mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 814524 - Make WebGLContext::TexImage2D avoid readback for video elements, r=jgilbert
This commit is contained in:
parent
4a6fd62a30
commit
478539f783
@ -15,6 +15,7 @@
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#include "WebGLVertexArray.h"
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#include "WebGLQuery.h"
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#include "GLBlitHelper.h"
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#include "AccessCheck.h"
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#include "nsIConsoleService.h"
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#include "nsServiceManagerUtils.h"
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@ -28,6 +29,7 @@
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#include "nsIVariant.h"
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#include "ImageEncoder.h"
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#include "ImageContainer.h"
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#include "gfxContext.h"
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#include "gfxPattern.h"
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@ -57,6 +59,7 @@
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#include "mozilla/Services.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "mozilla/dom/BindingUtils.h"
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#include "mozilla/dom/HTMLVideoElement.h"
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#include "mozilla/dom/ImageData.h"
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#include "mozilla/ProcessPriorityManager.h"
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#include "mozilla/EnumeratedArrayCycleCollection.h"
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@ -1523,6 +1526,65 @@ WebGLContext::GetSurfaceSnapshot(bool* aPremultAlpha)
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return dt->Snapshot();
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}
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bool WebGLContext::TexImageFromVideoElement(GLenum target, GLint level,
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GLenum internalformat, GLenum format, GLenum type,
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mozilla::dom::Element& elt)
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{
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HTMLVideoElement* video = HTMLVideoElement::FromContentOrNull(&elt);
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if (!video) {
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return false;
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}
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uint16_t readyState;
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if (NS_SUCCEEDED(video->GetReadyState(&readyState)) &&
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readyState < nsIDOMHTMLMediaElement::HAVE_CURRENT_DATA)
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{
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//No frame inside, just return
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return false;
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}
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// If it doesn't have a principal, just bail
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nsCOMPtr<nsIPrincipal> principal = video->GetCurrentPrincipal();
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if (!principal) {
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return false;
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}
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mozilla::layers::ImageContainer* container = video->GetImageContainer();
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if (!container) {
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return false;
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}
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if (video->GetCORSMode() == CORS_NONE) {
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bool subsumes;
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nsresult rv = mCanvasElement->NodePrincipal()->Subsumes(principal, &subsumes);
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if (NS_FAILED(rv) || !subsumes) {
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GenerateWarning("It is forbidden to load a WebGL texture from a cross-domain element that has not been validated with CORS. "
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"See https://developer.mozilla.org/en/WebGL/Cross-Domain_Textures");
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return false;
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}
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}
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gl->MakeCurrent();
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nsRefPtr<mozilla::layers::Image> srcImage = container->LockCurrentImage();
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WebGLTexture* tex = activeBoundTextureForTarget(target);
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const WebGLTexture::ImageInfo& info = tex->ImageInfoAt(target, 0);
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bool dimensionsMatch = info.Width() == srcImage->GetSize().width &&
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info.Height() == srcImage->GetSize().height;
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if (!dimensionsMatch) {
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// we need to allocation
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gl->fTexImage2D(target, level, internalformat, srcImage->GetSize().width, srcImage->GetSize().height, 0, format, type, nullptr);
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}
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bool ok = gl->BlitHelper()->BlitImageToTexture(srcImage.get(), srcImage->GetSize(), tex->GLName(), target, mPixelStoreFlipY);
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if (ok) {
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tex->SetImageInfo(target, level, srcImage->GetSize().width, srcImage->GetSize().height, format, type, WebGLImageDataStatus::InitializedImageData);
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tex->Bind(target);
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}
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srcImage = nullptr;
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container->UnlockCurrentImage();
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return ok;
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}
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//
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// XPCOM goop
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//
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@ -80,6 +80,7 @@ class WebGLVertexArray;
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namespace dom {
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class ImageData;
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class Element;
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struct WebGLContextAttributes;
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template<typename> struct Nullable;
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@ -460,6 +461,10 @@ public:
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dom::ImageData* pixels, ErrorResult& rv);
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// Allow whatever element types the bindings are willing to pass
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// us in TexImage2D
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bool TexImageFromVideoElement(GLenum target, GLint level,
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GLenum internalformat, GLenum format, GLenum type,
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mozilla::dom::Element& image);
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template<class ElementType>
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void TexImage2D(GLenum target, GLint level,
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GLenum internalformat, GLenum format, GLenum type,
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@ -467,6 +472,17 @@ public:
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{
