mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 1135424 - Switch the MDSM to a task queue. r=mattwoodrow
This commit is contained in:
parent
5dabf38e5b
commit
5a6a477341
@ -191,12 +191,12 @@ void MediaDecoder::UpdateDormantState(bool aDormantTimeout, bool aActivity)
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if (mIsDormant) {
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DECODER_LOG("UpdateDormantState() entering DORMANT state");
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// enter dormant state
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nsCOMPtr<nsIRunnable> event =
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RefPtr<nsRunnable> event =
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NS_NewRunnableMethodWithArg<bool>(
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mDecoderStateMachine,
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&MediaDecoderStateMachine::SetDormant,
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true);
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mDecoderStateMachine->GetStateMachineThread()->Dispatch(event, NS_DISPATCH_NORMAL);
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mDecoderStateMachine->TaskQueue()->Dispatch(event);
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if (IsEnded()) {
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mWasEndedWhenEnteredDormant = true;
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@ -207,12 +207,12 @@ void MediaDecoder::UpdateDormantState(bool aDormantTimeout, bool aActivity)
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DECODER_LOG("UpdateDormantState() leaving DORMANT state");
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// exit dormant state
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// trigger to state machine.
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nsCOMPtr<nsIRunnable> event =
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RefPtr<nsRunnable> event =
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NS_NewRunnableMethodWithArg<bool>(
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mDecoderStateMachine,
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&MediaDecoderStateMachine::SetDormant,
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false);
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mDecoderStateMachine->GetStateMachineThread()->Dispatch(event, NS_DISPATCH_NORMAL);
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mDecoderStateMachine->TaskQueue()->Dispatch(event);
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}
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}
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@ -750,7 +750,8 @@ nsresult MediaDecoder::ScheduleStateMachineThread()
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if (mShuttingDown)
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return NS_OK;
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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return mDecoderStateMachine->ScheduleStateMachine();
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mDecoderStateMachine->ScheduleStateMachine();
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return NS_OK;
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}
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nsresult MediaDecoder::Play()
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@ -763,8 +764,7 @@ nsresult MediaDecoder::Play()
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if (mPausedForPlaybackRateNull) {
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return NS_OK;
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}
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nsresult res = ScheduleStateMachineThread();
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NS_ENSURE_SUCCESS(res,res);
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ScheduleStateMachineThread();
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if (IsEnded()) {
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return Seek(0, SeekTarget::PrevSyncPoint);
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} else if (mPlayState == PLAY_STATE_LOADING || mPlayState == PLAY_STATE_SEEKING) {
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@ -1317,7 +1317,7 @@ void MediaDecoder::ApplyStateToStateMachine(PlayState aState)
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mDecoderStateMachine->Play();
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break;
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case PLAY_STATE_SEEKING:
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mSeekRequest.Begin(ProxyMediaCall(mDecoderStateMachine->GetStateMachineThread(),
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mSeekRequest.Begin(ProxyMediaCall(mDecoderStateMachine->TaskQueue(),
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mDecoderStateMachine.get(), __func__,
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&MediaDecoderStateMachine::Seek, mRequestedSeekTarget)
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->RefableThen(NS_GetCurrentThread(), __func__, this,
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@ -13,7 +13,7 @@
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#include <stdint.h>
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#include "MediaDecoderStateMachine.h"
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#include "MediaDecoderStateMachineScheduler.h"
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#include "MediaTimer.h"
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#include "AudioSink.h"
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#include "nsTArray.h"
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#include "MediaDecoder.h"
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@ -201,9 +201,9 @@ MediaDecoderStateMachine::MediaDecoderStateMachine(MediaDecoder* aDecoder,
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MediaDecoderReader* aReader,
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bool aRealTime) :
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mDecoder(aDecoder),
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mScheduler(new MediaDecoderStateMachineScheduler(
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aDecoder->GetReentrantMonitor(),
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&MediaDecoderStateMachine::TimeoutExpired, this, aRealTime)),
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mRealTime(aRealTime),
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mDispatchedStateMachine(false),
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mDelayedScheduler(this),
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mState(DECODER_STATE_DECODING_NONE),
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mPlayDuration(0),
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mStartTime(-1),
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@ -248,6 +248,11 @@ MediaDecoderStateMachine::MediaDecoderStateMachine(MediaDecoder* aDecoder,
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MOZ_COUNT_CTOR(MediaDecoderStateMachine);
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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// Set up our task queue.
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RefPtr<SharedThreadPool> threadPool(
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SharedThreadPool::Get(NS_LITERAL_CSTRING("Media State Machine"), 1));
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mTaskQueue = new MediaTaskQueue(threadPool.forget());
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static bool sPrefCacheInit = false;
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if (!sPrefCacheInit) {
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sPrefCacheInit = true;
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@ -387,7 +392,7 @@ void MediaDecoderStateMachine::SendStreamData()
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{
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MOZ_ASSERT(OnStateMachineThread(), "Should be on state machine thread");
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AssertCurrentThreadInMonitor();
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MOZ_ASSERT(!mAudioSink, "Should've been stopped in CallRunStateMachine()");
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MOZ_ASSERT(!mAudioSink, "Should've been stopped in RunStateMachine()");
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DecodedStreamData* stream = mDecoder->GetDecodedStream();
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@ -405,7 +410,7 @@ void MediaDecoderStateMachine::SendStreamData()
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mediaStream->AddAudioTrack(audioTrackId, mInfo.mAudio.mRate, 0, audio,
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SourceMediaStream::ADDTRACK_QUEUED);
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stream->mStream->DispatchWhenNotEnoughBuffered(audioTrackId,
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GetStateMachineThread(), GetWakeDecoderRunnable());
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TaskQueue(), GetWakeDecoderRunnable());
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stream->mNextAudioTime = mStartTime + stream->mInitialTime;
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}
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if (mInfo.HasVideo()) {
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@ -414,7 +419,7 @@ void MediaDecoderStateMachine::SendStreamData()
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mediaStream->AddTrack(videoTrackId, 0, video,
