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Bug 1154615 part 9 - Rename test files; r=jwatt
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@ -193,11 +193,10 @@ function EventWatcher(watchedNode, eventTypes)
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// terms used in the Web Animations specification for specific phases of an
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// terms used in the Web Animations specification for specific phases of an
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// animation. The terms can be found here:
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// animation. The terms can be found here:
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//
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//
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// http://w3c.github.io/web-animations/#animation-node-phases-and-states
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// https://w3c.github.io/web-animations/#animation-effect-phases-and-states
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//
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//
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// Note the distinction between "player start time" and "animation start time".
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// Note the distinction between the "animation start time" which occurs before
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// The former is the start of the start delay. The latter is the start of the
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// the start delay and the start of the active interval which occurs after it.
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// active interval. (If there is no delay, they are the same.)
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// Called when currentTime is set to zero (the beginning of the start delay).
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// Called when currentTime is set to zero (the beginning of the start delay).
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function checkStateOnSettingCurrentTimeToZero(animation)
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function checkStateOnSettingCurrentTimeToZero(animation)
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@ -193,11 +193,10 @@ function EventWatcher(watchedNode, eventTypes)
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// terms used in the Web Animations specification for specific phases of an
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// terms used in the Web Animations specification for specific phases of an
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// animation. The terms can be found here:
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// animation. The terms can be found here:
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//
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//
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// http://w3c.github.io/web-animations/#animation-node-phases-and-states
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// https://w3c.github.io/web-animations/#animation-effect-phases-and-states
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//
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//
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// Note the distinction between "player start time" and "animation start time".
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// Note the distinction between the "animation start time" which occurs before
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// The former is the start of the start delay. The latter is the start of the
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// the start delay and the start of the active interval which occurs after it.
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// active interval. (If there is no delay, they are the same.)
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// Called when the ready Promise's callbacks should happen
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// Called when the ready Promise's callbacks should happen
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function checkStateOnReadyPromiseResolved(animation)
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function checkStateOnReadyPromiseResolved(animation)
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@ -183,11 +183,10 @@ function EventWatcher(watchedNode, eventTypes)
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// terms used in the Web Animations specification for specific phases of an
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// terms used in the Web Animations specification for specific phases of an
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// animation. The terms can be found here:
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// animation. The terms can be found here:
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//
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//
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// http://w3c.github.io/web-animations/#animation-effect-phases-and-states
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// https://w3c.github.io/web-animations/#animation-effect-phases-and-states
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//
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//
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// Note the distinction between "player start time" and "animation start time".
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// Note the distinction between the "animation start time" which occurs before
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// The former is the start of the start delay. The latter is the start of the
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// the start delay and the start of the active interval which occurs after it.
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// active interval. (If there is no delay, they are the same.)
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// Called when the ready Promise's callbacks should happen
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// Called when the ready Promise's callbacks should happen
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function checkStateOnReadyPromiseResolved(animation)
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function checkStateOnReadyPromiseResolved(animation)
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@ -4,22 +4,22 @@ support-files =
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[css-animations/test_animations-dynamic-changes.html]
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[css-animations/test_animations-dynamic-changes.html]
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[css-animations/test_animation-pausing.html]
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[css-animations/test_animation-pausing.html]
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[css-animations/test_animation-player-currenttime.html]
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[css-animations/test_animation-currenttime.html]
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[css-animations/test_animation-player-finished.html]
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[css-animations/test_animation-finished.html]
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[css-animations/test_animation-player-playstate.html]
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[css-animations/test_animation-playstate.html]
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[css-animations/test_animation-player-ready.html]
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[css-animations/test_animation-ready.html]
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[css-animations/test_animation-player-starttime.html]
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[css-animations/test_animation-starttime.html]
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[css-animations/test_effect-name.html]
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[css-animations/test_effect-name.html]
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[css-animations/test_effect-target.html]
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[css-animations/test_effect-target.html]
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[css-animations/test_element-get-animation-players.html]
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[css-animations/test_element-get-animations.html]
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skip-if = buildapp == 'mulet'
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skip-if = buildapp == 'mulet'
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[css-transitions/test_animation-pausing.html]
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[css-transitions/test_animation-pausing.html]
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[css-transitions/test_animation-player-currenttime.html]
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[css-transitions/test_animation-currenttime.html]
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[css-transitions/test_animation-player-ready.html]
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[css-transitions/test_animation-ready.html]
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[css-transitions/test_animation-player-starttime.html]
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[css-transitions/test_animation-starttime.html]
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[css-transitions/test_effect-name.html]
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[css-transitions/test_effect-name.html]
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[css-transitions/test_effect-target.html]
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[css-transitions/test_effect-target.html]
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[css-transitions/test_element-get-animation-players.html]
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[css-transitions/test_element-get-animations.html]
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skip-if = buildapp == 'mulet'
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skip-if = buildapp == 'mulet'
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[document-timeline/test_document-timeline.html]
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[document-timeline/test_document-timeline.html]
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[document-timeline/test_request_animation_frame.html]
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[document-timeline/test_request_animation_frame.html]
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