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Bug 788073 - Use platform touch fluffing on Android. r=kats
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@ -428,12 +428,19 @@ pref("font.size.inflation.minTwips", 120);
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pref("browser.ui.zoom.force-user-scalable", false);
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// Touch radius (area around the touch location to look for target elements),
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// in 1/240-inch pixels:
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pref("browser.ui.touch.left", 32);
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pref("browser.ui.touch.right", 32);
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pref("browser.ui.touch.top", 48);
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pref("browser.ui.touch.bottom", 16);
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pref("browser.ui.touch.weight.visited", 120); // percentage
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pref("ui.touch.radius.enabled", true);
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pref("ui.touch.radius.leftmm", 3);
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pref("ui.touch.radius.topmm", 5);
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pref("ui.touch.radius.rightmm", 3);
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pref("ui.touch.radius.bottommm", 2);
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pref("ui.touch.radius.visitedWeight", 120);
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pref("ui.mouse.radius.enabled", true);
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pref("ui.mouse.radius.leftmm", 3);
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pref("ui.mouse.radius.topmm", 5);
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pref("ui.mouse.radius.rightmm", 3);
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pref("ui.mouse.radius.bottommm", 2);
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pref("ui.mouse.radius.visitedWeight", 120);
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// The percentage of the screen that needs to be scrolled before margins are exposed.
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pref("browser.ui.show-margins-threshold", 20);
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@ -2044,12 +2044,8 @@ var NativeWindow = {
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// any html5 context menus we are about to show
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_sendToContent: function(aX, aY) {
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// find and store the top most element this context menu is being shown for
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// use the highlighted element if possible, otherwise look for nearby clickable elements
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// If we still don't find one we fall back to using anything
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let target = BrowserEventHandler._highlightElement || ElementTouchHelper.elementFromPoint(aX, aY);
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if (!target)
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target = ElementTouchHelper.anyElementFromPoint(aX, aY);
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// use the highlighted element if possible
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let target = BrowserEventHandler._highlightElement;
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if (!target)
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return;
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@ -2105,6 +2101,8 @@ var NativeWindow = {
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// Actually shows the native context menu by passing a list of context menu items to
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// show to the Java.
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_show: function(aEvent) {
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BrowserEventHandler._cancelTapHighlight();
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let popupNode = this._target;
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this._target = null;
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if (aEvent.defaultPrevented || !popupNode) {
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@ -4126,6 +4124,7 @@ var BrowserEventHandler = {
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let closest = aEvent.target;
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// Touch event targets are already fluffed out to find targets that have registered for mouse events as well
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if (closest) {
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// If we've pressed a scrollable element, let Java know that we may
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// want to override the scroll behaviour (for document sub-frames)
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@ -4138,19 +4137,11 @@ var BrowserEventHandler = {
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if (this._scrollableElement != doc.body && this._scrollableElement != doc.documentElement)
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sendMessageToJava({ type: "Panning:Override" });
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}
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}
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if (!ElementTouchHelper.isElementClickable(closest, null, false))
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closest = ElementTouchHelper.elementFromPoint(aEvent.changedTouches[0].screenX,
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aEvent.changedTouches[0].screenY);
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if (!closest)
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closest = aEvent.target;
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if (closest) {
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let uri = this._getLinkURI(closest);
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if (uri) {
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if (uri)
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Services.io.QueryInterface(Ci.nsISpeculativeConnect).speculativeConnect(uri, null);
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}
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this._doTapHighlight(closest);
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}
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},
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@ -4252,12 +4243,11 @@ var BrowserEventHandler = {
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if (element) {
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try {
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let data = JSON.parse(aData);
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let [x, y] = [data.x, data.y];
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if (ElementTouchHelper.isElementClickable(element)) {
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[x, y] = this._moveClickPoint(element, x, y);
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element = ElementTouchHelper.anyElementFromPoint(x, y);
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}
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let x = data.x;
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let y = data.y;
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// the target should already have been fluffed by the platform touch event code, but
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// will be fluffed out again by the platform mouse event code as well
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this._sendMouseEvent("mousemove", element, x, y);
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this._sendMouseEvent("mousedown", element, x, y);
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this._sendMouseEvent("mouseup", element, x, y);
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@ -4514,35 +4504,6 @@ var BrowserEventHandler = {
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this.motionBuffer.push({ dx: dx, dy: dy, time: this.lastTime });