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SourceMediaStream::ADDTRACK_QUEUED);
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stream->mStream->DispatchWhenNotEnoughBuffered(videoTrackId,
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GetStateMachineThread(), GetWakeDecoderRunnable());
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TaskQueue(), GetWakeDecoderRunnable());
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// TODO: We can't initialize |mNextVideoTime| until |mStartTime|
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// is set. This is a good indication that DecodedStreamData is in
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@ -570,7 +575,7 @@ bool MediaDecoderStateMachine::HaveEnoughDecodedAudio(int64_t aAmpleAudioUSecs)
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return false;
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}
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stream->mStream->DispatchWhenNotEnoughBuffered(audioTrackId,
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GetStateMachineThread(), GetWakeDecoderRunnable());
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TaskQueue(), GetWakeDecoderRunnable());
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}
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return true;
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@ -593,7 +598,7 @@ bool MediaDecoderStateMachine::HaveEnoughDecodedVideo()
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return false;
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}
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stream->mStream->DispatchWhenNotEnoughBuffered(videoTrackId,
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GetStateMachineThread(), GetWakeDecoderRunnable());
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TaskQueue(), GetWakeDecoderRunnable());
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}
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return true;
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@ -855,7 +860,7 @@ MediaDecoderStateMachine::OnNotDecoded(MediaData::Type aType,
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"Readers that send WAITING_FOR_DATA need to implement WaitForData");
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WaitRequestRef(aType).Begin(ProxyMediaCall(DecodeTaskQueue(), mReader.get(), __func__,
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&MediaDecoderReader::WaitForData, aType)
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->RefableThen(mScheduler.get(), __func__, this,
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->RefableThen(TaskQueue(), __func__, this,
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&MediaDecoderStateMachine::OnWaitForDataResolved,
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&MediaDecoderStateMachine::OnWaitForDataRejected));
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return;
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@ -1084,7 +1089,7 @@ MediaDecoderStateMachine::CheckIfSeekComplete()
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mDecodeToSeekTarget = false;
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RefPtr<nsIRunnable> task(
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NS_NewRunnableMethod(this, &MediaDecoderStateMachine::SeekCompleted));
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nsresult rv = GetStateMachineThread()->Dispatch(task, NS_DISPATCH_NORMAL);
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nsresult rv = TaskQueue()->Dispatch(task);
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if (NS_FAILED(rv)) {
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DecodeError();
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}
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@ -1146,10 +1151,7 @@ nsresult MediaDecoderStateMachine::Init(MediaDecoderStateMachine* aCloneDonor)
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cloneReader = aCloneDonor->mReader;
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}
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nsresult rv = mScheduler->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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rv = mReader->Init(cloneReader);
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nsresult rv = mReader->Init(cloneReader);
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NS_ENSURE_SUCCESS(rv, rv);
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return NS_OK;
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@ -1343,7 +1345,7 @@ int64_t MediaDecoderStateMachine::GetCurrentTimeUs() const
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}
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bool MediaDecoderStateMachine::IsRealTime() const {
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return mScheduler->IsRealTime();
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return mRealTime;
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}
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int64_t MediaDecoderStateMachine::GetDuration()
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@ -1513,9 +1515,8 @@ void MediaDecoderStateMachine::Shutdown()
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// Change state before issuing shutdown request to threads so those
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// threads can start exiting cleanly during the Shutdown call.
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DECODER_LOG("Changed state to SHUTDOWN");
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ScheduleStateMachine();
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SetState(DECODER_STATE_SHUTDOWN);
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mScheduler->ScheduleAndShutdown();
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if (mAudioSink) {
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mAudioSink->PrepareToShutdown();
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}
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@ -1774,7 +1775,7 @@ MediaDecoderStateMachine::EnqueueDecodeFirstFrameTask()
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RefPtr<nsIRunnable> task(
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NS_NewRunnableMethod(this, &MediaDecoderStateMachine::CallDecodeFirstFrame));
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nsresult rv = GetStateMachineThread()->Dispatch(task, NS_DISPATCH_NORMAL);
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nsresult rv = TaskQueue()->Dispatch(task);
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NS_ENSURE_SUCCESS(rv, rv);
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return NS_OK;
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}
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@ -1921,7 +1922,7 @@ MediaDecoderStateMachine::InitiateSeek()
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mSeekRequest.Begin(ProxyMediaCall(DecodeTaskQueue(), mReader.get(), __func__,
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&MediaDecoderReader::Seek, mCurrentSeek.mTarget.mTime,
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GetEndTime())
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->RefableThen(mScheduler.get(), __func__, this,
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->RefableThen(TaskQueue(), __func__, this,
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&MediaDecoderStateMachine::OnSeekCompleted,
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&MediaDecoderStateMachine::OnSeekFailed));
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}
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@ -1969,7 +1970,7 @@ MediaDecoderStateMachine::EnsureAudioDecodeTaskQueued()
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mAudioDataRequest.Begin(ProxyMediaCall(DecodeTaskQueue(), mReader.get(),
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__func__, &MediaDecoderReader::RequestAudioData)
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->RefableThen(mScheduler.get(), __func__, this,
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->RefableThen(TaskQueue(), __func__, this,
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&MediaDecoderStateMachine::OnAudioDecoded,
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&MediaDecoderStateMachine::OnAudioNotDecoded));
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@ -2029,7 +2030,7 @@ MediaDecoderStateMachine::EnsureVideoDecodeTaskQueued()
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mVideoDataRequest.Begin(ProxyMediaCall(DecodeTaskQueue(), mReader.get(), __func__,
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&MediaDecoderReader::RequestVideoData,
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skipToNextKeyFrame, currentTime)
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->RefableThen(mScheduler.get(), __func__, this,
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->RefableThen(TaskQueue(), __func__, this,
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&MediaDecoderStateMachine::OnVideoDecoded,
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&MediaDecoderStateMachine::OnVideoNotDecoded));
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return NS_OK;
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@ -2167,9 +2168,9 @@ MediaDecoderStateMachine::DecodeError()
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// Change state to shutdown before sending error report to MediaDecoder
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// and the HTMLMediaElement, so that our pipeline can start exiting
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// cleanly during the sync dispatch below.
