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Bug 803299 - Some SVG tests need more fuzzing on Android with 24bpp. r=jwatt
--HG-- extra : rebase_source : b8fcf2a8673d43b6c946a756d2a290553d06fd21
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@ -73,7 +73,7 @@ fuzzy-if(/^Windows\x20NT\x206\.[12]/.test(http.oscpu),1,5) == clipPath-and-shape
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== dynamic-conditions-11.svg pass.svg
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== dynamic-conditions-12.svg pass.svg
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== dynamic-conditions-13.svg about:blank
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fuzzy-if(Android,4,44) skip-if(B2G) == dynamic-clipPath-01.svg pass.svg
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fuzzy-if(Android,4,87) skip-if(B2G) == dynamic-clipPath-01.svg pass.svg
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== dynamic-clipPath-02.svg pass.svg
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== dynamic-feFlood-01.svg pass.svg
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== dynamic-feImage-01.svg pass.svg
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@ -198,7 +198,7 @@ pref(layout.css.masking.enabled,true) fuzzy-if(d2d,1,6400) == mask-type-04.svg m
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== nested-viewBox-01.svg pass.svg
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== nesting-invalid-01.svg nesting-invalid-01-ref.svg
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== non-scaling-stroke-01.svg non-scaling-stroke-01-ref.svg
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fuzzy-if(Android,9,61) fuzzy-if(!contentSameGfxBackendAsCanvas,1,99) == non-scaling-stroke-02.svg non-scaling-stroke-02-ref.svg
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fuzzy-if(Android,1,99) fuzzy-if(!contentSameGfxBackendAsCanvas,1,99) == non-scaling-stroke-02.svg non-scaling-stroke-02-ref.svg
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== non-scaling-stroke-03.svg non-scaling-stroke-03-ref.svg
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== objectBoundingBox-and-clipPath.svg pass.svg
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# Bug 588684
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@ -137,7 +137,7 @@ skip-if(B2G) == anim-feComposite-operator-01.svg lime.svg
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skip-if(B2G) == anim-feConvolveMatrix-preserveAlpha-01.svg lime.svg # bug 773482
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# animate some viewBox attributes
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== anim-svg-viewBox-01.svg lime.svg
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fuzzy-if(Android,4,1) == anim-svg-viewBox-01.svg lime.svg
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== anim-svg-viewBox-02.svg lime.svg
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== anim-svg-viewBox-03.svg lime.svg
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== anim-view-01.svg#view lime.svg
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@ -1,14 +1,14 @@
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# Tests related to SVG Animation (using SMIL), focusing on the animateTransform
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# element.
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fuzzy(110,1056) == additive-1.svg additive-1-ref.svg # bug 839865
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fuzzy(110,1058) == additive-1.svg additive-1-ref.svg # bug 839865
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== animate-width-1.svg lime.svg
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fuzzy(155,4352) == paced-1.svg paced-1-ref.svg # bug 839865
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fuzzy(32,216) == rotate-angle-1.svg rotate-angle-ref.svg # bug 839865
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fuzzy(32,216) == rotate-angle-2.svg rotate-angle-ref.svg # bug 839865
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fuzzy(32,216) == rotate-angle-3.svg rotate-angle-ref.svg # bug 839865
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fuzzy(32,192) == rotate-angle-4.svg rotate-angle-ref.svg # bug 839865
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fuzzy(32,120) == rotate-angle-5.svg rotate-angle-ref.svg # bug 839865
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fuzzy(32,225) == rotate-angle-1.svg rotate-angle-ref.svg # bug 839865
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fuzzy(32,225) == rotate-angle-2.svg rotate-angle-ref.svg # bug 839865
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fuzzy(32,225) == rotate-angle-3.svg rotate-angle-ref.svg # bug 839865
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fuzzy(32,200) == rotate-angle-4.svg rotate-angle-ref.svg # bug 839865
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fuzzy(32,125) == rotate-angle-5.svg rotate-angle-ref.svg # bug 839865
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fuzzy(16,6237) == scale-1.svg scale-1-ref.svg # bug 839865
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== set-transform-1.svg lime.svg
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fuzzy(132,13656) == skew-1.svg skew-1-ref.svg # bug 839865
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