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if (IsContextLost())
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return;
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WebGLTexture* tex = activeBoundTextureForTarget(target);
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if (!tex)
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return ErrorInvalidOperation("no texture is bound to this target");
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// Trying to handle the video by GPU directly first
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if (TexImageFromVideoElement(target, level, internalformat, format, type, elt)) {
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return;
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}
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RefPtr<gfx::DataSourceSurface> data;
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WebGLTexelFormat srcFormat;
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nsLayoutUtils::SurfaceFromElementResult res = SurfaceFromElement(elt);
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@ -482,6 +498,7 @@ public:
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0, format, type, data->GetData(), byteLength,
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-1, srcFormat, mPixelStorePremultiplyAlpha);
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}
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void TexParameterf(GLenum target, GLenum pname, GLfloat param) {
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TexParameter_base(target, pname, nullptr, ¶m);
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}
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@ -507,6 +524,12 @@ public:
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{
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if (IsContextLost())
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return;
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// Trying to handle the video by GPU directly first
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if (TexImageFromVideoElement(target, level, format, format, type, elt)) {
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return;
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}
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RefPtr<gfx::DataSourceSurface> data;
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WebGLTexelFormat srcFormat;
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nsLayoutUtils::SurfaceFromElementResult res = SurfaceFromElement(elt);
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@ -8,6 +8,16 @@
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#include "GLContext.h"
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#include "ScopedGLHelpers.h"
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#include "mozilla/Preferences.h"
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#include "ImageContainer.h"
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#include "HeapCopyOfStackArray.h"
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#ifdef MOZ_WIDGET_GONK
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#include "GrallocImages.h"
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#include "GLLibraryEGL.h"
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#endif
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using mozilla::layers::PlanarYCbCrImage;
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using mozilla::layers::PlanarYCbCrData;
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namespace mozilla {
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namespace gl {
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@ -31,14 +41,14 @@ RenderbufferStorageBySamples(GLContext* aGL, GLsizei aSamples,
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GLuint
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CreateTexture(GLContext* aGL, GLenum aInternalFormat, GLenum aFormat,
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GLenum aType, const gfx::IntSize& aSize)
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GLenum aType, const gfx::IntSize& aSize, bool linear)
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{
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GLuint tex = 0;
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aGL->fGenTextures(1, &tex);
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ScopedBindTexture autoTex(aGL, tex);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, linear ? LOCAL_GL_LINEAR : LOCAL_GL_NEAREST);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, linear ? LOCAL_GL_LINEAR : LOCAL_GL_NEAREST);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
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@ -54,7 +64,6 @@ CreateTexture(GLContext* aGL, GLenum aInternalFormat, GLenum aFormat,
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return tex;
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}
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GLuint
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CreateTextureForOffscreen(GLContext* aGL, const GLFormats& aFormats,
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const gfx::IntSize& aSize)
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@ -129,79 +138,167 @@ GLBlitHelper::GLBlitHelper(GLContext* gl)
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, mTex2DRectBlit_FragShader(0)
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, mTex2DBlit_Program(0)
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, mTex2DRectBlit_Program(0)
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, mYFlipLoc(-1)
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, mTexExternalBlit_FragShader(0)
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, mTexYUVPlanarBlit_FragShader(0)
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, mTexExternalBlit_Program(0)
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, mTexYUVPlanarBlit_Program(0)
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, mFBO(0)
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, mSrcTexY(0)
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, mSrcTexCb(0)
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, mSrcTexCr(0)
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, mSrcTexEGL(0)
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, mYTexScaleLoc(-1)
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, mCbCrTexScaleLoc(-1)
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, mTexWidth(0)
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, mTexHeight(0)
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, mCurYScale(1.0f)
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, mCurCbCrScale(1.0f)
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{
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}
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GLBlitHelper::~GLBlitHelper()
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{
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DeleteTexBlitProgram();
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GLuint tex[] = {
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mSrcTexY,
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mSrcTexCb,
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mSrcTexCr,
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mSrcTexEGL,
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};
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mSrcTexY = mSrcTexCb = mSrcTexCr = mSrcTexEGL = 0;
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mGL->fDeleteTextures(ArrayLength(tex), tex);
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if (mFBO) {
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mGL->fDeleteFramebuffers(1, &mFBO);
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}
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mFBO = 0;
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}
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// Allowed to be destructive of state we restore in functions below.
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bool
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GLBlitHelper::InitTexQuadProgram(GLenum target)
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GLBlitHelper::InitTexQuadProgram(BlitType target)
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{