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DECODER_WARN("Decode error, changed state to SHUTDOWN due to error");
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ScheduleStateMachine();
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SetState(DECODER_STATE_SHUTDOWN);
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mScheduler->ScheduleAndShutdown();
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DECODER_WARN("Decode error, changed state to SHUTDOWN due to error");
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mDecoder->GetReentrantMonitor().NotifyAll();
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// Dispatch the event to call DecodeError synchronously. This ensures
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@ -2322,12 +2323,12 @@ MediaDecoderStateMachine::DecodeFirstFrame()
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if (HasAudio()) {
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RefPtr<nsIRunnable> decodeTask(
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NS_NewRunnableMethod(this, &MediaDecoderStateMachine::DispatchAudioDecodeTaskIfNeeded));
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AudioQueue().AddPopListener(decodeTask, GetStateMachineThread());
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AudioQueue().AddPopListener(decodeTask, TaskQueue());
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}
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if (HasVideo()) {
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RefPtr<nsIRunnable> decodeTask(
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NS_NewRunnableMethod(this, &MediaDecoderStateMachine::DispatchVideoDecodeTaskIfNeeded));
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VideoQueue().AddPopListener(decodeTask, GetStateMachineThread());
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VideoQueue().AddPopListener(decodeTask, TaskQueue());
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}
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if (IsRealTime()) {
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@ -2345,7 +2346,7 @@ MediaDecoderStateMachine::DecodeFirstFrame()
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if (HasAudio()) {
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mAudioDataRequest.Begin(ProxyMediaCall(DecodeTaskQueue(), mReader.get(),
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__func__, &MediaDecoderReader::RequestAudioData)
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->RefableThen(mScheduler.get(), __func__, this,
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->RefableThen(TaskQueue(), __func__, this,
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&MediaDecoderStateMachine::OnAudioDecoded,
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&MediaDecoderStateMachine::OnAudioNotDecoded));
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}
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@ -2353,7 +2354,7 @@ MediaDecoderStateMachine::DecodeFirstFrame()
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mVideoDecodeStartTime = TimeStamp::Now();
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mVideoDataRequest.Begin(ProxyMediaCall(DecodeTaskQueue(), mReader.get(),
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__func__, &MediaDecoderReader::RequestVideoData, false, int64_t(0))
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->RefableThen(mScheduler.get(), __func__, this,
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->RefableThen(TaskQueue(), __func__, this,
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&MediaDecoderStateMachine::OnVideoDecoded,
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&MediaDecoderStateMachine::OnVideoNotDecoded));
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}
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@ -2560,6 +2561,8 @@ public:
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NS_ASSERTION(NS_IsMainThread(), "Must be on main thread.");
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MOZ_ASSERT(mStateMachine);
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MOZ_ASSERT(mDecoder);
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mStateMachine->TaskQueue()->BeginShutdown();
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mStateMachine->TaskQueue()->AwaitShutdownAndIdle();
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mStateMachine->BreakCycles();
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mDecoder->BreakCycles();
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mStateMachine = nullptr;
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@ -2594,7 +2597,7 @@ void
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MediaDecoderStateMachine::ShutdownReader()
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{
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MOZ_ASSERT(OnDecodeThread());
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mReader->Shutdown()->Then(mScheduler.get(), __func__, this,
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mReader->Shutdown()->Then(TaskQueue(), __func__, this,
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&MediaDecoderStateMachine::FinishShutdown,
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&MediaDecoderStateMachine::FinishShutdown);
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}
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@ -2630,15 +2633,24 @@ MediaDecoderStateMachine::FinishShutdown()
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// finished and released its monitor/references. That event then will
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// dispatch an event to the main thread to release the decoder and
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// state machine.
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GetStateMachineThread()->Dispatch(
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new nsDispatchDisposeEvent(mDecoder, this), NS_DISPATCH_NORMAL);
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RefPtr<nsIRunnable> task = new nsDispatchDisposeEvent(mDecoder, this);
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TaskQueue()->Dispatch(task);
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DECODER_LOG("Dispose Event Dispatched");
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}
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nsresult MediaDecoderStateMachine::RunStateMachine()
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{
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AssertCurrentThreadInMonitor();
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MOZ_ASSERT(OnStateMachineThread());
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ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
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mDelayedScheduler.Reset(); // Must happen on state machine thread.
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mDispatchedStateMachine = false;
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// If audio is being captured, stop the audio sink if it's running
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if (mAudioCaptured) {
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StopAudioThread();
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}
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MediaResource* resource = mDecoder->GetResource();
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NS_ENSURE_TRUE(resource, NS_ERROR_NULL_POINTER);
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@ -2739,7 +2751,7 @@ nsresult MediaDecoderStateMachine::RunStateMachine()
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DECODER_LOG("Buffering: wait %ds, timeout in %.3lfs %s",
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mBufferingWait, mBufferingWait - elapsed.ToSeconds(),
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(mQuickBuffering ? "(quick exit)" : ""));
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ScheduleStateMachine(USECS_PER_S);
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ScheduleStateMachineIn(USECS_PER_S);
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return NS_OK;
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}
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} else if (OutOfDecodedAudio() || OutOfDecodedVideo()) {
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@ -3063,7 +3075,7 @@ void MediaDecoderStateMachine::AdvanceFrame()
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// Don't go straight back to the state machine loop since that might
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// cause us to start decoding again and we could flip-flop between
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// decoding and quick-buffering.
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ScheduleStateMachine(USECS_PER_S);
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ScheduleStateMachineIn(USECS_PER_S);
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return;
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}
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}
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@ -3125,7 +3137,12 @@ void MediaDecoderStateMachine::AdvanceFrame()
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// ready state. Post an update to do so.
