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Bug 698088 - Rebind previous state after initializing fake-black textures - r=bjacob
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@ -1534,6 +1534,11 @@ WebGLContext::BindFakeBlackTextures()
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return;
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if (!mBlackTexturesAreInitialized) {
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GLuint bound2DTex = 0;
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GLuint boundCubeTex = 0;
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gl->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, (GLint*) &bound2DTex);
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gl->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_CUBE_MAP, (GLint*) &boundCubeTex);
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const PRUint8 black[] = {0, 0, 0, 255};
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gl->fGenTextures(1, &mBlackTexture2D);
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@ -1548,9 +1553,9 @@ WebGLContext::BindFakeBlackTextures()
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0, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, &black);
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}
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// return the texture bindings to the 0 texture to prevent the user from modifying our black textures
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gl->fBindTexture(LOCAL_GL_TEXTURE_2D, 0);
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gl->fBindTexture(LOCAL_GL_TEXTURE_CUBE_MAP, 0);
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// Reset bound textures
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gl->fBindTexture(LOCAL_GL_TEXTURE_2D, bound2DTex);
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gl->fBindTexture(LOCAL_GL_TEXTURE_CUBE_MAP, boundCubeTex);
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mBlackTexturesAreInitialized = true;
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}
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@ -8,6 +8,4 @@ conformance/renderbuffers/framebuffer-object-attachment.html
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conformance/textures/texture-mips.html
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conformance/uniforms/gl-uniform-bool.html
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conformance/more/conformance/quickCheckAPI-S_V.html
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conformance/more/functions/copyTexImage2D.html
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conformance/more/functions/copyTexSubImage2D.html
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conformance/more/functions/uniformfArrayLen1.html
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@ -11,7 +11,5 @@ conformance/textures/tex-input-validation.html
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conformance/textures/texture-mips.html
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conformance/textures/texture-npot.html
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conformance/more/conformance/quickCheckAPI-S_V.html
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conformance/more/functions/copyTexImage2D.html
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conformance/more/functions/copyTexSubImage2D.html
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conformance/more/functions/uniformfBadArgs.html
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conformance/more/functions/uniformiBadArgs.html
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@ -7,6 +7,4 @@ conformance/glsl/misc/shader-with-256-character-identifier.frag.html
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conformance/glsl/misc/shader-with-long-line.html
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conformance/renderbuffers/framebuffer-object-attachment.html
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conformance/more/conformance/quickCheckAPI-S_V.html
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conformance/more/functions/copyTexImage2D.html
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conformance/more/functions/copyTexSubImage2D.html
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conformance/more/functions/uniformfArrayLen1.html
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