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const char kTexBlit_VertShaderSource[] = "\
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attribute vec2 aPosition; \n\
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\n\
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varying vec2 vTexCoord; \n\
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\n\
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void main(void) { \n\
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vTexCoord = aPosition; \n\
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vec2 vertPos = aPosition * 2.0 - 1.0; \n\
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gl_Position = vec4(vertPos, 0.0, 1.0); \n\
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} \n\
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attribute vec2 aPosition; \n\
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\n\
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uniform float uYflip; \n\
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varying vec2 vTexCoord; \n\
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\n\
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void main(void) \n\
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{ \n\
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vTexCoord = aPosition; \n\
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vTexCoord.y = abs(vTexCoord.y - uYflip); \n\
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vec2 vertPos = aPosition * 2.0 - 1.0; \n\
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gl_Position = vec4(vertPos, 0.0, 1.0); \n\
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} \n\
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";
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const char kTex2DBlit_FragShaderSource[] = "\
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#ifdef GL_FRAGMENT_PRECISION_HIGH \n\
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precision highp float; \n\
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#else \n\
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precision mediump float; \n\
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#endif \n\
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\n\
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uniform sampler2D uTexUnit; \n\
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\n\
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varying vec2 vTexCoord; \n\
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\n\
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void main(void) { \n\
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gl_FragColor = texture2D(uTexUnit, vTexCoord); \n\
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} \n\
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#ifdef GL_FRAGMENT_PRECISION_HIGH \n\
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precision highp float; \n\
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#else \n\
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prevision mediump float; \n\
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#endif \n\
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uniform sampler2D uTexUnit; \n\
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\n\
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varying vec2 vTexCoord; \n\
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\n\
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void main(void) \n\
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{ \n\
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gl_FragColor = texture2D(uTexUnit, vTexCoord); \n\
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} \n\
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";
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const char kTex2DRectBlit_FragShaderSource[] = "\
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#ifdef GL_FRAGMENT_PRECISION_HIGH \n\
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precision highp float; \n\
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#else \n\
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precision mediump float; \n\
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#endif \n\
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\n\
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uniform sampler2D uTexUnit; \n\
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uniform vec2 uTexCoordMult; \n\
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\n\
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varying vec2 vTexCoord; \n\
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\n\
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void main(void) { \n\
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gl_FragColor = texture2DRect(uTexUnit, \n\
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vTexCoord * uTexCoordMult); \n\
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} \n\
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#ifdef GL_FRAGMENT_PRECISION_HIGH \n\
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precision highp float; \n\
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#else \n\
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precision mediump float; \n\
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#endif \n\
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\n\
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uniform sampler2D uTexUnit; \n\
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uniform vec2 uTexCoordMult; \n\
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\n\
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varying vec2 vTexCoord; \n\
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\n\
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void main(void) \n\
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{ \n\
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gl_FragColor = texture2DRect(uTexUnit, \n\
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vTexCoord * uTexCoordMult); \n\
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} \n\
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";
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#ifdef MOZ_WIDGET_GONK
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const char kTexExternalBlit_FragShaderSource[] = "\
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#extension GL_OES_EGL_image_external : require \n\
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#ifdef GL_FRAGMENT_PRECISION_HIGH \n\
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precision highp float; \n\
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#else \n\
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precision mediump float; \n\
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#endif \n\
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varying vec2 vTexCoord; \n\
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uniform samplerExternalOES uTexUnit; \n\
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\n\
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void main() \n\
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{ \n\
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gl_FragColor = texture2D(uTexUnit, vTexCoord); \n\
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} \n\
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";
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#endif
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const char kTexYUVPlanarBlit_FragShaderSource[] = "\
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varying vec2 vTexCoord; \n\
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uniform sampler2D uYTexture; \n\
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uniform sampler2D uCbTexture; \n\
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uniform sampler2D uCrTexture; \n\
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uniform vec2 uYTexScale; \n\
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uniform vec2 uCbCrTexScale; \n\
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void main() \n\
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{ \n\
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float y = texture2D(uYTexture, vTexCoord * uYTexScale).r; \n\
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float cb = texture2D(uCbTexture, vTexCoord * uCbCrTexScale).r; \n\