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UpdateReadyState();
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ScheduleStateMachine(remainingTime / mPlaybackRate);
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int64_t delay = remainingTime / mPlaybackRate;
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if (delay > 0) {
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ScheduleStateMachineIn(delay);
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} else {
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ScheduleStateMachine();
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}
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}
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nsresult
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@ -3371,33 +3388,59 @@ void MediaDecoderStateMachine::SetPlayStartTime(const TimeStamp& aTimeStamp)
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}
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}
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nsresult MediaDecoderStateMachine::CallRunStateMachine()
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{
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AssertCurrentThreadInMonitor();
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NS_ASSERTION(OnStateMachineThread(), "Should be on state machine thread.");
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// If audio is being captured, stop the audio sink if it's running
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if (mAudioCaptured) {
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StopAudioThread();
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}
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return RunStateMachine();
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}
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nsresult MediaDecoderStateMachine::TimeoutExpired(void* aClosure)
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{
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MediaDecoderStateMachine* p = static_cast<MediaDecoderStateMachine*>(aClosure);
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return p->CallRunStateMachine();
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}
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void MediaDecoderStateMachine::ScheduleStateMachineWithLockAndWakeDecoder() {
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ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
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DispatchAudioDecodeTaskIfNeeded();
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DispatchVideoDecodeTaskIfNeeded();
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}
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nsresult MediaDecoderStateMachine::ScheduleStateMachine(int64_t aUsecs) {
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return mScheduler->Schedule(aUsecs);
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void
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MediaDecoderStateMachine::ScheduleStateMachine() {
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AssertCurrentThreadInMonitor();
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if (mState == DECODER_STATE_SHUTDOWN) {
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NS_WARNING("Refusing to schedule shutdown state machine");
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return;
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}
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if (mDispatchedStateMachine) {
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return;
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}
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mDispatchedStateMachine = true;
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RefPtr<nsIRunnable> task =
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NS_NewRunnableMethod(this, &MediaDecoderStateMachine::RunStateMachine);
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nsresult rv = TaskQueue()->Dispatch(task);
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MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
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(void) rv;
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}
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void
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MediaDecoderStateMachine::ScheduleStateMachineIn(int64_t aMicroseconds)
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{
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AssertCurrentThreadInMonitor();
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MOZ_ASSERT(OnStateMachineThread()); // mDelayedScheduler.Ensure() may Disconnect()
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// the promise, which must happen on the state
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// machine thread.
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MOZ_ASSERT(aMicroseconds > 0);
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if (mState == DECODER_STATE_SHUTDOWN) {
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NS_WARNING("Refusing to schedule shutdown state machine");
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return;
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}
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if (mDispatchedStateMachine) {
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return;
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}
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// Real-time weirdness.
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if (IsRealTime()) {
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aMicroseconds = std::min(aMicroseconds, int64_t(40000));
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}
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TimeStamp now = TimeStamp::Now();
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TimeStamp target = now + TimeDuration::FromMicroseconds(aMicroseconds);
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SAMPLE_LOG("Scheduling state machine for %lf ms from now", (target - now).ToMilliseconds());
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mDelayedScheduler.Ensure(target);
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}
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bool MediaDecoderStateMachine::OnDecodeThread() const
|
||||
@ -3407,17 +3450,12 @@ bool MediaDecoderStateMachine::OnDecodeThread() const
|
||||
|
||||
bool MediaDecoderStateMachine::OnStateMachineThread() const
|
||||
{
|
||||
return mScheduler->OnStateMachineThread();
|
||||
}
|
||||
|
||||
nsIEventTarget* MediaDecoderStateMachine::GetStateMachineThread() const
|
||||
{
|
||||
return mScheduler->GetStateMachineThread();
|
||||
return TaskQueue()->IsCurrentThreadIn();
|
||||
}
|
||||
|
||||
bool MediaDecoderStateMachine::IsStateMachineScheduled() const
|
||||
{
|
||||
return mScheduler->IsScheduled();
|
||||
return mDispatchedStateMachine || mDelayedScheduler.IsScheduled();
|
||||
}
|
||||
|
||||
void MediaDecoderStateMachine::SetPlaybackRate(double aPlaybackRate)
|
||||
|
@ -89,8 +89,8 @@ hardware (via AudioStream).
|
||||
#include "MediaDecoderReader.h"
|
||||
#include "MediaDecoderOwner.h"
|
||||
#include "MediaMetadataManager.h"
|
||||
#include "MediaDecoderStateMachineScheduler.h"
|
||||
#include "mozilla/RollingMean.h"
|
||||
#include "MediaTimer.h"
|
||||
|
||||
class nsITimer;
|
||||
|
||||
@ -211,8 +211,8 @@ public:
|
||||
void Play()
|
||||
{
|
||||
MOZ_ASSERT(NS_IsMainThread());
|
||||
nsRefPtr<nsRunnable> r = NS_NewRunnableMethod(this, &MediaDecoderStateMachine::PlayInternal);
|
||||
GetStateMachineThread()->Dispatch(r, NS_DISPATCH_NORMAL);
|
||||
RefPtr<nsRunnable> r = NS_NewRunnableMethod(this, &MediaDecoderStateMachine::PlayInternal);
|
||||
TaskQueue()->Dispatch(r);
|
||||
}
|
||||
|
||||
private:
|
||||
@ -311,21 +311,30 @@ public:
|
||||
|
||||
void NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset);
|
||||
|
||||
// Returns the shared state machine thread.
|
||||
nsIEventTarget* GetStateMachineThread() const;
|
||||
// Returns the state machine task queue.
|
||||
MediaTaskQueue* TaskQueue() const { return mTaskQueue; }
|
||||
|
||||
// Calls ScheduleStateMachine() after taking the decoder lock. Also
|
||||
// notifies the decoder thread in case it's waiting on the decoder lock.
|
||||
void ScheduleStateMachineWithLockAndWakeDecoder();
|
||||
|
||||
// Schedules the shared state machine thread to run the state machine
|
||||
// in aUsecs microseconds from now, if it's not already scheduled to run
|
||||
// earlier, in which case the request is discarded.
|
||||
nsresult ScheduleStateMachine(int64_t aUsecs = 0);
|
||||
// Schedules the shared state machine thread to run the state machine.
|
||||
void ScheduleStateMachine();
|
||||
|
||||
// Callback function registered with MediaDecoderStateMachineScheduler
|
||||
// to run state machine cycles.
|
||||
static nsresult TimeoutExpired(void* aClosure);
|
||||
// Invokes ScheduleStateMachine to run in |aMicroseconds| microseconds,
|
||||
// unless it's already scheduled to run earlier, in which case the
|
||||
// request is discarded.
|
||||
void ScheduleStateMachineIn(int64_t aMicroseconds);
|
||||
|
||||
void OnDelayedSchedule()
|
||||
{
|
||||
MOZ_ASSERT(OnStateMachineThread());
|
||||
ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
|
||||
mDelayedScheduler.CompleteRequest();
|
||||
ScheduleStateMachine();
|
||||
}
|
||||
|
||||
void NotReached() { MOZ_DIAGNOSTIC_ASSERT(false); }
|
||||
|
||||
// Set the media fragment end time. aEndTime is in microseconds.
