From 4812496f90581cdc346fa77a83b5dfe23411ae08 Mon Sep 17 00:00:00 2001 From: Nikhil Marathe Date: Wed, 12 Jun 2013 14:47:42 -0700 Subject: [PATCH] Bug 881416 - Toggle Push WebSocket when Offline mode is toggled. r=mayhemer --- dom/push/src/PushService.jsm | 48 +++++++++++++++++++++++++++--------- 1 file changed, 37 insertions(+), 11 deletions(-) diff --git a/dom/push/src/PushService.jsm b/dom/push/src/PushService.jsm index 549eeb5b3d7..7345d4d586a 100644 --- a/dom/push/src/PushService.jsm +++ b/dom/push/src/PushService.jsm @@ -293,19 +293,27 @@ this.PushService = { Services.obs.removeObserver(this, "profile-change-teardown"); this._shutdown(); break; - case "network-active-changed": + case "network-active-changed": /* On B2G. */ + case "network:offline-status-changed": /* On desktop. */ + // In case of network-active-changed, always disconnect existing + // connections. In case of offline-status changing from offline to + // online, it is likely that these statements will be no-ops. if (this._udpServer) { this._udpServer.close(); } this._shutdownWS(); - // Check to see if we need to do anything. - this._db.getAllChannelIDs(function(channelIDs) { - if (channelIDs.length > 0) { - this._beginWSSetup(); - } - }.bind(this)); + // Try to connect if network-active-changed or the offline-status + // changed to online. + if (aTopic === "network-active-changed" || aData === "online") { + // Check to see if we need to do anything. + this._db.getAllChannelIDs(function(channelIDs) { + if (channelIDs.length > 0) { + this._beginWSSetup(); + } + }.bind(this)); + } break; case "nsPref:changed": if (aData == "services.push.serverURL") { @@ -409,8 +417,8 @@ this.PushService = { Services.obs.addObserver(this, "profile-change-teardown", false); Services.obs.addObserver(this, "webapps-uninstall", false); - // This observer is notified only on B2G by - // dom/system/gonk/NetworkManager.js. + // On B2G the NetworkManager interface fires a network-active-changed + // event. // // The "active network" is based on priority - i.e. Wi-Fi has higher // priority than data. The PushService should just use the preferred @@ -419,7 +427,15 @@ this.PushService = { // socket connections time out. The check for Services.io.offline in // _beginWSSetup() prevents unnecessary retries. When the network comes // back online, network-active-changed is fired. - Services.obs.addObserver(this, "network-active-changed", false); + // + // On non-B2G platforms, the offline-status-changed event is used to know + // when to (dis)connect. It may not fire if the underlying OS changes + // networks; in such a case we rely on timeout. + // + // On B2G both events fire, one after the other, when the network goes + // online, so we explicitly check for the presence of NetworkManager and + // don't add an observer for offline-status-changed on B2G. + Services.obs.addObserver(this, this._getNetworkStateChangeEventName(), false); this._db = new PushDB(this); @@ -473,7 +489,7 @@ this.PushService = { _shutdown: function() { debug("_shutdown()"); - Services.obs.removeObserver(this, "network-active-changed"); + Services.obs.removeObserver(this, this._getNetworkStateChangeEventName()); Services.obs.removeObserver(this, "webapps-uninstall", false); if (this._db) { @@ -1425,6 +1441,16 @@ this.PushService = { mnc: 0, ip: undefined }; + }, + + // utility function used to add/remove observers in init() and shutdown() + _getNetworkStateChangeEventName: function() { + try { + Cc["@mozilla.org/network/manager;1"].getService(Ci.nsINetworkManager); + return "network-active-changed"; + } catch (e) { + return "network:offline-status-changed"; + } } }