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float cr = texture2D(uCrTexture, vTexCoord * uCbCrTexScale).r; \n\
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y = (y - 0.0625) * 1.164; \n\
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cb = cb - 0.504; \n\
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cr = cr - 0.5; \n\
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gl_FragColor.r = floor((y + cr * 1.596) * 256.0)/256.0; \n\
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gl_FragColor.g = floor((y - 0.813 * cr - 0.391 * cb) * 256.0)/256.0; \n\
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gl_FragColor.b = floor((y + cb * 2.018) * 256.0) /256.0; \n\
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gl_FragColor.a = 1.0; \n\
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} \n\
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";
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MOZ_ASSERT(target == LOCAL_GL_TEXTURE_2D ||
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target == LOCAL_GL_TEXTURE_RECTANGLE_ARB);
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bool success = false;
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GLuint *programPtr;
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GLuint *fragShaderPtr;
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const char* fragShaderSource;
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if (target == LOCAL_GL_TEXTURE_2D) {
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switch (target) {
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case BlitTex2D:
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programPtr = &mTex2DBlit_Program;
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fragShaderPtr = &mTex2DBlit_FragShader;
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fragShaderSource = kTex2DBlit_FragShaderSource;
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} else {
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break;
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case BlitTexRect:
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programPtr = &mTex2DRectBlit_Program;
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fragShaderPtr = &mTex2DRectBlit_FragShader;
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fragShaderSource = kTex2DRectBlit_FragShaderSource;
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break;
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#ifdef MOZ_WIDGET_GONK
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case ConvertGralloc:
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programPtr = &mTexExternalBlit_Program;
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fragShaderPtr = &mTexExternalBlit_FragShader;
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fragShaderSource = kTexExternalBlit_FragShaderSource;
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break;
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#endif
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case ConvertPlanarYCbCr:
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programPtr = &mTexYUVPlanarBlit_Program;
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fragShaderPtr = &mTexYUVPlanarBlit_FragShader;
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fragShaderSource = kTexYUVPlanarBlit_FragShaderSource;
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break;
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default:
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return false;
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}
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GLuint& program = *programPtr;
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@ -228,15 +325,14 @@ GLBlitHelper::InitTexQuadProgram(GLenum target)
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0.0f, 1.0f,
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1.0f, 1.0f
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};
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HeapCopyOfStackArray<GLfloat> vertsOnHeap(verts);
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MOZ_ASSERT(!mTexBlit_Buffer);
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mGL->fGenBuffers(1, &mTexBlit_Buffer);
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mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mTexBlit_Buffer);
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const size_t vertsSize = sizeof(verts);
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// Make sure we have a sane size.
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MOZ_ASSERT(vertsSize >= 3 * sizeof(GLfloat));
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mGL->fBufferData(LOCAL_GL_ARRAY_BUFFER, vertsSize, verts, LOCAL_GL_STATIC_DRAW);
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mGL->fBufferData(LOCAL_GL_ARRAY_BUFFER, vertsOnHeap.ByteLength(), vertsOnHeap.Data(), LOCAL_GL_STATIC_DRAW);
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}
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if (!mTexBlit_VertShader) {
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@ -319,20 +415,46 @@ GLBlitHelper::InitTexQuadProgram(GLenum target)
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break;
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}
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MOZ_ASSERT(mGL->fGetAttribLocation(program, "aPosition") == 0);
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GLint texUnitLoc = mGL->fGetUniformLocation(program, "uTexUnit");
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MOZ_ASSERT(texUnitLoc != -1, "uniform not found");
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// Set uniforms here:
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// Cache and set attribute and uniform
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mGL->fUseProgram(program);
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mGL->fUniform1i(texUnitLoc, 0);
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switch (target) {
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case BlitTex2D:
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case BlitTexRect:
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case ConvertGralloc: {
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#ifdef MOZ_WIDGET_GONK
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GLint texUnitLoc = mGL->fGetUniformLocation(program, "uTexUnit");
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MOZ_ASSERT(texUnitLoc != -1, "uniform uTexUnit not found");
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mGL->fUniform1i(texUnitLoc, 0);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
case ConvertPlanarYCbCr: {
|
||||
GLint texY = mGL->fGetUniformLocation(program, "uYTexture");
|
||||
GLint texCb = mGL->fGetUniformLocation(program, "uCbTexture");
|
||||
GLint texCr = mGL->fGetUniformLocation(program, "uCrTexture");
|
||||
mYTexScaleLoc = mGL->fGetUniformLocation(program, "uYTexScale");
|
||||
mCbCrTexScaleLoc= mGL->fGetUniformLocation(program, "uCbCrTexScale");
|
||||
|
||||
DebugOnly<bool> hasUniformLocations = texY != -1 &&
|
||||
texCb != -1 &&
|
||||
texCr != -1 &&
|
||||
mYTexScaleLoc != -1 &&
|
||||
mCbCrTexScaleLoc != -1;
|
||||
MOZ_ASSERT(hasUniformLocations, "uniforms not found");
|
||||
|
||||
mGL->fUniform1i(texY, Channel_Y);
|
||||
mGL->fUniform1i(texCb, Channel_Cb);
|
||||
mGL->fUniform1i(texCr, Channel_Cr);
|
||||
break;
|
||||
}
|
||||
}
|
||||
MOZ_ASSERT(mGL->fGetAttribLocation(program, "aPosition") == 0);
|
||||
mYFlipLoc = mGL->fGetUniformLocation(program, "uYflip");
|
||||
MOZ_ASSERT(mYFlipLoc != -1, "uniform: uYflip not found");
|
||||
success = true;
|
||||
} while (false);
|
||||
|
||||
if (!success) {
|
||||
NS_ERROR("Creating program for texture blit failed!");
|
||||
|
||||
// Clean up:
|
||||
DeleteTexBlitProgram();
|
||||
return false;
|
||||
@ -351,13 +473,13 @@ GLBlitHelper::InitTexQuadProgram(GLenum target)
|
||||
}
|
||||
|
||||
bool
|
||||
GLBlitHelper::UseTexQuadProgram(GLenum target, const gfx::IntSize& srcSize)
|
||||
GLBlitHelper::UseTexQuadProgram(BlitType target, const gfx::IntSize& srcSize)
|
||||
{
|
||||
if (!InitTexQuadProgram(target)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target == LOCAL_GL_TEXTURE_RECTANGLE_ARB) {
|
||||
if (target == BlitTexRect) {
|