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},
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_moveClickPoint: function(aElement, aX, aY) {
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// the element can be out of the aX/aY point because of the touch radius
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// if outside, we gracefully move the touch point to the edge of the element
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if (!(aElement instanceof HTMLHtmlElement)) {
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let isTouchClick = true;
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let rects = ElementTouchHelper.getContentClientRects(aElement);
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for (let i = 0; i < rects.length; i++) {
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let rect = rects[i];
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let inBounds =
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(aX > rect.left && aX < (rect.left + rect.width)) &&
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(aY > rect.top && aY < (rect.top + rect.height));
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if (inBounds) {
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isTouchClick = false;
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break;
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}
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}
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if (isTouchClick) {
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let rect = rects[0];
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// if either width or height is zero, we don't want to move the click to the edge of the element. See bug 757208
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if (rect.width != 0 && rect.height != 0) {
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aX = Math.min(Math.floor(rect.left + rect.width), Math.max(Math.ceil(rect.left), aX));
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aY = Math.min(Math.floor(rect.top + rect.height), Math.max(Math.ceil(rect.top), aY));
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}
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}
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}
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return [aX, aY];
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},
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_sendMouseEvent: function _sendMouseEvent(aName, aElement, aX, aY) {
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let window = aElement.ownerDocument.defaultView;
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try {
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@ -4638,184 +4599,6 @@ const ElementTouchHelper = {
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return elem;
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},
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/* Return the most appropriate clickable element (if any), starting from the given window
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and drilling down through iframes as necessary. If no window is provided, the top-level
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window of the currently selected tab is used. The coordinates provided should be CSS
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pixels relative to the window's scroll position. The element returned may not actually
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contain the coordinates passed in because of touch radius and clickability heuristics. */
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elementFromPoint: function(aX, aY, aWindow) {
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// browser's elementFromPoint expect browser-relative client coordinates.
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// subtract browser's scroll values to adjust
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let win = (aWindow ? aWindow : BrowserApp.selectedBrowser.contentWindow);
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let cwu = win.QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIDOMWindowUtils);
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let elem = this.getClosest(cwu, aX, aY);
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// step through layers of IFRAMEs and FRAMES to find innermost element
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while (elem && (elem instanceof HTMLIFrameElement || elem instanceof HTMLFrameElement)) {
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// adjust client coordinates' origin to be top left of iframe viewport
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let rect = elem.getBoundingClientRect();
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aX -= rect.left;
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aY -= rect.top;
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cwu = elem.contentDocument.defaultView.QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIDOMWindowUtils);
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elem = this.getClosest(cwu, aX, aY);
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}
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return elem;
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},
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/* Returns the touch radius in content px. */
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getTouchRadius: function getTouchRadius() {
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let dpiRatio = ViewportHandler.displayDPI / kReferenceDpi;
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let zoom = BrowserApp.selectedTab._zoom;
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return {
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top: this.radius.top * dpiRatio / zoom,
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right: this.radius.right * dpiRatio / zoom,
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bottom: this.radius.bottom * dpiRatio / zoom,
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left: this.radius.left * dpiRatio / zoom
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};
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},
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/* Returns the touch radius in reference pixels. */
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get radius() {
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let prefs = Services.prefs;
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delete this.radius;
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return this.radius = { "top": prefs.getIntPref("browser.ui.touch.top"),
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"right": prefs.getIntPref("browser.ui.touch.right"),
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"bottom": prefs.getIntPref("browser.ui.touch.bottom"),
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"left": prefs.getIntPref("browser.ui.touch.left")
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};
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},
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get weight() {
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delete this.weight;
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return this.weight = { "visited": Services.prefs.getIntPref("browser.ui.touch.weight.visited") };
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},
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/* Retrieve the closest element to a point by looking at borders position */
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getClosest: function getClosest(aWindowUtils, aX, aY) {
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let target = aWindowUtils.elementFromPoint(aX, aY,
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true, /* ignore root scroll frame*/
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false); /* don't flush layout */
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// if this element is clickable we return quickly. also, if it isn't,
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// use a cache to speed up future calls to isElementClickable in the
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// loop below.
