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Backed out changeset e6be65e455a2 (bug 1022612)
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@ -1703,8 +1703,6 @@ AppUnitsPerDevPixel(nsDisplayItem* aItem)
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/**
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* Set the visible region for aLayer.
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* aOuterVisibleRegion is the visible region relative to the parent layer.
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* aLayerContentsVisibleRect, if non-null, is a rectangle in the layer's
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* own coordinate system to which the layer's visible region is restricted.
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* Consumes *aOuterVisibleRegion.
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*/
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static void
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@ -1716,27 +1714,12 @@ SetOuterVisibleRegion(Layer* aLayer, nsIntRegion* aOuterVisibleRegion,
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gfxMatrix transform2D;
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if (transform.Is2D(&transform2D) && !transform2D.HasNonIntegerTranslation()) {
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aOuterVisibleRegion->MoveBy(-int(transform2D._31), -int(transform2D._32));
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if (aLayerContentsVisibleRect) {
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aOuterVisibleRegion->And(*aOuterVisibleRegion, *aLayerContentsVisibleRect);
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}
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} else {
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nsIntRect outerRect = aOuterVisibleRegion->GetBounds();
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// if 'transform' is not invertible, then nothing will be displayed
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// for the layer, so it doesn't really matter what we do here
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gfxRect outerVisible(outerRect.x, outerRect.y, outerRect.width, outerRect.height);
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gfxRect layerVisible = transform.Inverse().ProjectRectBounds(outerVisible);
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if (aLayerContentsVisibleRect) {
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NS_ASSERTION(aLayerContentsVisibleRect->width >= 0 &&
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aLayerContentsVisibleRect->height >= 0,
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"Bad layer contents rectangle");
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// restrict to aLayerContentsVisibleRect before call GfxRectToIntRect,
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// in case layerVisible is extremely large (as it can be when
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// projecting through the inverse of a 3D transform)
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gfxRect layerContentsVisible(
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aLayerContentsVisibleRect->x, aLayerContentsVisibleRect->y,
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aLayerContentsVisibleRect->width, aLayerContentsVisibleRect->height);
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layerVisible.IntersectRect(layerVisible, layerContentsVisible);
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}
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layerVisible.RoundOut();
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nsIntRect visRect;
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if (gfxUtils::GfxRectToIntRect(layerVisible, &visRect)) {
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@ -1746,6 +1729,10 @@ SetOuterVisibleRegion(Layer* aLayer, nsIntRegion* aOuterVisibleRegion,
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}
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}
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if (aLayerContentsVisibleRect && aLayerContentsVisibleRect->width >= 0) {
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aOuterVisibleRegion->And(*aOuterVisibleRegion, *aLayerContentsVisibleRect);
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}
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aLayer->SetVisibleRegion(*aOuterVisibleRegion);
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}
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@ -2766,9 +2753,6 @@ ContainerState::ProcessDisplayItems(nsDisplayList* aList,
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}
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// Just use its layer.
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// Set layerContentsVisibleRect.width/height to -1 to indicate we
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// currently don't know. If BuildContainerLayerFor gets called by
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// item->BuildLayer, this will be set to a proper rect.
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nsIntRect layerContentsVisibleRect(0, 0, -1, -1);
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mParameters.mLayerContentsVisibleRect = &layerContentsVisibleRect;
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nsRefPtr<Layer> ownLayer = item->BuildLayer(mBuilder, mManager, mParameters);
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@ -2863,12 +2847,6 @@ ContainerState::ProcessDisplayItems(nsDisplayList* aList,
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newLayerEntry->mLayer = ownLayer;
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newLayerEntry->mAnimatedGeometryRoot = animatedGeometryRoot;
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newLayerEntry->mFixedPosFrameForLayerData = fixedPosFrame;
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// nsDisplayTransform::BuildLayer must set layerContentsVisibleRect.
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// We rely on this to ensure 3D transforms compute a reasonable
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// layer visible region.
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NS_ASSERTION(itemType != nsDisplayItem::TYPE_TRANSFORM ||
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layerContentsVisibleRect.width >= 0,
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"Transform items must set layerContentsVisibleRect!");
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if (mLayerBuilder->IsBuildingRetainedLayers()) {
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newLayerEntry->mLayerContentsVisibleRect = layerContentsVisibleRect;
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newLayerEntry->mVisibleRegion = itemVisibleRect;
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@ -2877,7 +2855,7 @@ ContainerState::ProcessDisplayItems(nsDisplayList* aList,
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&newLayerEntry->mHideAllLayersBelow);
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} else {
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SetOuterVisibleRegionForLayer(ownLayer, itemVisibleRect,
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layerContentsVisibleRect.width >= 0 ? &layerContentsVisibleRect : nullptr);
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&layerContentsVisibleRect);
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}
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if (itemType == nsDisplayItem::TYPE_SCROLL_LAYER) {
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nsDisplayScrollLayer* scrollItem = static_cast<nsDisplayScrollLayer*>(item);
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