||||
GLint texCoordMultLoc = mGL->fGetUniformLocation(mTex2DRectBlit_Program, "uTexCoordMult");
|
||||
MOZ_ASSERT(texCoordMultLoc != -1, "uniform not found");
|
||||
mGL->fUniform2f(texCoordMultLoc, srcSize.width, srcSize.height);
|
||||
@ -393,6 +515,22 @@ GLBlitHelper::DeleteTexBlitProgram()
|
||||
mGL->fDeleteProgram(mTex2DRectBlit_Program);
|
||||
mTex2DRectBlit_Program = 0;
|
||||
}
|
||||
if (mTexExternalBlit_FragShader) {
|
||||
mGL->fDeleteShader(mTexExternalBlit_FragShader);
|
||||
mTexExternalBlit_FragShader = 0;
|
||||
}
|
||||
if (mTexYUVPlanarBlit_FragShader) {
|
||||
mGL->fDeleteShader(mTexYUVPlanarBlit_FragShader);
|
||||
mTexYUVPlanarBlit_FragShader = 0;
|
||||
}
|
||||
if (mTexExternalBlit_Program) {
|
||||
mGL->fDeleteProgram(mTexExternalBlit_Program);
|
||||
mTexExternalBlit_Program = 0;
|
||||
}
|
||||
if (mTexYUVPlanarBlit_Program) {
|
||||
mGL->fDeleteProgram(mTexYUVPlanarBlit_Program);
|
||||
mTexYUVPlanarBlit_Program = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@ -441,6 +579,182 @@ GLBlitHelper::BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB,
|
||||
mGL->fDeleteTextures(1, &tex);
|
||||
}
|
||||
|
||||
void
|
||||
GLBlitHelper::BindAndUploadYUVTexture(Channel which, uint32_t width, uint32_t height, void* data, bool needsAllocation)
|
||||
{
|
||||
MOZ_ASSERT(which < Channel_Max, "Invalid channel!");
|
||||
GLuint* srcTexArr[3] = {&mSrcTexY, &mSrcTexCb, &mSrcTexCr};
|
||||
GLuint& tex = *srcTexArr[which];
|
||||
if (!tex) {
|
||||
MOZ_ASSERT(needsAllocation);
|
||||
tex = CreateTexture(mGL, LOCAL_GL_LUMINANCE, LOCAL_GL_LUMINANCE, LOCAL_GL_UNSIGNED_BYTE,
|
||||
gfx::IntSize(width, height), false);
|
||||
}
|
||||
mGL->fActiveTexture(LOCAL_GL_TEXTURE0 + which);
|
||||
|
||||
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, tex);
|
||||
if (!needsAllocation) {
|
||||
mGL->fTexSubImage2D(LOCAL_GL_TEXTURE_2D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
LOCAL_GL_LUMINANCE,
|
||||
LOCAL_GL_UNSIGNED_BYTE,
|
||||
data);
|
||||
} else {
|
||||
mGL->fTexImage2D(LOCAL_GL_TEXTURE_2D,
|
||||
0,
|
||||
LOCAL_GL_LUMINANCE,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
LOCAL_GL_LUMINANCE,
|
||||
LOCAL_GL_UNSIGNED_BYTE,
|
||||
data);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef MOZ_WIDGET_GONK
|
||||
void
|
||||
GLBlitHelper::BindAndUploadExternalTexture(EGLImage image) {
|
||||
MOZ_ASSERT(image != EGL_NO_IMAGE, "Bad EGLImage");
|
||||
|
||||
if (!mSrcTexEGL) {
|
||||
mGL->fGenTextures(1, &mSrcTexEGL);
|
||||
mGL->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL_OES, mSrcTexEGL);
|
||||
mGL->fTexParameteri(LOCAL_GL_TEXTURE_EXTERNAL_OES, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
|
||||
mGL->fTexParameteri(LOCAL_GL_TEXTURE_EXTERNAL_OES, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
|
||||
mGL->fTexParameteri(LOCAL_GL_TEXTURE_EXTERNAL_OES, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_NEAREST);
|
||||
mGL->fTexParameteri(LOCAL_GL_TEXTURE_EXTERNAL_OES, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST);
|
||||
} else {
|
||||
mGL->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL_OES, mSrcTexEGL);
|
||||
}
|
||||
mGL->fEGLImageTargetTexture2D(LOCAL_GL_TEXTURE_EXTERNAL_OES, image);
|
||||
}
|
||||
|
||||
bool
|
||||
GLBlitHelper::BlitGrallocImage(layers::GrallocImage* grallocImage, bool yFlip) {
|
||||
ScopedBindTextureUnit boundTU(mGL, LOCAL_GL_TEXTURE0);
|
||||
mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT);
|
||||
|
||||
EGLint attrs[] = {
|
||||
LOCAL_EGL_IMAGE_PRESERVED, LOCAL_EGL_TRUE,
|
||||
LOCAL_EGL_NONE, LOCAL_EGL_NONE
|
||||
};
|
||||
EGLImage image = sEGLLibrary.fCreateImage(sEGLLibrary.Display(),
|
||||
EGL_NO_CONTEXT,
|
||||
LOCAL_EGL_NATIVE_BUFFER_ANDROID,
|
||||
grallocImage->GetNativeBuffer(), attrs);
|
||||
if (image == EGL_NO_IMAGE)
|
||||
return false;
|
||||
|
||||
int oldBinding = 0;
|
||||
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_EXTERNAL_OES, &oldBinding);
|
||||
|
||||
BindAndUploadExternalTexture(image);
|
||||
|
||||
mGL->fUniform1f(mYFlipLoc, yFlip ? (float)1.0f : (float)0.0f);
|
||||
|
||||
mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
sEGLLibrary.fDestroyImage(sEGLLibrary.Display(), image);
|
||||
mGL->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL_OES, oldBinding);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool
|
||||
GLBlitHelper::BlitPlanarYCbCrImage(layers::PlanarYCbCrImage* yuvImage, bool yFlip)
|
||||
{
|
||||
ScopedBindTextureUnit boundTU(mGL, LOCAL_GL_TEXTURE0);
|
||||
const PlanarYCbCrData* yuvData = yuvImage->GetData();
|
||||
|
||||
bool needsAllocation = false;
|
||||
if (mTexWidth != yuvData->mYStride || mTexHeight != yuvData->mYSize.height) {
|
||||
mTexWidth = yuvData->mYStride;
|
||||
mTexHeight = yuvData->mYSize.height;
|
||||
needsAllocation = true;
|
||||
}
|
||||
|
||||
GLint oldTex[3];
|
||||
for (int i = 0; i < 3; i++) {
|
||||
mGL->fActiveTexture(LOCAL_GL_TEXTURE0 + i);
|
||||
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &oldTex[i]);
|
||||
}
|
||||
BindAndUploadYUVTexture(Channel_Y, yuvData->mYStride, yuvData->mYSize.height, yuvData->mYChannel, needsAllocation);
|
||||
BindAndUploadYUVTexture(Channel_Cb, yuvData->mCbCrStride, yuvData->mCbCrSize.height, yuvData->mCbChannel, needsAllocation);
|
||||
BindAndUploadYUVTexture(Channel_Cr, yuvData->mCbCrStride, yuvData->mCbCrSize.height, yuvData->mCrChannel, needsAllocation);
|
||||
|
||||
mGL->fUniform1f(mYFlipLoc, yFlip ? (float)1.0 : (float)0.0);
|
||||
|
||||
if (needsAllocation) {
|
||||
mGL->fUniform2f(mYTexScaleLoc, (float)yuvData->mYSize.width/yuvData->mYStride, 1.0f);
|
||||
mGL->fUniform2f(mCbCrTexScaleLoc, (float)yuvData->mCbCrSize.width/yuvData->mCbCrStride, 1.0f);
|
||||
}
|
||||
|
||||
mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
mGL->fActiveTexture(LOCAL_GL_TEXTURE0 + i);
|
||||
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, oldTex[i]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
GLBlitHelper::BlitImageToTexture(layers::Image* srcImage, const gfx::IntSize& destSize, GLuint destTex, GLenum destTarget, bool yFlip, GLuint xoffset, GLuint yoffset, GLuint cropWidth, GLuint cropHeight)
|
||||
{
|
||||
ScopedGLDrawState autoStates(mGL);
|
||||
|
||||
BlitType type;
|
||||
switch (srcImage->GetFormat())
|
||||
{
|
||||
case ImageFormat::PLANAR_YCBCR:
|
||||
type = ConvertPlanarYCbCr;
|
||||
break;
|
||||
case ImageFormat::GRALLOC_PLANAR_YCBCR:
|
||||
#ifdef MOZ_WIDGET_GONK
|
||||
type = ConvertGralloc;
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
bool init = InitTexQuadProgram(type);
|
||||
if (!init) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!mFBO) {
|
||||
mGL->fGenFramebuffers(1, &mFBO);
|
||||
}
|
||||
|
||||
ScopedBindFramebuffer boundFB(mGL, mFBO);
|
||||
mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, destTarget, destTex, 0);
|
||||
mGL->fColorMask(LOCAL_GL_TRUE, LOCAL_GL_TRUE, LOCAL_GL_TRUE, LOCAL_GL_TRUE);
|
||||
mGL->fViewport(0, 0, destSize.width, destSize.height);
|
||||
if (xoffset != 0 && yoffset != 0 && cropWidth != 0 && cropHeight != 0) {
|
||||
mGL->fEnable(LOCAL_GL_SCISSOR_TEST);
|
||||
mGL->fScissor(xoffset, yoffset, (GLsizei)cropWidth, (GLsizei)cropHeight);
|
||||
}
|
||||
|
||||
#ifdef MOZ_WIDGET_GONK
|
||||
if (type == ConvertGralloc) {
|
||||
layers::GrallocImage* grallocImage = static_cast<layers::GrallocImage*>(srcImage);
|
||||
return BlitGrallocImage(grallocImage, yFlip);
|
||||
}
|
||||
#endif
|
||||
if (type == ConvertPlanarYCbCr) {
|
||||
mGL->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1);
|
||||
PlanarYCbCrImage* yuvImage = static_cast<PlanarYCbCrImage*>(srcImage);
|
||||
return BlitPlanarYCbCrImage(yuvImage, yFlip);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
GLBlitHelper::BlitTextureToFramebuffer(GLuint srcTex, GLuint destFB,
|
||||
const gfx::IntSize& srcSize,
|
||||
@ -459,106 +773,32 @@ GLBlitHelper::BlitTextureToFramebuffer(GLuint srcTex, GLuint destFB,
|
||||
return;
|
||||
}
|
||||
|
||||
BlitType type;
|
||||
switch (srcTarget)
|
||||
{
|
||||
case LOCAL_GL_TEXTURE_2D:
|
||||
type = BlitTex2D;
|
||||
break;
|
||||
case LOCAL_GL_TEXTURE_RECTANGLE_ARB:
|
||||
type = BlitTexRect;
|
||||
break;
|
||||
default:
|
||||
printf_stderr("Fatal Error: Failed to prepare to blit texture->framebuffer.\n");
|
||||
MOZ_CRASH();
|
||||
break;
|
||||
}
|
||||
|
||||
ScopedBindFramebuffer boundFB(mGL, destFB);
|
||||
// UseTexQuadProgram initializes a shader that reads
|
||||
// from texture unit 0.