|
||||
void SetFragmentEndTime(int64_t aEndTime);
|
||||
@ -689,9 +698,6 @@ protected:
|
||||
void SendStreamAudio(AudioData* aAudio, DecodedStreamData* aStream,
|
||||
AudioSegment* aOutput);
|
||||
|
||||
// State machine thread run function. Defers to RunStateMachine().
|
||||
nsresult CallRunStateMachine();
|
||||
|
||||
// Performs one "cycle" of the state machine. Polls the state, and may send
|
||||
// a video frame to be displayed, and generally manages the decode. Called
|
||||
// periodically via timer to ensure the video stays in sync.
|
||||
@ -745,9 +751,60 @@ protected:
|
||||
// state machine, audio and main threads.
|
||||
nsRefPtr<MediaDecoder> mDecoder;
|
||||
|
||||
// Used to schedule state machine cycles. This should never outlive
|
||||
// the life cycle of the state machine.
|
||||
const nsRefPtr<MediaDecoderStateMachineScheduler> mScheduler;
|
||||
// Task queue for running the state machine.
|
||||
nsRefPtr<MediaTaskQueue> mTaskQueue;
|
||||
|
||||
// True is we are decoding a realtime stream, like a camera stream.
|
||||
bool mRealTime;
|
||||
|
||||
// True if we've dispatched a task to run the state machine but the task has
|
||||
// yet to run.
|
||||
bool mDispatchedStateMachine;
|
||||
|
||||
// Class for managing delayed dispatches of the state machine.
|
||||
class DelayedScheduler {
|
||||
public:
|
||||
explicit DelayedScheduler(MediaDecoderStateMachine* aSelf)
|
||||
: mSelf(aSelf), mMediaTimer(new MediaTimer()) {}
|
||||
|
||||
bool IsScheduled() const { return !mTarget.IsNull(); }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
MOZ_ASSERT(mSelf->OnStateMachineThread(),
|
||||
"Must be on state machine queue to disconnect");
|
||||
if (IsScheduled()) {
|
||||
mRequest.Disconnect();
|
||||
mTarget = TimeStamp();
|
||||
}
|
||||
}
|
||||
|
||||
void Ensure(mozilla::TimeStamp& aTarget)
|
||||
{
|
||||
if (IsScheduled() && mTarget <= aTarget) {
|
||||
return;
|
||||
}
|
||||
Reset();
|
||||
mTarget = aTarget;
|
||||
mRequest.Begin(mMediaTimer->WaitUntil(mTarget, __func__)->RefableThen(
|
||||
mSelf->TaskQueue(), __func__, mSelf,
|
||||
&MediaDecoderStateMachine::OnDelayedSchedule,
|
||||
&MediaDecoderStateMachine::NotReached));
|
||||
}
|
||||
|
||||
void CompleteRequest()
|
||||
{
|
||||
mRequest.Complete();
|
||||
mTarget = TimeStamp();
|
||||
}
|
||||
|
||||
private:
|
||||
MediaDecoderStateMachine* mSelf;
|
||||
nsRefPtr<MediaTimer> mMediaTimer;
|
||||
MediaPromiseConsumerHolder<mozilla::MediaTimerPromise> mRequest;
|
||||
TimeStamp mTarget;
|
||||
|
||||
} mDelayedScheduler;
|
||||
|
||||
// Time at which the last video sample was requested. If it takes too long
|
||||
// before the sample arrives, we will increase the amount of audio we buffer.
|
||||
@ -955,7 +1012,7 @@ protected:
|
||||
// samples we must consume before are considered to be finished prerolling.
|
||||
uint32_t AudioPrerollUsecs() const
|
||||
{
|
||||
if (mScheduler->IsRealTime()) {
|
||||
if (IsRealTime()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -966,7 +1023,7 @@ protected:
|
||||
|
||||
uint32_t VideoPrerollFrames() const
|
||||
{
|
||||
return mScheduler->IsRealTime() ? 0 : GetAmpleVideoFrames() / 2;
|
||||
return IsRealTime() ? 0 : GetAmpleVideoFrames() / 2;
|
||||
}
|
||||
|
||||
bool DonePrerollingAudio()
|
||||
|
@ -1,194 +0,0 @@
|
||||
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
#include "MediaDecoderStateMachineScheduler.h"
|
||||
#include "SharedThreadPool.h"
|
||||
#include "mozilla/Preferences.h"
|
||||
#include "mozilla/ReentrantMonitor.h"
|
||||
#include "nsITimer.h"
|
||||
#include "nsComponentManagerUtils.h"
|
||||
#include "VideoUtils.h"
|
||||
|
||||
namespace {
|
||||
class TimerEvent : public nsITimerCallback, public nsRunnable {
|
||||
typedef mozilla::MediaDecoderStateMachineScheduler Scheduler;
|
||||
NS_DECL_ISUPPORTS_INHERITED
|
||||
public:
|
||||
TimerEvent(Scheduler* aScheduler, int aTimerId)
|
||||
: mScheduler(aScheduler), mTimerId(aTimerId) {}
|
||||
|
||||
NS_IMETHOD Run() MOZ_OVERRIDE {
|
||||
return mScheduler->TimeoutExpired(mTimerId);
|
||||
}
|
||||
|
||||
NS_IMETHOD Notify(nsITimer* aTimer) MOZ_OVERRIDE {
|
||||
return mScheduler->TimeoutExpired(mTimerId);
|
||||
}
|
||||
private:
|
||||
~TimerEvent() {}
|
||||
Scheduler* const mScheduler;
|
||||
const int mTimerId;
|
||||
};
|
||||
|
||||
NS_IMPL_ISUPPORTS_INHERITED(TimerEvent, nsRunnable, nsITimerCallback);
|
||||
} // anonymous namespace
|
||||
|
||||
static already_AddRefed<nsIEventTarget>
|
||||
CreateStateMachineThread()
|
||||
{
|
||||
using mozilla::SharedThreadPool;
|
||||
using mozilla::RefPtr;
|
||||
RefPtr<SharedThreadPool> threadPool(
|
||||
SharedThreadPool::Get(NS_LITERAL_CSTRING("Media State Machine"), 1));
|
||||
nsCOMPtr<nsIEventTarget> rv = threadPool.get();
|
||||
return rv.forget();
|
||||
}
|
||||
|
||||
namespace mozilla {
|
||||
|
||||
MediaDecoderStateMachineScheduler::MediaDecoderStateMachineScheduler(
|
||||
ReentrantMonitor& aMonitor,
|
||||
nsresult (*aTimeoutCallback)(void*),
|
||||
void* aClosure, bool aRealTime)
|
||||
: mTimeoutCallback(aTimeoutCallback)
|
||||
, mClosure(aClosure)
|
||||
// Only enable realtime mode when "media.realtime_decoder.enabled" is true.
