Bug 1154615 part 9 - Rename test files; r=jwatt

This commit is contained in:
Brian Birtles 2015-04-21 10:22:10 +09:00
parent 5ee57594ba
commit 5a48d35bca
11 changed files with 19 additions and 22 deletions

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@ -193,11 +193,10 @@ function EventWatcher(watchedNode, eventTypes)
// terms used in the Web Animations specification for specific phases of an // terms used in the Web Animations specification for specific phases of an
// animation. The terms can be found here: // animation. The terms can be found here:
// //
// http://w3c.github.io/web-animations/#animation-node-phases-and-states // https://w3c.github.io/web-animations/#animation-effect-phases-and-states
// //
// Note the distinction between "player start time" and "animation start time". // Note the distinction between the "animation start time" which occurs before
// The former is the start of the start delay. The latter is the start of the // the start delay and the start of the active interval which occurs after it.
// active interval. (If there is no delay, they are the same.)
// Called when currentTime is set to zero (the beginning of the start delay). // Called when currentTime is set to zero (the beginning of the start delay).
function checkStateOnSettingCurrentTimeToZero(animation) function checkStateOnSettingCurrentTimeToZero(animation)

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@ -193,11 +193,10 @@ function EventWatcher(watchedNode, eventTypes)
// terms used in the Web Animations specification for specific phases of an // terms used in the Web Animations specification for specific phases of an
// animation. The terms can be found here: // animation. The terms can be found here:
// //
// http://w3c.github.io/web-animations/#animation-node-phases-and-states // https://w3c.github.io/web-animations/#animation-effect-phases-and-states
// //
// Note the distinction between "player start time" and "animation start time". // Note the distinction between the "animation start time" which occurs before
// The former is the start of the start delay. The latter is the start of the // the start delay and the start of the active interval which occurs after it.
// active interval. (If there is no delay, they are the same.)
// Called when the ready Promise's callbacks should happen // Called when the ready Promise's callbacks should happen
function checkStateOnReadyPromiseResolved(animation) function checkStateOnReadyPromiseResolved(animation)

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@ -183,11 +183,10 @@ function EventWatcher(watchedNode, eventTypes)
// terms used in the Web Animations specification for specific phases of an // terms used in the Web Animations specification for specific phases of an
// animation. The terms can be found here: // animation. The terms can be found here:
// //
// http://w3c.github.io/web-animations/#animation-effect-phases-and-states // https://w3c.github.io/web-animations/#animation-effect-phases-and-states
// //
// Note the distinction between "player start time" and "animation start time". // Note the distinction between the "animation start time" which occurs before
// The former is the start of the start delay. The latter is the start of the // the start delay and the start of the active interval which occurs after it.
// active interval. (If there is no delay, they are the same.)
// Called when the ready Promise's callbacks should happen // Called when the ready Promise's callbacks should happen
function checkStateOnReadyPromiseResolved(animation) function checkStateOnReadyPromiseResolved(animation)

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@ -4,22 +4,22 @@ support-files =
[css-animations/test_animations-dynamic-changes.html] [css-animations/test_animations-dynamic-changes.html]
[css-animations/test_animation-pausing.html] [css-animations/test_animation-pausing.html]
[css-animations/test_animation-player-currenttime.html] [css-animations/test_animation-currenttime.html]
[css-animations/test_animation-player-finished.html] [css-animations/test_animation-finished.html]
[css-animations/test_animation-player-playstate.html] [css-animations/test_animation-playstate.html]
[css-animations/test_animation-player-ready.html] [css-animations/test_animation-ready.html]
[css-animations/test_animation-player-starttime.html] [css-animations/test_animation-starttime.html]
[css-animations/test_effect-name.html] [css-animations/test_effect-name.html]
[css-animations/test_effect-target.html] [css-animations/test_effect-target.html]
[css-animations/test_element-get-animation-players.html] [css-animations/test_element-get-animations.html]
skip-if = buildapp == 'mulet' skip-if = buildapp == 'mulet'
[css-transitions/test_animation-pausing.html] [css-transitions/test_animation-pausing.html]
[css-transitions/test_animation-player-currenttime.html] [css-transitions/test_animation-currenttime.html]
[css-transitions/test_animation-player-ready.html] [css-transitions/test_animation-ready.html]
[css-transitions/test_animation-player-starttime.html] [css-transitions/test_animation-starttime.html]
[css-transitions/test_effect-name.html] [css-transitions/test_effect-name.html]
[css-transitions/test_effect-target.html] [css-transitions/test_effect-target.html]
[css-transitions/test_element-get-animation-players.html] [css-transitions/test_element-get-animations.html]
skip-if = buildapp == 'mulet' skip-if = buildapp == 'mulet'
[document-timeline/test_document-timeline.html] [document-timeline/test_document-timeline.html]
[document-timeline/test_request_animation_frame.html] [document-timeline/test_request_animation_frame.html]