|
||||
ScopedBindTextureUnit boundTU(mGL, LOCAL_GL_TEXTURE0);
|
||||
ScopedBindTexture boundTex(mGL, srcTex, srcTarget);
|
||||
|
||||
GLuint boundProgram = 0;
|
||||
mGL->GetUIntegerv(LOCAL_GL_CURRENT_PROGRAM, &boundProgram);
|
||||
|
||||
GLuint boundBuffer = 0;
|
||||
mGL->GetUIntegerv(LOCAL_GL_ARRAY_BUFFER_BINDING, &boundBuffer);
|
||||
|
||||
/*
|
||||
* mGL->fGetVertexAttribiv takes:
|
||||
* VERTEX_ATTRIB_ARRAY_ENABLED
|
||||
* VERTEX_ATTRIB_ARRAY_SIZE,
|
||||
* VERTEX_ATTRIB_ARRAY_STRIDE,
|
||||
* VERTEX_ATTRIB_ARRAY_TYPE,
|
||||
* VERTEX_ATTRIB_ARRAY_NORMALIZED,
|
||||
* VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
|
||||
* CURRENT_VERTEX_ATTRIB
|
||||
*
|
||||
* CURRENT_VERTEX_ATTRIB is vertex shader state. \o/
|
||||
* Others appear to be vertex array state,
|
||||
* or alternatively in the internal vertex array state
|
||||
* for a buffer object.
|
||||
*/
|
||||
|
||||
GLint attrib0_enabled = 0;
|
||||
GLint attrib0_size = 0;
|
||||
GLint attrib0_stride = 0;
|
||||
GLint attrib0_type = 0;
|
||||
GLint attrib0_normalized = 0;
|
||||
GLint attrib0_bufferBinding = 0;
|
||||
void* attrib0_pointer = nullptr;
|
||||
|
||||
mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED, &attrib0_enabled);
|
||||
mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE, &attrib0_size);
|
||||
mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE, &attrib0_stride);
|
||||
mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE, &attrib0_type);
|
||||
mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &attrib0_normalized);
|
||||
mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &attrib0_bufferBinding);
|
||||
mGL->fGetVertexAttribPointerv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER, &attrib0_pointer);
|
||||
// Note that uniform values are program state, so we don't need to rebind those.
|
||||
|
||||
ScopedGLState blend (mGL, LOCAL_GL_BLEND, false);
|
||||
ScopedGLState cullFace (mGL, LOCAL_GL_CULL_FACE, false);
|
||||
ScopedGLState depthTest (mGL, LOCAL_GL_DEPTH_TEST, false);
|
||||
ScopedGLState dither (mGL, LOCAL_GL_DITHER, false);
|
||||
ScopedGLState polyOffsFill(mGL, LOCAL_GL_POLYGON_OFFSET_FILL, false);
|
||||
ScopedGLState sampleAToC (mGL, LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE, false);
|
||||
ScopedGLState sampleCover (mGL, LOCAL_GL_SAMPLE_COVERAGE, false);
|
||||
ScopedGLState scissor (mGL, LOCAL_GL_SCISSOR_TEST, false);
|
||||
ScopedGLState stencil (mGL, LOCAL_GL_STENCIL_TEST, false);
|
||||
|
||||
realGLboolean colorMask[4];
|
||||
mGL->fGetBooleanv(LOCAL_GL_COLOR_WRITEMASK, colorMask);
|
||||
mGL->fColorMask(LOCAL_GL_TRUE,
|
||||
LOCAL_GL_TRUE,
|
||||
LOCAL_GL_TRUE,
|
||||
LOCAL_GL_TRUE);
|
||||
|
||||
GLint viewport[4];
|
||||
mGL->fGetIntegerv(LOCAL_GL_VIEWPORT, viewport);
|
||||
mGL->fViewport(0, 0, destSize.width, destSize.height);
|
||||
ScopedGLDrawState autoStates(mGL);
|
||||
|
||||
// Does destructive things to (only!) what we just saved above.
|
||||
bool good = UseTexQuadProgram(srcTarget, srcSize);
|
||||
bool good = UseTexQuadProgram(type, srcSize);
|
||||
if (!good) {
|
||||
// We're up against the wall, so bail.
|
||||
// This should really be MOZ_CRASH(why) or MOZ_RUNTIME_ASSERT(good).