|
||||
, mRealTime(aRealTime &&
|
||||
Preferences::GetBool("media.realtime_decoder.enabled", false))
|
||||
, mMonitor(aMonitor)
|
||||
, mEventTarget(CreateStateMachineThread())
|
||||
, mTimer(do_CreateInstance("@mozilla.org/timer;1"))
|
||||
, mTimerId(0)
|
||||
, mState(SCHEDULER_STATE_NONE)
|
||||
, mInRunningStateMachine(false)
|
||||
{
|
||||
MOZ_ASSERT(NS_IsMainThread());
|
||||
MOZ_COUNT_CTOR(MediaDecoderStateMachineScheduler);
|
||||
}
|
||||
|
||||
MediaDecoderStateMachineScheduler::~MediaDecoderStateMachineScheduler()
|
||||
{
|
||||
MOZ_ASSERT(NS_IsMainThread());
|
||||
MOZ_COUNT_DTOR(MediaDecoderStateMachineScheduler);
|
||||
}
|
||||
|
||||
nsresult
|
||||
MediaDecoderStateMachineScheduler::Init()
|
||||
{
|
||||
MOZ_ASSERT(NS_IsMainThread());
|
||||
NS_ENSURE_TRUE(mEventTarget, NS_ERROR_FAILURE);
|
||||
nsresult rv = mTimer->SetTarget(mEventTarget);
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
nsresult
|
||||
MediaDecoderStateMachineScheduler::Schedule(int64_t aUsecs)
|
||||
{
|
||||
mMonitor.AssertCurrentThreadIn();
|
||||
|
||||
if (NS_WARN_IF(mState == SCHEDULER_STATE_SHUTDOWN)) {
|
||||
return NS_ERROR_FAILURE;
|
||||
}
|
||||
|
||||
aUsecs = std::max<int64_t>(aUsecs, 0);
|
||||
|
||||
TimeStamp timeout = TimeStamp::Now() +
|
||||
TimeDuration::FromMilliseconds(static_cast<double>(aUsecs) / USECS_PER_MS);
|
||||
|
||||
if (!mTimeout.IsNull() && timeout >= mTimeout) {
|
||||
// We've already scheduled a timer set to expire at or before this time,
|
||||
// or have an event dispatched to run the state machine.
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
uint32_t ms = static_cast<uint32_t>((aUsecs / USECS_PER_MS) & 0xFFFFFFFF);
|
||||
if (IsRealTime() && ms > 40) {
|
||||
ms = 40;
|
||||
}
|
||||
|
||||
// Don't cancel the timer here for this function will be called from
|
||||
// different threads.
|
||||
|
||||
nsresult rv = NS_ERROR_FAILURE;
|
||||
nsRefPtr<TimerEvent> event = new TimerEvent(this, mTimerId+1);
|
||||
|
||||
if (ms == 0) {
|
||||
// Dispatch a runnable to the state machine thread when delay is 0.
|
||||
// It will has less latency than dispatching a runnable to the state
|
||||
// machine thread which will then schedule a zero-delay timer.
|
||||
rv = mEventTarget->Dispatch(event, NS_DISPATCH_NORMAL);
|
||||
} else if (OnStateMachineThread()) {
|
||||
rv = mTimer->InitWithCallback(event, ms, nsITimer::TYPE_ONE_SHOT);
|
||||
} else {
|
||||
MOZ_ASSERT(false, "non-zero delay timer should be only "
|
||||
"scheduled in state machine thread");
|
||||
}
|
||||
|
||||
if (NS_SUCCEEDED(rv)) {
|
||||
mTimeout = timeout;
|
||||
++mTimerId;
|
||||
} else {
|
||||
NS_WARNING("Failed to schedule state machine");
|
||||
}
|
||||
|
||||
return rv;
|
||||
}
|
||||
|
||||
nsresult
|
||||
MediaDecoderStateMachineScheduler::TimeoutExpired(int aTimerId)
|
||||
{
|
||||
ReentrantMonitorAutoEnter mon(mMonitor);
|
||||
MOZ_ASSERT(OnStateMachineThread());
|
||||
MOZ_ASSERT(!mInRunningStateMachine,
|
||||
"State machine cycles must run in sequence!");
|
||||
|
||||
mInRunningStateMachine = true;
|
||||
// Only run state machine cycles when id matches.
|
||||
nsresult rv = NS_OK;
|
||||
if (mTimerId == aTimerId) {
|
||||
ResetTimer();
|
||||
rv = mTimeoutCallback(mClosure);
|
||||
}
|
||||
mInRunningStateMachine = false;
|
||||
|
||||
return rv;
|
||||
}
|
||||
|
||||
void
|
||||
MediaDecoderStateMachineScheduler::ScheduleAndShutdown()
|
||||
{
|
||||
mMonitor.AssertCurrentThreadIn();
|
||||
// Schedule next cycle to handle SHUTDOWN in state machine thread.
|
||||
Schedule();
|
||||
// This must be set after calling Schedule()
|
||||
// which does nothing in shutdown state.