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let unclickableCache = new Array();
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if (this.isElementClickable(target, unclickableCache, false))
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return target;
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target = null;
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let radius = this.getTouchRadius();
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let nodes = aWindowUtils.nodesFromRect(aX, aY, radius.top, radius.right, radius.bottom, radius.left, true, false);
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let threshold = Number.POSITIVE_INFINITY;
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for (let i = 0; i < nodes.length; i++) {
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let current = nodes[i];
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if (!current.mozMatchesSelector || !this.isElementClickable(current, unclickableCache, true))
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continue;
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let rect = current.getBoundingClientRect();
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let distance = this._computeDistanceFromRect(aX, aY, rect);
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// increase a little bit the weight for already visited items
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if (current && current.mozMatchesSelector("*:visited"))
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distance *= (this.weight.visited / 100);
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if (distance < threshold) {
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target = current;
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threshold = distance;
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}
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}
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return target;
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},
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isElementClickable: function isElementClickable(aElement, aUnclickableCache, aAllowBodyListeners) {
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const selector = "a,:link,:visited,[role=button],button,input,select,textarea";
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let stopNode = null;
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if (!aAllowBodyListeners && aElement && aElement.ownerDocument)
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stopNode = aElement.ownerDocument.body;
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for (let elem = aElement; elem && elem != stopNode; elem = elem.parentNode) {
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if (aUnclickableCache && aUnclickableCache.indexOf(elem) != -1)
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continue;
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if (this._hasMouseListener(elem))
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return true;
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if (elem.mozMatchesSelector && elem.mozMatchesSelector(selector))
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return true;
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if (elem instanceof HTMLLabelElement && elem.control != null)
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return true;
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if (aUnclickableCache)
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aUnclickableCache.push(elem);
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}
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return false;
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},
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_computeDistanceFromRect: function _computeDistanceFromRect(aX, aY, aRect) {
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let x = 0, y = 0;
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let xmost = aRect.left + aRect.width;
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let ymost = aRect.top + aRect.height;
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// compute horizontal distance from left/right border depending if X is
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// before/inside/after the element's rectangle
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if (aRect.left < aX && aX < xmost)
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x = Math.min(xmost - aX, aX - aRect.left);
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else if (aX < aRect.left)
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x = aRect.left - aX;
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else if (aX > xmost)
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x = aX - xmost;
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// compute vertical distance from top/bottom border depending if Y is
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// above/inside/below the element's rectangle
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if (aRect.top < aY && aY < ymost)
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y = Math.min(ymost - aY, aY - aRect.top);
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else if (aY < aRect.top)
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y = aRect.top - aY;
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if (aY > ymost)
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y = aY - ymost;
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return Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
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},
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_els: Cc["@mozilla.org/eventlistenerservice;1"].getService(Ci.nsIEventListenerService),
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_clickableEvents: ["mousedown", "mouseup", "click"],
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_hasMouseListener: function _hasMouseListener(aElement) {
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let els = this._els;
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let listeners = els.getListenerInfoFor(aElement, {});
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for (let i = 0; i < listeners.length; i++) {
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if (this._clickableEvents.indexOf(listeners[i].type) != -1)
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return true;
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}
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return false;
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},
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getContentClientRects: function(aElement) {
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let offset = { x: 0, y: 0 };
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let nativeRects = aElement.getClientRects();
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// step out of iframes and frames, offsetting scroll values
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for (let frame = aElement.ownerDocument.defaultView; frame.frameElement; frame = frame.parent) {
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// adjust client coordinates' origin to be top left of iframe viewport
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let rect = frame.frameElement.getBoundingClientRect();
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let left = frame.getComputedStyle(frame.frameElement, "").borderLeftWidth;
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let top = frame.getComputedStyle(frame.frameElement, "").borderTopWidth;
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offset.x += rect.left + parseInt(left);
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offset.y += rect.top + parseInt(top);
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}
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let result = [];
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for (let i = nativeRects.length - 1; i >= 0; i--) {
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let r = nativeRects[i];
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result.push({ left: r.left + offset.x,
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top: r.top + offset.y,
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width: r.width,
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height: r.height
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});
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}
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return result;
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},
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getBoundingContentRect: function(aElement) {
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if (!aElement)
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return {x: 0, y: 0, w: 0, h: 0};
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