|
||||
printf_stderr("[%s:%d] Fatal Error: Failed to prepare to blit texture->framebuffer.\n",
|
||||
__FILE__, __LINE__);
|
||||
printf_stderr("[%s:%d] Fatal Error: Failed to prepare to blit texture->framebuffer.\n");
|
||||
MOZ_CRASH();
|
||||
}
|
||||
mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
mGL->fViewport(viewport[0], viewport[1],
|
||||
viewport[2], viewport[3]);
|
||||
|
||||
mGL->fColorMask(colorMask[0],
|
||||
colorMask[1],
|
||||
colorMask[2],
|
||||
colorMask[3]);
|
||||
|
||||
if (attrib0_enabled)
|
||||
mGL->fEnableVertexAttribArray(0);
|
||||
|
||||
mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, attrib0_bufferBinding);
|
||||
mGL->fVertexAttribPointer(0,
|
||||
attrib0_size,
|
||||
attrib0_type,
|
||||
attrib0_normalized,
|
||||
attrib0_stride,
|
||||
attrib0_pointer);
|
||||
|
||||
mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, boundBuffer);
|
||||
|
||||
mGL->fUseProgram(boundProgram);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -14,6 +14,13 @@
|
||||
#include "mozilla/gfx/Point.h"
|
||||
|
||||
namespace mozilla {
|
||||
|
||||
namespace layers {
|
||||
class Image;
|
||||
class PlanarYCbCrImage;
|
||||
class GrallocImage;
|
||||
}
|
||||
|
||||
namespace gl {
|
||||
|
||||
class GLContext;
|
||||
@ -38,7 +45,7 @@ GLuint CreateTextureForOffscreen(GLContext* aGL, const GLFormats& aFormats,
|
||||
* GL_TEXTURE_WRAP_T = GL_CLAMP_TO_EDGE
|
||||
*/
|
||||
GLuint CreateTexture(GLContext* aGL, GLenum aInternalFormat, GLenum aFormat,
|
||||
GLenum aType, const gfx::IntSize& aSize);
|
||||
GLenum aType, const gfx::IntSize& aSize, bool linear = true);
|
||||
|
||||
/**
|
||||
* Helper function to create, potentially, multisample render buffers suitable
|
||||
@ -63,6 +70,34 @@ void CreateRenderbuffersForOffscreen(GLContext* aGL, const GLFormats& aFormats,
|
||||
/** Buffer blitting helper */
|
||||
class GLBlitHelper MOZ_FINAL
|
||||
{
|
||||
enum Channel
|
||||
{
|
||||
Channel_Y = 0,
|
||||
Channel_Cb,
|
||||
Channel_Cr,
|
||||
Channel_Max,
|
||||
};
|
||||
|
||||
/**
|
||||
* BlitTex2D is used to copy blit the content of a GL_TEXTURE_2D object,
|
||||
* BlitTexRect is used to copy blit the content of a GL_TEXTURE_RECT object,
|
||||
* The difference between BlitTex2D and BlitTexRect is the texture type, which affect
|
||||
* the fragment shader a bit.
|
||||
*
|
||||
* ConvertGralloc is used to color convert copy blit the GrallocImage into a
|
||||
* normal RGB texture by egl_image_external extension
|
||||
* ConvertPlnarYcbCr is used to color convert copy blit the PlanarYCbCrImage
|
||||
* into a normal RGB texture by create textures of each color channel, and
|
||||
* convert it in GPU.
|
||||
* Convert type is created for canvas.
|
||||
*/
|
||||
enum BlitType
|
||||
{
|
||||
BlitTex2D,
|
||||
BlitTexRect,
|
||||
ConvertGralloc,
|
||||
ConvertPlanarYCbCr,
|
||||
};
|
||||
// The GLContext is the sole owner of the GLBlitHelper.
|
||||
GLContext* mGL;
|
||||
|
||||
@ -73,12 +108,40 @@ class GLBlitHelper MOZ_FINAL
|
||||
GLuint mTex2DBlit_Program;
|
||||
GLuint mTex2DRectBlit_Program;
|
||||
|
||||
GLint mYFlipLoc;
|
||||
|
||||
// Data for image blit path
|
||||
GLuint mTexExternalBlit_FragShader;
|
||||
GLuint mTexYUVPlanarBlit_FragShader;
|
||||
GLuint mTexExternalBlit_Program;
|
||||
GLuint mTexYUVPlanarBlit_Program;
|
||||
GLuint mFBO;
|
||||
GLuint mSrcTexY;
|
||||
GLuint mSrcTexCb;
|
||||
GLuint mSrcTexCr;
|
||||
GLuint mSrcTexEGL;
|
||||
GLint mYTexScaleLoc;
|
||||
GLint mCbCrTexScaleLoc;
|
||||
int mTexWidth;
|
||||
int mTexHeight;
|
||||
|
||||
// Cache some uniform values
|
||||
float mCurYScale;
|
||||
float mCurCbCrScale;
|
||||
|
||||
void UseBlitProgram();
|
||||
void SetBlitFramebufferForDestTexture(GLuint aTexture);
|
||||
|
||||
bool UseTexQuadProgram(GLenum target, const gfx::IntSize& srcSize);
|
||||
bool InitTexQuadProgram(GLenum target = LOCAL_GL_TEXTURE_2D);
|
||||
bool UseTexQuadProgram(BlitType target, const gfx::IntSize& srcSize);
|
||||
bool InitTexQuadProgram(BlitType target = BlitTex2D);
|
||||
void DeleteTexBlitProgram();
|
||||
void BindAndUploadYUVTexture(Channel which, uint32_t width, uint32_t height, void* data, bool allocation);
|
||||
|
||||
#ifdef MOZ_WIDGET_GONK
|
||||
void BindAndUploadExternalTexture(EGLImage image);
|
||||
bool BlitGrallocImage(layers::GrallocImage* grallocImage, bool yFlip = false);
|
||||
#endif
|
||||
bool BlitPlanarYCbCrImage(layers::PlanarYCbCrImage* yuvImage, bool yFlip = false);
|
||||
|
||||
public:
|
||||
|
||||
@ -108,6 +171,9 @@ public:
|
||||
const gfx::IntSize& destSize,
|
||||
GLenum srcTarget = LOCAL_GL_TEXTURE_2D,
|
||||
GLenum destTarget = LOCAL_GL_TEXTURE_2D);
|
||||
bool BlitImageToTexture(layers::Image* srcImage, const gfx::IntSize& destSize,