|
||||
mState = SCHEDULER_STATE_SHUTDOWN;
|
||||
}
|
||||
|
||||
bool
|
||||
MediaDecoderStateMachineScheduler::OnStateMachineThread() const
|
||||
{
|
||||
bool rv = false;
|
||||
mEventTarget->IsOnCurrentThread(&rv);
|
||||
return rv;
|
||||
}
|
||||
|
||||
bool
|
||||
MediaDecoderStateMachineScheduler::IsScheduled() const
|
||||
{
|
||||
mMonitor.AssertCurrentThreadIn();
|
||||
return !mTimeout.IsNull();
|
||||
}
|
||||
|
||||
void
|
||||
MediaDecoderStateMachineScheduler::ResetTimer()
|
||||
{
|
||||
mMonitor.AssertCurrentThreadIn();
|
||||
mTimer->Cancel();
|
||||
mTimeout = TimeStamp();
|
||||
}
|
||||
|
||||
} // namespace mozilla
|
@ -1,78 +0,0 @@
|
||||
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
#ifndef MediaDecoderStateMachineScheduler_h__
|
||||
#define MediaDecoderStateMachineScheduler_h__
|
||||
|
||||
#include "nsCOMPtr.h"
|
||||
#include "mozilla/TimeStamp.h"
|
||||
#include "mozilla/DebugOnly.h"
|
||||
|
||||
class nsITimer;
|
||||
class nsIEventTarget;
|
||||
|
||||
namespace mozilla {
|
||||
|
||||
class ReentrantMonitor;
|
||||
|
||||
class MediaDecoderStateMachineScheduler {
|
||||
enum State {
|
||||
SCHEDULER_STATE_NONE,
|
||||
SCHEDULER_STATE_SHUTDOWN
|
||||
};
|
||||
public:
|
||||
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaDecoderStateMachineScheduler)
|
||||
MediaDecoderStateMachineScheduler(ReentrantMonitor& aMonitor,
|
||||
nsresult (*aTimeoutCallback)(void*),
|
||||
void* aClosure, bool aRealTime);
|
||||
nsresult Init();
|
||||
nsresult Schedule(int64_t aUsecs = 0);
|
||||
void ScheduleAndShutdown();
|
||||
nsresult TimeoutExpired(int aTimerId);
|
||||
|
||||
bool OnStateMachineThread() const;
|
||||
bool IsScheduled() const;
|
||||
|
||||
bool IsRealTime() const {
|
||||
return mRealTime;
|
||||
}
|
||||
|
||||
nsIEventTarget* GetStateMachineThread() const {
|
||||
return mEventTarget;
|
||||
}
|
||||
|
||||
private:
|
||||
~MediaDecoderStateMachineScheduler();
|
||||
void ResetTimer();
|
||||
|
||||
// Callback function provided by MediaDecoderStateMachine to run
|
||||
// state machine cycles.
|
||||
nsresult (*const mTimeoutCallback)(void*);
|
||||
// Since StateMachineScheduler will never outlive the state machine,
|
||||
// it is safe to keep a raw pointer only to avoid reference cycles.
|
||||
void* const mClosure;
|
||||
// True is we are decoding a realtime stream, like a camera stream
|
||||
const bool mRealTime;
|
||||
// Monitor of the decoder
|
||||
ReentrantMonitor& mMonitor;
|
||||
// State machine thread
|
||||
const nsCOMPtr<nsIEventTarget> mEventTarget;
|
||||
// Timer to schedule callbacks to run the state machine cycles.
|
||||
nsCOMPtr<nsITimer> mTimer;
|
||||
// Timestamp at which the next state machine cycle will run.
|
||||
TimeStamp mTimeout;
|
||||
// The id of timer tasks, timer callback will only run if id matches.
|
||||
int mTimerId;
|
||||
// No more state machine cycles in shutdown state.
|
||||
State mState;
|
||||
|
||||
// Used to check if state machine cycles are running in sequence.
|
||||
DebugOnly<bool> mInRunningStateMachine;
|
||||
};
|
||||
|
||||
} // namespace mozilla
|
||||
|
||||
#endif // MediaDecoderStateMachineScheduler_h__
|
@ -6,7 +6,6 @@
|
||||
|
||||
#include "MediaPromise.h"
|
||||
|
||||
#include "MediaDecoderStateMachineScheduler.h"
|
||||
#include "MediaTaskQueue.h"
|
||||
#include "nsThreadUtils.h"
|
||||
|
||||
@ -25,12 +24,6 @@ DispatchMediaPromiseRunnable(nsIEventTarget* aEventTarget, nsIRunnable* aRunnabl
|
||||
return aEventTarget->Dispatch(aRunnable, NS_DISPATCH_NORMAL);
|
||||
}
|
||||
|
||||
nsresult
|
||||
DispatchMediaPromiseRunnable(MediaDecoderStateMachineScheduler* aScheduler, nsIRunnable* aRunnable)
|
||||
{
|
||||
return aScheduler->GetStateMachineThread()->Dispatch(aRunnable, NS_DISPATCH_NORMAL);
|
||||
}
|
||||
|
||||
void
|
||||
AssertOnThread(MediaTaskQueue* aQueue)
|
||||
{
|
||||
@ -44,11 +37,5 @@ void AssertOnThread(nsIEventTarget* aTarget)
|
||||
MOZ_ASSERT(NS_GetCurrentThread() == targetThread);
|
||||
}
|
||||
|
||||
void
|
||||
AssertOnThread(MediaDecoderStateMachineScheduler* aScheduler)
|
||||
{
|
||||
MOZ_ASSERT(aScheduler->OnStateMachineThread());
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace mozilla
|
||||
|
@ -33,17 +33,14 @@ extern PRLogModuleInfo* gMediaPromiseLog;
|
||||
PR_LOG(gMediaPromiseLog, PR_LOG_DEBUG, (x, ##__VA_ARGS__))
|
||||
|
||||
class MediaTaskQueue;
|
||||
class MediaDecoderStateMachineScheduler;
|
||||
namespace detail {
|
||||
|
||||
nsresult DispatchMediaPromiseRunnable(MediaTaskQueue* aQueue, nsIRunnable* aRunnable);
|
||||
nsresult DispatchMediaPromiseRunnable(nsIEventTarget* aTarget, nsIRunnable* aRunnable);
|
||||
nsresult DispatchMediaPromiseRunnable(MediaDecoderStateMachineScheduler* aScheduler, nsIRunnable* aRunnable);
|
||||
|
||||
#ifdef DEBUG
|
||||
void AssertOnThread(MediaTaskQueue* aQueue);
