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Bug 830734 - Add tests for path object in canvas. r=roc
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@ -192,6 +192,7 @@ skip-if = (toolkit == 'gonk' && debug) #debug-only crash; bug 933541
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[test_canvas_focusring.html]
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skip-if = (toolkit == 'gonk' && !debug) #specialpowers.wrap
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[test_canvas_font_setter.html]
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[test_canvas_path.html]
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[test_hitregion_canvas.html]
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skip-if = os == "android" || appname == "b2g"
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[test_canvas_strokeStyle_getter.html]
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199
content/canvas/test/test_canvas_path.html
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199
content/canvas/test/test_canvas_path.html
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@ -0,0 +1,199 @@
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<!DOCTYPE HTML>
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<title>Canvas Tests</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" href="/tests/SimpleTest/test.css">
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<body>
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<script>
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SimpleTest.waitForExplicitFinish();
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const Cc = SpecialPowers.Cc;
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const Cr = SpecialPowers.Cr;
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SpecialPowers.setBoolPref("canvas.path.enabled", true);
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function isPixel(ctx, x,y, c, d) {
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var pos = x + "," + y;
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var color = c[0] + "," + c[1] + "," + c[2] + "," + c[3];
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var pixel = ctx.getImageData(x, y, 1, 1);
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var pr = pixel.data[0],
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pg = pixel.data[1],
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pb = pixel.data[2],
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pa = pixel.data[3];
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ok(c[0]-d <= pr && pr <= c[0]+d &&
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c[1]-d <= pg && pg <= c[1]+d &&
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c[2]-d <= pb && pb <= c[2]+d &&
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c[3]-d <= pa && pa <= c[3]+d,
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"pixel "+pos+" of "+ctx.canvas.id+" is "+pr+","+pg+","+pb+","+pa+"; expected "+color+" +/- "+d);
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}
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</script>
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<p>Canvas test: test_drawClipPath_canvas</p>
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<canvas id="c1" class="output" width="100" height="100">+
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</canvas>
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<script type="text/javascript">
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function test_drawClipPath_canvas() {
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var c = document.getElementById("c1");
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var ctx = c.getContext("2d");
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var path = new Path2D();
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path.rect(0, 0, 100, 100);
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path.rect(25, 25, 50, 50);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.beginPath();
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.save();
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ctx.clip(path);
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ctx.fillRect(0, 0, 100, 100);
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isPixel(ctx, 50, 50, [0, 255, 0, 255], 5);
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ctx.restore();
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.beginPath();
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.save();
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ctx.clip(path, 'nonzero');
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ctx.fillRect(0, 0, 100, 100);
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isPixel(ctx, 50, 50, [0, 255, 0, 255], 5);
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ctx.restore();
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.beginPath();
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.save();
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ctx.clip(path, 'evenodd');
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ctx.fillRect(0, 0, 100, 100);
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isPixel(ctx, 50, 50, [255, 0, 0, 255], 5);
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ctx.restore();
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}
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</script>
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<p>Canvas test: test_drawFillPath_canvas</p>
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<canvas id="c2" class="output" width="100" height="100">+
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</canvas>
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<script type="text/javascript">
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function test_drawFillPath_canvas() {
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var c = document.getElementById("c2");
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var ctx = c.getContext("2d");
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var path = new Path2D();
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path.rect(0, 0, 100, 100);
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path.rect(25, 25, 50, 50);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.fill(path);
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isPixel(ctx, 50, 50, [0, 255, 0, 255], 5);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.fill(path, 'nonzero');
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isPixel(ctx, 50, 50, [0, 255, 0, 255], 5);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.fill(path, 'evenodd');
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isPixel(ctx, 50, 50, [255, 0, 0, 255], 5);
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}
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</script>
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<p>Canvas test: test_drawStrokePath_canvas</p>
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<canvas id="c3" class="output" width="100" height="100">+
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</canvas>
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<script type="text/javascript">
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function test_drawStrokePath_canvas() {
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var c = document.getElementById("c3");
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var ctx = c.getContext("2d");
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var path = new Path2D();
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path.rect(0, 0, 100, 100);
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path.rect(25, 25, 50, 50);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.strokeStyle = 'rgb(0,255,0)';
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ctx.lineWidth = 5;
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ctx.stroke(path);
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isPixel(ctx, 0, 0, [0, 255, 0, 255], 5);
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isPixel(ctx, 25, 25, [0, 255, 0, 255], 5);
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isPixel(ctx, 10, 10, [255, 0, 0, 255], 5);
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}
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</script>
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<p>Canvas test: test_large_canvas</p>
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<canvas id="c4" class="output" width="10000" height="100">+
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</canvas>
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<script type="text/javascript">
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function test_large_canvas() {
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// test paths on large canvases. On certain platforms this will
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// trigger retargeting of the backend
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var c = document.getElementById("c4");
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var ctx = c.getContext("2d");
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var path = new Path2D();
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path.rect(0, 0, 100, 100);
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path.rect(25, 25, 50, 50);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.fill(path);
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isPixel(ctx, 50, 50, [0, 255, 0, 255], 5);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.fill(path, 'nonzero');
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isPixel(ctx, 50, 50, [0, 255, 0, 255], 5);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.fill(path, 'evenodd');
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isPixel(ctx, 50, 50, [255, 0, 0, 255], 5);
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}
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</script>
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<script>
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function runTests() {
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try {
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test_drawClipPath_canvas();
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} catch(e) {
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throw e;
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ok(false, "unexpected exception thrown in: test_drawClipPath_canvas");
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}
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try {
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test_drawFillPath_canvas();
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} catch(e) {
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throw e;
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ok(false, "unexpected exception thrown in: test_drawFillPath_canvas");
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}
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try {
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test_drawStrokePath_canvas();
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} catch(e) {
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throw e;
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ok(false, "unexpected exception thrown in: test_drawStrokePath_canvas");
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}
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try {
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test_large_canvas();
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} catch(e) {
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throw e;
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ok(false, "unexpected exception thrown in: test_large_canvas");
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}
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SpecialPowers.setBoolPref("canvas.path.enabled", false);
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SimpleTest.finish();
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}
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addLoadEvent(runTests);
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</script>
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