Bug 872701 - Add test that highp floats work iff GL gives a format for them. - r=bjacob

This commit is contained in:
Jeff Gilbert 2013-10-10 17:59:39 -07:00
parent 71919a66fb
commit 5887bc9d00
3 changed files with 89 additions and 9 deletions

View File

@ -3,6 +3,7 @@ support-files =
driver-info.js
webgl-util.js
[test_highp_fs.html]
[test_webgl_available.html]
[test_webgl_conformance.html]
[test_webgl_request_mismatch.html]

View File

@ -0,0 +1,62 @@
<!DOCTYPE HTML>
<title>WebGL test: `highp` support</title>
<script src="/MochiKit/MochiKit.js"></script>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
<script src="driver-info.js"></script>
<script src="webgl-util.js"></script>
<script id="shader-vs" type="x-shader/x-vertex">
void main(void) {
gl_Position = vec4(vec3(0.0), 1.0);
}
</script>
<script id="shader-fs" type="x-shader/x-fragment">
precision highp float;
void main(void) {
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}
</script>
<body>
<canvas id="c"></canvas>
<script>
// Give ourselves a scope to return early from:
(function() {
var gl = WebGLUtil.getWebGL('c');
if (!gl) {
todo(false, 'WebGL is unavailable.');
return;
}
// Catch actual WebGLUtil errors, not GL errors.
function errorFunc(str) {
ok(false, 'Error: ' + str);
}
WebGLUtil.setErrorFunc(errorFunc);
function checkGLError(func, info) {
var error = gl.getError();
var prefix = info ? ('[' + info + '] ') : ''
func(!error, prefix + 'gl.getError should be 0x0, was 0x' + error.toString(16) + '.');
}
var format = gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT);
var prog = WebGLUtil.createProgramByIds(gl, 'shader-vs', 'shader-fs');
checkGLError(ok);
if (format) {
ok(prog, 'Frag shader with unconditional `precision highp float` should ' +
'link if `getShaderPrecisionFormat` gives a format for it.');
} else {
ok(!prog, 'Frag shader with unconditional `precision highp float` should ' +
'NOT link if `getShaderPrecisionFormat` gives NO format for it.');
}
})();
</script>

View File

@ -1,6 +1,6 @@
WebGLUtil = (function() {
// ---------------------------------------------------------------------------
// Error handling
// Error handling (for obvious failures, such as invalid element ids)
function defaultErrorFunc(str) {
console.log('Error: ' + str);
@ -15,6 +15,22 @@ WebGLUtil = (function() {
gErrorFunc(str);
}
// ---------------------------------------------------------------------------
// Warning handling (for failures that may be intentional)
function defaultWarningFunc(str) {
console.log('Warning: ' + str);
}
var gWarningFunc = defaultWarningFunc;
function setWarningFunc(func) {
gWarningFunc = func;
}
function warning(str) {
gWarningFunc(str);
}
// ---------------------------------------------------------------------------
// WebGL helpers
@ -63,19 +79,19 @@ WebGLUtil = (function() {
return null;
}
var src = getContentById(id);
var src = getContentFromElem(elem);
var shader;
if (elem.type == "x-shader/x-fragment") {
shader = gl.createShader(gl.FRAGMENT_SHADER);
} else if (shaderScript.type == "x-shader/x-vertex") {
} else if (elem.type == "x-shader/x-vertex") {
shader = gl.createShader(gl.VERTEX_SHADER);
} else {
error('Bad MIME type for shader \'' + id + '\': ' + elem.type + '.');
return null;
}
gl.shaderSource(shader, str);
gl.shaderSource(shader, src);
gl.compileShader(shader);
return shader;
@ -93,11 +109,11 @@ WebGLUtil = (function() {
gl.linkProgram(prog);
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
var str = "Shader program linking failed:\n";
str += "Shader program info log:\n" + gl.getProgramInfoLog(prog) + "\n\n";
str += "Vert shader log:\n" + gl.getShaderInfoLog(vs) + "\n\n";
str += "Frag shader log:\n" + gl.getShaderInfoLog(fs);
error(str);
var str = "Shader program linking failed:";
str += "\nShader program info log:\n" + gl.getProgramInfoLog(prog);
str += "\n\nVert shader log:\n" + gl.getShaderInfoLog(vs);
str += "\n\nFrag shader log:\n" + gl.getShaderInfoLog(fs);
warning(str);
return null;
}
@ -106,6 +122,7 @@ WebGLUtil = (function() {
return {
setErrorFunc: setErrorFunc,
setWarningFunc: setWarningFunc,
getWebGL: getWebGL,
createShaderById: createShaderById,