|
||||
void AssertOnThread(nsIEventTarget* aTarget);
|
||||
void AssertOnThread(MediaDecoderStateMachineScheduler* aScheduler);
|
||||
#endif
|
||||
|
||||
} // namespace detail
|
||||
|
@ -157,7 +157,7 @@ template <class T> class MediaQueue : private nsDeque {
|
||||
mPopListeners.Clear();
|
||||
}
|
||||
|
||||
void AddPopListener(nsIRunnable* aRunnable, nsIEventTarget* aTarget) {
|
||||
void AddPopListener(nsIRunnable* aRunnable, MediaTaskQueue* aTarget) {
|
||||
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
||||
mPopListeners.AppendElement(Listener(aRunnable, aTarget));
|
||||
}
|
||||
@ -166,7 +166,7 @@ private:
|
||||
mutable ReentrantMonitor mReentrantMonitor;
|
||||
|
||||
struct Listener {
|
||||
Listener(nsIRunnable* aRunnable, nsIEventTarget* aTarget)
|
||||
Listener(nsIRunnable* aRunnable, MediaTaskQueue* aTarget)
|
||||
: mRunnable(aRunnable)
|
||||
, mTarget(aTarget)
|
||||
{
|
||||
@ -177,7 +177,7 @@ private:
|
||||
{
|
||||
}
|
||||
RefPtr<nsIRunnable> mRunnable;
|
||||
RefPtr<nsIEventTarget> mTarget;
|
||||
RefPtr<MediaTaskQueue> mTarget;
|
||||
};
|
||||
|
||||
nsTArray<Listener> mPopListeners;
|
||||
@ -185,7 +185,7 @@ private:
|
||||
void NotifyPopListeners() {
|
||||
for (uint32_t i = 0; i < mPopListeners.Length(); i++) {
|
||||
Listener& l = mPopListeners[i];
|
||||
l.mTarget->Dispatch(l.mRunnable, NS_DISPATCH_NORMAL);
|
||||
l.mTarget->Dispatch(l.mRunnable);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -278,7 +278,7 @@ MediaStreamGraphImpl::UpdateBufferSufficiencyState(SourceMediaStream* aStream)
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < runnables.Length(); ++i) {
|
||||
runnables[i].mTarget->Dispatch(runnables[i].mRunnable, 0);
|
||||
runnables[i].mTarget->Dispatch(runnables[i].mRunnable);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2476,21 +2476,21 @@ SourceMediaStream::GetEndOfAppendedData(TrackID aID)
|
||||
|
||||
void
|
||||
SourceMediaStream::DispatchWhenNotEnoughBuffered(TrackID aID,
|
||||
nsIEventTarget* aSignalThread, nsIRunnable* aSignalRunnable)
|
||||
MediaTaskQueue* aSignalQueue, nsIRunnable* aSignalRunnable)
|
||||
{
|
||||
MutexAutoLock lock(mMutex);
|
||||
TrackData* data = FindDataForTrack(aID);
|
||||
if (!data) {
|
||||
aSignalThread->Dispatch(aSignalRunnable, 0);
|
||||
aSignalQueue->Dispatch(aSignalRunnable);
|
||||
return;
|
||||
}
|
||||
|
||||
if (data->mHaveEnough) {
|
||||
if (data->mDispatchWhenNotEnough.IsEmpty()) {
|
||||
data->mDispatchWhenNotEnough.AppendElement()->Init(aSignalThread, aSignalRunnable);
|
||||
data->mDispatchWhenNotEnough.AppendElement()->Init(aSignalQueue, aSignalRunnable);
|
||||
}
|
||||
} else {
|
||||
aSignalThread->Dispatch(aSignalRunnable, 0);
|
||||
aSignalQueue->Dispatch(aSignalRunnable);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "VideoFrameContainer.h"
|
||||
#include "VideoSegment.h"
|
||||
#include "MainThreadUtils.h"
|
||||
#include "MediaTaskQueue.h"
|
||||
#include "nsAutoRef.h"
|
||||
#include "GraphDriver.h"
|
||||
#include <speex/speex_resampler.h>
|
||||
@ -783,7 +784,7 @@ public:
|
||||
* does not exist. No op if a runnable is already present for this track.
|
||||
*/
|
||||
void DispatchWhenNotEnoughBuffered(TrackID aID,
|
||||
nsIEventTarget* aSignalThread, nsIRunnable* aSignalRunnable);
|
||||
MediaTaskQueue* aSignalQueue, nsIRunnable* aSignalRunnable);
|
||||
/**
|
||||
* Indicate that a track has ended. Do not do any more API calls
|
||||
* affecting this track.
|
||||
@ -847,14 +848,14 @@ public:
|
||||
|
||||
protected:
|
||||
struct ThreadAndRunnable {
|
||||
void Init(nsIEventTarget* aTarget, nsIRunnable* aRunnable)
|
||||
void Init(MediaTaskQueue* aTarget, nsIRunnable* aRunnable)
|
||||
{
|
||||
mTarget = aTarget;
|
||||
mRunnable = aRunnable;
|
||||
}
|
||||
|
||||
nsCOMPtr<nsIEventTarget> mTarget;
|
||||
nsCOMPtr<nsIRunnable> mRunnable;
|
||||
nsRefPtr<MediaTaskQueue> mTarget;
|
||||
RefPtr<nsIRunnable> mRunnable;
|
||||
};
|
||||
enum TrackCommands {
|
||||
TRACK_CREATE = MediaStreamListener::TRACK_EVENT_CREATED,
|
||||
|
@ -102,7 +102,6 @@ EXPORTS += [
|
||||
'MediaDecoderOwner.h',
|
||||
'MediaDecoderReader.h',
|
||||
'MediaDecoderStateMachine.h',
|
||||
'MediaDecoderStateMachineScheduler.h',
|
||||
'MediaInfo.h',
|
||||
'MediaMetadataManager.h',
|
||||
'MediaPromise.h',
|
||||
@ -112,6 +111,7 @@ EXPORTS += [
|
||||
'MediaSegment.h',
|
||||
'MediaStreamGraph.h',
|
||||
'MediaTaskQueue.h',
|
||||
'MediaTimer.h',
|
||||
'MediaTrack.h',
|
||||
'MediaTrackList.h',
|
||||
'MP3FrameParser.h',
|
||||
@ -181,7 +181,6 @@ UNIFIED_SOURCES += [
|
||||
'MediaDecoder.cpp',
|
||||
'MediaDecoderReader.cpp',
|
||||
'MediaDecoderStateMachine.cpp',
|
||||
'MediaDecoderStateMachineScheduler.cpp',
|
||||
'MediaDevices.cpp',
|
||||
'MediaManager.cpp',
|
||||
'MediaPromise.cpp',
|
||||
|
Loading…
Reference in New Issue
Block a user