType, bool aShouldReachLimit)
{
IterableArena arena(aType, 128);
// A non-growable arena should return a negative offset when running out
// of space, without crashing.
// We should not run out of space with a growable arena (unless the os is
// running out of memory but this isn't expected for this test).
bool reachedLimit = false;
for (int i = 0; i < 100; ++i) {
auto offset = arena.Alloc<A>(42);
if (offset < 0) {
reachedLimit = true;
break;
}
}
ASSERT_EQ(reachedLimit, aShouldReachLimit);
}
} // namespace test_arena
using namespace test_arena;
TEST(Moz2D, FixedArena) {
TestArenaAlloc(IterableArena::FIXED_SIZE);
TestArenaLimit(IterableArena::FIXED_SIZE, true);
}
TEST(Moz2D, GrowableArena) {
TestArenaAlloc(IterableArena::GROWABLE);
TestArenaLimit(IterableArena::GROWABLE, false);
IterableArena arena(IterableArena::GROWABLE, 16);
// sizeof(BigStruct) is more than twice the initial capacity, make sure that
// this doesn't blow everything up, since the arena doubles its storage size each
// time it grows (until it finds a size that fits).
auto a = arena.Alloc<BigStruct>(1);
auto b = arena.Alloc<BigStruct>(2);
auto c = arena.Alloc<BigStruct>(3);
// Offsets should also still point to the appropriate values after reallocation.
ASSERT_EQ(((BigStruct*)arena.GetStorage(a))->mVal, (uint64_t)1);
ASSERT_EQ(((BigStruct*)arena.GetStorage(b))->mVal, (uint64_t)2);
ASSERT_EQ(((BigStruct*)arena.GetStorage(c))->mVal, (uint64_t)3);
arena.Clear();
}

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@ -8,6 +8,7 @@ UNIFIED_SOURCES += [
'gfxSurfaceRefCountTest.cpp',
# Disabled on suspicion of causing bug 904227
#'gfxWordCacheTest.cpp',
'TestArena.cpp',
'TestBufferRotation.cpp',
'TestColorNames.cpp',
'TestCompositor.cpp',