Bug 1189208 - Use mouse events in simulator chrome. r=ochameau

This commit is contained in:
J. Ryan Stinnett 2015-08-04 21:25:00 +02:00
parent c4a7893aa0
commit 58e744f580

View File

@ -22,16 +22,13 @@ function setupButtons() {
// FXOS_SIMULATOR turned on.
return;
}
// The touch event helper is enabled on shell.html document,
// so that click events are delayed and it is better to
// listen for touch events.
homeButton.addEventListener('touchstart', function() {
homeButton.addEventListener('mousedown', function() {
let window = shell.contentBrowser.contentWindow;
let e = new window.KeyboardEvent('keydown', {key: 'Home'});
window.dispatchEvent(e);
homeButton.classList.add('active');
});
homeButton.addEventListener('touchend', function() {
homeButton.addEventListener('mouseup', function() {
let window = shell.contentBrowser.contentWindow;
let e = new window.KeyboardEvent('keyup', {key: 'Home'});
window.dispatchEvent(e);
@ -40,10 +37,10 @@ function setupButtons() {
Cu.import("resource://gre/modules/GlobalSimulatorScreen.jsm");
let rotateButton = document.getElementById('rotate-button');
rotateButton.addEventListener('touchstart', function () {
rotateButton.addEventListener('mousedown', function() {
rotateButton.classList.add('active');
});
rotateButton.addEventListener('touchend', function() {
rotateButton.addEventListener('mouseup', function() {
GlobalSimulatorScreen.flipScreen();
rotateButton.classList.remove('active');
});