|
||||
GLuint destTex, GLenum destTarget, bool yFlip = false, GLuint xoffset = 0,
|
||||
GLuint yoffset = 0, GLuint width = 0, GLuint height = 0);
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -411,5 +411,75 @@ ScopedVertexAttribPointer::UnwrapImpl()
|
||||
mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mBoundBuffer);
|
||||
}
|
||||
|
||||
ScopedGLDrawState::ScopedGLDrawState(GLContext* aGL)
|
||||
: blend (aGL, LOCAL_GL_BLEND, false)
|
||||
, cullFace (aGL, LOCAL_GL_CULL_FACE, false)
|
||||
, depthTest (aGL, LOCAL_GL_DEPTH_TEST, false)
|
||||
, dither (aGL, LOCAL_GL_DITHER, false)
|
||||
, polyOffsFill(aGL, LOCAL_GL_POLYGON_OFFSET_FILL, false)
|
||||
, sampleAToC (aGL, LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE, false)
|
||||
, sampleCover (aGL, LOCAL_GL_SAMPLE_COVERAGE, false)
|
||||
, scissor (aGL, LOCAL_GL_SCISSOR_TEST, false)
|
||||
, stencil (aGL, LOCAL_GL_STENCIL_TEST, false)
|
||||
, mGL(aGL)
|
||||
, packAlign(4)
|
||||
{
|
||||
mGL->GetUIntegerv(LOCAL_GL_UNPACK_ALIGNMENT, &packAlign);
|
||||
mGL->GetUIntegerv(LOCAL_GL_CURRENT_PROGRAM, &boundProgram);
|
||||
mGL->GetUIntegerv(LOCAL_GL_ARRAY_BUFFER_BINDING, &boundBuffer);
|
||||
mGL->GetUIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIBS, &maxAttrib);
|
||||
attrib_enabled = new GLint[maxAttrib];
|
||||
|
||||
for (unsigned int i = 0; i < maxAttrib; i++) {
|
||||
mGL->fGetVertexAttribiv(i, LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED, &attrib_enabled[i]);
|
||||
mGL->fDisableVertexAttribArray(i);
|
||||
}
|
||||
// Only Attrib0's client side state affected
|
||||
mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE, &attrib0_size);
|
||||
mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE, &attrib0_stride);
|
||||
mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE, &attrib0_type);
|
||||
mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &attrib0_normalized);
|
||||
mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &attrib0_bufferBinding);
|
||||
mGL->fGetVertexAttribPointerv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER, &attrib0_pointer);
|
||||
mGL->fGetBooleanv(LOCAL_GL_COLOR_WRITEMASK, colorMask);
|
||||
mGL->fGetIntegerv(LOCAL_GL_VIEWPORT, viewport);
|
||||
mGL->fGetIntegerv(LOCAL_GL_SCISSOR_BOX, scissorBox);
|
||||
}
|
||||
|
||||
ScopedGLDrawState::~ScopedGLDrawState()
|
||||
{
|
||||
mGL->fScissor(scissorBox[0], scissorBox[1],
|
||||
scissorBox[2], scissorBox[3]);
|
||||
|
||||
mGL->fViewport(viewport[0], viewport[1],
|
||||
viewport[2], viewport[3]);
|
||||
|
||||
mGL->fColorMask(colorMask[0],
|
||||
colorMask[1],
|
||||
colorMask[2],
|
||||
colorMask[3]);
|
||||
|
||||
mGL->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, packAlign);
|
||||
|
||||
for (unsigned int i = 0; i < maxAttrib; i++) {
|
||||
if (attrib_enabled[i])
|
||||
mGL->fEnableVertexAttribArray(i);
|
||||
else
|
||||
mGL->fDisableVertexAttribArray(i);
|
||||
}
|
||||
|
||||
|
||||
mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, attrib0_bufferBinding);
|
||||
mGL->fVertexAttribPointer(0,
|
||||
attrib0_size,
|
||||
attrib0_type,
|
||||
attrib0_normalized,
|
||||
attrib0_stride,
|
||||
attrib0_pointer);
|
||||
|
||||
mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, boundBuffer);
|
||||
|
||||
mGL->fUseProgram(boundProgram);
|
||||
}
|
||||
} /* namespace gl */
|
||||
} /* namespace mozilla */
|
||||
|
@ -304,6 +304,38 @@ protected:
|
||||
void UnwrapImpl();
|
||||
};
|
||||
|
||||
struct ScopedGLDrawState {
|
||||
ScopedGLDrawState(GLContext* gl);
|
||||
~ScopedGLDrawState();
|
||||
|
||||
GLuint boundProgram;
|
||||
GLuint boundBuffer;
|
||||
|
||||
ScopedGLState blend;
|
||||
ScopedGLState cullFace;
|
||||
ScopedGLState depthTest;
|
||||
ScopedGLState dither;
|
||||
ScopedGLState polyOffsFill;
|
||||
ScopedGLState sampleAToC;
|
||||
ScopedGLState sampleCover;
|
||||
ScopedGLState scissor;
|
||||
ScopedGLState stencil;
|
||||
|
||||
GLuint maxAttrib;
|
||||
ScopedDeleteArray<GLint> attrib_enabled;
|
||||
GLint attrib0_size;
|
||||
GLint attrib0_stride;
|
||||
GLint attrib0_type;
|
||||
GLint attrib0_normalized;
|
||||
GLint attrib0_bufferBinding;
|
||||
void* attrib0_pointer;
|
||||
|
||||
realGLboolean colorMask[4];
|
||||
GLint viewport[4];
|
||||
GLint scissorBox[4];
|
||||
GLContext* const mGL;
|
||||
GLuint packAlign;
|
||||
};
|
||||
} /* namespace gl */
|
||||
} /* namespace mozilla */
|
||||
|
||||
|
@ -29,6 +29,7 @@ EXPORTS += [
|
||||
'DecomposeIntoNoRepeatTriangles.h',
|
||||
'ForceDiscreteGPUHelperCGL.h',
|
||||
'GfxTexturesReporter.h',
|
||||
'GLBlitHelper.h',
|
||||
'GLBlitTextureImageHelper.h',
|
||||
'GLConsts.h',
|
||||
'GLContext.h',
|
||||
|
Loading…
Reference in New Issue
Block a user